NotLiquid
Smash Lord
- Joined
- Jul 14, 2014
- Messages
- 1,347
I think with characters like Terry and Banjo, regardless of whether their preconceived qualities are, the problem kinda boils down to a diminishing returns factor that we're going to likely keep seeing with the next set of DLC characters in terms of what "niche" they're supposed to cover. The more characters we get, the more likely a lot of them will be left in the dust simply because overchoice make us default to dominant strategy. The exception would be if a character is so good that we start seeing waves be made in the meta (Joker) or if a character just has a very specific kit which isn't quite replicable by any one character up to that point (Hero is a decent example), albeit the latter point is something that eventually becomes tuned out into a bit of a normalcy as eventually the "novelty" of those picks wear out.If Greninja is a bad character, this game has around 70 bad characters.
In DLC trends, Hero is still on track to fulfill my prediction of dropping out of the top 50 on OrionStats within a year. Salem is the only thing barely keeping him top 50 atm; wothout Salem he'd probably not make top 60.
Banjo, on the other hand, isn't really going up in accordance with common opinion of how good Banjo is. (And I agree; I think Banjo is downright solid.)
Honestly, I just think Banjo is hard, and in a non-flashy way that fails to attract players who gravitate towards (and get the most out of) hard characters. It's an usual "honest" hard, a difficulty that comes from having 20 great moves and 0 amazing ones, mastery of zoning and boxing alike, and a demanding attention to both consistency and reads. Banjo's kit is not lacking in reward for any of this--he doesn't at all feel like a traditional "work twice as hard for the same result" low tier. He's just a very broad character who demands a lot from his player.
Contrast with Pokemon Trainer, who I'd say is the most similar character at a very abstract level but ends up having really straightforward goals at any given moment.
Terry continues to be outclassed by Ken in results, even pre-buff.
It's actually why I'm not surprised Byleth, despite arguably being the "worst" character of the pass on paper, is actually seeing quite a bit of pros trying to make her tick - and doing a halfway decent job at it no less. The closest analogue to the character I can think of is Belmont, but even so that's not a character that has anywhere near the advantage state as Byleth which offsets the lackluster neutral/disadvantage. She's a wholly unique character that makes it fascinating for some pros to start digging in how to make her effective, though I expect even she will drop off in that perception before too long once the elements that make her desirable start being covered by other characters who are well rounded in areas she isn't.
With Terry, I think he's a strong character who's shockingly honest and well balanced for the kind of kit he has. The thing is, he's not going to court the shoto audience just because he has inputs, since he plays nothing like them (and that audience already puts hundreds of man hours in to perfect their cheese). He's not going to court people who look for a strong neutral because there's plenty of top tier candidates who operate at a similar "wavelength" who require a lot less effort (i.e Wolf). While his Supers make for an incredibly hype comeback factor, it does the rare thing in terms of character comeback mechanics where it's not conducive to his game plan (as in you're not fighting an uphill battle without it). The only thing it really solidifies is what sets him apart compared to the characters people like to compare him to; shotos want to run a sprint, whereas Terry wants to run a marathon.
Last edited: