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Community Create-A-Team: A New Start - Yanmega!

UltiMario

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I vote Scizor because nobody notices the glaring Latias weakness Scizor can help with.

By glaring I mean how the muk did you guys not notice it.
 

Circa

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Granted, it's probably better to just sac something to Tyranitar anyway. If it's running CB then we could lose Scizor to a Stone Edge, and if it's DD w/ Babiri then we'll still lose Scizor, and now our entire team is pretty ****ed at this point (apart from Yanmega, which isn't very good to bring out early-game and we should avoid doing so at all costs).

GOGOHARIYAMA.

Although with UltiMario's post, I agree with Scizor fitting into the team still. Machamp would probably be my runner-up, but I'm biased in that I <3 Machamp.
 

UltiMario

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If we use Flygon, we're going to need something to cover up Ice and Dragon problems.
If we use Scizor, we're going to need something to cover up Fire Problems.

Either way, I see Heatran sneaking into this team.
 

ss118

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Breloom can come into pretty much any Tyranitar set, period: specifically the cuteloom set.

If we want it to be more offensive(to stop SR from ever being put up, which the opponent might try to do after killing Starmie with CSTar), we can run something like Seed Bomb, SE, and Mach Punch with Spore: has good coverage, power, and something to stop common counters.
 

UltiMario

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If we use Breloom, we have Fire and Ice problems.

At this point I think everyone's ideas are going to involve forcing Heatran onto this team.
 

Gates

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I vote Scizor and SubTran with Stealth Rock. Coverage is good, gets us rocks, and doesn't afraid of anything.
 

kirbyraeg

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I think having something to distribute burn status would work a lot better since pretty much all priority is physical. Bulky SD Scizor would be a nice fit here in my opinion since we don't need the limitations that come from banded scizor that could weaken walls and sweep in its own right. SubTran with wisp would be helpful in covering yanmega's physical weaknesses, as it x4 resists vacuum wave, the only special priority attack that exists.

I also really think that swampert will be more reliable in getting rocks up than subtran while patching up some weaknesses that the team has while baiting out grass attacks for yanmega.
 

mood4food77

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i wonder if jolteon could make a spot on this team, something like this:

Jolteon @ Choice Specs
Timid/Volt Absorb
252 Spe/252 SpA/6 Def
Thunderbolt
HP Ice
Shadow Ball
Roar

comes in a gyarados and can take 1 hit, roars the next pokemon to come in, giving them even more damage thanks to SR and hides the fact you're still using choice specs, and it does great with some stalling if you have to

yes heatran and rotom are not affected by this but we can can make a counter to both of those pokemon and those are weary to stay in on a jolteon that they don't know is specs or not so you could play that to your advantage

if yanmega wasn't running life orb, jolteon and tyranitar make an incredibly good combo as ttar stops ghosts


lastly, to all those who shot down my machamp anti-lead idea, he is now the #7 lead on shoddy and increasing in use, it's a friggen beast, no it doesn't stop rocks but it deals a **** tone of damage to both a lead and the guy trying to switch in
 

kirbyraeg

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we didn't shoot down machamp anti-lead because it's a bad lead. we shot it down because keeping rocks off>doing damage and spreading confusion if we're gonna try to use yanmega. think in simpler terms since we're using a suboptimal pokemon, dedicated spin is something we could use and starmie happens to fit the bill nicely while also working as a lead. machamp also will lose barring confusion hax to common leads like metagross and jirachi as well as azelf carrying psychic while still not having the power to muscle through things like swampert, which can just roar it out after it subs or dpunches for confusion potential.

frankly, machamp is a fad. throwing a subencore set in the lead slot doesn't really mean it's instantly better as a lead than running that same set in the midgame (which is the basis for the sub+3 attacks idea for basically any pokemon that has nice type coverage that can force switches). starmie will lure out problem pokemon that aren't as common like blissey and snorlax, as well as revealing what sets their latias and ttar are running, whereas machamp would reveal that they have a ghost and a physical wall, which isn't very useful information to have considering we want to sweep with a yanmega...
 

Circa

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i wonder if jolteon could make a spot on this team, something like this:

Jolteon @ Choice Specs
Timid/Volt Absorb
252 Spe/252 SpA/6 Def
Thunderbolt
HP Ice
Shadow Ball
Roar
What the hell is this Roar ****? You realize that at this particular moment in time, we don't actually even have an SR user? Plus, negative priority on Jolteon is stupid. If I have to choose between getting my move walled to hell and back by something like Swampert or Hippowdon or getting mauled by what they currently have in because they were too ballsy to switch, then I'm going to just ****ing hit them and run the chance. Plus it's not like anything that will attempt to wall Jolteon will actually take much damage from Stealth Rock to begin with, so Roar is even more pointless on the set than it already seemed to be. The last move wants to be Baton Pass if it's going to be any sort of non-attacking move. Empty passes are helpful for scouting in the mid-game, and it lets you actually counter their Jolteon counter as opposed to just make it take a bit of damage.

Or if we wanted to be really cool, we could run a Charge Beam Pass set of Charge Beam/Thunderbolt/Shadow Ball/Baton Pass. As of right now we have a lead Starmie that could really utilize the pass (if it happens to live somehow), and we pretty much know for a fact that Yanmega would be **** with the boost. Plus we can still empty pass mid-game and maybe fake a Specs if the opponent would actually fall for it.

This is all, of course, if Jolteon were to actually be voted onto the team.
 

supermarth64

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throwing a subencore set in the lead slot
Wrong lead Machamp. We're talking about Dpunch / Payback / Ice Punch or Stone Edge / Bullet Punch.

It still sucks because it's not getting rid of SR for Yanmega, only KOing at least 1 of the opponent's Pokemon.
 

mood4food77

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if machamp runs payback, rotom and gengar don't counter him
dusknoir is the best machamp counter

and don't underestimate the power of a roar jolteon, it's saved my *** so many times and completely messes with the opponent
 

supermarth64

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dusknoir is the best machamp counter
Wrong, Slowbro is. Resists 3/4 attacks (if it has Ice Punch), has RELIABLE RECOVERY, and doesn't mind Payback because it's slower (it's still slower even if you Twave Machamp).

Also Slowbro helps with DD Mence if it has Ice Beam and DD Gyarados if it has HP Electric.
 

Wave⁂

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Chesto Rest Calm Mind Drifblim, Swords Dance Arceus, and Chain Chomp have saved my *** so many times. We should use them.
 

Gates

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Chesto Rest Calm Mind Drifblim, Swords Dance Arceus, and Chain Chomp have saved my *** so many times. We should use them.
This.

Yanmega does seem a little better suited to Ubers than OU tbh because of all the psychic types weak to Bug Buzz running around. Still a terrible pokemon though.
 

mood4food77

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What the hell is this Roar ****? You realize that at this particular moment in time, we don't actually even have an SR user? Plus, negative priority on Jolteon is stupid. If I have to choose between getting my move walled to hell and back by something like Swampert or Hippowdon or getting mauled by what they currently have in because they were too ballsy to switch, then I'm going to just ****ing hit them and run the chance. Plus it's not like anything that will attempt to wall Jolteon will actually take much damage from Stealth Rock to begin with, so Roar is even more pointless on the set than it already seemed to be. The last move wants to be Baton Pass if it's going to be any sort of non-attacking move. Empty passes are helpful for scouting in the mid-game, and it lets you actually counter their Jolteon counter as opposed to just make it take a bit of damage.

Or if we wanted to be really cool, we could run a Charge Beam Pass set of Charge Beam/Thunderbolt/Shadow Ball/Baton Pass. As of right now we have a lead Starmie that could really utilize the pass (if it happens to live somehow), and we pretty much know for a fact that Yanmega would be **** with the boost. Plus we can still empty pass mid-game and maybe fake a Specs if the opponent would actually fall for it.

This is all, of course, if Jolteon were to actually be voted onto the team.
jolteon @ Choice specs with baton pass accomplishes less than one with roar, both help with scouting but now you just completely screw up your opponents plan on countering jolteon, you just dealt 1/8 damage to the next pokemon, meaning his use is not as good

it's not much but it helps in the long run, i've used it on multiple teams and really find it to benefit more than baton pass would
 

Terywj [태리]

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jolteon @ Choice specs with baton pass accomplishes less than one with roar, both help with scouting but now you just completely screw up your opponents plan on countering jolteon, you just dealt 1/8 damage to the next pokemon, meaning his use is not as good

it's not much but it helps in the long run, i've used it on multiple teams and really find it to benefit more than baton pass would
I'm not one to question something about OU, but besides on opposing switch-ins is the negative priority really worth it?

-Terywj
 

Wave⁂

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Mood4food, please tell us how it x
can help without saying "trust me, it's awesome".
 

Terywj [태리]

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I agree. If I used a Choice Specs Donphan and swept entire teams with it, I wouldn't go "Trust me use Specs Donphan it's awesome" since that would be unsupported, not to mention how those people who theoretically lost to me must have sucked really bad.

I think I'll go try that now. :)

-Terywj
 

Circa

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jolteon @ Choice specs with baton pass accomplishes less than one with roar, both help with scouting but now you just completely screw up your opponents plan on countering jolteon, you just dealt 1/8 damage to the next pokemon, meaning his use is not as good
Yeah, except now you're stuck into Roar and are forced to switch against something else that could probably rip you to ****ing shreds. Jolteon is simply not bulky enough to use Roar and be alright with the negative priority. It's basically put on the momentum and keep on the momentum for as long as you can. It's what Jolteon is best at, and it's what you really shouldn't ruin. Baton Pass simply helps keep momentum in your favor.

Also, I'd like to note that forcing a switch as you Baton Pass and then completely countering their Jolteon counter will cause just as much Stealth Rock damage as Roar does, and is a much safer option overall.

EDIT: Speaking of that Tery, we should use Pikachu. Trust me, Sub/NP is sooooo good, and feels just as good to use. I've swept entire teams with it before.

No really, I have.
 

UltiMario

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I vote we don't use Jolteon at all so there is no more arguing about it AND it doesn't really have a place on the team.

Who is with me here.
 

Circa

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I vote we don't use Jolteon at all so there is no more arguing about it AND it doesn't really have a place on the team.

Who is with me here.
I could've cared less about it ending up on the team. I was just trying to thwart the idiocy that is Roar Jolteon.
 

mood4food77

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what do you do with baton pass?
scout
you're effectively doing the same thing with jolteon, taking out the opponents pokemon for residual damage

you come in on something that will never stay in on jolteon like gyarados, roar the switch and go from there
priority doesn't matter when the opponent switches and only you know your jolteon is specs
 

Wave⁂

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what do you do with baton pass?
scout
you're effectively doing the same thing with jolteon, taking out the opponents pokemon for residual damage

you come in on something that will never stay in on jolteon like gyarados, roar the switch and go from there
priority doesn't matter when the opponent switches and only you know your jolteon is specs
The problem is that you're forced to switch after that. Any physical attack will OHKO it, and it's not specially bulky either. Being forced to switch is a phenomenal way to lose momentum.

Also, if you switch in on Gyarados, Baton Pass is a much better move, since you can switch in ScarfTar when your opponent switches in Latias.
 

Gates

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We should change our lead to my lead Nidoqueen build. Trust me, it's awesome.
 

Circa

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what do you do with baton pass?
scout
you're effectively doing the same thing with jolteon, taking out the opponents pokemon for residual damage

you come in on something that will never stay in on jolteon like gyarados, roar the switch and go from there
priority doesn't matter when the opponent switches and only you know your jolteon is specs
You obviously can't look past the value of simple damage to understand how an actual game against even a decent player plays out. I'm not even entirely sure why I even started to try and debate with you after already knowing this tidbit of information. You paid little to no attention to what I said in my post and said the exact same thing that I already knew, and had dealt with.
 

kirbyraeg

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well, we're about to go off on tangent, but on a certain threatening pokemon, you can use a choiced roar to great effect. Maybe not on something as frail as jolteon, but with something more dangerous...like heatran...you could get away with a choiced roar. maybe something defensive like swampert as well, although the lack of leftovers will tell them something's up.
 

Circa

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well, we're about to go off on tangent, but on a certain threatening pokemon, you can use a choiced roar to great effect. Maybe not on something as frail as jolteon, but with something more dangerous...like heatran...you could get away with a choiced roar. maybe something defensive like swampert as well, although the lack of leftovers will tell them something's up.
I know. I was just saying that Jolteon can't do it. It's really dumb for him to have it when he has another option that doesn't immediately threaten his life.
 

kirbyraeg

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either way, this team could use a heatran, so....Expert Belt Heatran?

Heatran @ Expert Belt
Timid / Flash Fire
252 Spe/252 SpAtk/4 Def

Fire Blast
HP Grass
Earth Power
Dragon Pulse/Explosion/Substitute


We need a heatran to patch up some weaknesses, and it's a nice way to help get yanmega onto the field on ground and fighting attacks. This heatran can also surprise its counters while having maximum coverage. Bluffing a choice set lets us smack around targets of our choosing that expect a turn of setup.
 

CRASHiC

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I'm having trouble telling what we have on this team other than Starmie/Yan/King and the supposably needed Heatran. Did we ever decided on the TTar counter?
 

Terywj [태리]

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I'm having trouble telling what we have on this team other than Starmie/Yan/King and the supposably needed Heatran. Did we ever decided on the TTar counter?
Starmie // Yanmega // Nidoking have been the only "set" members at this point.

Debate on a Tyranitar counter was tossed between Scizor or somebody else. I think Lucario.

-Terywj
 

CRASHiC

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It was Scizor, Lucario and Flygon.

If we're going with Scizor, I say just go with breloom. Counters TTar, can spread status, can be a backup status absorber, and I love it, as you all know.
 

Wave⁂

Smash Legend
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I think we agreed that Lucario would fit the team. The only objection was to watch out for Earthquake, IIRC.
 

Wave⁂

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Nononono

We agreed that he would fit the team. We didn't agree on using him (yet).
 
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