shinhed-echi
Smash Hero
- Joined
- Nov 8, 2007
- Messages
- 5,636
- Location
- Ecuador - South America
- NNID
- punchtropics
- 3DS FC
- 5301-0890-0238
A fast Pikachu with a small hurtbox is appealing, and with the way PMBR has been retooling many characters successfully, they could create a very interesting character. They could even retool the self-harm into a new system. For every Thundershock Pichu does and hurts himself, he could gain Static which could power up his normals and add shock frames to his smash attacks. Using Thunder could release the charge, with no charge being the base Thunder, but a half or full charge becoming a powerful attack, creating a high-risk, high-reward character with a fast paced fight style.
Nothing really specific I know, but just sort of adding my 2 cents. The only thing I feel really strongly about is the appearance of a viable Pichu.
Agree pretty much with everything
Playing Pichu again lately in Melee I can see how different he must be played from Pikachu.
He just doesn't have the liberty of using electric attacks all that much. So the same level of stage control as Pikachu has is kind of impossible.
Maybe one of his specials or smash attacks could be tweaked into a new move. (After all, in transition to Brawl, some characters suffered some changes). So perhaps he ought to have an attack that stuns like ZSS, to represent Thunder Wave?
Having a Dair that spiked wouldn't hurt to have either (no pun intended).
A 3rd Agility could allow him to get back on the stage easier, if he's going to be knocked away early.
I mean, the idea would be to make Pichu more viable... One would have to play him smart. The hurt mechanic, in a way, is kinda related to the old P.T.'s stamina gimmick, where you couldn't freely abuse moves if you didn't want to grow weak overtime. But hurting himself was always Pichu's main trait, so he needs more rewarding attacks to make up for it. Perhaps ZSS shock effects are one way to do this.