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Love these changes Charizard have got. Up Throw has been buffed a lot and Down Throw being a combo move now. It also seems like his Jab has been fixed. Because the combo counter now shows 3 hits and 12 total damage.
It might just be me, but I think Nair got less landing lag
I might be crazy, but Fair seems to have a waaay bigger hitbox. Also his air mobility seems like its slightly better, patched the 2nd and 3rd jumps so they actually take you somehere? Can anybody confirm or am I on that placebo?
I love the Down Throw change. Tested out something and it appears that Down Throw to Up B is a Kill Setup.
The character chosen was Random. Down Throw to Up B kills Pac-Man at 96%. That's crazy . The combo meter showed 2 hits and 5 damage at that percentage. It even works at lower percent
I logged in and heard that Charizard's D-throw couldn't kill anymore. I freaked out.
Then I found out that U-throw got buffed again. This is the happiest day of my life. Now we can actually use Charizard's coolest move.
Still though, it's going to be hard to adjust to this.
I have a list of all the characters death percents on FD with Up Throw. Not sure if this needs it own thread or not, but I thought since this was changed in 1.0.8, it would fit here.
All characters were tested in training mode against a Level 9 CPU. These percents are the lowest percents that consistently killed the AI. Each of these can have a 1-2% difference depending on DI.
All the characters were standing on the white dot in the middle of the stage. Charizard was facing the left side of the screen.
This changes how much we will want to use UThrow vs Dthrow now, considering some follow-ups if dthrow does more damage with throw combos I would say this is a significant buff since his Uthrow now kills a lot better than Dthrow kills.
It seriously it like Mewtwo levels of good for a kill throw.
I have a list of all the characters death percents on FD with Up Throw. Not sure if this needs it own thread or not, but I thought since this was changed in 1.0.8, it would fit here.
All characters were tested in training mode against a Level 9 CPU. These percents are the lowest percents that consistently killed the AI. Each of these can have a 1-2% difference depending on DI.
All the characters were standing on the white dot in the middle of the stage. Charizard was facing the left side of the screen.
This means Zard's weakest stages are... FD and Omegas? I see potential in every other stage as Uthrow has great potential now... Bloodcross is going to be happy!
Am I going crazy or are the mid-air jumps higher? Or at least Charizard doesn't look like he's struggling to flap his wings anymore. If he just had two more of these jumps it would be perfect.
Hey, do you guys recall if Counters worked on Flare Blitz before? I've killed two Charizards by countering offstage Blitzes today, but I think I remember Counter would hit but not do any knockback because Charizard was still in an armored state before the patch.
I was considering switching my main back to shiek but this patch made me decide to stick with charizard. The buffs were feeling really nice in some online matches.
I only did preliminary testing but it doesn't appear to scale an unusual amount with rage. I do feel that old dthrow was stronger at the edge with rage, but overall uthrow is better (platforms, mid stage, weak or no rage). I will mess around with percents on different stages tomorrow.
Have any of you played Charizard yet on the Miiverse stage?" Unrelated but...I consider them hazards, those mii posts, for how hilariously bad they get, it's hard not to watch them. I'm not sure if they hand pick posts or any posts come through with no filter, because a bad doodle of Charizard saying "f**k you ash" (and no, it actually clearly spelled out the naughty word) was in and kept popping up over and over everytime I landed a KO.
Love the changes. Charizard's game plan feels a lot more fluid and rewarding. Definitely not high tier material, but I think this makes him much more complete.
Dthrow > reverse NAir looks legit, but I'm having some trouble pulling it off.