axiomnightmare
Smash Rookie
- Joined
- Mar 17, 2008
- Messages
- 9
I think that you should place weights on the tournaments. A huge tournament like XESTICLE should count for more than a small weekly.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I suppose you have a good point. I altered the scoring a little to put greater emphasis on winning and top4 places.The main (only?) problem that I see with this list is the fact that most characters with high scores are just plain popular. If only there was a way to count in the number of x character when giving up the points.
Don't take this as an insult though, you're doing the best job with what you've been presented. Keep it up.
grats on missing the point. regardless of who (you think) is better, the data is still biased, for better or worse. there's already like five threads where you can discuss who's better and who's not. i was under the assumption that this thread was for compiling data on each character's performance at tournaments, in which case the more popular characters are always gonna be on top (probability wise), making it a pretty biased study.The reason there is more is because the character is better.
Obviously, if a character is seen more often in a tournament, they're much more relevant to the metagame. This is regardless of how good you might think Ness or Yoshi might be or eventually become. The list is now putting heavy emphasis on top4 and winning positions over top8 positions; I'm pretty sure the reason characters like Meta Knight and Snake are so popular is because they happen to be winning most of the tournaments.grats on missing the point. regardless of who (you think) is better, the data is still biased, for better or worse. there's already like five threads where you can discuss who's better and who's not. i was under the assumption that this thread was for compiling data on each character's performance at tournaments, in which case the more popular characters are always gonna be on top (probability wise), making it a pretty biased study.
i don't really have a problem at all with this thread, but it should at least be noted that there are much more people playing those top characters. saying "well they're better" doesn't make this any less biased.
first of all, i'm not defending ness' placing or saying MK/snake aren't good characters. all i pointed out was that this is biased, whether you like to admit it or not. by bias, i mean it's biased statistically, not by the author of the thread. if you've taken a stats class you know what i'm talking about.Obviously, if a character is seen more often in a tournament, they're much more relevant to the metagame. This is regardless of how good you might think Ness or Yoshi might be or eventually become. The list is now putting heavy emphasis on top4 and winning positions over top8 positions; I'm pretty sure the reason characters like Meta Knight and Snake are so popular is because they happen to be winning most of the tournaments.
Bias nothing, if a character is proven to be good, it's practically a guarantee that good players will pick that character up and take it somewhere near the top. It will take time, but you can't defend Ness' lackluster placings just by saying not many people play him - clearly, people do play him, but nobody's actually gotten farther than top4 with him.
You up for it? =]As a lot of people have mentioned, the current rankings are helpful but don’t take into account how many people have entered with a given character. For example, if a tournament has one Roy (I’ll use non-Brawl characters to avoid mucking things up with the real numbers) in the top four and that’s the only Roy entered, it means a lot more than if the same tournament has two Mewtwos in the top four and three-fourths of the pool is mewtwos.
Now, since its still early, that variation will distort statistics a lot. Later on, however, the disparity in how much a character is played will reflect rankings rather than distort them. That means the current system is important – even now, there very well could be a reason for the disparities that should be reflected in the rankings. However, providing the data both with the variation AND compensating for it would be pretty valuable.
To that end, might I suggest a supplemental ranking system?
For each tournament, take out the score per character – top 8s, top 4s, win – then divide it by the amount of entries with that character and multiply by the amount of total entries (which is equivalent to dividing by the fraction of competitors who were playing that character).
Basically,
(top8s + top4s*3 + win*5)/(charEntries/totalEntries)
unless I managed to screw up the weighting of the various positions, but that’s easily enough adjusted.
Ah, very sorry. My friend and I like sticking to our mains more often than not so I guess we kinda forgot about thatImpossible, or I'd immediately jump on that formula. Most tournaments don't pay attention to character mains past the top eight, and I can't just make up who mained what and hope I got it right.
That's interesting too, so it's basically pure frequency in the top 8 then. Looks a little more accurate at the top, but downward past like 10th or so is still anyone's guess really, and probably still affected by popularity. I like this method of counting too, Ankoku. You could add a column for this fairly easily in your spreadsheet.One thing I was interested in was number of appearances in top 8. Yeah, they aren't in top 4 or won, but they still in "the running" in terms of being close enough to maybe take a top spot.
So what I did with the excel was I added (# of appearances in top 8) + (# of appearances in top 4) + (# of appearances in top1).
What this gives us is "number of appearances in contender status" or whatever. Numerically speaking, we are putting less weight on winning and top 4, but still accounting for it. Below is the list.
Meta Knight 43
Snake 35
Mr. Game & Watch 21
ROB 19
Marth 17
King Dedede 16
Wolf 14
Pikachu 13
Ike 13
Olimar 13
Wario 11
Fox 11
Peach 9
Toon Link 9
Falco 9
Kirby 8
Lucario 8
Donkey Kong 8
Sonic 7
Ice Climbers 7
Pit 7
Diddy Kong 7
Lucas 7
Bowser 4
Zero Suit Samus 4
Jigglypuff 4
Mario 3
Ness 3
Ganondorf 3
Luigi 2
Captain Falcon 2
Sheik 2
Link 2
Samus 2
Yoshi 1
Zelda 1
Pokémon Trainer 1
At a glance, what we see is that Ike, Wolf, and Olimar higher up. ZSS a lot higher up. Kirbs and Lucario a lot lower. And MK beating Snake. Amongst other things.
You should weight this so that the differences between characters would be more distinct. For example if you make it in the top 8 you give that character a weight of 1. If they make it into the top 4 you weight it with 3 and top 1 gets a 7. Or however. This way it'll account for both frequency and severity.One thing I was interested in was number of appearances in top 8. Yeah, they aren't in top 4 or won, but they still in "the running" in terms of being close enough to maybe take a top spot.
So what I did with the excel was I added (# of appearances in top 8) + (# of appearances in top 4) + (# of appearances in top1).
What this gives us is "number of appearances in contender status" or whatever. Numerically speaking, we are putting less weight on winning and top 4, but still accounting for it. Below is the list.
Meta Knight 43
Snake 35
Mr. Game & Watch 21
ROB 19
Marth 17
King Dedede 16
Wolf 14
Pikachu 13
Ike 13
Olimar 13
Wario 11
Fox 11
Peach 9
Toon Link 9
Falco 9
Kirby 8
Lucario 8
Donkey Kong 8
Sonic 7
Ice Climbers 7
Pit 7
Diddy Kong 7
Lucas 7
Bowser 4
Zero Suit Samus 4
Jigglypuff 4
Mario 3
Ness 3
Ganondorf 3
Luigi 2
Captain Falcon 2
Sheik 2
Link 2
Samus 2
Yoshi 1
Zelda 1
Pokémon Trainer 1
At a glance, what we see is that Ike, Wolf, and Olimar higher up. ZSS a lot higher up. Kirbs and Lucario a lot lower. And MK beating Snake. Amongst other things.