Dittos. I played someone who I think was PRed. These are some of the fiercest matches you'll ever see. YL has a ton of combos and BS off confirms so both YLs frantically are tossing out projectiles at a small target trying to weave around them then rushing in for combos. YL is susceptible to all his confirms, same as every character, so it's about who is smarter with hitboxes and gains more in advantage.
Obviously even.
There are two things I never see talked about that caught me by surprise. One: he can release you manually from aerial command grab. It was last stock and I jumped into the grab offstage thinking he'd die first. But Ridley released me and, unprepared, I fell to my death. Two: Dsmash jumps over ledge getup attacks and hits. It also catches ledge rolls. Dsmash is an amazing ledge trap move. I think YL ultimately wins but Ridley's advantage is scary. Ridley's Nair is his swiss army knife; it is useful in so many situations.
YL can wall him hard and convert into his own combos. Ridley doesn't have a good answer to being walled. Uair and bombs give him a hard time getting back down to the stage too. YL has to respect Ridley's tail range but it pokes out and isn't as hard to get around as say Lucina's curving Fairs.
+1 YL.
This is one of those MUs where YL wins 95% of neutral then dies at 60%. Ganon's reward on hit is insane. He's very good at controlling space with huge hitboxes, especially on U/Fsmash. You have to respect his command grabs' range too. He can recover low and be surprisingly hard to intercept because upB has big grab bubbles.
YL can wall him hard and juggle for days. After I got the spacing down I did pretty well. YL wants to pop him in the air then stay on top Ganon with faster moves. Ganon hits hard but doesn't have any GTFO quick options.
+1 YL.
Nothing new to say about these. YL controls the match and they don't have the reward to make up for it.
+1.5 YL.
The people I played were worse than me so I don't have good insight on these MUs. YL might slightly win both.
YL likes to smother opponents with hitboxes but you can't do that to K.Rool. His belly reflects and several of his moves have armor. Ftilt, DA and Nair in particular are very good at powering through attacks. His f4 jab is a great GTFO tool. He also lives forEVER. Despite these tools, YL is relatively safe at mid range. K.Rool has a lot of lag so as long as YL doesn't mindlessly press buttons he can poke with projectiles and capitalize on openings. K.Rool's recovery is hard to punish, even with throwing bombs down. It's fast and the way stage bottoms work, K.Rool can fly under the stage then go up diagonally to the ledge. He will take some damage but it's very hard to land a kill move on a recovering K.Rool.
At the end of the day a patient YL can create openings and juggle K.Rool hard. It's an endurance match on both sides.
+.5 to +1 YL.
Falco has all the tools to shut YL down: a kick out reflector, f2 gtfo jab and a faster translucent blaster. His problem is none of these have good reward. Falco's lacking mobility keeps him from running away and lets YL hop around and out-angle Falco with aim-able projectiles. Although YL has trouble getting conversions, his reward is very high. YL can play keep away and Falco has a terrible time getting more than some slight chip damage if YL has the lead. YL can generally gimp Falco better than the other way around and Falco's even lighter than YL at 82 vs 88 units.
It really boils down to reward. Falco has good answers to YL's usual BS but YL has higher reward.
+.5 to +1.
No new thoughts. Mewtwo has some answers to YL's projectiles with confusion and Shadowball but he's a big hurtbox who has trouble getting in, gets juggled hard and dies earlier. SB moves slow enough it's easy to react to.
+1.5.