MT Williams
Smash Cadet
Anybody know some good combos to use with Link? I'm new to project M and I think he's one of my best, but I could definitely be better
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What about Dair the best move of them all you silly :0Here's a basic combo theory I've come up with for Link. I still have things to expand upon in it because I haven't tested everything. But basically with the below you can usually just make combos by taking a starter, then a filler, then an ender. Though not all of these options work with each other and things like the Utilt > Bair filler are dependent on your position in relation to the opponent along with their DI.
Starters:
Double Jab Cancel
Utilt (Anti-air)
Utilt > Bair (loopable on some characters)
Dtilt (DACUS filler)
Fthrow
Dthrow
DACUS
Fillers:
Utilt > Bair (loopable on some characters)
Usmash
DACUS (loopable on some characters)
Enders:
Ftilt
Nair
Fair
Uair
The honest answer is... practically anything you want, if you're close enough.I remember someone saying you could get combos off of your bomberang. What all can you do from it? I think you can dair, fair, and nair but I'm not sure.
A good portion of his edgaurd combos use the stage tethering that isn't possible in Project M. Also half of the gameplay looks like it was recorded via a toaster. Other than that, good stuff. Pretty standard for Link combos. Just shows how it fits together nicely.
Funny, I don't think I've ever actually meteor-smashed someone with d-tilt. I always forget that's a possibility! I usually just down smash at the ledge, which pops fast-fallers up for a satisfying fair to the face. Though I'm often at a loss against floaties, so I'll have to try more d-tilts.Try the Trip-Slash at medium percent. Throw a boomerang at close range(hard boomerang) at a down-right/down-left angle. This will trip your opponent. When they are in the air. Quickly dash a bit forward, SH, and Fair. This is a great and simple combo. The up-tilt>Bair>Fair is great. I love using that combo. Also try Dthrow>up-tilt(looped)>upair or on spacies at mid percent here's a perfect easy move. Dthrow>Upb(grounded). It flings space straight off the stage which is right where you want a spacie. Then just capitalize off their bad recovery. I like to meteor smash spacies with Dtilt near the ledge. Feels rewarding.
Nah it's situational. Works around kill % against an opponent who doesn't crouch cancel. The jabs lift them off the ground at higher %s, so they can't shield it.Also Fenrir, I second that jab jab thing. Someone told me about that at Apex (my first tournament, by the way), and it completely revolutionized my neutral game. I have to ask though, is jab jab>up-b a true combo? People always get a shield up before I can do it, but maybe I'm not quite getting the buttons fast enough.