NightShadow6
Smash Journeyman
Now I can't be the recovering punch bag.
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Are you assuming that the opponent falls off the stage? Against fastfallers, BThrow -> tipped DTilt can sometimes connect. If you're too close to them to get a tipped DTilt, then you can back away and DTilt as they try to get back.so, to get something going on here, i have a question...
if you get a grab on charizard near the ledge and you are facing away from the ledge. does anyone use backthrow? If so, please tell me how to follow up correctly...
you can do waveland after nair too if you jump first=)...fun fact: if you jump from the ledge you can regrab the edge after every one of charizards aerials, but you can also waveland on/off the platform after every aerial except nair.
Really?.. I can do I co consistently... just jump right when the move ends...i tried to get a jump in for a while but couldn't get it to work, so if it works it's really hard to pull of
Wow, Ice is playing PM? Who did he use?just got back from a melee/PM tournament.
I guess I undererstimated charizard... If ppl aren't used to his range, you can **** them up completely... very fun!
I lost to Ice (German melee player, unbeateable at my level) and a Zelda, because i had trouble getting through his SideBs.
All in all i'm happy with my performance... didn't get anything recorded though
I rally have to find a way with spam, its always been my problem... melee, brawl and now P:M aswell...
MattDotZeb still plays Falco, but other than that I think almost all of the IL players have dabbled in new mains.In regards to no one using their melee characters in PM, that is 100% true except for Kels in Illinois... For a lot of people it's because of how balanced everything is so you would have to relearn a lot of matchups anyways, so it's a good opportunity to explore. Even players like Scythe, who used Mario extensively in Melee and who is now massively buffed, he defers to using Wolf because he simply wanted to play something different. I hope Metroid can expand on this since he has always been known to be Ike Ike Ike, no matter if it's brawl or any mod. He plays Marth in melee too so it might just be a fire emblem/sword thing, but I won't speak for him. : P
GGs at the tournament last saturday Metroid. I'm coming back for you I have some new tech after playing 3 sets in tournament. ^_^
Glide is a reaaaaaaaaaaly good recovery tool if you just DI up and recover from up high. I still have to apply it in combos, but you can FAir -> Glair or Fly -> UAir -> Glair depending on DI.thats very true, a lot of characters have yet to find their real place in terms of the metagame, so predicting their movements can sometimes be hard, especially when they already have knowledge on tried and true melee characters.
Anyways, what do you think of charizards glide? gide attack is awesome, hands down, but has anyone made good use of it in terms of mobility and navigating around the stage?
Just curious Stingers, what Zelda experience do you have?late to the party here, but zelda is a pretty hopeless mu for zard, id recommend picking up another character.
I'm not sure if DSmash covers tech-in-place; DThrow's ending lag now matches Fox and Falco's ending lag and according to Rude's thread, DSmash only came out on frame 15 in Demo 2.1 (which I don't think was changed in Demo 2.5). Since teching should match Melee, opponents lose invincibility on a tech-in-place on frame 21 and are vulnerable until frame 26 (according to Magus); that means that for DSmash to hit, Charizard's DThrow has to have IASA frames within 7-12 frames of the opponent teching. Does anyone know the frame advantage after a Fox/Falco DThrow? It's not mentioned in any of their frame data threads, otherwise I'd look it up myself...His dsmash is also amazing post down throw on platforms. If they tech or not, it covers pretty much every option.