Illuminose
Smash Ace
- Joined
- Mar 6, 2015
- Messages
- 671
both untrueSheik :
F-Throw trajectory change (sends upward) (NOT FULLY TESTED,WILL DO IT LATER WITH MY WII U VS 3DS)
Bouncing fish KB nerfed
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both untrueSheik :
F-Throw trajectory change (sends upward) (NOT FULLY TESTED,WILL DO IT LATER WITH MY WII U VS 3DS)
Bouncing fish KB nerfed
No more OHKO on Jigglypuff?? I really hate her and it's part of the reason I use Roy.Roy´s Blazer first hitbox now has fixed knockback, no longer OHKO on Jiggs whit rage.
I main palutena and she seems so much smoother from before. Her moves have less lag. Her dash grab seems to also have more rang. Her side attack animation isn't as laggy and maybe comes out 2 or 1 second faster than it did before the update. Auto-R has 9% damage. Her up and side smashes seem to be less laggy. Her down air comes out faster. She been buffedI am almost certain of this:
Palutena's Fair does 1% more
7% -> 8%
Edit: Also, I'm less sure of this but Palutena's counter turns her around when attacking. If it did before, guess I just got hit by some weird hitboxes.
Edit 2: Possible placebo, but G&W's up air feels harder to connect with both hits. First hit seems to windbox them even if it hits, which I didn't notice before.
I think her grabs have received a little range boostSource: http://opensa.dantarion.com/s4/raw/diff-128-144/palutena.html
(i got this from the palutena social thread, dunno who the original poster is)
-Spot dodge: 9f - 28f ---> 6f -19f
-Rolls: 7f - 20f ---> 6f - 17f
-Air dodge: 7f - 20f ---> 7f - 23f
(Her spot dodge and rolls are slightly quicker, and her air dodge is slightly longer)
-F-tilt: https://www.youtube.com/watch?v=-UetzgKS-qQ changed from a 3 hit move (6% + 4% + 6% = 16%) to a 2 hit move (6% + 6% = 12%) and has lowered base knockback, so the two hits connect a little easier. The hitbox size was increased slightly.
-F-air: 7% -> 8%
-N-Air: slight increase to the sizes on the non-final hitboxes.
In addition there was something added to D-tilt (05D - AttackLw3 - F252F718) and her grabs (Catch) but I'm not able to determine what they are.
Disregard that. It's custom parts. I didn't think about it but the 1v1 Custom For Glory tournies would naturally have custom equips on and not just the moves. OOPSWell the shadow ball always did do a lot of shield damage but breaking a full shield?! Hot Dang.
It seems like the shields regenerate slower universally.
Seems Dr. Mario got buffed but nothing confirmed for the Mario from an alternate universe where he went directly into the family business rather than getting his M.D.Any changes for Mario or is he once again unaffected?
Do you have any proof?
Toon Link's neutral-aerial landing lag reduced.
.
So how do you think of Wii Fit Trainer? Was she buffed?@LordWilliam1234 I guess if anyone's going to get this out of the way... I might as well ask. You mind checking out for frame data changes on Sheik first? Data dumps don't tell us anything in that regard so yeah, I think we'd all really appreciate it.
Actually despite what everyone is saying I did notice one small change.Any changes for Mario or is he once again unaffected?
Hmm......maybe they changed this for Doc too? Idk has anybody tested?Actually despite what everyone is saying I did notice one small change.
Mario's dash attack no longer hits under the ledge, therefore it doesn't stage spike like it used to. Knew this would get patched out at some point.
The weak spot? You mean the one that send people behind?I found out something important!
Luigi's foward air doesn't do just 8% from the nerf it also has another damage hitbox.
Sweet Spot ~ 8%
Weak Spot ~ 7%
I feel this is pretty important to add.
it depends but that may be so it. but i just found out that the foward air could do 7% while i was battling someone on anthers and just when i did that attack of a foward air it did 7%The weak spot? You mean the one that send people behind?
Staling exist.it depends but that may be so it. but i just found out that the foward air could do 7% while i was battling someone on anthers and just when i did that attack of a foward air it did 7%
hmmm true probably could have been a stale, kinda forgot about those for a second. but i'll make sure anyways.Staling exist.
It was probably staled. If you want to test damage, test it at Training Mode.
In the smash reddit patch thread it was implied her Fsmash and usmash hitboxes got size buffs. I don't know why it isn't showing in the OP.Oh my. My wish has finally come true. Now if only there were some hitbox changes.
Can you please compare Samus? So far she got absolutely nothing.Here's some more comparisons by me. It isn't perfect and the quality is low but it's here to note that something is definitely different. Top is 1.1.0 patch, bottom is 1.0.0.
Pit's Arrows have reduced cool-down.
Luigi's down-tilt has reduced cool-down.
Marth's forward-aerial, back-aerial, up-aerial, down-aerial and Dolphin Slash landing lag reduced.
Toon Link's neutral-aerial landing lag reduced.
I can also say that Sheik's forward-aerial does not appear to have any landing increase. It seems to be exactly the same.
lol true just noticed that XDYour avatar is bizarrely accurate for the content of this post. The wide eyes of (Red?) match the "o.o" perfectly.