DelugeFGC
Smash Stick Space Cowboy
That Tier List is.. no. There's too much I disagree with to even go into it all, every tier has problems imo.
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I don't know, Mii Swordfighter's placement especially feels suspect. He has probably the best kill confirm in the game which alone should make him a mid tier at least. I figured it was worth discussing though.Chrom and Roy higher than Lucina? Seems...odd. Remind me again why anyone takes these lists remotely seriously?
I know very little about Miis especially.I don't know, Mii Swordfighter's placement especially feels suspect. He has probably the best kill confirm in the game which alone should make him a mid tier at least. I figured it was worth discussing though.
Most people don't TBH. I honestly don't know much either but I know that Mii Swordfighter has at least one very strong kill confirms off of Gale Tornado or whatever special move it is. It kills at really early percents.I know very little about Miis especially.
That said, without any additional justification for it, Mii Swordfighter in particular feels more like a sweep-under-the-rug placement based on the previous game.They suck getting off ledge because they can't use bair as part of their "good" mixups, and they aren't great at landing in disadvantage in general, their neutral is too linear and grab is still really committal. Only really insane when up throw up air is online
I'm curious what makes you think they have the best advantage state in the game. I know they're phenomenal at ledge trapping, but what about simple followups and juggles? Are they really better at pressing an advantage than, say, Pichu or Joker or whoever? (Names pulled out at random.)Riddles got 13th at GOML with solo , beating Anti's Mario and Mr.E's Lucina. I still think Belmonts are the most polarizing characters in the game; they probably have the best advantage state but it's balanced by a terrible offstage game. IMO they're better than mid tiers and are lower high tiers. Despite their weakness they're extremely oppressive and have a lot of safe pokes and zoning in neutral.
Belmont can ledge trap harder than anyone else including characters like Pichu because by the time you get to the ledge they've got a Ness' PKFire hitbox burning and axe overhead, which can break shields, and are ready to react with whips longer than Shulk's sword. The same basic scenario applies to landing vs them; their option and space coverage far exceeds anyone else's. Pichu is quick and can juggle hard but he's still one little rat. Belmont's a minefield.I'm curious what makes you think they have the best advantage state in the game. I know they're phenomenal at ledge trapping, but what about simple followups and juggles? Are they really better at pressing an advantage than, say, Pichu or Joker or whoever? (Names pulled out at random.)
EDIT: Regarding the tier list posted, I have no strong opinions about specific character placements but want to reiterate Lavani 's statement about how the descriptions of the tiers are worthwhile in and of themselves. Better than simply labeling everything S, A, B, etc. and calling it a day -- having an actual definition of each tier to work from makes things a lot better for everyone involved.
I don't understand. What is with that Chrom and Roy spot. Everything else IDC about but you can almost expect to gimp Chrom at the very least once per match. This guy is making some really hard reads.So Blank just made a tier list. https://twitter.com/BlankSmash/status/1130867989899669505
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There's some interesting opinions here that may be worth discussing:
- Luigi is pretty high considering many people seem to think of him as a low mid/low tier.
- Capt. Falcon is (again) very high up compared to where people usually rank him.
- Duck Hunt, Bayonetta, and Ice Climbers are ranked in B+ Tier which is much higher than I normally see people rank them.
- Pirahna Plant isn't low tier.
- DK is quite low although that's kind of a recent trend that I've noticed in other places as well, not just here.
- Roy and Chrom are higher than Lucaina in the highest tier.
- Villager and Isabelle are ranked right next to each other in C Tier.
- Mii Swordfighter is in the lowest tier. Not sure if this is meant to reflect 1111 Mii Swordfighter but either way, I can't really see him being that low.
This is kind of cherry picking. You could also say solo Chrom beat Myran and got 7th of 847 people at GOML.(Shoyo James's Chrom got exploited really hard by Leo at GOML because of that) and on-stage he isn't all that much better than the other FE-swordies, although he hits the hardest.
I think most people are actually quite afraid of dealing against Chrom off-stage. One wrong move and you get an upB suicide. Leo showed that you have to get him when he airdodged. In that time window, he can't act at all. Since it gives him the aerial drift he needs, it's pretty much guaranteed that he airdodges.This is kind of cherry picking. You could also say solo Chrom beat Myran and got 7th of 847 people at GOML.
For now there isn't a definite answer to who's better, Roy or Chrom? They both are getting results and it seems to be player preference.
Roy's recovery's better but Chrom's goes higher vertically from eyeballing it on training mode? Is this correct?
This, and also their 'juggle/onstage advantage' state, while perhaps not as immediately rewarding as say Joker, Pichu, etc. Is extremely non-committal, and varied.Belmont can ledge trap harder than anyone else including characters like Pichu because by the time you get to the ledge they've got a Ness' PKFire hitbox burning and axe overhead, which can break shields, and are ready to react with whips longer than Shulk's sword. The same basic scenario applies to landing vs them; their option and space coverage far exceeds anyone else's. Pichu is quick and can juggle hard but he's still one little rat. Belmont's a minefield.
I do admit other characters are better at offstage intercepting.
1.) Recovery is probably the most overrated factors when it comes to a character’s capability. How many top tiers in Smash, as a series, have or have had relatively bad recovery?Really though. Why do keep people rating Chrom that high? His recovery is garbage² (Shoyo James's Chrom got exploited really hard by Leo at GOML because of that) and on-stage he isn't all that much better than the other FE-swordies, although he hits the hardest.
Yes. If you are good with your spacing, Chrom can go rather deep and make it back without encountering counter shenanigans and make it almost impossible to hit him while he is vulnerable.This is kind of cherry picking. You could also say solo Chrom beat Myran and got 7th of 847 people at GOML.
For now there isn't a definite answer to who's better, Roy or Chrom? They both are getting results and it seems to be player preference.
Roy's recovery's better but Chrom's goes higher vertically from eyeballing it on training mode? Is this correct?
Uh. I don’t know exactly what you mean to say here, but the reasons people don’t want to go off and edge guard Chrom are:I think most people are actually quite afraid of dealing against Chrom off-stage. One wrong move and you get an upB suicide. Leo showed that you have to get him when he airdodged. In that time window, he can't act at all. Since it gives him the aerial drift he needs, it's pretty much guaranteed that he airdodges.
I actually wonder how this will develop. Not too many players are that active off-stage, yet. But players like Leo or ESAM are going off-stage quite often and it really pays off against characters like Chrom. The question is how to get Chrom off-stage because his ground game is really damn good, no doubt there. But I think he will eventually fall out of top-tier, maybe even high-tier when people are less afraid going off-stage with their characters. Even a Wolf should be able to hit Chrom once during that airdodge window and make it back safely.
Meh, I'm not a fan of this list.So Blank just made a tier list. https://twitter.com/BlankSmash/status/1130867989899669505
SNIP
There's some interesting opinions here that may be worth discussing:
- Luigi is pretty high considering many people seem to think of him as a low mid/low tier.
- Capt. Falcon is (again) very high up compared to where people usually rank him.
- Duck Hunt, Bayonetta, and Ice Climbers are ranked in B+ Tier which is much higher than I normally see people rank them.
- Pirahna Plant isn't low tier.
- DK is quite low although that's kind of a recent trend that I've noticed in other places as well, not just here.
- Roy and Chrom are higher than Lucaina in the highest tier.
- Villager and Isabelle are ranked right next to each other in C Tier.
- Mii Swordfighter is in the lowest tier. Not sure if this is meant to reflect 1111 Mii Swordfighter but either way, I can't really see him being that low.
Honestly, I don't really see why everyone thinks he's new Sheik. Is it just because of Uair? I mean sure, it's similar, but it's just one move.The more I watch MkLeo's Joker, the more I am convinced Smash 4 Sheik players should just switch to him.
Well, since you clearly put just as much if not more thought into this response as I put into the post you are addressing, I thought it would be an injustice to you if I didn't take time to properly assess the argument you present using data and evidence. I mean, god forbid I totally and unequivocally dismiss a reasonably-argued hypothesis with just two lines of text that have barely any relevance to the contents of your post. Right?All said the Belmonts seem to be fairly prevalent as at the very least a CP from what I've seen, seeing them isn't anywhere near as rare as other characters and the MU's they DO manage to steal (like the Olimar MU) are far too valuable to call them 'not meta'.
Disagreed.
So you may remember at the start of the month I wrote a big big sheet of character representation at Umebura Japan Major (which, may I remind you, was less than a month ago and had over 1,000 entrants) which for the sake of ease I will link again here.All said the Belmonts seem to be fairly prevalent as at the very least a CP from what I've seen, seeing them isn't anywhere near as rare as other characters
And what MUs would those be exactly? You seem to have pulled this out of totally nowhere as far as I can tell - and I keep up with the Belmont meta pretty closely.the MU's they DO manage to steal
'Not meta' does not necessarily mean a character is bad.'not meta'
Same.Disagreed.
This is neat, but I kind of dislike solely results-based tier lists because they have a sort of built-in "selection bias." Top players choose characters they think are good naturally but could probably do well with a character several "tiers" below what they've chosen. Generally this leaves less popular characters in low or mid tier despite the fact that they could very well produce results if someone like Nairo, Light, Samsora, Awestin, or whoever, was playing them.Has this been posted?
(MEGAPOST) Smash Ultimate Statistics Driven Tier List (Data collection from PGR Events)
Honestly, I don't know enough about the fanbase's analytical insights into Ultimate's rankings to say one way or the other how favorably this tier list matches up, but it's interesting to see a list based purely on empirical data.
I don't think this is actually that true anymore, Smash is so huge now that the competition is really fierce even among the top players. Do you remember when Nairo used to play Robin and Zero used to play Falcon? Even though they were pretty passionate about those characters they didn't get anywhere near the results they did with Rosa and Diddy. There's a reason so many pros go through "character crises", they're looking for characters that they like and can also get them the results that they want.This is neat, but I kind of dislike solely results-based tier lists because they have a sort of built-in "selection bias." Top players choose characters they think are good naturally but could probably do well with a character several "tiers" below what they've chosen. Generally this leaves less popular characters in low or mid tier despite the fact that they could very well produce results if someone like Nairo, Light, Samsora, Awestin, or whoever, was playing them.
For an example of this, you need look no further than Melee Jigglypuff or Pikachu, who are characters capable of top level performance but weren't really represented until recently. Or Brawl ZSS, who was literally below Zelda on the first Brawl tier list but eventually won majors in the US and Japan and is considered top 5 or 6 these days by those still playing it. Or SF4 El Fuerte, who was considered a low tier character by a lot of people until Pepeday started ruining everyone's life with him.
Top players are gonna win with whatever character they choose within reason, so it's not really "fair" to create tier lists that weigh so heavily to results, especially not so early on.
It still isn't the bottom of the barrel. You at least get horizontal distance, that's something you can forget with Chrom.Plus, Chrom seems to make people forget that Roy's recovery still isn't great.
This is a long running franchise using some of the most storied characters in Nintendo and now even gaming history. Some of these characters are twice as old as the people playing the game and they all have their own storied franchises, histories and personalities. Heck smash bros only happened because the prototype wasn't deemed marketable until they slapped Nintendo characters into it. Popularity absolutely does matter. It matters far less the higher in level of play you get yes but unless the character is just straight bad or not worth the effort people will play them and can do just fine with them outside of higher levels of play. Wii Fit is often overlooked because she's not a top tier character with an odd playstyle who is even more odd of an fighter to include in an fighting game to begin with. It's completely plausible for people to overlook her because of this. She's never going to be the first, second or hell tenth character you think of when thinking of Smash unless you main her or have a main of her you play with often and that lack of exposure can lead to a slower growth of her meta and overall determination of her competitive viability.I find the excuse that a character's lack of results comes from being slept on or lack of popularity to be a flimsy excuse at best. IMO, it's a weak kind of excuse people used to make themselves feel fetter.
would get far better results if people played her more, she's being slept on.
Maybe the reason doesn't get jack for results is because she sucks and because she sucks nobody wants to play her.
This "popularity" excuse, while it might have some merit and some characters may certainly be hindered by such an excuse, just feels arrogant.
Imagine how arrogant it must sound if I said "The only reason went from #26 to #36 on OrionStats was because less people used him. If Ridley was more popular he'd jump back to #26 or higher! People just need to stop sleeping on him."
And while I think many do sleep on Ridley, that's more so because many people put him in places that are much, much lower than what his results, even if they have fallen, indicate. But perhaps it's more humble and better to say that the reason Ridley dropped isn't because of lack of popularity, but simply because he's been unable to stay around with the meta.
What makes or any of these "slept on" characters any different?
You're putting a lot of emphasis on the recovery then. Also, again, Roy's is undeniably better, but by putting them in a vacuum, you ignore the fact its still not good and Soaring Slash has its own advantages outside of recovery. Being better but still bad is still bad. Roy essentially has one more, relatively slow moving option to get back. Besides, Chrom can go lower offstage to edgeguard for what it's worth. It's not like Roy can go super deep and so long as you're within double jump range, Chrom's even sword may actually give him an advantage there. There's just more risk if you get caught or go too deep.It still isn't the bottom of the barrel. You at least get horizontal distance, that's something you can forget with Chrom.
Notice that I compare Chrom's to Roy's recovery. Or rather, I think I want to focus on their recoveries. And in that regard, there is no denial that Roy's recovery is much, much bette. To an extent where I say he's probably top-tier and Chrom "only" a high-tier. Chrom may be more oppressive on stage but there is also a lot of off-stage play, much more than in Sm4sh.
If WFT was actually good she wouldn't be overlooked. You could make the same popularity comparison about Bayonetta but she was amazingly good and ended up the best character in SSB4. Popularity has some influence in the short term but the cream rises to the top. People are going to play and get results with characters who can win regardless of their games.Wii Fit is often overlooked because she's not a top tier character with an odd playstyle who is even more odd of an fighter to include in an fighting game to begin with. It's completely plausible for people to overlook her because of this. She's never going to be the first, second or hell tenth character you think of when thinking of Smash unless you main her or have a main of her you play with often and that lack of exposure can lead to a slower growth of her meta and overall determination of her competitive viability.
You see how quickly people started to doubt the top tier viability of Chrom or the Belmonts from release date till now? The characters were super popular and highly requested additions and they got played out much at the very beginning people started to figure them out quicker. Don't be so dismissive of a non competitive factor such as popularity when it comes to a characters metagame. It makes sense why it shouldn't matter but it does.
I only remember him being in my top 5 least-favorite personal match-ups three games in a row. I should probably just learn to play him a bit to learn more concrete character weaknesses, which is a tactic that seems surprisingly under-discussed around here.Remember when Olimar was a character everyone was super hyped for and had millions of fans salivating over how he'd change going into SSBU?
Because I don't.
Even though I would call Blazer mediocre as a recovery, there's more mixup opportunity than you do with Soaring Slash, since at least you have the option to blow up B earlier to hit someone and catch the ledge or Up B high in certain scenarios. He can also play the horizontal offstage game much better and take risks that Chrom can't. You can even see it in the Tweek vs Marss GF where he uses his DJ to kill ZSS with Fair in the second game. If he missed that with Chrom, he would have lost his stock then and there, while with Roy the risks are much lower. Don't get me wrong, I don't think Roy is necessarily better, but people are treating his recovery like it's only one character spot above Chrom's which absolutely isn't the case.You're putting a lot of emphasis on the recovery then. Also, again, Roy's is undeniably better, but by putting them in a vacuum, you ignore the fact its still not good and Soaring Slash has its own advantages outside of recovery. Being better but still bad is still bad. Roy essentially has one more, relatively slow moving option to get back. Besides, Chrom can go lower offstage to edgeguard for what it's worth. It's not like Roy can go super deep and so long as you're within double jump range, Chrom's even sword may actually give him an advantage there. There's just more risk if you get caught or go too deep.