The Cape
Smash Master
In the interest of the back room reformation I have the entire current change list posted here (changed as we make decisions). I also will post my personal opinions on it in the second post. This is to determine as a whole what we as the entire backroom feel is needed for the project as we know that some of these changes need tweaks or are superfluous.
Please read over the change list and post your opinions on changes and such.
Please read over the change list and post your opinions on changes and such.
Code:
Alpha Changes: Beta 4.1:
Hitbox Changes:
-Charizard fair (Hitbox 4 no flinch) -> KBG176 from 0, BKB 10 from 0
-Zelda UpSmash Final Hit, BKB to 40 from 20
-Lucas Bair Final hexagon hitbox angle changed from 361 (special 20 degrees) to 280 degrees
-Ivysaur Bullet Seed (both hitboxes) KBG 60 from 40, BKB 15 from 10
Frame Speed:
-Char Uair frame 18, 1.75x
-Char Dair frame 0, 1.5x, frame 18, 1x, frame 20, 1.5x
-Char Glide Start animation2x
-Lucas Double Jump 1.25x (Starts second frame to remove "Super Zap Jump")
-Lucas now has 35% ALR
-Lucas U-smash 1.15x (Comes out 24 instead of 28, ends 85 instead of 98)
-Lucas Dash attack 1.35x
-Lucas PK Fire 1.75x until frame 21, then 1x (PK Fire comes out on 12 instead of 21, same projectile speed / cooldown)
-Removed ROB downsmash nerf
-Got rid of pika dthrow nerf until the knockback can be adjusted
-Lowered Ivy Razor Leaf from 1.5x to 1.25x
Physics Changes:
-Lucas Down Gravity 1.05 from 1.00
-Lucas Full Gravity 1.025 from 1.00
-Lucas Fast-fall 1.3 from 1.2
-Lucas SH and FH 1.025 from 1.00
Code Changes:
-Added New Glide Code
-Online Handicap Disable v1.0 (YOU MUST SET YOUR HANDICAPS TO BE IDENTICAL OR DESYNC)
-Texture Hack Support (File replacement and disable custom stages)
-Reverted to old CSS yet again till we can make this one work :(
Beta 4.0 Official Total Changelist
[B][U][CENTER]Brawl+ Plussery Official Set 4.0 Codes in effect:
[/CENTER][/U][/B] - Hitstun changed from Brawl Default 0.48 to 0.4865
- Aerial Lag Reduction (ALR)
-Most characters reduced to 50%
-Captain Falcon reduced to 40%
-Ivysaur reduced to 30%
-Link reduced to 35%
- Characters individual Short Hop, Full Hop, Fast–Fall, Down Gravity and Normal Gravity have been optimized (See chart below)
- Characters retain momentum when performing a running jump (see chart below)
- Individual Move Knockback, Knockback Growth, Damage, Damage Type, and Launch angle have been modified (see below)
- Individual move frame speeds have been modified (see chart below)
- Brawls teching system changed from distance to frame window: Tech window = 15 frames
- Handicap no longer gives handicap, the value/10 equals your buffer frame window
- Lagless Ledges (Constant 40800000)
- Dash Dancing window has been improved
- You can now Cancel a dash with a crouch
- You can now shield during a dash dance
- Shieldstun follows New Stun=(10*OLDSTUN+20)/5
- Pokémon Trainer has Infinite Stamina and Pokemon no longer swap on death
- Hold Shield to Swap Pokemon after death
- Hitlag Modifier: NewHitLag=.7*OldHitlag
- Electric Hitlag set to 1.0
- Techrolls sped up 1.3x
- No Autosweetspot Ledges during up B's
- No Stale Moves
- No Random Tripping
- No C-Stick Fastfalls
- Reversed levels (i.e. stage hazards / changes have been removed):
-Pokémon Stadium 2
-Warioware
- Luigi's mansion is now loaded without the mansion
- Triple Jump Glitch is fixed
- 2 Frame Powershield window instead of Brawls default of 4
- Default Settings now set to 4 stock, team attack on, 8min
- Nametags are now saved in replays
- Infinite length replays
- Custom Character Select Screen
[U]-Hitbox Code v1.1(BKB = Base Knockback, KBG=Knockback Gain)
[/U] -Falcon: Reversable Knee
-Falcon Raptor boost BKB set to 86, KBG set to 43
-Jiggs: Rest BKB@118 from 100, Dmg Increased to 25, KBG to 50, 45 angle, fire
-Sheik Ftilt: KBG@21 BKB@63 base (Orig: KBG@100 BKB: 20)
-Sheik Fair BKB 0 from 0, KBG 135 from 108
-Links Up+B First hitbox boosted BKB from 72 to 85
-Link Up+B Semi spike angle changed from 269 to 16 for 2nd and 3rd hitbox and 4th hitbox
-Link Dtilt will now always spike at 64 BKB from 90
-Link Fsmash angle at 25 from 361
-Samus Fsmash now provides KBG@90 and BKB@56 from KBG@100 BKB@20
-Samus nair (first hit), BKB to 22 from 10, KBG to 120 from 80
-Samus Super missile – BKB 40 from 40, KBG 80 from 65, DMG 15 from 10, angle 40 from 55
-Samus Chargeshot KBG 70 from 56, BKB 32 from 31
-MK Downsmash both hitboxes KBG changed to 80 from 93, BKB changed to 30 from 40
-MK Shuttle Loop BKB 55 and KBG 100, from 90 and 60
-MK Fair outer hitbox on 1st and 2nd swipe now does nothing
-Snake third jab BKB 45 and KBG 95, original growth 115, original base 60
-Bowser Fsmash final hitbox BKB 50 and KBG 90 and fire, original growth 81, BKB 22
-Bowser Bair angle decreased to 20 from 35
-Squirtle Utilt BKB increased to 40 from 31
-Lucario utilt BKB increased to 50 from 43
-ROB utilt tweaked slightly to remove an infinite
-ROB (trap hitbox) fixed to remove infinite
-Ganon Up B (first hitbox) set to BKB at 50 from 31, Angle 45 from 65
[U]Frame Speed Modification[/U]
-Grab Release Combos have been removed
-Ganons jab frame 0: 3.5x, frame 20: .5x, frame 28: 3x
-Ganondorfs sweetspot fair frame 15 extended 4x till frame 16 when it returns to 1x
-Ganondorf fair ALR reduced to 40%
-Ganon's choke is now techable, after hitbox sped up from 1.2x to 1.25x.
-Bowser Utilt on frame 13, 1.5x faster
-Bowser Ftilt 1.2x faster
-Bowser ALR set to 40%
-Bowser has 50% less lag on up+b landing
-Bowser Grab Release set to 23 frames.
-Yoshi exits shield at 2x
-Charizard ftilt cooldown now 1.75x faster
-Pika downthrow slowed to 70%
-Zelda Ftilt 1.2x
-Mario Dtilt speed up 1.33x after hitbox
-Mario fair 1.1x faster
-Sonic Charged B 2x on exit, 2x on floor hit
-Kirby F smash windsdown 1.2x slower
-Rob D smash comes out at .65 speed
-G&W D smash windsdown 1.5x slower
-G&W Key set to 100% ALR, global ALR reduced to 50%
-Ike Nair winddown decreased
-Sped up Lucas Utilt by 1.35x
-Samus' homing missles after frame 20 is 2x faster
-Samus' super missles after frame 25 is 2x faster
-Ivy Dair Winddown 2x faster
-Ivysaur Razor Leaf after frame 10 is 1.5x faster.
-MK Downsmash it now at .85x speed
-Standing tether GRABS (standing ranged grab) have had their end lag sped up:
- Lucas Standing Grab is now 1.5x faster after hitbox
- Samus 1.6x wind-down
- Link 1.5x wind-down
- Toon Link 1.5x wind-down
- Lucas 1.5x wind-down
- Yoshi 1.5x wind-down
- Ivysaur 1.2x wind-down
[U]Other:[/U]
-MK's whorenado now cannot change vertical height due to increased gravity
[U]-Character Specific Momentum Settings
[/U] Pikachu: 85%
Lucario: 75%
Lucas: 120%
D3: 70%
MK: 75%
Sonic: 175%
ZSS: 110%
Global 92.5%
[U]-Character Specific Gravity and Jump Power Modifications
[/U]Chara ID SH FH FF DGrav Grav Filler
Mario 0 0.900 1.025 1.200 1.175 1.050 0
DK 1 0.850 1.000 1.400 1.000 1.000 0
Link 2 1.000 1.025 1.200 1.150 1.000 0
Samus 3 0.900 1.025 1.300 1.175 1.000 0
Yoshi 4 1.050 1.025 1.200 1.175 1.000 0
Kirby 5 1.000 1.000 1.100 1.000 1.000 0
Fox 6 0.900 1.050 1.150 1.200 1.100 0
Pikachu 7 1.000 1.000 1.150 1.000 1.000 0
Luigi 8 0.950 1.000 1.200 1.000 1.000 0
Falcon 9 0.900 1.050 1.150 1.200 1.100 0
Ness A 1.000 1.000 1.200 1.000 1.000 0
Bowser B 0.950 0.950 1.200 1.025 0.950 0
Peach C 0.950 1.025 1.200 1.175 1.050 0
Zelda D 0.900 1.000 1.200 1.000 1.000 0
Sheik E 0.950 1.025 1.200 1.150 1.050 0
Clim F 0.800 1.050 1.300 1.000 1.000 0
Marth 11 1.000 1.025 1.200 1.175 1.050 0
G&W 12 1.000 1.000 1.100 1.000 1.000 0
Falco 13 0.900 1.050 1.150 1.200 1.100 0
Ganon 14 1.025 1.050 1.100 1.000 1.000 0
Wario 15 1.000 1.000 1.200 1.000 1.000 0
MK 16 0.900 1.000 1.300 1.100 0.950 0
Pit 17 1.000 1.025 1.200 1.000 1.025 0
ZSS 18 0.900 1.000 1.200 1.050 1.000 0
Olimar 19 0.950 1.025 1.200 1.175 1.050 0
Lucas 1A 1.000 1.000 1.200 1.000 1.000 0
Diddy 1B 0.950 1.025 1.200 1.150 1.050 0
Chariz 1D 1.000 1.025 1.200 1.150 0.950 0
Squirt 1E 0.900 1.050 1.300 1.050 1.000 0
Ivysaur 1F 1.025 1.025 1.200 1.050 1.000 0
Dedede 20 1.000 1.025 1.150 0.950 1.000 0
Lucario 21 0.900 1.025 1.200 1.175 1.050 0
Ike 22 1.000 1.050 1.100 1.025 1.025 0
ROB 23 1.000 1.025 1.200 1.150 1.050 0
Jiggs 25 0.950 1.000 1.300 1.000 1.000 0
Toony 29 1.000 1.000 1.300 1.150 1.000 0
Wolf 2C 1.025 1.025 1.200 0.850 1.100 0
Snake 2E 0.950 1.100 1.200 1.175 1.050 0
Sonic 2F 0.950 1.000 1.300 1.250 1.000 0