• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Charicific Valley • The Project: M Charizard General Discussion Thread

RaynEX

Colonel RTSD
Joined
Aug 14, 2005
Messages
6,454
Location
Corneria, Lylat System
Yeah I saw that one of his changes was reduced frame advantage on dthrow. I'll have to test it somehow; sad day if he can't punish tech-in-place with dsmash. I was trying to punish missed techs / tech-in-place with jab (quick start-up, launches), but it also has nerfed IASA frames so you get nothing if they d.i. away. Sadface
 

GunBlaze

Smash Lord
Joined
May 6, 2012
Messages
1,854
Location
Santo Domingo, Dominican Republic
Slippi.gg
GBLZ#778
Yeah I saw that one of his changes was reduced frame advantage on dthrow. I'll have to test it somehow; sad day if he can't punish tech-in-place with dsmash. I was trying to punish missed techs / tech-in-place with jab (quick start-up, launches), but it also has nerfed IASA frames so you get nothing if they d.i. away. Sadface
No, he can't anymore :c
 

metroid1117

Smash Master
Joined
Sep 1, 2005
Messages
3,786
Location
Chester, IL
I was trying to punish missed techs / tech-in-place with jab (quick start-up, launches), but it also has nerfed IASA frames so you get nothing if they d.i. away. Sadface
I don't think jab was changed in terms of IASA frames; I think they only made it more SDI-able, tweaked how much damage it does, and increased its knockback.
 

Taste

Smash Apprentice
Joined
Dec 27, 2007
Messages
174
Location
Calgary
I'm wondering, how do people utilize wavedashing/landing with charizard? Are there any little tactics/ setups you've had success with?
 

metroid1117

Smash Master
Joined
Sep 1, 2005
Messages
3,786
Location
Chester, IL
I'm wondering, how do people utilize wavedashing/landing with charizard? Are there any little tactics/ setups you've had success with?
If you DSmash your opponent and it looks like they're going to be forced to tech on a platform, you can follow up the first DSmash by wavelanding onto the platform and doing another DSmash to cover all of their teching options. In general, running forward and wavedashing backwards is good for baiting and punishing approaches.
 

RaynEX

Colonel RTSD
Joined
Aug 14, 2005
Messages
6,454
Location
Corneria, Lylat System
I'm wondering, how do people utilize wavedashing/landing with charizard? Are there any little tactics/ setups you've had success with?
Post uthrow (low/mid %s) while Charizard is floating in the air, activate Fly (down+B) and dip down towards your opponent, thereby increasing descent speed. When you approach the ground hit B to cancel your fly and you can waveland backwards to bait shieldgrabs / buttons. You can punish with fsmash, tipped dtilt, or Heat Wave (f+B). Very situational, very swag.
 

OPTKeyo

Smash Rookie
Joined
Jan 30, 2013
Messages
13
I think I saw a post like this in the video thread, but it would be cool if Charizard got a real projectile in place of his Flamethrower, like a fireball! I don't mean to sound like I'm complaining or anything btw, just thought it would be pretty awesome haha.
 

Yomi-no-Kuni

Smash Lord
Joined
Sep 2, 2007
Messages
1,016
Location
Freiburg germany
yes, please give charizard needles! (or atleast a slow as fireball that can also be sent at a downward angle... like all those SF fireballs!)
 

Yomi-no-Kuni

Smash Lord
Joined
Sep 2, 2007
Messages
1,016
Location
Freiburg germany
Shouldn't you post that in video discussion?
Haven't watched the charizard match yet, sorry, can't critique!
I'll try to give some feedback later though. That squirtle looks really nice :D
 

Kink-Link5

Smash Hero
Joined
Jul 10, 2007
Messages
6,232
Location
Hall of Dreams' Great Mausoleum
I'd rather flamethrower just get improved on its own or remain the same honestly. It's a great tool if you can just choose to be patient for a few seconds.

Zelda is a hilariously easy matchup from my experience, but that's limited so I can't say much other than tall slow human with no disjionts vs frame 4 disjointed flamewheel.

The only direct benefit I can see glair having over fair is specific followups at higher percents against certain characters with far DI against U-smash or whatever that glair would reach further.

Plus out of glide it's obviously the only super quick mixup option to choose outside of fastfalling out of it.

And now I go back to monitoring the nair thread.
 

metroid1117

Smash Master
Joined
Sep 1, 2005
Messages
3,786
Location
Chester, IL
could someone critique this vid for me?

http://www.youtube.com/watch?v=YXHTzDHBjYA
Next time you want to get a video critiqued, you might get a better response you post it in the video thread instead of general discussion (although admittedly, I've been doing a terrible job of updating it).

Anyway, it looked as though your biggest problem was that you weren't exploiting Charizard's speed and range - not only does Charizard have a faster run/dash than Squirtle, he also out-ranges him pretty hard with jab. Instead of respecting Squirtle's Water Gun and Bubble, try dashing up to him and either canceling the dash with a jab or, if you see him preparing to shoot, shield and punish him during his cool-down; projectiles are only safe if you give the opponent the space to spam them. If you do get Bubble'd, however, try learning the timing for teching it and mix rolling in addition to teching in place; most of the time, it seemed like you were doing a stationary get-up or missed the tech, so it wasn't hard for him to capitalize. You had some nice DSmashes, but you never profited with anything more than an UAir; to combo out of DSmash better, try Fly -> UAir/NAir in order to rise up with them while jugging and then finishing with FAir or up+B, depending on where they were sent. Lastly, you should use more BThrow instead of restricting yourself to DThrow; although the follow-ups do depend on your opponent's DI, you can either tech chase or DTilt if they DI it properly.
 

JOE!

Smash Hero
Joined
Oct 5, 2008
Messages
8,075
Location
Dedham, MA
I'd prefer if Flamethrower were either buffed so it wasn't simply a worse version of Bowser's Firebreath, or replaced with an akuma-styled fireball that either always shoots straight or at an angle mid-air. @Kink
 

GunBlaze

Smash Lord
Joined
May 6, 2012
Messages
1,854
Location
Santo Domingo, Dominican Republic
Slippi.gg
GBLZ#778
I'd prefer if Flamethrower were either buffed so it wasn't simply a worse version of Bowser's Firebreath, or replaced with an akuma-styled fireball that either always shoots straight or at an angle mid-air. @Kink

I'd test the fireball were it to become available. It looks a a nice concept, but I'd be worried if it were ued to camp.
 

JOE!

Smash Hero
Joined
Oct 5, 2008
Messages
8,075
Location
Dedham, MA
well, an easy fix would be to make it so only 1 can be on screen at a time if it promotes camping, meaning he'd have to work with it to approach or whatever as the enemy deals with the fireball.
 

NightShadow6

Smash Journeyman
Joined
Feb 2, 2009
Messages
291
Location
WNY
Charizard wouldn't gain much from camping anyway, it would be a waste of his awesome speed.
 

#HBC | Joker

Space Marine
Joined
Feb 2, 2012
Messages
3,864
Location
St. Clair Shores, Michigan
NNID
HBCJoker
3DS FC
1864-9780-3232
They're not just gonna give Charizard a fireball cuz it'd be useful. Charizard's neutral B is Flamethrower. That's a move he has in his game. What level does Charizard learn fireball at again? Oh that's right, he doesn't have that move, cuz it doesn't even exist.

I do think Flamethrower needs some kind of tweak to make it more worthwhile. Perhaps making it something like IC's blizzard, only with fire? instead of trying to catch people inside it to wrack damage, the way Bowser does, make it into something more useful for spacing people OUT. IC's blizzard can be kind of situational, but there's no denying the utility of it.

Basically, having it be a weaker, quicker, probably smaller, sustainable version of his sideb might work.
 

Yomi-no-Kuni

Smash Lord
Joined
Sep 2, 2007
Messages
1,016
Location
Freiburg germany
well, just remove "flame thrower" and give him "flame blast"
there you go, fireball! Straight from pokemon!
I'd love to see him have a projectile (of any sort) i think it would give him quite the boost.
And as it is Flamethrower is just a gimmick. you might catch some noob or someone unfamiliar with any sort of flame or ice thrower for 80% or something, but appart from that its pretty much useless (it does not fulfill any function for charizard!)

Buffing it might be okay, but i don't think these kinds of attack do much for the smash-gameplay.
 

#HBC | Joker

Space Marine
Joined
Feb 2, 2012
Messages
3,864
Location
St. Clair Shores, Michigan
NNID
HBCJoker
3DS FC
1864-9780-3232
flame blast isn't a fireball either. Pretty much every fire move in pokemon is some kind of flamethrower, or flamewave type deal. They're all fire breath, basically. None of them involve shooting fire in ball form.
 

JOE!

Smash Hero
Joined
Oct 5, 2008
Messages
8,075
Location
Dedham, MA
Fire Blast is a projectile

As is Flame Burst

Blast Burn

Ember is like Shiek's Needles

etc
 

Kink-Link5

Smash Hero
Joined
Jul 10, 2007
Messages
6,232
Location
Hall of Dreams' Great Mausoleum
well, just remove "flame thrower" and give him "flame blast"
there you go, fireball! Straight from pokemon!
I'd love to see him have a projectile (of any sort) i think it would give him quite the boost.
And as it is Flamethrower is just a gimmick. you might catch some noob or someone unfamiliar with any sort of flame or ice thrower for 80% or something, but appart from that its pretty much useless (it does not fulfill any function for charizard!)

Buffing it might be okay, but i don't think these kinds of attack do much for the smash-gameplay.

I'm telling you, land canceled flamethrower is the way of the future. Like it cuts the ending lag if you release the move as he lands. Like a reverse Flame Cancel.
 

JOE!

Smash Hero
Joined
Oct 5, 2008
Messages
8,075
Location
Dedham, MA
What purpose does Flamethrower serve to him as is? I rarely use it and when I do, it's usually just off the edge to get free damage.
 

Yomi-no-Kuni

Smash Lord
Joined
Sep 2, 2007
Messages
1,016
Location
Freiburg germany
a bad/slow projectile wouldn't be meta game changing kink. He'd be able to use his projectile to be able to pressure an opponent, which might be something new to charizard, but overall he'd stay the same. But it'd open a couple of new possibilities.

any way, i'm not saying he really needs it, i'd love to see it :)
 

Tuvillo

Smash Apprentice
Joined
Oct 2, 2008
Messages
120
Location
Netherlands
I agree, the flamethrower is good at what it does, and does not need to be changed, per se.

Not every move needs to be amazing, and it's not a "Never-use" move, meaning it IS an extra option if you need it.
 

Emg3

Smash Cadet
Joined
Mar 7, 2013
Messages
60
Location
Massachusetts
I feel like they slowed down charizard's jab significantly from 2.0. Anyone else feel this way? It might just be me.
 

metroid1117

Smash Master
Joined
Sep 1, 2005
Messages
3,786
Location
Chester, IL
I feel like they slowed down charizard's jab significantly from 2.0. Anyone else feel this way? It might just be me.
We have not; Charizard's Demo 2.5 jab actually has one more active frame than his Demo 2.1 jab, but the start-up time has not been changed.
 

Kuraudo

4Aerith
Joined
Jun 7, 2009
Messages
8,858
Location
Spruce Grove, Alberta
NNID
Kuraudo
I don't mind the change in his down throw. I get good tech chases off from it. As for Flamethrower? You don't truly know just how good it is until you use it on spacies. Do it right, and they're as good as gone and setting them up for losing a stock without you having to leave the stage until they're in recovery animation. To me it also covers my descent at times if I decide to pull it out when coming down from the sky. Rather then throw out a NAir when I'm in the air to try and recover, when the opponent can just shield and punish me? I can control myself and bust out flamethrower to keep them out. And if they shield or jump over after the fact I've whipped it out, I've already recovered and am ready to defend myself or reset the situation.

imo, Charizard's Flamethrower is best used in three situations. Surprise (and sometimes massive) damage, gimp set-ups (especially on fast fallers), covering your descent (eats their shields without you throwing out a punishable aerial).

[EDIT]

Long story short? Flamethrower = perfect imo.

Ash_Charizard_Flamethrower.png

...though as I write this, the idea hits me that it'd be an amazing buff if Charizard's Flamethrower actually had PUSHBACK along with dealing fire damage. Think like Mario F.L.U.D.D or Squirtle's Water Gun.
 

Emg3

Smash Cadet
Joined
Mar 7, 2013
Messages
60
Location
Massachusetts
I think it'd be cool to use flamethrower while Charizard is gliding. I think it would help on his recovery.
 

JOE!

Smash Hero
Joined
Oct 5, 2008
Messages
8,075
Location
Dedham, MA
"good vs spacies" is kind of a meh argument when all of the design nowadays is "omgweneedtoraepspacies111!!!!!" (paraphrased). I never have issues ruining a furry's day with things like Usmash, utilt, Nair, any of his 85 juggle options. Flamethrower isn't super vital for it.

Now, if it had pushback to it to make it a "proper" spacing option, that'd be legit.
 

Kuraudo

4Aerith
Joined
Jun 7, 2009
Messages
8,858
Location
Spruce Grove, Alberta
NNID
Kuraudo
"good vs spacies" is kind of a meh argument when all of the design nowadays is "omgweneedtoraepspacies111!!!!!" (paraphrased). I never have issues ruining a furry's day with things like Usmash, utilt, Nair, any of his 85 juggle options. Flamethrower isn't super vital for it.

Now, if it had pushback to it to make it a "proper" spacing option, that'd be legit.
Oh yeah, beating a Spacy with Charizard's other options is fine and dandy. I'm mainly talking about using Flamethrower to strike them when they're recoverying from the middle or low. Every time a Fox, Wolf or Falco have tried to recover and I used flamethrower, most of the time it dropped them into a position where they're forced to use Up + B

Leaving me an opportunity to do one of a few things to ensure the stock. Edgehog, DSmash spike, BAir stage spike, DAir spike, NAir gimping, etc.
 
Top Bottom