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Collection Room: Sonic Video Archive & Critique

Kinzer

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I have about 7 matches or so coming soon once the T.O decides to upload them. Played in a top 16 invitational and had some really good players there. I only managed to place 9th. But hopefully when you guys see some of the players I lost against I can level up my gameplay some more! Looking at you, Kinzer. Seeing as you're the first and only person to give me a lot of feedback so far.
Only because you asked this time; though, for future reference, you really should look at your own matches first and see if you can notice patterns in your own playstyle before you ask others to take the time to look through it to see if they can find something you can't.

I probably sound mean right now; sorry, but, I really don't have the time in the day to be looking through a bunch of matches. I have work and my girlfriend to tend to. Not to mention I have a project here; and, strangely enough, you're not the only person coming to me for advice... How awkward, I never saw myself as what they'd call "senpai."

Besides, how will you improve at the game anyway if you aren't actively looking to progress yourself? I can't play this game for you, I'm too busy trying to be the best player in my local scene, especially now that I have a realistic chance at doing so. Something that was quite a further shot than in the Brawl days. What you need to do if you lost is ask yourself "what can I do next time to make sure this won't happen again?" And if you win? Well, enjoy I guess; but, don't get too complacent. If it's anything like my case, I have to keep adapting and being aware of the moments in my matches to make sure I keep winning. Being content is probably what cost me a higher placing at the last Blast Zone weekly, TBH.

S.O., I'll look through your matches. I don't know when I'll be able to get to it; but, I'll see if there's anything I can notice that would be of use to you.
 

Auroura

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Yeah sure. I do actually watch my matches over a lot. I just prefer to get an outside opinion, because sometimes there are things I don't notice. I understand you're busy so don' feel obligated to or anything. There's actually a specific set that I had questions about. Whenever they get uploaded. I think my issue is being too complacent. So that right there probably summed up all of what I needed without anyone analyzing the matches. I notice my lack of adapting to other players. If someone has worked around the way I play. I'm more or less at a loss.
 

Camalange

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Interested in checking out your matches, Orochi. Haven't had the time but once I do I'll either edit this post or just make a new one.

:093:
 
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well heres a ton of matches from a couple tournaments that i've been too over the past month and a half. I'm apologizing ahead of time here for the potential horrible commentary (most of RI doesn't take commentary seriously....sadly)

Craftis :4sonic:Vs DJ Delta :4luigi:
https://www.youtube.com/watch?v=wj2Bb-uHUAY

Craftis :4sonic: Vs Tom Nook :4villager:/:4wario:
https://www.youtube.com/watch?v=fzruutktKUg

Craftis :4sonic: Vs Kaimen :4falcon:
https://www.youtube.com/watch?v=5VKTsSdZ3TA

Craftis :4sonic:/:4pacman: Vs Ice Arrow :4diddy:/:4greninja:
https://www.youtube.com/watch?v=Y-qB1lvYQyg

Craftis :4sonic: Vs Marss :4zss: (Winner Finals Matches)
https://www.youtube.com/watch?v=trZjy1dVM7E

Craftis :4sonic: Vs Marss :4zss:(Grand Finals Matches)
https://www.youtube.com/watch?v=AKVRyqBDwZ8

Craftis :4sonic: Vs PugWest :4marth:
https://www.youtube.com/watch?v=lrk8FiS5Psw

Craftis :4sonic: Vs Fatal :4wario2:/:4rob:/:4diddy:
https://www.youtube.com/watch?v=Yki7BC0eDIY

Craftis :4sonic: Vs Atari :4ness:
https://www.youtube.com/watch?v=UvW0KkiRfbY

Craftis :4sonic: Vs Burst :4megaman:
https://www.youtube.com/watch?v=D4gDJVn-xeA

Craftis :4sonic:/:4megaman: Vs Lord Xav1er :4link:
https://www.youtube.com/watch?v=GpzuQGMGuR0

Craftis :4sonic: Vs Atari :4ness:
https://www.youtube.com/watch?v=YgeUODVNr-E
 

Kinzer

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Sorry these are especially late!

The Blast Zone #6 (Wii-U local tournament)

Kinzer ( :4sonic: ) & dansdaman ( :4falcon: )

Vs. Xero ( :rosalina: ) & Z ( :4littlemac: ) https://www.youtube.com/watch?v=rtwXg71yBZk Match 1

Vs. Xero ( :rosalina: ) & Z ( :4littlemac: / :4pikachu: ) https://www.youtube.com/watch?v=cwM3QjMfSo8 Match 2

Vs. Clario ( :4sheik: ) & Navi ( :4mario: / :4rob: ) https://www.youtube.com/watch?v=8OqDzyxWfYs

Lycan ( :4diddy: ) & Gabriel ( :4sonic: )

Vs. TheHebrewHammer ( :4sheik: ) & BoA ( :4peach: ) https://www.youtube.com/watch?v=K5rSaX3iWmc

Vs. Xero ( :rosalina: ) & Z ( :4littlemac: ) https://www.youtube.com/watch?v=ccgyzfIDJzs Match 1

Vs. Xero ( :rosalina: ) & Z ( :4littlemac: / :4pikachu: ) https://www.youtube.com/watch?v=w5jCpDpGqYg Match 2

Kinzer

Vs. Z ( :4pikachu: ) https://www.youtube.com/watch?v=eM8Tn5EBjXs Match 1

Vs. Z ( :4pikachu: ) https://www.youtube.com/watch?v=yR1EQQmbwl0 Match 2

Vs. Xero ( :rosalina: ) https://www.youtube.com/watch?v=ATM0AJW6R80

Gabriel

Vs. Navi ( :4rob: ) https://www.youtube.com/watch?v=FRVEtr2Pe4U

Honestly, it's probably a little bit late for this; but, if anybody could watch my patches against Z's Pikachu and give me some advice, I'd really appreciate it.

Otherwise, all the other matches are for your viewing pleasure. I wouldn't mind some advice from any of them; especially the doubles matches where I'd like to make an improvement; but, I feel that the matches against Z's Pikachu are more imperative to analyze.
 
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Gregory2590

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1. You made far too many obvious grab attempts. The Pikachu wasted no time in catching on to that.

2. A lot of approaches were either too slow or too obvious, like some of your ASC attempts for example. Pikachu is also a fast character, so you're not gonna have much time getting in close to him.

3. Too many whiffed bairs. To be honest, i'm guilty of this as well because of it being a Brawl habit, but it just won't cut it anymore :(

I have a question though, how come when the Pikachu is recovering, you jab sometimes? Do you do it to randomly mess up their recovery or something?
 

Reksho

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This is a match I had on for glory against a :4villager:. He was probably the best Villager I came across. I do think the match-up is in Sonic's favor but he's still a lot of trouble if played correctly. Tell me what you guys think of the match (yes, I know I d-aired way too much, though that spike was pretty sweet).

Excuse the video quality, I don't have any recording gear except for my phone!
 
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Kinzer

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Alright, try this on for size:

Villager has no landing lag on any of his aerials. If he does, that's a complete lie it's to a point that it cannot be punished via attacks. Normally, a dash attack covers most ground. In this case, if it misses, you're going to have a plant thrown at you in the form of his dash attack. Shieldgrabbing here will be the key to victory here. Except only sort of. Still, shielding in general will cover a lot of Villager's aerial options. Even if he successfully lands a grab for whatever reason, what's he going to do? Throw you off stage? Big whoop. Compared to getting hit by some stupid twig/bowling ball/tree, I'll take being tossed around any day.

Your best offense here is going to be a good defense. Villager has too much mobility in the air for you to try and grab him from out of shield in a standing position. You're going to need some running momentum, possibly. Also, if you do end up shieldgrabbing him, it's because the player was bad and allowed you to do so.

I feel like my advice is out of order and somewhat self-contradicting; but, anyway...

... FTilts, DAs, SH rising Fairs,, you need quick attacks that are safe and reach far in a short amount of time. Villager can cover a lot of ground with projectiles and junk. You need to cover it with sheer speed.

Gyroids gives him a different timing on his landing, you're going to want to play careful but not helplessly so. Pay attention to their habits and try and win with Back Airs in air-to-air combat. You can't safely cover his underside because of the aforementioned Gyroid; plus, you might want to become an atheist (if you weren't already) after the RNGod screws you over with Villager getting a freaking 3-turnip Down Air from out of nowhere and for no reason whatsoever. Seriously, that crap annoys me to no end. I hate the game of chance, especially in fighting games.

When recovering, aim to be over the stage. Having to recover under means that he's gonna try and edgeguarding you with his 12-pounder. Normally avoidable if you ride the lips of the stage, or time your Spring Jump invincibility, it's just sort of annoying having to keep in mind you can be killed at ~50% if you aren't careful.

The same concept applies to worrying about wood. Sure, it takes more time to set-up; and, by the time he probably does get it up you'll be at the ledge; but, consider this:

Most people when threatened with a tree are going to get-up roll to avoid it. Any Villager worth their salt is going to wait and see what you do before they commit to covering one option. Alternatively, that means they're going to be waiting for your get-up roll with a bowling ball, and you're going to look really stupid for panicking and focusing so much on the tree you forgot that he can still kill you early by other means.

Don't even get too used to spamming Homing Attacks, either as a direct attack, or a way to switch up your recovery. As I like to call it "the stick of truth," that Utilt is quick and kills at a decent percent. Fireworks are also painful to have blow up in your face.

That's all I got for you.
 

Espy Rose

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Camalange

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I've always thoroughly enjoyed watching your sets with Trela. He's making me want to practice Robin again, lol.

You guys have PS2 legal? Interesting… Those janky transformations. The wind one turns Side-B into its Brawl form.

LMAO THAT TIME OUT GG WP

I plan on watching your Mac videos at some point once I get a chance to. Interested to see it.

Also, my Spinshot Tutorial video is now live. It'd be good reference for new players to have it here, and I included it in my guide as well.

https://www.youtube.com/watch?v=Wisyvpoh6JE

:093:
 
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PS2 is legal where i'm at as well as Wuhu island.(one of my favorite transformation stages) we're considering trying out Mushroom Kingdom U at some of our weekly tournaments to see how it fairs after i discussed with them how nabbit compared to all of halberd is pretty tame in comparison. We also have windy hill zone legal for doubles.(on the fence about it for singles)
 

Camalange

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My region, for being as open to customs and things like that as they are, are pretty narrow minded when it comes to stages for some reason. It took some convincing just to get Duck Hunt legal…

I'd like to experiment with Skyloft as well.

idk about that… Halberd's hazards are far more telegraphed and avoidable than Nabbit imo…

:093:
 
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well the thing with nabbit is he's really easy to remove from the field as he has a set jump height so one solid Bair or throw will send him far off stage and mashing out of his bag is pretty easy. Besides nabbit the stage as far as layout goes lends itself perfectly as a transformation stage without walkoffs which we currently don't have on most legal stage lists. The ceiling is also pretty high if your on the bottom platform making vertical KO options from characters like diddy kong less scary to deal with.
 

Kinzer

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Lucky you, having those rather questionable stages legal.

Vegas Smash just banned Kongo Jungle 64. Normally, I'd let it pass because EVO (the tourney we're all preparing for) has it banned on the notion of music copyrights.

... And unfortunately, that's just the cover-up excuse some people are using. I bet you that even after EVO is done with, it'll still be banned, and there won't be any damn good reason for it. I've tried talking to the big TO about making more stages legal; but, I think, at this point, he's doing it more to make the masses happy rather than go with the less arbitrary reasons.

... I suppose it's fine, it allows us to get 200+ entrants from SoCal and Arizona (sometimes Utah and NorCal/Reno); but, it still annoys me that I lost a rather good anti-Diddy Kong stage.
 

Zankoku

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As far as I can tell, a lot of stages in Smash 4 are banned because Brawl Meta Knight would be SO BROKEN on them.

Hi. o/
 

Camalange

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As far as I can tell, a lot of stages in Smash 4 are banned because Brawl Meta Knight would be SO BROKEN on them.
Or we want to ban anything with walk-offs because Brawl Dedede can chaingrab to death you.

Inversely, we also keep stages because "they were legal in Brawl so…"
Hey. \o

Nice Bullet avatar. It's as sugoi~ as your title suggests.

:093:
 

SamuraiPanda

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Sonic critique! Help me get better guys. I played a "serious friendly" with the best player in the region yesterday, who plays Villager. I got whooped. I'm the best Sonic in my region so there is nobody else to turn to. What can I do better: http://www.twitch.tv/mvg_league/v/3830705?t=4h14m40s

There are other sets I play with Sonic but I don't really take many friendlies very seriously. Even in this "serious friendly" I'm not as cautious as I would be in a tournament setting. But still, have at me.

And yes, I can't spinshot consistently yet. Working on it.

EDIT: Just scrolled up to a wall of villager matchup advice. Lol.
 
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Camalange

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Sonic critique! Help me get better guys. I played a "serious friendly" with the best player in the region yesterday, who plays Villager. I got whooped. I'm the best Sonic in my region so there is nobody else to turn to. What can I do better: http://www.twitch.tv/mvg_league/v/3830705?t=4h14m40s

There are other sets I play with Sonic but I don't really take many friendlies very seriously. Even in this "serious friendly" I'm not as cautious as I would be in a tournament setting. But still, have at me.

And yes, I can't spinshot consistently yet. Working on it.

EDIT: Just scrolled up to a wall of villager matchup advice. Lol.
Villager will stuff approaches with Bair/Fair. You have to be at the ready and just shield those hits and not let Villager have time to camp you out. Villager doesn't have too many options to deal with Sonic up close. The hitbox on Gyroid takes forever to activate so even if they try to set up shop you can get in there (which you do capitalize on a few times). The only thing they really have in super close situations are nair and jab.

Don't be afraid to pursue Villager offstage. You won't get gimps really, but you'll wrack up damage and possibly kill from edgeguards. Their recovery options are pretty predictable and if you keep the pressure on them they won't have time to Fair/Bair you away before using balloons. Gyroid recoveries are quite punishable if they go for that often.

Villager is a weird match-up, but Villager seems impossible if you respect them too much. They're not as safe as they look in most situations (although others are misleading, like bowling ball having almost no cooldown). Instead of dthrowing all the time, go for Uthrow/Uair combos to wrack up damage and look for Bthrow KOs.

Your second round is already looking a lot smoother though xD wow, definitely an improvement there. Movement was looking a lot better, you were less afraid, and actually going for better options. Good adaption.

I feel like you're currently struggling with OoS reactions. I notice you sit in shield a lot after getting the block but don't often lead into a follow-up, or your grabs come out delayed. Powershielding is important in this match-up and for Sonic as a whole, since his approaches are so bad. Too many times I see a running shield... And then nothing. And so many spotdodges! No! So many missed opportunities!

Also, mix up your recoveries. Spindashing back to the stage can be really unsafe since it leaves you susceptible to slingshot.

I think you'll benefit from incorporating more Side-B cancels, spinshots, etc. Not using this stuff makes for a really streamline Sonic, and streamline Sonic will get bodied because his approaches and landing options are so bad. You have to rely so much on staying fresh and getting those mix-ups.

:093:
 

SamuraiPanda

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Villager will stuff approaches with Bair/Fair. You have to be at the ready and just shield those hits and not let Villager have time to camp you out. Villager doesn't have too many options to deal with Sonic up close. The hitbox on Gyroid takes forever to activate so even if they try to set up shop you can get in there (which you do capitalize on a few times). The only thing they really have in super close situations are nair and jab.

Don't be afraid to pursue Villager offstage. You won't get gimps really, but you'll wrack up damage and possibly kill from edgeguards. Their recovery options are pretty predictable and if you keep the pressure on them they won't have time to Fair/Bair you away before using balloons. Gyroid recoveries are quite punishable if they go for that often.

Villager is a weird match-up, but Villager seems impossible if you respect them too much. They're not as safe as they look in most situations (although others are misleading, like bowling ball having almost no cooldown). Instead of dthrowing all the time, go for Uthrow/Uair combos to wrack up damage and look for Bthrow KOs.

Your second round is already looking a lot smoother though xD wow, definitely an improvement there. Movement was looking a lot better, you were less afraid, and actually going for better options. Good adaption.

I feel like you're currently struggling with OoS reactions. I notice you sit in shield a lot after getting the block but don't often lead into a follow-up, or your grabs come out delayed. Powershielding is important in this match-up and for Sonic as a whole, since his approaches are so bad. Too many times I see a running shield... And then nothing. And so many spotdodges! No! So many missed opportunities!

Also, mix up your recoveries. Spindashing back to the stage can be really unsafe since it leaves you susceptible to slingshot.

I think you'll benefit from incorporating more Side-B cancels, spinshots, etc. Not using this stuff makes for a really streamline Sonic, and streamline Sonic will get bodied because his approaches and landing options are so bad. You have to rely so much on staying fresh and getting those mix-ups.

:093:
So what you don't know is that Shane and I have played before. Sonic literally has no answer I can find to short up Dair. The reason I don't often Uthrow/Uair him (although I should definitely do it more like you said) is because if I miss, he can air dodge Uair me and kill me super early if he pulls trole turnips. The turnups and Nair are, imo, my biggest issues in this matchup that I haven't figured out a way around yet.

I'm definitely going to work on the delay issue that you mention. It's always been a problem of mine. My playstyle is generally to provoke a response and react to said response; I don't know how to react to the sh Dair so that's probably why you see me sitting in shield so much. Maybe if I sh fair OoS? Hmm

You definitely have a solid point about mixing up my approaches. I usually do more side B cancels and what not but the Lloyd rocket stops those (Im bad at the timing it to roll over it) and I try to punish the setup of the rocket which is pretty laggy. I absolutely need to work on my movement options with Sanic though, so I can get new approaches to expand my game.
 

Camalange

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So what you don't know is that Shane and I have played before. Sonic literally has no answer I can find to short up Dair.
Hm, I think it has pretty good shieldstun. You might just have to wait it out and do a delayed answer. Maybe OoS Uair?

I play Zee a lot too and just have to respect turnips sometimes... They're really good.
The reason I don't often Uthrow/Uair him (although I should definitely do it more like you said) is because if I miss, he can air dodge Uair me and kill me super early if he pulls trole turnips. The turnups and Nair are, imo, my biggest issues in this matchup that I haven't figured out a way around yet.
Both frustrating moves for sure. Uthrow into Uair can true combo depending on percents and DI, plus it's disjointed enough that you might be able to invoke some fear. Turnips are good, but they still risk not always getting 2 or 3 of them. Sonic's Uair is godlike, and it autocancels effortlessly.
I'm definitely going to work on the delay issue that you mention. It's always been a problem of mine. My playstyle is generally to provoke a response and react to said response; I don't know how to react to the sh Dair so that's probably why you see me sitting in shield so much. Maybe if I sh fair OoS? Hmm
Like I said, not sure the exact shield stun data on it, but if not OoS Fair, then maybe OoS Uair.
You definitely have a solid point about mixing up my approaches. I usually do more side B cancels and what not but the Lloyd rocket stops those (Im bad at the timing it to roll over it) and I try to punish the setup of the rocket which is pretty laggy. I absolutely need to work on my movement options with Sanic though, so I can get new approaches to expand my game.
Movement is so key. Once you get more comfortable with it, I'm sure you'll start seeing way more opportunities.

Also, the release on Sonic's Side-B (the initial hop) is invincible and can eat projectiles... Keep that in mind too.

Ugh, I wish my set with Zee was online. I think it got lost in the sands of time.

Anyway, thanks for sharing! I wrote a lot but just wanted to type out my thoughts and I hope it helped.
Bullet sucks. Tao for life. :applejack:
Rachel Alucard and Platinum the Trinity are the best BlazBlue characters.

:093:
 

Kinzer

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EDIT: Just scrolled up to a wall of villager matchup advice. Lol.
1422597508740.jpg


Please, sir, my advice is rather crude, as I was speaking more from experience and not so much about your videos in particular. Even I must admit that you should take it with a grain of salt... or maybe not, since the smash community seems to have an abundance of it.
 

Camalange

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Oh yeah, I also played False's Villager. It was just a friendly so I don't know how much it counts for, but I beat him. Even gimped him with a reverse Fair stagespike.

:093:
 

Jords2Good

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I've always thoroughly enjoyed watching your sets with Trela. He's making me want to practice Robin again, lol.

You guys have PS2 legal? Interesting… Those janky transformations. The wind one turns Side-B into its Brawl form.

LMAO THAT TIME OUT GG WP

I plan on watching your Mac videos at some point once I get a chance to. Interested to see it.

Also, my Spinshot Tutorial video is now live. It'd be good reference for new players to have it here, and I included it in my guide as well.

https://www.youtube.com/watch?v=Wisyvpoh6JE

:093:
Nice tutorial it actually help me perform it alot better now! (still a bit hard to do it consistently though)


So yea I got a capture card now and I'll be showing off my sonic gameplay on youtube and twitch every now and then and hopefully I can get some sonic mains to help me with some match ups.

So here is me going up against a diddy kong player in for glory. His diddy was pretty nice although I faced tougher ones but this one is up there obviously because hes beating me.


Also skip to 6:00, thats when I actually start facing Diddy.
I know I made a few mistakes here and there in the video and we all know Diddy is super good in this game. But im mostly curious on what you guys think of my sonic.
 

Jaycen_Thunda

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Here's my Sonic in Serious Friendlies. Forgive the quality.
Also, it says I must have 10 posts to give live youtube links, so you gotta copy paste.

JynKo :4sonic: VS Dmanfamous :4rob::
Code:
Game 1: https://www.youtube.com/watch?v=mU7G-cA4xhk
Game 2: https://www.youtube.com/watch?v=6kuZTziYzsw
Game 3: https://www.youtube.com/watch?v=pbuNQ2fbIqo
I have no Victories here & Game 3 shows my best performance against this ROB, but I still lose.
I honestly don't have a clue on what to do against ROB.

Also, I don't think understand Sonic's neutral game plan vs characters too well, Can someone explain it?

I mean to my understanding, coming from a street fighter background, Sonic is a Rush-Down/Bait&Punish type of character. KInda like Guy from Street Fighter.
 
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Camalange

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3v3 hype!

Team Blue Ball Busters: (Camalange :4sonic: Trent :4sonic: DarkBlues :4megaman:)

vs Team Slowbros http://youtu.be/WFvhC0YkdYo
vs New Best Friends http://youtu.be/MkSp-rlrmKs
vs Super Best Friends http://youtu.be/aUOOjdggLYk
vs Mayor of Smashville (Numbers, Shippo, Killsage) http://youtu.be/GmNxWCWlweE - LOSERS FINALS
vs House of DA (Jtails, MikeKirby, Dire) http://youtu.be/rShASXWGAmo - GRAND FINALS

Will clean this up later, particularly with adding what characters were used (I don't know all the team's players so I just listed Losers Finals and Grand Finals).

The Team Slowbros set is hilarious. Watch for hype.
Grand Finals we win first round forcing them to switch to their mains. Couldn't take the set though, ended up placing 2nd in the tournament.

Overall, triples is awesome and some of the most fun I've had playing Smash. Double Sonic is godlike.

:093:
 

Camalange

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BRoomer
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4v4 better. :applejack:
I never got to play it outside of friendlies :( I'd like to though.

3v3 I think is more manageable from a TO perspective and also less hectic from a player/audience perspective...

:093:
 

Kinzer

Mammy
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Strange that you go off of timers rather than stocks. What's stopping you as players from just killing your teammates at kill %s and preventing the enemy team from scoring the -1/+1 switch on you? It seems like at least if you kill your teammate it stays at 0 for your team's overall score.

I, too, wish to convince Vegassmash to run 3v3 and 4v4 tournaments.
 

Camalange

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Strange that you go off of timers rather than stocks. What's stopping you as players from just killing your teammates at kill %s and preventing the enemy team from scoring the -1/+1 switch on you? It seems like at least if you kill your teammate it stays at 0 for your team's overall score.

I, too, wish to convince Vegassmash to run 3v3 and 4v4 tournaments.
Killing your teammate results in a -2, iirc.

We went with time so we can keep the dynamic and synergy of 3v3, as opposed to having it devolve to 3v2 or possibly even 3v1. We wanted every teammate to be around to force strategy and cooperation instead of it succumbing to a snowball effect.

Hope you can get something started in your region. It's fun!

:093:
 

Kinzer

Mammy
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Killing your teammate results in a -2, iirc.

We went with time so we can keep the dynamic and synergy of 3v3, as opposed to having it devolve to 3v2 or possibly even 3v1. We wanted every teammate to be around to force strategy and cooperation instead of it succumbing to a snowball effect.

Hope you can get something started in your region. It's fun!

:093:
... Oh. Sakurai thought of everything, didn't he?

Well then. I suppose your TOs are free to run what they want; however, I've seen more ridiculous things in my life. It seems, at least, plausible that comebacks can happen in 3v3s and 4v4s.
 

Arikie

Smash Journeyman
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Roseville CA
I was at PoG2 last weekend but I only had 2 of my games on stream/recorded and they were doubles. Boringman and I got 5th out of 44 teams.

https://www.youtube.com/watch?v=AtHPRb_vL68&list=PL5n6M_nMn9OOjPWRo_vXXWPx-Ct3yh9Fn&index=18
This is Arikie as sonic and Boringman as fox VS Sean as Diddy and Jeepy as Wario
at about 5:12 in round 2 I get a somewhat cool kill on Diddy.

https://www.youtube.com/watch?v=GU7HE9N7E_U&list=PL5n6M_nMn9OOjPWRo_vXXWPx-Ct3yh9Fn&index=19
This match took place immediately after the last one in the tournament
Arikie as sonic and Boringman as fox VS Dss as Ness and 3Hai as Diddy.


I don't really expect a detailed write up on the matchup or anything like that since its doubles but any input on us as a team or my sonic in general would be appreciated. This is the only tournament footage I have of myself right now.
 

Arikie

Smash Journeyman
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He opens mouth though?
don't spindash towards his open mouth, bait it out. You have a small window of time when his neutral B ends that you can grab him. Standing grab may even outrange bite (someone confirm?).

You can totally spinshot OVER wario if he is just holding these bites out for you on the ground.

You may be able to use the invulnerabilty frames of SideB to beat the bite but I haven't done it myself.
 

Camalange

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I don't think standing grab outranges bite... Our grab range is good but...

You can also SDJ right before it and punish the bite with HA. A classic scenario.

:093:
 
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