Vex Kasrani
Smash Master
Vex genius, two people already agree with him :]
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CP FD/SVAh, that's unfortunate.
Well, in what order do you think an ICs main would strike their neutrals?
Also: what are you guys likely to ban/CP?
This. BF is also very viable as a Counterpick, since most will ban FD on the spot.CP FD/SV
Ban Brinstar/RC
*sigh* Missed another party.... I blame school...what RBM said.
Its better for a CP against Ice Climber just because of the fact it moves. Allows camping on it and being just annoying in general.I don't think smashville is all too high and mighty any more, too many ways for crap to happen on the moving platform x.x
Halberd is curved when it's floating, right? That might mess with their cg's a bit. There's also the fact that there are several hazards in the second (on the ship) part.In other words, SV or BF is better for you guys? What about Halberd?
Just to squash that thing, CURVES DONT EFFECT CHAINGRABS AT ALL. Jeez, people see a curved edge and think that can really slow a *** down. <_<Halberd is curved when it's floating, right? That might mess with their cg's a bit.
I could have sworn that they can affect downthrow chaingrabs, but I wasn't sure to begin with.Just to squash that thing, CURVES DONT EFFECT CHAINGRABS AT ALL. Jeez, people see a curved edge and think that can really slow a *** down. <_<
No, its awful as a neutral vs IC's.Ok so FD is a good CP.
Edit: err... neutral
Sorry for the bad help I guess if I know the mu well or been around the other boards Ill suggest some.No, its awful as a neutral vs IC's.
Corrected for maximum accuracy.Ok so FD is a good Death Wish vs ICs
Pretty much, I don't have much exp on halberd so I can't say too much about it.So for IC, SV<BF<Halberd?
when it comes to lylat, Ike and Pikachu both do well on it. The platforms are perfect for Ike since Uair, nair, and usmash exceed the length of the platforms so getting stuck on it really sucks. Tilting has screwed me over like 1 out of 2-3 games.+1 for ban Brinstar. I'd go with banning that over Castle Siege because even though he can extend those hitboxes on the statues, I would think the existence of the fthrow chaingrab ending in a walkoff-KO can potentially make that choice of stage very dangerous for Ike as well
Definitely CP Frigate to muck with his recovery. After that, go with whichever flat, (nearly-)featureless, boring stage you like.
I am curious about people's selection of Lylat as a CP though. I'd figure the platforms would help Ike more than the stage titls would hurt him?
Because Ike isn't bad on RC, if Ike is getting gay'd by this stage, he doesn't know how to fight on it. Simple as that. Only MK spells disaster for Ike on this stage. Anyone else is workable thanks to fair (range) + nair/uair (AD eater)...why has NOBODY mentioned RC as a counterpick? He's probably going to ban it, but if he doesn't I'd say it's the best stage to CP Ike to. He doesn't have the speed to catch you in any weird gimps off the left side, and his crappy second jump and lack of versatility on his recovery make it pretty easy for the stage to screw him over, especially around the pendulum platform.
One the first part of the stage, throw Ike off to the right, and continue to edge guard him until the platform goes up and away from him...I don't know much about this matchup (or any matchup actually -_-) but wouldn't the moving platforms on Frigate help his recovery sometimes? And the platforms on the stage don't seem to hinder him either.
I'm not trying to be mean, but you couldn't be more wrong. Japes is one of Ike's best stages if they know how to use it (find vids of san on japes...). Not to mention japes actually hinders pika's ability to kill greatly with how retardedly high the ceiling is.if you really want to screw most ikes up go to japes, although its almost certain it will get banned