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What the hell is this Roar ****? You realize that at this particular moment in time, we don't actually even have an SR user? Plus, negative priority on Jolteon is stupid. If I have to choose between getting my move walled to hell and back by something like Swampert or Hippowdon or getting mauled by what they currently have in because they were too ballsy to switch, then I'm going to just ****ing hit them and run the chance. Plus it's not like anything that will attempt to wall Jolteon will actually take much damage from Stealth Rock to begin with, so Roar is even more pointless on the set than it already seemed to be. The last move wants to be Baton Pass if it's going to be any sort of non-attacking move. Empty passes are helpful for scouting in the mid-game, and it lets you actually counter their Jolteon counter as opposed to just make it take a bit of damage.i wonder if jolteon could make a spot on this team, something like this:
Jolteon @ Choice Specs
Timid/Volt Absorb
252 Spe/252 SpA/6 Def
Thunderbolt
HP Ice
Shadow Ball
Roar
Wrong lead Machamp. We're talking about Dpunch / Payback / Ice Punch or Stone Edge / Bullet Punch.throwing a subencore set in the lead slot
Wrong, Slowbro is. Resists 3/4 attacks (if it has Ice Punch), has RELIABLE RECOVERY, and doesn't mind Payback because it's slower (it's still slower even if you Twave Machamp).dusknoir is the best machamp counter
This.Chesto Rest Calm Mind Drifblim, Swords Dance Arceus, and Chain Chomp have saved my *** so many times. We should use them.
jolteon @ Choice specs with baton pass accomplishes less than one with roar, both help with scouting but now you just completely screw up your opponents plan on countering jolteon, you just dealt 1/8 damage to the next pokemon, meaning his use is not as goodWhat the hell is this Roar ****? You realize that at this particular moment in time, we don't actually even have an SR user? Plus, negative priority on Jolteon is stupid. If I have to choose between getting my move walled to hell and back by something like Swampert or Hippowdon or getting mauled by what they currently have in because they were too ballsy to switch, then I'm going to just ****ing hit them and run the chance. Plus it's not like anything that will attempt to wall Jolteon will actually take much damage from Stealth Rock to begin with, so Roar is even more pointless on the set than it already seemed to be. The last move wants to be Baton Pass if it's going to be any sort of non-attacking move. Empty passes are helpful for scouting in the mid-game, and it lets you actually counter their Jolteon counter as opposed to just make it take a bit of damage.
Or if we wanted to be really cool, we could run a Charge Beam Pass set of Charge Beam/Thunderbolt/Shadow Ball/Baton Pass. As of right now we have a lead Starmie that could really utilize the pass (if it happens to live somehow), and we pretty much know for a fact that Yanmega would be **** with the boost. Plus we can still empty pass mid-game and maybe fake a Specs if the opponent would actually fall for it.
This is all, of course, if Jolteon were to actually be voted onto the team.
I'm not one to question something about OU, but besides on opposing switch-ins is the negative priority really worth it?jolteon @ Choice specs with baton pass accomplishes less than one with roar, both help with scouting but now you just completely screw up your opponents plan on countering jolteon, you just dealt 1/8 damage to the next pokemon, meaning his use is not as good
it's not much but it helps in the long run, i've used it on multiple teams and really find it to benefit more than baton pass would
Yeah, except now you're stuck into Roar and are forced to switch against something else that could probably rip you to ****ing shreds. Jolteon is simply not bulky enough to use Roar and be alright with the negative priority. It's basically put on the momentum and keep on the momentum for as long as you can. It's what Jolteon is best at, and it's what you really shouldn't ruin. Baton Pass simply helps keep momentum in your favor.jolteon @ Choice specs with baton pass accomplishes less than one with roar, both help with scouting but now you just completely screw up your opponents plan on countering jolteon, you just dealt 1/8 damage to the next pokemon, meaning his use is not as good
I agree.I vote we don't use Jolteon at all so there is no more arguing about it AND it doesn't really have a place on the team.
Who is with me here.
I could've cared less about it ending up on the team. I was just trying to thwart the idiocy that is Roar Jolteon.I vote we don't use Jolteon at all so there is no more arguing about it AND it doesn't really have a place on the team.
Who is with me here.
The problem is that you're forced to switch after that. Any physical attack will OHKO it, and it's not specially bulky either. Being forced to switch is a phenomenal way to lose momentum.what do you do with baton pass?
scout
you're effectively doing the same thing with jolteon, taking out the opponents pokemon for residual damage
you come in on something that will never stay in on jolteon like gyarados, roar the switch and go from there
priority doesn't matter when the opponent switches and only you know your jolteon is specs
You obviously can't look past the value of simple damage to understand how an actual game against even a decent player plays out. I'm not even entirely sure why I even started to try and debate with you after already knowing this tidbit of information. You paid little to no attention to what I said in my post and said the exact same thing that I already knew, and had dealt with.what do you do with baton pass?
scout
you're effectively doing the same thing with jolteon, taking out the opponents pokemon for residual damage
you come in on something that will never stay in on jolteon like gyarados, roar the switch and go from there
priority doesn't matter when the opponent switches and only you know your jolteon is specs
I know. I was just saying that Jolteon can't do it. It's really dumb for him to have it when he has another option that doesn't immediately threaten his life.well, we're about to go off on tangent, but on a certain threatening pokemon, you can use a choiced roar to great effect. Maybe not on something as frail as jolteon, but with something more dangerous...like heatran...you could get away with a choiced roar. maybe something defensive like swampert as well, although the lack of leftovers will tell them something's up.
Starmie // Yanmega // Nidoking have been the only "set" members at this point.I'm having trouble telling what we have on this team other than Starmie/Yan/King and the supposably needed Heatran. Did we ever decided on the TTar counter?
So Lucario is the next set member? I'll add it in.I think we agreed that Lucario would fit the team. The only objection was to watch out for Earthquake, IIRC.