himemiya
Smash Lord
Another thing pmbr should check on.
http://www.youtube.com/watch?v=ThYNA6uIggo&feature=share&list=PLBDE3B4A15F6DC031
http://www.youtube.com/watch?v=ThYNA6uIggo&feature=share&list=PLBDE3B4A15F6DC031
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^LOL^ Yes, say no to fusion.Another thing pmbr should check on.
http://www.youtube.com/watch?v=ThYNA6uIggo&feature=share&list=PLBDE3B4A15F6DC031
Yes, but weren't they much easier to do in vBrawl? That's what I've heard anyway.Edit 2: Btw, are people aware that, on top of Wobbling, the ICs' hand-offs, made famous by vBrawl, were actually possible in Melee.
Ah well, it was really worth a shot anyway. (Though I don't think it's nearly as drastic as it sounds, you just change your B Neutral to other beam types. It can almost be compared to Olimar's multi-colored Pikmin and their respective properties, except here you CHOOSE which beam, to use).i think it's pretty much set in stone that taunts that drastically change the way a character plays aren't going to be used. granted Zelda, lucario, and snakes taunts can actually be useful in a match(I know there are other unique taunts (⌐■_■) squirt) they aren't as drastic as what you listed.
Because it breaks shields, kills at an insanely low percent, has armor, and can be jump cancelled.Why did Bowser lose the the startup hitbox on ground Bowser Bomb
I kinda like these ideas.....a lot.I know my ideas aren't very popular, but I'll share them again anyway.
Please excuse the crudity of this mock-up image, it's meant to interpret attack direction, range, and hitboxes. (The first one more than the second one).
MULTIPLE BEAMS system (you switch them via taunt buttons)
Samus really needs to adapat to other characters, and what bugs me is, she HAS the tools to do that. But Sakurai has sort of hindered her badly since the first game.
The ability to switch between beams would be the best way to raise her up a few tier levels, as her arm-cannon would now play a major role in her metagame.
BETTER ARM-CANON "FIRE" ATTACKS
Because her arm-canon NEEDS to shoot everytime she pulls the trigger (thing). Instead of small bursts of flame, she should actually shoot with these attacks.
I mean, if Samus is to remain a hard-to-kill-with character, at least make her a good damage racker!
If Snake can have a long-ranged uSmash, why not Samus?
Lolz! Well, if you really value my opinion that much, then yeah, I agree. Her fair is already pretty good as is. It doesn't need all that range on top of its low startup and lag (and also high damage if all the hits connect), and yes, missile cancels would cover a lot of the same function. However, I don't mind that change for her usmash. From what I saw, her current Melee usmash would remain but it would gain a ranged portion as well.I sort of agree with Gamedominator on the arm cannon fire attacks, but also for the fact that they are not that much different from what Samus already does with Super Missiles. We need Bubbaking here though, maybe he'll say otherwise.
Shadic literally just posted on the previous page. Not to mention Fly grouped all the suggestion threads into one for you. LolDoes the PMBR actually look at this thread? There are some really good ideas in here (that's a call-out to some PMBR member to respond).