It’s difficult to take someone seriously who lauds a f4 jab in a game full of f2 and f3 jabs on a character who’s “sword” is a short knife that lands his practical range in between sword users and brawlers, often leaning closer to brawlers.
Dismissing FAF when discussing frame data is laughable, as is saying Joker’s frame data is better than sword characters when there are literally four Marthlings in top/high tier with better frame data than Joker. I don’t know what point you’re trying to prove by listing disadvantages of other top tiers, unless you’re saying Joker has no weaknesses which even the biggest Joker advocates would disagree with. At least “simplicity issues” gave me a chuckle.
I’m not dismissive of Arsene, Arsene is clearly incredible. I just recognise the fact that counterplay has yet to be developed. Players like Marss, Nairo and VoiD have started labbing Joker, and the Joker MU, hard, and the meta will continue to evolve. Sorry I’m not jumping on the “Joker is broken” bandwagon because the best player in the world was able to win tournaments with him. This is irrelevant to my argument though which is simply that Joker’s frame data is good, not spectacular. You said yourself he has worse frame data than other top tiers so you seem to agree.
This right here is the correct attitude to be having, the only thing you get by immediatly complaining and/or overreacting on a new and underdeveloped character (both in their own metagame and counterplay) is looking like an entitled child
EVEN IF the characters ends up to be a problem, such an attitude only brings forth a toxic enviroment (just like it happaned with Bayonetta) - nobody wins
also, I don't believe nerfing Arsene duration would be a smart move, the only thing it would accomplish is to make the game more campy and volatile (getting "arsene'd" when it only lasts like 15 seconds feels way worse for the receiver as he might feel ""robbed"" (I absolutely despise this term in fighting games))
a better fix (if it really is too good) would be reducing the its buildup by getting hit and increase its decay while getting hit in arsene mode, while maybe increasing the ammount of meter you get from rebel's guard (rewarding skill on both sides)
one could even adress such an issue by making arsene slightly weaker and base joker slightly stronger but to me this seems unlikely to happen, having this gap in power is what makes the mechanic fun in its intended design
another thing I'd like to add is: you don't really want "heavies" to be REAL good
having a top tier ganondorf (example) would probably borderline break the game, at least on all levels of play bar the absolute top percentile (and I'd argue it could easily ruin even this level, an easy character that requires very little interactions (and why use a more technical character if you have your easy and powerful top tier ganondorf) is the recipe for bored players/viewers) (and competitiveness is a function of the depth of the interactions possible)
the game is supposed to be fun for Everyone
a similar reasoning could be appliead for moves like Jigglypuff's rest, it's way too easy to make the move overtuned (and the character in general, just look at how happy the melee community is) (even though I believe that Jiggs is a perfectly good character back there and that melee players are too focused on wanting a flashy game but I digress)
imho they struck a VERY good balance in ultimate in this regard