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me 2, the # 25 was changed to 11 or something like that. The rel files are identical besides that and they originally weren't. how strange. oh well dantarion will shed light sooner or later i supposeCool stuff.
Found 8 differences between original Jigglypuff rel and clone. I believe finding those offsets in other characters' rels will be a pain in ***, though.
YAY! Someone is trying this!What Dantarion did inside the module file is actually easy to do, but only seems to work on a few modules.
For example:
Editing Ike's module to work over DK results in a beep of death.
Editing Marth's module to work over DK results in a complete working replacement.
Editing Marth's module to work over Pit results in a semi working replacement who's only problem is that when he performs an aerial jump, the game crashes.
So it isn't that easy to do.
@Dantarion
Is that Roy with an independent slot?
Interesting.YAY! Someone is trying this!
Here is the current issue.
Somehow, the game still wants to associate the other character with the slot.
As a result, if you replace a multijump character with a non-multijump one, you get a crash.
Also, my Roy slot has the same problem, mostly because the Roy slot has blanks where all the other characters have stuff.
Dantarion is using them still.All the files related to the 7 characters that have leftover stuff on there (I refuse to call them forbidden, that's so ********) are empty, this includes SFX.
He's using them as reference points (and by reference points I mean where the Roy files are to be pointed to so the game loads them), they still don't have any real data that Brawl can use inside them. The question was about SFX, which those files do not have.Dantarion is using them still.
So your filling them with data then?
I guess I can try to port Marth and Jiggz onto other characters when I get the data (and time) to do it.Yep.
If you want to do me a favor, can you make a chart of what happens when you port jiggs and marth on to every character in the game? (Note. There are only a certain set of characters where you can swap things this way without causing problems. I have to post the list somewhere before anyone can really do this without wasting time.)
http://dantarion.pastebin.com/SnMefiFE
So, getting characters to load from the added slots without glitches?Gah, as soon as I figure the jump/multijump thing, I can add slots, making replacing ANYONE useless.