Bellyzard fails to Stealth Rock the most commonly used move in the entire game these days.
Steeler needs to get his *** in gear and do this himself.
I knw stealth rock ***** the crap out of Charizard. Which is why I'll probably have to breed a different charizard.
I didn’t say Charizard's recovery was better, I said it wasn't so much worse as to say that its bad. Sonic has an unusually good recovery, Charizard has a slightly above average recovery.
Eh I wuld saya verage not because he can't get to the edge, but because he does it slowly so it feels vulnerable.
If you were truly pessimistic about Sonic you wouldn't spend so much time defending him.
pessimistic: expecting the worst possible outcome.
I will defend a character if I feel something is wrong with what is said.
As for priority.
No. It's bad. It's really bad. Overall, Sonic's moves (keeping in mind priority only applies to ground moves) have terrible priority. If I were to break it down, sonic's priority overall is above that of only a few characters who -also- have terrible terrible priority (coughfalconcough).
Really now? Lets analyze things a bit
Jab: 2,2,3
Ftilt:4,7
Dtilt: 6
Utilt: 3,4,7 (disjointed)
Fsmash: 14 (disjointed)
Usmash: 5%, 3% all hits in between are 1% (disjointed)
Dsmash: 12
Dash attack:6
Zard (feel free to correct me if I make an error)
jab: 2,2 5%
Ftilt: 7%
dtilt: 8%
utilt: 5 %
Fsmash: 3%,12%
Dsmas:11%
Usmash: 3,8%
Dash attack: 8%
Terrible indeed.
His priority is nowhere near as bad as people often dictate.
Aerial priority is also based on the hitbox/hurtbox ratio and range and in that aspect, Sonic still does quite well.
since we already have established that I know more about Zard here, let me assert that the distance Flamethrower pushes people back due to angling, allows him enough time to attack with a Fair after shoving someone away from the ledge with Flamethrower.
He cannot .
I tried it myself. Flamethrower~Fair it does not work if the opponent DI's properly.
As soon as you stop the flamethrower they immediately regain contrl and can avid the Fair.
This is not a hard move to Sweet Spot, it's rather forgiving as far as Brawl sweet spots go. The angle is terribly hard to DI. DIing up will keep you mostly level to the angle you were sent at for an average weight character. This also applies in reverse to Sonic's Fair which can not only be SDI'ed out of, but because it is part of his hurt box many characters can just attack through it if they have fast Fairs.
the angle at which Charizard sends the opponent is equivalent to a semispike. Its nt terribly hard to DI properly. Hit delay makes DI easier and its much more effective this time around.
As for Sonic's Fair, that is grossly untrue.
You cannot SDI out of Sonic's Fair unless you SDI towards the ground because Sonic's Fair sucks in the opponent towards the center of his body.
You cannot SDI and then Fair Sonic unless you SDI towards the ground and then tilt him.
You can change which way he sends you after the final hit.
To judge the "average" of spikes by using the top two in the game makes no sense. You do not judge middle data using only the top outliers. Charizard ranks 16 out of 46 spikes in Brawl. That is well into the upper half of Spikes. Bad? I laugh.
http://www.smashboards.com/showthread.php?t=199830&highlight=Spikes
The chart ranks them in terms of power not in terms of how good the spike is.
For example ganondorf's spike is not only powerful but covers almost his entire body and has greater range than Zard's. This is the same with Ness. So you have a noticeable gap between whose spike is effective and whose is not.
Falco's Dair would also be classified as btter thanZ ard's because he has methods of immediately landing the Dair (r placing the opponent in a situation for a Dair) while Zard does not have any.
There are a lot of typos that make some of this hard to read so I can't reliably tell what some of it is so I'll ignore what I don't understand.
Sorry about that, my keyboard needs to be replaced.
Charizard's Bair is more disjointed as I've already pointed out (and faster) and since we are pointing out "semi-spikes" Charizard's Bair can spike as well. It happens to be weak as all hell, but "semi" spike isn't much better.
What? Just because you have a spike desn't automatically mean it is better.
In melee Links semispike was incredibly powerful. it could not be meteor canceled and because of the horizontal trajectory made it incredibly difficult to recover after being struck by it.
its great that his Bair has a spike but the fact that it is so weak completely defeats its purpse. You have a better chance of spiking with Fox's Dair in short.
Just because it is a spike doesn't mean its automatically better.
Charizard always sets up for an edge guard out of grab (that is if he doesn‘t just flat out kill you with one at higher percentages), and Charizard happens to have -better- approaching options than DDD, who can still approach if he wants to (I prefer to, he used to be my main before I went Random).
never denied zard approaches better than DDD. He does not approach that much better though.The difference between the two charcters is one doesn't need t approach and the other does.
Most of the characters that camp Charizard, camp half the rest of the cast already. He's not that noticeable of an exception of someone who gets camped.
Agreed.
You do realize that all three of those also make it hard for Sonic to approach as well? he didn't magically gain "Don't get hit by projectile" abilities by being Sonic.
The degree of difficulty is what amtters and when it comes to approaching, Sonic has an easier time than Charizard and a better success rate. him getting close to Wolf takes less time and he will incur less damage than Charizard would.
He is also much less predictable than Charizard which is always a good thing when approaching those annoying characters.
Charizard doesn't -need- those attributes. You fail to realize that even though his strengths are not the same as Sonic's he didn't become worse than Sonic. If we were to judge all characters this way we would have to say Sonic is the best character in the game. This obviously isn't true therefore there must be a gigantic hole in the logic of it. Characters that hit incredibly hard don't -need- to be able to combo. Snake doesn't combo you all over the field constantly (unless you count hitting a bunch of bombs in a row). He just hits you hard. This is the same vein Charizard works in. He uses Range and Priority to simply pummel his opponents. He's dealing knock back that sets up for gimps at percentages where Sonic is still trying to rack up more damage with fast combos.
Wrong. Charizard needs those abilities. Every character needs such ana bility as approaching.
Let alone that an approach doesn't dictate a good character let alone that as I said, when Sonic approaches he plays riskily. For example Marth and Mk are excellent characters who can approach because of several factors.
Sonic has primarily speed and unpredictability which means that he can approach as god but not as safely.
Charizard on the other hand doesn't have those traits to a good degree.
You can have a OHKO move like G&W's judgement hammer but it doesn't mean anything if your opponent does not allow you to get close.
Yes Charizard can kill early and he hits hard. Thats not the issue though, the issue is approaching in a manner that doesn't leave you open to attack and allows you to get close.
he just has issues approaching characters. its great when he lands a hit (seriously 32% of a single move is sexy), but he does have issues landing those moves. yes he kills earlier, but his difficulty in approaching tends to off set things.
While for Snic, he can approach and rack damage, but cannot kill (the killing factor holds him down most)
I believe I explained this on the Sonic boards already.
I am not the Sonic boards and I really cannot go searching the topics where you've posted.
Link?
Bellyzard (who by the way is not in R/B that came in GSC, did I mention I played Pokemon hard core for a while?) fails to Stealth Rock what is almost the most commonly used move in the entire game these days.
Steeler needs to get his *** in gear and do this himself. I really despise doing these things.
I meant that I picked Zard as my started in R/B and made him a bellyzard in GSC. I know stealth rock ***** the **** out of him dude, which I think was mentioned in the earlier posts.
Of course I am not as knowledgeable as you when it comes to Charizard of that I'll admit, its probably from the way I play but I don't feel that Charizard really performs better than Snic. If he does it isn't that noticeable for me.