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COMPETITIVE Brawl+: Code Agenda

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
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Location
Playing Melee
The code works great spunit! I found something weird with the FFing during the tumble code though. You can fast fall specials including the ones that hurt the characters like ness's up b.

Your amazing spunit!
 

SketchHurricane

Smash Ace
Joined
Mar 21, 2008
Messages
669
Location
Winter Park, FL
Is it me or does the FF anytime code seem unresponsive? Also, FFing during Spacies sideB is pretty freaking cool. You can FF grab break air releases for rapage lmao. And yes, FF tornado is wtf.
 

abcool

Smash Ace
Joined
Oct 6, 2007
Messages
871
Location
The Bahamas
The code works great spunit! I found something weird with the FFing during the tumble code though. You can fast fall specials including the ones that hurt the characters like ness's up b.

Your amazing spunit!
I was about to tell you that, seeing as to me using the code from this morning...is this gonna be fixed or do you like this code?
 

SketchHurricane

Smash Ace
Joined
Mar 21, 2008
Messages
669
Location
Winter Park, FL
Ok here's a code idea I just thought of: Glide during first jump. You could do some pretty cool approaching with that bad boy. I would NOT give it to MK though :lol:
 

abcool

Smash Ace
Joined
Oct 6, 2007
Messages
871
Location
The Bahamas
Is there an error with this code manager i am using 255 codes and it is telling me that i am using more than that...anyone know how to fix this?
 

StarshipGroove

Smash Journeyman
Joined
Apr 30, 2007
Messages
488
Fastfalling should be possible for almost every projectile move in the game, I think. At least, for more moves than just the spacies' blasters.
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
Fastfalling should be possible for almost every projectile move in the game, I think. At least, for more moves than just the spacies' blasters.
Falcon punch is not a projectile.

The only projectiles that should be FFable are fireballs, lasers, and thunder shocks
 

Dark Sonic

Smash Hero
Joined
Jun 10, 2006
Messages
6,021
Location
Orlando Florida
^^What about Arrows? What about boomerangs? What about ZSS's stun gun? What about Razor leaf? What makes those projectiles so special?
 

StarshipGroove

Smash Journeyman
Joined
Apr 30, 2007
Messages
488
Because the spacies were Melee top tiers! And because ALL HAIL CAPTAIN FALCON!

Ok, maybe I'm exaggerating, but there is a degree of bias.
 

SketchHurricane

Smash Ace
Joined
Mar 21, 2008
Messages
669
Location
Winter Park, FL
Ok, after messing with FF anytime, I've come to the following conclusions:

1) Obviously, not all moves should be FF'd

2) However, there are a few that could work as character buffs. I'll only list certain characters (ones that could probably stand a buff).

Link: FF upB is actually pretty cool. He can grab the ledge on the way down, unlike Sonic's FF upB (that made me sad). He can use it from the ledge to clear out the opponent with upB and regrab with the fastfall.

Ike: FF sideB is also cool. You can full hop, then FF into sideB, which will come out just as you land!

Bowser: FF upB would help him get down when he has to recover high. FF after the bowser slam can help him tech chase. FF downB actually slows you down, since the regular downB is faster. Mindgames?

Samus: FF missiles are godly, nuff said. (BTW Sam gets a lot more out of the FF ziar than Link does). FF downB is actually a cool way to have a bomb fall right in front of you as you land and do any attack behind it! Just full hop and FF right after the downB. Her FF upB works like Links, and could probably be described as broken. Samus is the undisputed FF special master.

Ivy: FF razor leaf is pretty coo, but I don't think Ivy needs much more buffing. If he/she does, this would be a good one.

Chari: FF Rock is awesome, as you would expect.

Jiggz: FF pound is pretty cool. Not amazing, but makes it better.

Yoshi: Doesn't get much, but FF egg can get you out of the air. His downB acts just like bowsers, but is easier to notice since he is smaller.
 

abcool

Smash Ace
Joined
Oct 6, 2007
Messages
871
Location
The Bahamas
I'll ask again can anybody even use 256 lines of code with that code manager...i can only have up to 250 codes on for it to work. I notice it keep showing that i am using more than 256 when i only using 255..anybody know the problem?
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
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Playing Melee
^^What about Arrows? What about boomerangs? What about ZSS's stun gun? What about Razor leaf? What makes those projectiles so special?
I'm just stating how melee worked because that is what worked in the past. (non charging neutral B specials) Who knows what OPness might occur if we include all projectiles. We don't know what will happen if we do
 

abcool

Smash Ace
Joined
Oct 6, 2007
Messages
871
Location
The Bahamas
I'm just stating how melee worked because that is what worked in the past. (non charging neutral B specials) Who knows what OPness might occur if we include all projectiles. We don't know what will happen if we do
Ok. So if that is what worked..will this ff on special allow me to DI backwards while firing lasers with fox and falco..wolf can already DI
 

SketchHurricane

Smash Ace
Joined
Mar 21, 2008
Messages
669
Location
Winter Park, FL
Ok. So if that is what worked..will this ff on special allow me to DI backwards while firing lasers with fox and falco..wolf can already DI
No you still cant DI.

FF Lasers are pretty cool, but SH double laser keeps it's utility, I think. In other words, FF single doesn't seem OP, even on FF anytime (if we fix it to FF only during downward movement, single laser will probably suck because it comes out so high).
 

abcool

Smash Ace
Joined
Oct 6, 2007
Messages
871
Location
The Bahamas
No you still cant DI.

FF Lasers are pretty cool, but SH double laser keeps it's utility, I think. In other words, FF single doesn't seem OP, even on FF anytime (if we fix it to FF only during downward movement, single laser will probably suck because it comes out so high).
Ok. If fox could have Di'ed in melee and smash 64. where those lasers actually meant something, why is it in brawl everybody in the cast with a projectile can Di, besides Fox..that is pretty stupid if you ask me. I mean come on his lasers already sucks with the cut in range.

Now as for falco i don't think he needs a buff. But man on the real..i don't see how Fox's lasers can be OP when they don't mean Sh*t now.
 

abcool

Smash Ace
Joined
Oct 6, 2007
Messages
871
Location
The Bahamas
Umm..idk for sure everyone else seems normal. I have been asking why this happened and no one gave me an answer, are you guys just realising this?
 

spunit262

Smash Journeyman
Joined
Oct 15, 2008
Messages
421
FF during tumble V2 [spunit262, Phantom Wings]
C27651BC 0000000A
887E007C 2C030000
40A20030 809E0014
54846CFE 2C0417E5
41A00030 80810064
80A4007C 80A50034
2C050049 40A2001C
80840070 80840024
8084001C 80A40000
60A50004 90A40000
60000000 00000000
 

abcool

Smash Ace
Joined
Oct 6, 2007
Messages
871
Location
The Bahamas
*face palm* something told me to be more specific...ok Now i see we getting somewhere. I can tell you for sure no one can ff on special, but Fox and falco CAN"T Di, Maybe link is also effected, But the rest of the cast can do it.
 

PanzerOceania

Smash Ace
Joined
Feb 2, 2008
Messages
640
Location
Salem, Oregon USA
I'm just stating how melee worked because that is what worked in the past. (non charging neutral B specials) Who knows what OPness might occur if we include all projectiles. We don't know what will happen if we do

well maybe not include it in the official code but someone should certainly playtest these to see basically how it affects gameplay.
 

abcool

Smash Ace
Joined
Oct 6, 2007
Messages
871
Location
The Bahamas
Spunit, can you look into why Fox and Falco can't move backwards or forward with there projectile like the rest of the cast if you are free?
 

zxeon

Smash Lord
Joined
Apr 11, 2006
Messages
1,476
Location
Indianapolis, Indiana
Ok, after messing with FF anytime, I've come to the following conclusions:

1) Obviously, not all moves should be FF'd

2) However, there are a few that could work as character buffs. I'll only list certain characters (ones that could probably stand a buff).

Link: FF upB is actually pretty cool. He can grab the ledge on the way down, unlike Sonic's FF upB (that made me sad). He can use it from the ledge to clear out the opponent with upB and regrab with the fastfall.

Ike: FF sideB is also cool. You can full hop, then FF into sideB, which will come out just as you land!

Bowser: FF upB would help him get down when he has to recover high. FF after the bowser slam can help him tech chase. FF downB actually slows you down, since the regular downB is faster. Mindgames?

Samus: FF missiles are godly, nuff said. (BTW Sam gets a lot more out of the FF ziar than Link does). FF downB is actually a cool way to have a bomb fall right in front of you as you land and do any attack behind it! Just full hop and FF right after the downB. Her FF upB works like Links, and could probably be described as broken. Samus is the undisputed FF special master.

Ivy: FF razor leaf is pretty coo, but I don't think Ivy needs much more buffing. If he/she does, this would be a good one.

Chari: FF Rock is awesome, as you would expect.

Jiggz: FF pound is pretty cool. Not amazing, but makes it better.

Yoshi: Doesn't get much, but FF egg can get you out of the air. His downB acts just like bowsers, but is easier to notice since he is smaller.
Quoted because we need to look into these. Especially for Bowser.
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
Spunit, can you look into why Fox and Falco can't move backwards or forward with there projectile like the rest of the cast if you are free?
Do you mind if we wait until after the FF during tumble is fixed and after a shielding during the initial dash is made? I think these global changes should take priority over affecting two characters. Then I don't think there are any major mechanical fixes.
 

spunit262

Smash Journeyman
Joined
Oct 15, 2008
Messages
421
Do you mind if we wait until after the FF during tumble is fixed and after a shielding during the initial dash is made? I think these global changes should take priority. Then I don't think there are any major mechanical fixes.
top of the page.
 

abcool

Smash Ace
Joined
Oct 6, 2007
Messages
871
Location
The Bahamas
Do you mind if we wait until after the FF during tumble is fixed and after a shielding during the initial dash is made? I think these global changes should take priority over affecting two characters. Then I don't think there are any major mechanical fixes.
Oh, i thought you were gonna say leave em and they don't need it, but i can wait, i asked because i know spunit was already dealing with FF and affecting things during specials and it would be much easier than going back to something, he could have already looked into. I'll wait though. ^^
 

spunit262

Smash Journeyman
Joined
Oct 15, 2008
Messages
421
C27651bc 0000000a
887e007c 2c030000
40a20040 809e0014
54846cfe 2c0417e5
41a00030 80810064
80a4007c 80a50034
2c050049 40a2001c
80840070 80840024
8084001c 80a40000
60a50004 90a40000
60000000 00000000
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
No freeze but it seems to make the full hop behave strangely as if there is extra hangtime at the apex of the full hop. Can someone double check to make sure I am not going crazy? Its noticeable with falcon

Oh, i thought you were gonna say leave em and they don't need it, but i can wait, i asked because i know spunit was already dealing with FF and affecting things during specials and it would be much easier than going back to something, he could have already looked into. I'll wait though. ^^
Cool thanks. I think being able to shield during the dash 02 will provide the final touches in control people are lacking


EDIT: Its probably me just going crazy

Spunit, do you happen to know the action ID for the landing lag from an up b? Things like Mario falling on his *** and Luigi getting stuck on his head?


I think the teching fix breaks the no AD in tumble code. I was able to AD in tumble when I first got in tumble.
 

spunit262

Smash Journeyman
Joined
Oct 15, 2008
Messages
421
019 Land Dissabled

DD Sheild [spunit262, Phantom Wings]
C2764F38 00000005
8081009C 80A4007C
80A50038 2C050003
40A20010 3C004F00
80840014 90040040
60600008 00000000
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
Really awesome spunit! Your on a roll tonight! Its a bummer that they are all around 7ish lines. I was expecting 1 or 2 but 7 is not bad at all. Is it possible to combine the DD shield and both tumbles into one code and would it save lines?

I'm not quite sure what to request that really jumps out now lol. I was reading up on GSC and you said that the frame speed mod is fixable for hitboxes? If so, it seems like your planning on tweaking that which would be great!

Thanks for the great codes these past few days

That 019 acted all glitchy with the momentum and gravity codes and didn't speed up at all.. :\

EDIT: Oh that's right. The only thing I can think of would be an electrical attacks hitlag mod like I pmed you before.
 

The Bird

Smash Apprentice
Joined
Sep 22, 2008
Messages
109
Do you think there'd be a way to make hit boxes and frame count visible? It could help in retrieving data a lot.
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
Do you think there'd be a way to make hit boxes and frame count visible? It could help in retrieving data a lot.
Not without a lot of work and a lot of lines. He would have to go move by move and make it himself.

Also spunit,, land disabled worked. Idk what happened before
 
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