ARISTOS
Smash Ace
This has been a major point of contention on this board and will probably continue to be ad infinitum.Funny enough, Ramin himself made a post addressing the idea of ev with low representation:"But only >input top player< gets results with that character!"
— BKROG | Ramin (@Mr_RSmash) October 16, 2019
So? That person still showcases how much potential a character has when played at its best
Its also annoying when people say they could do the same thing with anyone else. No Leo's not gonna win majors w/ Ganon lol
I honestly find myself agreeing with this viewpoint to a certain degree, and it sheds a lot of light on his tier list in that regard.
While it's possible for a lowly represented character to be great, there is also the possibility that results are the work of a great player ie the results are the result of an outlier rather than a testament to the character's strength. Trying to divorce that is difficult given the varying factors going into character selection/results but not impossible.
My thing with Pikachu, and this has gone back to Smash 4, is that the character is routinely touted as amazing when looking at both how the character performs and the willingness to pick the character up seem divorced from reality. Smash players flock to strong characters. If Pikachu was provably as strong as stated, people would pick the character up and do things, or the current playerbase would outstrip their expected performance level. There's nothing to suggest either here.
Pushing back against this slightly, ZSS to my knowledge has never been a popular character pick (even in Smash 4, where she was very strong) due to hyper-mobility and tiny hitboxes extending her learning curve significantly. Olimar likewise is also not super popular because he kinda plays lame lmao. Unlike Pika though, their small playerbases typically do very well, as you noted.and and on the other hand do have convincing top 10 representation, but don't have the broader success of the above, even Wario! Yet none of these are historically unpopular or exotically difficult to pick up. I can buy them as top 10 atm, but can't regard them as breaking into that top 4.
Basically my argument in a nutshell.But is all theory, we can no longer base expectations off a single player's peak performance. We've had a year, and NO ONE else is doing anything remarkable with the character outside of Captain L if we are being generous. The days of thinking Pikachu is #1 or top 3, while the #1 Pikachu isn't top 10 and the #2 Pikachu player is barely top 100, are past. We have to accept that these are amazing players playing a perfectly ordinary and respectable high tier character, and nothing more.
Very cold take but Byleth will definitely have a polarized MU spread, I think a lot of the slower characters/more predictable jump-ins will get swatted away with side-B/ftilt/utilt while faster/more ambiguous characters will have a field day. The character also looks to be bad on the ledge given how poor his jumps are which will prove problematic in the long run.Bringing together different conversations going on in here , I think Byleth is going to end up being a baaad matchup for G&W. If you look at all the characters that Maister thinks give G&W grief, one of the main themes is big disjoints. This is why he considers Ike more of a threat than many top tiers. And Byleth is a "distance demon" who's likely more than happy to play keep-away.
G&W is a lot about forcing his game plan onto others and preventing them from setting up theirs, and having a character who just comes in with 4 honking big weapons is not going to make G&W's life easy.
Also, while sick this week I've been playing a ton of . Very cool character in this game, while nerfing dtilt and buffing almost everything else hasn't left him net-positive it's made him a much more expansive character. I need to see if someone has labbed out + frames for Shadow Ball charges on hit as percentages increase, as knowing that can help solidify what works/doesn't.
FSmash is a fun spacing option since it has quite a disjoint and can call out early jumps, plus upward angled it hits the exact area people want to jump-in on.
Exploding due to being ledge trapped isn't fun but when I'm playing the game in neutral vs anyone not Palu/Chrom it's a blast. Main issue with this character's poor tournament performance is consistency rather than the character being bad, playing Mewtwo has a huge mental load.