Myollnir
Smash Ace
Aerials don't have priority.
It's all about range and speed in the air.
It's all about range and speed in the air.
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My favorite starters against Falcon are :
Squirtle & Ivysaur
Squirtle is an awesome starter against Falcon (he may even be the best).
Squirtle can rack up damage extremely quickly on Falcon. At the beggining of the stock, he'll totally **** Falcon with his juggling game (U-tilt, U-air, U-throw).
Squirtle has a huge mobility so he can compete with Falcon's one. He's also so small, and since Falcon's hitboxes aren't large at all, it'll be difficult for him to hit/kill (not to mention that Squirtle resists Fire moves).
So yeah, Falcon hasn't got a good range (his range is not that bad, but no sword/hammer, etc...) which is very good for Squirtle, who lacks range. Your tilts/jab are gonna be very important on the ground.
He also has a pretty good edgeguarding game : Fair, Dair and Bair can put Falcon is a terrible situation.
By the way, one more thing : Squirtle's ftilt ***** Falcon's UpB when he's recovering, and Dash Attack stage spikes.
I don't know if Falcon has any air release shenaningan though (no walkoff knee plz D: ).
One good thing is that if you start with Squirtle, you're likely to kill Falcon before he kills you. So, you'll certainly be fatigued after that. When fatigued, Squirtle can destroy Falcon with his U-tilt lock. Start at ~20% untilt (lol I actually mistyped but it's funny so I don't remove the t) ~100% (about 10-15 U-tilt).
Playing the second stock with Ivy then switch to Zard for stock tanking and having a fresh Squirtle is a good strategy.
I definitely like starting Ivysaur against Falcon. Ivy outcamps and walls Falcon very well from what I've seen and playing safe is effective imo. We can obviously outcamp him with Razor Leaf, which is a good thing.
Bullet Seed is really effective on Falcon. He doesn't have much range, he doesn't have disjointed hitboxes (well, no sword/hammer at least), no projectile, so he has to get in, which can be somewhat difficult if you're spacing right. And if he manages to get in, Ivy is in trouble, but BS is there.
Ivy's fire weakness can be a problem, but the only fire move you're likely to be hit with is FSmash (which will kill you quite early), because you can react to Raptor Boost, Falcon Kick and Falcon Punch.
I like switching to Charizard to tank the stock (and kill if I haven't already taken a stock with Ivysaur)when I'm at mid-high %, so Squirtle is next.
When I start with Ivysaur, my strategy is ot play the first and third stock as Ivysaur and switch to Charizard when I'm at mid-high%, and to play the second stock as Squirtle.
I don't really like Charizard on this matchup. He's so slow compared to Falcon, and he's also a sandbag. Falcon is gonna abuse his mobility to put you in the air via Dash Attack for instance.
It's not that bad for Zard though. He has a pretty good range, which helps him a lot. RS is also very effective on Falcon. I feel like we win on the ground, but we really lose in the air..
Not a bad matchup, but I don't see any reason to starting with Zard over Squirtle/Ivysaur.
In a nutshell, I'd say that Squirtle is the best starter, but not by much, Ivysaur is totally viable too.
other than space like hell with bair and RL?have any vids of ivy-falcon?
i'm interested in seeing how you play it
I might revise the summary a little, mature it a little unless there's no problem with what I have now?"...to ITS fullest extent"
sorry that bothers me =x
i pretty much agree with what we already have for diddy (although not sure the word horrible needs to be there).
diddidddiddidtttittitdidittidiy >_> Me can't speel, I shall fix later.mm... it's diddy not ditty? =P
yeah, looks pretty accurate to me. we've had a good idea of the PT-diddy matchup for a while now, and it hasn't really changed much. personally, i think ivysaur loses REALLY hard to diddy (worse than charizard unless you're on lylat or something), but i think reflex feels differently.
Ohh! Ohh! I got a question! Pick me! I got a question!
Will you guys contribute to our discussion?
http://www.smashboards.com/showthread.php?t=228591
You're going to have to explain yourself on ivy and charizard beating us +2. Our -2 matchups are characters like falco, zss and diddy who force us to approach and have great options for beating our approaches and and doing massive damage off of single reads. Charizard and Ivy are underrated but float near the even range for us. This is primarily due to Ivy's horrendous recovery and Char's slow air speed and height allowing DK to harrass him with his amazing short hop double bairs.@Sold2 and Neon : Thanks for the input. That's nice to see people from other boards that don't say "omg don't play with ivy he suuuuuucks".
I feel like Squirtle loses to DK (-1).
Squirtle can do some nasty things at low % but then, DK is so hard to kill, especially with the fatigue.
I think Ivysaur and Charizard both beat DK (+2), so it's a matter of preference when it comes to chosing your starter.
this is implying that charizard is going to be fighting DK in the airYou're going to have to explain yourself on ivy and charizard beating us +2. Our -2 matchups are characters like falco, zss and diddy who force us to approach and have great options for beating our approaches and and doing massive damage off of single reads. Charizard and Ivy are underrated but float near the even range for us. This is primarily due to Ivy's horrendous recovery and Char's slow air speed and height allowing DK to harrass him with his amazing short hop double bairs.
Nice analysis, but you failed to mention that Charizard's tail is not part of his hurtbox, while DK's foot IS part of his hurtbox.The range of Charizard's bair is comparable with DK's and they both hit on frame 7, apart from this DK's bair is superior in every way. DK's is active for 10 frames while Zard's is only active for 4 giving dk more leniency on the timing. This also means DK's bair is more likely to initiate a trade, trades are still in DK's favor in this matchup. DK's bair ends on frame 31 while charizard's ends on frame 41 making DK's much safer in general. DK's bair can combo into itself during a wide range of percentages depending on how stale it is and whether you hit with the weak or strong hitbox. Charizard is the 14th fastest in the air, congratulations, DK is 7th. Don’t ever try to compare your characters back air with DK's, you will lose.
Our FTilt is disjointed and has about the same range as your FTilt.DK doesnt even have to fight charizard in the air though, our dtilt, ftilt and ground pound outrange everything you can do except flamethrower. Dk is not going to be DI'ing through the flamethrower unless he's right next to you in which case he di out quickly and possibly hit zard with side-b. Outside of our regular ground options we still have the fully charged punch and roflcopter both of which apply solid shield pressure while having SA frames.
We don't really care about DK's ground release animation because he goes to far for Squirtle's Jab to hit anyway.It should also be noted that DK’s grab release animation is 10 frames faster than most characters meaning squirtle and char can’t do their regular mixups out of grab.
BS should only be used at punishing. It should NEVER miss.Tesh pretty much summed up what I wanted to say about squirtle, bullet seed is great if it hits but dk's one of the best at punishing mistimed bullet seeds since his 9 wind will kill you around 60%.
Also forgot to mention that DK's bair can be thrown out twice in one short hop while Zard's can only be thrown once. DK's bair has 15 frames of landing lag while Zard's has 22. DK's vertical air speed is much faster than Zard's allowing him to bait air dodges much better with both bair and uair.Nice analysis, but you failed to mention that Charizard's tail is not part of his hurtbox, while DK's foot IS part of his hurtbox.
Both Bair are really good, but DK's Bair is a bit better imo (not by much).
DK having a better air speed doesn't mean Charizard has a slow airspeed.