Herbert Von Karajan
Smash Lord
the best part about taa
I like the farting animation
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I like the farting animation
wutpriority exists. example: pink samus has higher priority
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black samus is only good in the japanese version
orange samus is only good if the player who's playing her is a salty samus main
Blue hat pika is the strongest. Fact. Priority therefore exists.wut
isn't this just port priority? I don't see how color makes a difference
Because the people watching don`t know what they are looking for, basically. When you play someone, you can feel it, like how soon they hit you, etc, move by move, approach by approach. For example I don`t care at all about tech, but if I see someone do some quick (frame/2frame stuff) moves in succession, even if it`s just moving, I can tell they had the forethought and ability to do that complex thing.i'm the guy who gets excited by watching the japanese play, and who thinks moyashi is amazing. clearly i'm not blinded by flashy/offensive playstyle. in fact, the more play-to-win the player is, the more i'll like him (read: i like m2k, stranded sucks)
the problem i have is why would some player's real talent be hidden, even if he's playing various decent opponents, while other players don't have that. do these deceiving players have "better mindgames", what?
Exactly, so does "priority". There is literally no reason to use "general fighting game" terms in Smash. This boggles me, the opposition to "not using words that don`t truly apply, not generalizing to the point of inaccuracy."I think the term "tech" comes from fighting games?
A descriptive measure of an attack's tendency to strike the opponent when that opponent is also attacking. In general, higher priority attacks always interrupt lower priority attacks. It's important to note that "priority" is usually simply a term of convenience - very few games actually have an internal mechanism that governs the resolution of attacks via priority. Instead, priority arises as a consequence of the characters' hit-box properties during a move. Typically, hit-box properties can lead to priority in two ways. First, during the move, the character's attacking hit-box can extends far beyond his target hit-box such that he can hit the opponent without being hit. Second, priority can arise when a move allows the character to attack another character while being invincible for a certain duration of the move (where such invincibility is usually the consequence of the complete absence of a target hit-box). An example of a high priority move is Ken's Shoryuken in the Street Fighter II series, a move which had extensive invincibility frames during its startup. In later renditions of Street Fighter II, the amount of invincibility frames was reduced, but even when not invincible, the attacking hit-box remained a great deal larger than the target hit-box for a relatively long duration of the move.Exactly, so does "priority". There is literally no reason to use "general fighting game" terms in Smash. This boggles me, the opposition to "not using words that don`t truly apply, not generalizing to the point of inaccuracy."
Really I don`t care re: current players. I just don`t want new players, of which I think their will soon be an influx of, to get the wrong idea about game mechanics due to sloppy/laziness/lassez faire attitude towards terminology. Literally had someone call a move a ComboBreaker, and wasn`t making an analogy. Why god why.
No, it doesn't break combos. Those are moves that let you escape "semi combos" (not true hitstun combos) where you have 1 or a few frames where you can pull out a move.again, a combo breaker is a real thing. see: samus upb, pika upb. it can interrupt, or BREAK, a combo that is occurring. DI can be seen as a technique that breaks combos.
There are so many things about smash that makes it a fighting game that I couldn't possibly list them all, much less explain them.@Fireblaster can give you a full list of everything about smash that makes it a fighting game, and there's no reason not to consider it one. it isn't doing the game an injustice by calling it a fighter. it merely isn't a traditional 2d fighter like MK.
sustained. this is true, yes. but combo escaper sounds really weird. also, i use frame trap instead of semi combo, and i don't know where i picked it up. since smash lacks a reversal, i don't think it's a terrible travesty to call such moves combo breakers, but the term also isn't something i say more than once a year and hear from other people less, so it's a big chunk of whatever for me.No, it doesn't break combos. Those are moves that let you escape "semi combos" (not true hitstun combos) where you have 1 or a few frames where you can pull out a move.
Reversal refers to moves that let you escape tight pressure and prevent frame traps from working. It isn't an inherent property of a move for it to be a reversal, it just has to have all the right things about it to be a good reversal. Mario, pikachu, and samus's upB have invincibility on frame 1, can be easily mashed, and either lets you get away from your opponent or hurts him during your invincibility frames.sustained. this is true, yes. but combo escaper sounds really weird. also, i use frame trap instead of semi combo, and i don't know where i picked it up. since smash lacks a reversal, i don't think it's a terrible travesty to call such moves combo breakers, but the term also isn't something i say more than once a year and hear from other people less, so it's a big chunk of whatever for me.
https://www.youtube.com/watch?v=zIPpVzqhWnk#t=780what the **** is turtling
stop it, this is the exact attitude towards smash that i abhor in the scrublands of the FGC, just with the word 'kiddy' over 'thugh'It`s surreal. It`s like we`ve all just agreed that priority, combo breaker, reversal, etc are not terms that should be used to describe Smash 64, but we`re gonna use them anyway. Personally, I find it offensive and degrading to the game to have this need to put it in the box with "thugh fiteing gamz".
Fire: It is worth the trouble. Seriously.
actually, in some fighting games, such as soul calibur and melty blood, the action of waking up from a soft knockdown is referred to teching, and im fairly sure that actually carried over from smash itself@Hip: No, I fully object to the use of the word "tech" to describe Breakfalls or Rolls. I capitalize these because they are not generic "fighting game" terms, but proper nouns given by Nintendo to the moves in the game. No one had any right to start using other words, much less to demand that I conform. It`s ludicrous, confusing, and I literally don`t understand the reason for it. I`m not insisting that you cannot use whatever slang you want, but you must acknowledge it is slang and confusing and that the correct Nintendo terms are accurate, not the other way around. Again, Hip, your confusion on what I meant is a perfect example of what we should all try to prevent.
Perhaps, there still might be some confusion: I do not care one bit about "Smashers at large". This game can and should stand on it`s own as the best. Melee, I have some experience, and a piddling amount with Brawl, but I don`t really see the relevance in cross-game strategies. Further I don`t care for either of those games. I`m not waging a campaign on verbiage, or I suppose I might have on accident, but our goals at the site are far grander. Specifically:nobodymost (>99% of) smashers will never use the term "breakfall" to describe a tech
smashers will refer to it as tech and if you can't even convince us (very small amount of 64 players) to start using it what hope is there for the rest of smashers at large?
This is exactly what we at the site aim to change. Tournaments such as pidge_zero`s and others attract new players every month, half the people I know that play this game are barely older than it. I`m optimistic about it`s future growth and current stability as an active game. You know a large glimpse from being on FU, the game is being played! With some final, but major changes being implemented this weekend(or week) we will be well in place for that tournament, and Zenith, or even non-64 events as an outreach mechanism. I believe in this game, that it is not the problem, but some external or market forces affect it being more widely accessible. Obviously there are also some infrastructure that needs to be built, as this is the task we are working on now(very small amount of 64 players)
Sure, seeing as I don`t speak Japanese (Chinese? IDK, lol) and am inclined to think you`re not insulting me.Can I call you 张先生 Studstill?
So yeah time is the least relevant argument in smash.
Again, either some confusion or just some weird desire to repeatedly make that^ point. To be clear, again: I only brought that up in response to dismissive half-assed 'critiques' of my opinions on Smash. Thus, in the context of my views it was meant serve as an admonishment to straight ignorance of the merit of my views based on the fact that I haven`t been hanging out on SB for a few years, not as a stand alone fact proving I`m correct. Although, re:SB knowledge: I assure you I`ve probably read more of the site than most of you, my eyes are bleeding from the past two months, lol. The Kero noob talk from a years ago is straight gold.oh yeah, and time means pretty much nothing when it comes to how good or knowledgeable you are about a game, so you can honestly throw that argument away - the ones who improve the fastest are usually the ones who stop assuming they already have a good grasp on the game
On this note, and in anticipation of our major update of the site, we`ll be creating a thread of the wish-list variety. We would love to hear what you would like from the site, anything and everything you`d wanted to go alongside Smash 64, either console, online or tournament, literally anything! Do it! Even if it`s "Have a kickstarter to force Studstill to admit he`s a noob!", we want to know!stop it, this is the exact attitude towards smash that i abhor in the scrublands of the FGC, just with the word 'kiddy' over 'thugh'
No idea what you mean here^
also, nobody really uses 'reversal', and 'combo breaker' isnt really used... we just talk about being able to escape things with some characters' up-Bs
Fair enough. I feel strongly about it, for sure, but it is rare and further IDC really what people say, just that we`re all clear on what the correct term is and the slang. Whatevs, I feel like we`ve beaten this into a conclusion. XD
actually, in some fighting games, such as soul calibur and melty blood, the action of waking up from a soft knockdown is referred to teching, and im fairly sure that actually carried over from smash itself
These are all pretty shaky etymologically, like Fireblaster, I could grab a definition, but there are any number of them:
Teching[edit] [from wikipedia]
Also known as "Softening", is when you counter your opponents throw attempt. This was first implemented by players in Street Fighter II.
and in that vein, communities come up with names for things, and they stick - 'greenhand' for gief's banishing flat, or 'scissor kick' for dictator's knee press in SF4 - these are fanmade terms that are nothing like the 'official' terms, but they work and nobody needs to object to them
Yeah, I agree that names for things are cool, but not if the meaning of them is defined or is similarly inaccurate:
i.e "doug hug", which I hate, but is accurate and doesn`t mean anything else, maybe some weird sexual thing, so who cares. It isn`t going to confuse anyone like a commentator saying teching, which can mean any number of things.
I'm not insulting you. Let's wait to see who gets it, then I'll tell you why.Sure, seeing as I don`t speak Japanese (Chinese? IDK, lol) and am inclined to think you`re not insulting me.]
I actually own Nintendo's OFFICIAL Smash 64 strategy guide. Do you know the real names of all the moves bestowed on us from nintendo?I capitalize these because they are not generic "fighting game" terms, but proper nouns given by Nintendo to the moves in the game. No one had any right to start using other words, much less to demand that I conform. It`s ludicrous, confusing, and I literally don`t understand the reason for it. I`m not insisting that you cannot use whatever slang you want, but you must acknowledge it is slang and confusing and that the correct Nintendo terms are accurate, not the other way around. Again, Hip, your confusion on what I meant is a perfect example of what we should all try to prevent.
Do you honestly think you are better than me and you are above my advice on how to play better?Please stop acting like I am a new player that needs to be educated.
I let him beat me once when I tried to play like him so I could get him to agree to a money match the next week on console. I showed Fireblaster the match and we both lol'd pretty hard. I also felt too bad for trying to take his money. One of the first matches we played on console I was falcon vs his kirby, I let him get me down to one stock then I had a 5 stock comeback ROFL. Probably shoulda utilted morewow nubskill [sic] has been playing for 8 times as long as Karajan, yet he can't even best him in a single game when Steve uses keyboard instead of controller.
a "pivot utilt" is more accurate than saying "turning around while running then doing the up a or up kick"full of weird slang.