iRJi
Smash Champion
- Joined
- Sep 9, 2008
- Messages
- 2,423
Phone Number: 201-334-2659
SmashBoards: http://www.smashboards.com/showthread.php?t=326022
AiB: http://allisbrawl.com/ttournament.aspx?id=13613
Facebook: https://www.facebook.com/events/448067268580627/
On AiB click "I'm Attending"!!
Welcome Message
TBA
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Major, and Minor Updates
8/31/12 Setup section added
8/31/12 Setup section added
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Venue
Clarkson's Corner
4 Grayrock Road
Scarsdale, New York (Westchester County)
4 Grayrock Road
Scarsdale, New York (Westchester County)
One again, I will be bringing you this amazing venue space. There is FREE parking around the parameter and traveling to the venue is a cinch!
There is also various food places within a block's walking distance from the venue. Deli's, Chinese food, 7-11's all within reach!
Wanna see a picture of the venue? Look Here!
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Bringing setups?
If you bring a setup and we use it, you will receive a discount!
This does not mean you are guaranteed a setup discount if you brought one. We have to actually give you an OK to use it! Sticking your setup in and setting it up randomly without telling us will not get you a discount! You must bring it and check it in at the T.O desk to see if it will be used. Your name will be written down stating that you have a setup and need to be reimbursed. This also prevents players from getting anything stolen, or people randomly taking it.
Also to note, your setup must maintain there throughout the whole event. If you leave early, you will not receive a setup discount. All setups brought and used will be reimbursed during the end of the event!
Full setup: $5.00
TV: $3.00
Wii/Cube: $2.00
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Bringing setups?
If you bring a setup and we use it, you will receive a discount!
This does not mean you are guaranteed a setup discount if you brought one. We have to actually give you an OK to use it! Sticking your setup in and setting it up randomly without telling us will not get you a discount! You must bring it and check it in at the T.O desk to see if it will be used. Your name will be written down stating that you have a setup and need to be reimbursed. This also prevents players from getting anything stolen, or people randomly taking it.
Also to note, your setup must maintain there throughout the whole event. If you leave early, you will not receive a setup discount. All setups brought and used will be reimbursed during the end of the event!
Full setup: $5.00
TV: $3.00
Wii/Cube: $2.00
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Livestream
looking for good quality streaming? Look no further! Collision will be bringing one of the biggest and best streams available within our community. You know when you see a clash stream, you know it's great quality.
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Traveling Information
Ok guys, I know what you are thinking. "This is in NY! The tolls and parking are HORRIBLE" Well, allow me to save you some hassle on multiple accounts.
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Parking
First, there is free parking around the venue. No gimmicks, no tricks, no time span. As long as you get to the area past 10:00 AM, you can park behind the building, and even on the side for free and without a parking permit. There is a lot of parking spaces, however, parking is competitive, so grab them while you can. Also, please don't actually park where there is a parking toll. Those are not the spaces I am talking about.
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Traveling Made Cheaper!
(Dodging the GW Bridge)
(Dodging the GW Bridge)
Ok, this one is important if you are coming from NJ. I know from experience that the GWB is a massive killer on the wallet. I am here to save you some money! This section is dedicated on how to dodge the George Washington Bridge, and the best part is, it's simple!
Anyone who is coming from NJ should know what the Garden State Parkway is. For those not familier with it, it's one of the main highways that can take you through the state no matter which town you come from. It's accessible in multiple locations, all you have to do is look.
Well, the Garden State Parkway if taken can lead you to a bridge called the Tappen Zee bridge. This bridge can also take you to the venue, for less then half the price of the GWB, and it only adds about 15 minutes to your trip.
To get to the Tappen Zee Bridge, all you have to do is take Garden State Parkway North all the way to the end. When you are getting close to the bridge, you will start seeing signs for the Tappen Zee. The Tappen Zee Bridge toll is $5.00, where if you want to compare it to the GWB, where it's $12.00.
This is important! Your GPS will try to guide you to the GWB until you reach a couple miles within the Tappen Zee Bridge area. A GPS will not guide you to the venue via the Tappen Zee Bridge. Once you are near the Tappen Zee Bridge, you can safely use your GPS to get to the venue without it guiding you to the GWB. Once turned on, you can easily pilot to the venue with little problems. It add's an extra 15 minutes to your trip, but it saves you $7.00 from tolls.
Also (and the best part) You can take the GWB BACK TO NJ AND THERE IS NO TOLL, so getting back to NJ will only take you 20-25 min.
Easy? Money saving? I know.
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Schedule
Venue opens: 10:00 A.M.
Doubles Signups start: 11:30 A.M.
Doubles Start: 12:30 P.M
Singles Signups starts: 4:30 P.M.
Singles Starts: 5:30 P.M.
Venue closes: Midnight
Doubles Signups start: 11:30 A.M.
Doubles Start: 12:30 P.M
Singles Signups starts: 4:30 P.M.
Singles Starts: 5:30 P.M.
Venue closes: Midnight
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Prices + Payout
General
Venue Fee: $10.00
Singles: $10.00
Doubles: $10.00
Note: The first 5 setups per brawl and melee will receive a discount.
Full setup: $5.00
TV: $3.00
Wii/Cube: $2.00
Venue Fee: $10.00
Singles: $10.00
Doubles: $10.00
Note: The first 5 setups per brawl and melee will receive a discount.
Full setup: $5.00
TV: $3.00
Wii/Cube: $2.00
Doubles
With 10-20 teams
1st - 60%
2nd - 30%
3rd - 10%
With 20-30 teams
1st - 50%
2nd - 25%
3rd - 15%
4th - 10%
With 30+ Teams
1st - 45%
2nd - 25%
3rd - 15%
4th - 10%
5th - 5%
Singles
With 20-40 people
1st - 60%
2nd - 30%
3rd - 10%
With 41-60 people
1st - 50%
2nd - 25%
3rd - 15%
4th - 10%
With 61+ people
1st - 45%
2nd - 25%
3rd - 15%
4th - 10%
5th - 5%
With 10-20 teams
1st - 60%
2nd - 30%
3rd - 10%
With 20-30 teams
1st - 50%
2nd - 25%
3rd - 15%
4th - 10%
With 30+ Teams
1st - 45%
2nd - 25%
3rd - 15%
4th - 10%
5th - 5%
Singles
With 20-40 people
1st - 60%
2nd - 30%
3rd - 10%
With 41-60 people
1st - 50%
2nd - 25%
3rd - 15%
4th - 10%
With 61+ people
1st - 45%
2nd - 25%
3rd - 15%
4th - 10%
5th - 5%
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BRAWL RULESET
- 3 stock
- 8 minute time limit
- Best 2 of 3. finals matches (losers/winners/grand) being best 3 of 5
- Double Elimination
- Items are OFF including smash ball
- Metaknight is LEGAL for this event
- Double Metaknight is BANNED for doubles!
Doubles:
- Team attack ON
- Life stealing is allowed
Stage List
Neutral Stages: Each player can alternately strike a stage until one stage is left. That stage is then played.
Neutrals
- Final Destination
- Battlefield
- Smashville
- Lylat
- Yoshi's Story (Brawl)
- Pokemon Stadium 1
If a stage isn't on the Neutral or Counterpick list it is BANNED. (Although any teams/players may play on a banned stage as long as BOTH players/teams agree to it.)
Counterpick System:
Stage Banning:
Each player / team may select up to 1 stages that will be banned from the tournament set. Neutrals can be banned.
Counterpick Rule:
The loser of the match first chooses the stage that the next match of the set will be played on. The opponent, then, makes the choice of changing character or not. than the loser of the match selects his/her character.
Set format (In Order of Procedure):
- Opponents choose their characters for the first match *
- Opponents start the stage striking procedure
- The first game is played, using the stage chosen during step 2
- After first game, player who wins decides on a stage to be banned for counterpicks of set
- The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
- The winner of the previous match chooses their character
- The loser of the previous match chooses their character
- Repeat steps 5-7 for all proceeding matches
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Extra Rules
B.Y.O.C. = BRING YOUR OWN CONTROLLER! The venue will not provide a controller for you nor will we.
- Double blind character selection may be called for the first match
- 35 Ledge grab rule (80 for doubles per team). If you time out each other in a match and you go over 35 ledge grabs (80 for doubles) you lose that match.
- Scrooging: If you fly under the stage, you must land on the stage in order to repeat flying under the stage again. The moving platform, or any other platform that is distant from the stage (IE: Smashvilles Moving platform) does not count as landing on the stage. First offense is a loss of stock, 2nd offense is a loss of match, 3rd offense is a loss of set.
- All Infinites are banned excluding Ice climbers Chain Grabs, and all small step chain grabs are banned. Wall infinites are NOT banned.
- Infinite/extended dimensional cape is banned.
- All Excessive "Stall" tactics are banned.
- Controller Mods are banned
- If there is a dispute over controller ports, play Rock Paper Scissors for it ( if you guys cannot do this I will flip a coin)
- Suicide Move Rules: (all situations are when both players are at 1 stock)
- If a player successfully ends the match with either Bowser or Ganondorf's over B attack by suicide, then the player who initiated the move wins.
- If a player ends the match by swallowing with Kirby or DDD and falling off the stage and the game counts it as a tie, the player who initiated the swallow move wins. If the player who was swallowed is shown as winning the match (in the instance the broke out right before they died which some people might not notice), then they win.
- No pausing in-game. Pausing in-game will result in the loss of a stock. The second warning will be loss of a match. The ONLY exception is, if a host(s) asks you to pause.
- In the event of a TIE at the end of the time limit, the player with the most stocks wins. If both players have one stock then it is decided by percentage. If both players have ONE STOCK and SAME PERCENTAGE the players will quit the SUDDEN DEATH, set the stock to one, and start a match with stage being the same as where they had the tie. This will determine the winner.
- Each Round is best of three matches; Grand/Losers/Winners Finals are best of five matches*
- Singles seeding will be based on Region/Rankings with some courtesy to crews – you will be spaced evenly as to prevent playing each other in the first round. One of the two criteria must be fulfilled in ordered to be favored. You MUST have 3 or more people in a group hailing from the same region, or you must be part of a crew. Teams seeding will also be seeded in the same way.
Melee Ruleset
MBR Recommended Rule Set
Super Smash Brothers: Melee (Singles and Teams)
Super Smash Brothers: Melee (Singles and Teams)
Singles Stage List
Starters/Neutrals:
- Yoshi’s Story
- Fountain of Dreams
- Battlefield
- Final Destination
- Dream Land
Counterpick:
- Pokemon Stadium
Stage Bans
- For Best of 3 sets, each player gets 1 stage ban.
- For Best of 5 sets, there are no stage bans.
- For Best of 7 sets, DSRM is enabled for the 7th match, but the winner of the 6th match is allowed one stage ban, to be used after the 6th match is played.
Doubles Stage List
Starters/Neutrals:
- Yoshi’s Story
- Pokemon Stadium
- Battlefield
- Final Destination
- Dream Land
Counterpick:
- DK 64
- Jungle Japes
Stage Bans
- For Best of 3 sets, each team gets 2 stage bans. Teams may ban up to one neutral stage and one counterpick stage. One team cannot ban both counterpick stages.
- For Best of 5 sets, each team gets 1 stage ban.
- For Best of 7 sets, there are no stage bans.
General Rules
- Items are set to off.
- Stock and Time are set to 4 stock and 8 minutes, respectively.
- Double Blind*: If elected.
- Contest Port Priority*: If elected.
- Neutral Start*: If elected.
- Standard DSR*
- Gentleman’s Clause*
- Forced Character Selection*: Off
- Matches that time out will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, the match should be replayed in full. Sudden Death is not to be played, and will not count.
Additional Rules for Teams Play
- Team Attack: ON.
- Life Stealing is allowed.
- If the game is paused accidentally while attempting to steal a life, the opposing team may deem that life forfeit. Wait until the announcer has finished saying defeated before pressing start, or turn pause off prior to beginning the match.
How to Play a Set
- Players select their characters. Either player may elect to Double Blind.
- Use Stage Striking* to determine the first stage.
- The players play the first match of the set.
Prior to starting this match, either player may elect to Contest Port Priority or Neutral Start.
Note: Only one of these two may be used, as both have a built in Port Selection mechanism using RPS. If there is a situation where a player would like to change which option they elected after playing the game of RPS, it is the opponent’s choice to allow it. The results from the previously played game of RPS will carry over.
- Winning player of the preceding match bans a stage/stages (if applicable).
- The losing player of the preceding match picks a stage for the next match.
- The winning player of the preceding match may choose to change characters.
- The losing player of the preceding match may choose to change characters.
- The losing player of the preceding match gets first pick of port. Either player may elect for a Neutral Start, but RPS will not be played to determine first pick.
- The next match is played.
- Repeat Steps 4 through 9 for all subsequent matches until the set is complete.
General Knowledge
Players are responsible for their own general welfare in regard to the tournament environment. In other words, players are responsible for:
- Stage List and Rule Set Familiarity
- Venue and Entry Fees
- Arriving On Time
- Maintaining Personal Hygiene
- Controllers and Character Knowledge
- Minimizing Whining
Tournament Hosts should keep the following in mind:
- Tournament sets are usually based on bracket positions, which may be seeded at your discretion. If your tournament is to be run in any other format, you must advertise it accordingly.
- Some kind of stalling prevention is highly recommended. Since a definition of stalling is too potentially ambiguous here, all instances of stalling are determined by you.
- Unnecessary delays in a set should be discouraged. These delays can occur before (players not playing the set), during (players taking an unnecessary amount of time to counterpick) or after (players not reporting results) a set. The tournament Host is recommended to keep tabs on set status and completion.
- No more than the previous match should be replayed in the event of a rule violation. It is recommended that any disputes be brought promptly and quickly to the Tournament Host’s attention. Special exceptions may be made to this rule per your discretion.
- When running a pool, the game count of each set should be recorded (whether the set was 2-0 or 2-1). Ranking in a pool is determined by the number of sets won. There are several methods of determining a tie-break, but each has advantages and disadvantages. It is the TO's responsibility to determine which method they will be using, advertise which method they will be using in the tournament thread, and to consistently use that method across all pools during the tournament.
- The semi-final and championship sets should be, at minimum, Best of 5.
- Wireless controllers should be discouraged or banned due to interference, unreliability, and time hindrance.
- The Tournament Host reserves the right to, at any time, make anyone leave the premises of the tournament.
- For all Melee Tournaments, Metaknight is banned.
***Term Definitions***
- Double Blind: Either player may request that a double blind selection occur. In this situation, a 3rd party should be told, in secret, each of player’s choices for the first round. Both players are to then select their first round character, with the 3rd party validating that the character selected is the same as their word.
- Contest Port Priority: If an agreement cannot be made as to who gets what port, the players may enact a best of 1 game of Rock Paper Scissors. Winner gets their port selection, loser selects any other port.
- Neutral Start: Either player may enact this rule. Once enacted, both players may only use one of the two “Neutral Starting Positions”. A best of one game of Rock Paper Scissors may be used to determine who gets the higher port. If one player elects to Contest Port Priority and the other elects to Neutral Start, Neutral Start takes priority.
Singles:
Stage|Port 1|Port 2|Port 3|Port 4
FD|*|*
FoD|*|*
YS|*|*
DL||*||*
BF|||*|*
PS|||*|*
Stage|Port 1|Port 2|Port 3|Port 4
FD|Team A|Team B|Team A|Team B
PS|Team A|Team B|Team B|Team A
BF|Team A|Team B|Team B|Team A
YS|Team A|Team B|Team B|Team A
DL|Team A|Team B|Team B|Team A
- Standard DSR: A player/team may not counterpick to a stage they have won on.
- DSR Modified: A player/team may not counterpick to the stage they last won on.
- Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR.
- Forced Character Selection: The losing player once had the option to select Random Stage as their counterpick and remove the option to change characters from the winner of the previous round. This is no longer legal. If a player wishes to select Random Stage as their counterpick, the winner of the previous round may choose to change their character.
- Stage Striking: Players eliminate stages from the Starter/Neutral list until there is one stage remaining.
Players strike stages in this order:
Strike|Player 1|Player 2
Strike 1|*|
Strike 2||*
Strike 3||*
Strike 4|*
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Additional Rules
- These rules are subject to change leading up to the event date.
- The Tournament Organizer(s) reserves the right to remove you from the venue at his discretion for any reason.
- (Brawl only) Each player can have 1 coach DURING the match of their singles/doubles game. Having more then one person coach you during the match will result in a game loss. Failure to follow the rule after being warned will result in a match loss.
- Also to be noted, all rules and regulations are at the discretion of the tournament organizer(s). If there are any disputes, the tournament organizer(s) have the right to make a final decision on the on going problem to come to the most efficient solution available. All rules made by the tournament organizer(s) are final, and having disputes with the ruling can have a result having the player removed from the venue without a refund.
- The Tournament Organizer and his assistants, and any persons helping run the event may not be held liable for any lost, stolen, or damaged goods during this event. Nor will the Tournament Organizer, the venue, its owners, affiliates, employees, members, sponsors, or volunteers be held liable or responsible for any injury or harm that may befall a person during the course of this event. By entering the venue during the posted date you are displaying your agreement with this policy.
- Violation of any rule is punishable by non-refunded disqualification and all violations will be delivered at the discretion of the TO.