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Clanking

Big_R

Smash Champion
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to preface this I will say I was watchign the Axe vs Axe vid and when he starts jabbing and they clank it got me thinking...


How does it work? Does anyone know exactly?

Is it only moves that are the same strength?
Sometimes moves clank but one still wins.

Is it only when both moves are on the ground?

Will people get so good that they essentially start power shielding with moves instead of power shields?

Is it feasible for people to gain that kinda reaction time or would it be guess work?

Whatchu think?
 

mers

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Aerials don't clank (maybe B moves but definitely nothing else).

I believe if the two ground moves that hit each other deal within 7% damage of each other, they clank. If the difference is greater, the stronger one wins.

Powershielding with moves is impractical because almost all moves are slower (all but 1-frame moves like shine), and you can act quicker out of a powershield than you can out of a clank. Powershielding is much easier and also better.
 

Metal Reeper

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Not only b moves clank. I've clanked Dsmashes amillion times, jabs etc.

I am pretty sure its soley based on both moves priority and timing.
M2K has a formula of it.
 

Strong Badam

Super Elite
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If the two hitboxes collide before either hitbox collides with the opponent's hurtbox, they can clank. They clank if the damage difference of the hitboxes is 7% or less, otherwise the more damaging hitbox wins out.
Clanks can only occur while both characters are on the ground.
 

JPOBS

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its pretty BS that foxs upsmash can clank with a shine. is there really only 7% difference between the two moves? i find that surprising.
 

Bones0

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its pretty BS that foxs upsmash can clank with a shine. is there really only 7% difference between the two moves? i find that surprising.
Are you sure that isn't just the shine's frame of invincibility? I've been unharmed by attacks that deal much more percent than a shine just because they hit on the same frame.


 

MTKO

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Not true. Kirby's Fireball doesn't clank.
Hitboxes that have transcendent priority can not clash with other hitboxes. Kirby's dash attack has transcendent priority. There's a list of attacks on smash wiki that have transcendent priority.
 

JPOBS

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Are you sure that isn't just the shine's frame of invincibility? I've been unharmed by attacks that deal much more percent than a shine just because they hit on the same frame.


possibly but there is an actually a clanking sound, and the same little circle thing that shows up.

idk why invincibility would confer those properties, so that leads me to believe its clanking
 

CloneHat

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possibly but there is an actually a clanking sound, and the same little circle thing that shows up.

idk why invincibility would confer those properties, so that leads me to believe its clanking
It's clanking. Invincibility doesn't make a sound.
 

-ACE-

Gotem City Vigilante
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One time, as luigi, I predicted a marth fsmash and perfectly timed/spaced a tipper dair slightly above peak sh dair height (i ff dair'd from a fj) right where the tip of his sword would be, and I won the exchange clean. Both hitboxes were perfectly spaced as far as I could tell. I figured I would have lost and ate the tipper, which is what almost always happens lol. Vids or it didn't happen, I know :) I made a post in pakman's thread almost immediately lol, I was in shock.

inb4 Cool story bro
 

Bones0

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One time, as luigi, I predicted a marth fsmash and perfectly timed/spaced a tipper dair slightly above peak sh dair height (i ff dair'd from a fj) right where the tip of his sword would be, and I won the exchange clean. Both hitboxes were perfectly spaced as far as I could tell. I figured I would have lost and ate the tipper, which is what almost always happens lol. Vids or it didn't happen, I know :) I made a post in pakman's thread almost immediately lol, I was in shock.

inb4 Cool story bro
Awesome anecdote sis. :awesome:
 

StretchNutz

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One time, as luigi, I predicted a marth fsmash and perfectly timed/spaced a tipper dair slightly above peak sh dair height (i ff dair'd from a fj) right where the tip of his sword would be, and I won the exchange clean. Both hitboxes were perfectly spaced as far as I could tell. I figured I would have lost and ate the tipper, which is what almost always happens lol. Vids or it didn't happen, I know :) I made a post in pakman's thread almost immediately lol, I was in shock.

inb4 Cool story bro
b'wait a sec. How did you win the exchange against a disjointed hitbox? cause "hitting" marth's sword doesn't actually "hit" marth I thought?
 

Strong Badam

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his arm is extended forward during the fsmash animation though. a bit skeptic @ that story, but eh.
 

-ACE-

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I would be skeptic too. But I'm convinced there is some hurtbox somewhere, at least at 1 frame, one particular part of his sword is less disjointed than the first frame of hitbox of luigis dair. I still don't know exactly how it happened, but I will say the tip of luigis foot during the hitbox of his dair is pretty disjointed, it just requires precise timing.

Lol bones.
 

Bones0

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I've always hoped someone would find a low tier with an accidental hitbox programmed in so that you can hit people across the stage with 1 frame of a move. Like a YYG that is always there. >.>
 

Wobbles

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Clanks will happen when the hitboxes actually intersect. In rare ground cases where both players hitboxes crashes into another players hurtbox without touching the other's hitbox, you get a ground trade. Doesn't happen often because it requires wonky positioning.

And before you bring up Fox or Falco's forward+b clinks in mid-air, remember that the hitbox drags way behind Fox and Falco and I'm pretty sure it counts as a projectile or item or something.
 

ryuu seika

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Clanks will happen when the hitboxes actually intersect. In rare ground cases where both players hitboxes crashes into another players hurtbox without touching the other's hitbox, you get a ground trade. Doesn't happen often because it requires wonky positioning.
Seems plausible but why does this ALWAYS happen with Kirby's Fireball?
 

Strong Badam

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And before you bring up Fox or Falco's forward+b clinks in mid-air, remember that the hitbox drags way behind Fox and Falco and I'm pretty sure it counts as a projectile or item or something.
Indeed, their hitboxes are articles on those moves to prevent them randomly freezing in mid-air when they hit someone who's way behind you due to hitlag. Articles also do not follow standard clanking rules.
 

Strong Badam

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Normal hitboxes go through transcendent ones. Kirby's dash attack has transcendent hit boxes
The Hurtbox Interaction section of Dash Attack's hitbox hex string is set to "some clank" as opposed to "All Clank" like most. This is why it doesn't clank.

Not sure if "transcendent" priority even exists in Melee.
 
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