WeirdoZ Inc.
Smash Apprentice
Yes it did. But this time around spunit is using a different process for the Pokemon I think. With their independence an' all.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
is this code out? and if not can someone make it? i mean it seems like alot of odd codes are being made such as the shield color code.At some point, didn't we discuss character size mods?
I thought we came to the conclussion that it would be better to scale stages themselves up, since jumps and recoveries don't scale up with the characters.
Edge teching was really good in melee
Forgive me if I'm wrong, but don't the battle field edges operate differently for the Mother's Boys even in VB? It's just something with the stage programming...Hmmm... but Lucario was still unaffected in my testing. Try as I might, it didn't work, regardless of what stage I went on.
The Mother Boys, for some reason, could do it depending on the stage. It was next to impossible to get Lucas to No ASL the right side of Yoshi's. Go to the left side and all of a sudden he No ASL's 80% of the time. Go to Lylat and it's 95%. Go to FD and he No ASL's 100% of the time.
I mean, is it just the shape of the ledge? What's the difference between the shape of right and left ledges on Yoshi's that would give way to such a deviation? Something about the stages seems to be affecting the ASL on the Mother Boys.
And yet nothing lets Lucario No ASL. I just don't know what's going on.
Its ****, it can combo to upsmash till 70% OUCHDoes shieks ftilt get better with hitstun or is it just about the same amount of ****?
No, if you go over 256. Brawl will still run fine but with no codes activatedDoesn't that mean your over the code limit?
Actually, I'm fairly certain Lucario can never be affected, as his recovery is write protected and therefore can't be altered?That question was answered is so many posts, dgameman...
Instead of asking the same question 3 times because no one specifically addressed you, just read the posts that discuss it because they are highly likely to answer your question anyway.
But fine, here:
No ASL currently does not affect Lucario.
It makes Diddy's UpB recovery impossible to sweetspot from a distance.
It's not supposed to work on Ness and Lucas, but I've shown that it does. So the question is: what's going on and can we use it to our advantage?
And that custom CSS you posted is old. The same CSS is posted here on this thread and there's an updated version of it posted here too, with Zelda and Sheik instead of Zelda/Sheik and Sheik.
I already PMed spunit about it. I agree that teching is something stupidly hard. Its basically an arbitrary tech skill atm due to its difficulty. Melees window was forgiving yet it didn't detract from its game play.We need a better teching window, maybe its because of online idk but still the teching window is way too small.
This is actually another reason why they are great. The recovery and jumps don't scale down with the characters either which means you can actually increase Upwards gravity without nerfing anyone unfairly. This means a less floaty Brawl (1.1 upwards gravity).At some point, didn't we discuss character size mods?
I thought we came to the conclussion that it would be better to scale stages themselves up, since jumps and recoveries don't scale up with the characters.
Screws me offline too.Forget the buffer system... It really screws you over on WIFI
You could do it farther from the ground in Melee and it like suctioned to the floor. It made the oki game feel like a bigger element in gameplay because it was.I already PMed spunit about it. I agree that teching is something stupidly hard. Its basically an arbitrary tech skill atm due to its difficulty. Melees window was forgiving yet it didn't detract from its game play.
I hope spunit makes the code
Well, that was the whole point of the discussion.Actually, I'm fairly certain Lucario can never be affected, as his recovery is write protected and therefore can't be altered?
Really? You guys find teching difficult?I already PMed spunit about it. I agree that teching is something stupidly hard. Its basically an arbitrary tech skill atm due to its difficulty. Melees window was forgiving yet it didn't detract from its game play.
I hope spunit makes the code
Last I heard it wasn't possible.Did we ever figure out if we could still DI down into wall techs like in melee? That seems far more important then making the current teching window easier.