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Character Exploration Thread - Day 79: Axel Stone (Streets of Rage)

ahemtoday

Smash Ace
Joined
Oct 30, 2020
Messages
874
James: "HOW CAN YOU SIT THERE AND HAVE PIZAZZ"

Sidenote, any ideas for how Eddie would work as a Spirit battle?
Wario on Summit. Easy.

I gotta do something this morning, so let's transition before I forget. ahemtoday ahemtoday , nom time!
Here come our noms!

C chocolatejr9 x10 (15 Total)
Gengar84 Gengar84 x20 (25 Total)
Perkilator Perkilator x5 (10 Total)
Technomage Technomage x5 (10 Total)
amageish amageish x5 (10 Total)
Paraster Paraster x5 (10 Total)
ahemtoday ahemtoday x5 (10 Total)
SharkLord SharkLord x5 (10 Total)
Commander_Alph Commander_Alph x10 (15 Total)
GolisoPower GolisoPower x5 (10 Total)
Pillow Pillow x5 (10 Total)

I'm noticing there's a lot of partial gameplay concepts that, according to discussion from before, I don't think I'm supposed to award noms for. But today, there were a whole bunch of those, it felt like. Also, awarding the same amount of noms for a question and a full even-the-normals moveset feels a little bit off to me.

I was wondering how you would feel if we started giving 5 noms for those gameplay concepts, and then maybe 10 noms for full movesets?
 

GolisoPower

Smash Master
Joined
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Messages
4,397
Wario on Summit. Easy.
That, and he's attracted to food items and armed with a Rage Blaster to reference his descent into insanity. His Spirit Effect would be Shooting Items +.

NOMS:
Chosen Undead x10
 
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Gengar84

Smash Hero
Joined
Dec 9, 2009
Messages
6,607
Wario on Summit. Easy.


Here come our noms!

C chocolatejr9 x10 (15 Total)
Gengar84 Gengar84 x20 (25 Total)
Perkilator Perkilator x5 (10 Total)
Technomage Technomage x5 (10 Total)
amageish amageish x5 (10 Total)
Paraster Paraster x5 (10 Total)
ahemtoday ahemtoday x5 (10 Total)
SharkLord SharkLord x5 (10 Total)
Commander_Alph Commander_Alph x10 (15 Total)
GolisoPower GolisoPower x5 (10 Total)
Pillow Pillow x5 (10 Total)

I'm noticing there's a lot of partial gameplay concepts that, according to discussion from before, I don't think I'm supposed to award noms for. But today, there were a whole bunch of those, it felt like. Also, awarding the same amount of noms for a question and a full even-the-normals moveset feels a little bit off to me.

I was wondering how you would feel if we started giving 5 noms for those gameplay concepts, and then maybe 10 noms for full movesets?
I’m totally fine with whatever anyone decides to do. It does make some sense to award more points to something that a ton of work was put in like a full moveset.

x10 Battletoads
x10 Magus (Chrono Trigger)
x5 Sarah Kerrigan
 

Yiptap

Smash Lord
Joined
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Messages
1,315
Location
The Flat Eric cult
Here come our noms!

C chocolatejr9 x10 (15 Total)
Gengar84 Gengar84 x20 (25 Total)
Perkilator Perkilator x5 (10 Total)
Technomage Technomage x5 (10 Total)
amageish amageish x5 (10 Total)
Paraster Paraster x5 (10 Total)
ahemtoday ahemtoday x5 (10 Total)
SharkLord SharkLord x5 (10 Total)
Commander_Alph Commander_Alph x10 (15 Total)
GolisoPower GolisoPower x5 (10 Total)
Pillow Pillow x5 (10 Total)

I'm noticing there's a lot of partial gameplay concepts that, according to discussion from before, I don't think I'm supposed to award noms for. But today, there were a whole bunch of those, it felt like. Also, awarding the same amount of noms for a question and a full even-the-normals moveset feels a little bit off to me.

I was wondering how you would feel if we started giving 5 noms for those gameplay concepts, and then maybe 10 noms for full movesets?
Do assist trophies count as gameplay concepts? (Not to sound ungrateful or impatient, sorry if I came off that way)

All noms to Filia
 
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Þe 1 → Way

Smash Champion
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Wouldn’t You Like To Know?
Since I somehow managed to miss the SH discussion I’ll summarize my thoughts quickly.

Silent Hill would work well in any form in Smash: an Assist, a Fighter, a stage, a Boss. It’d be a great inclusion to the game.
Pyramid Head is one of my most wanteds so I’d absolutely lose it. The ideas of a debuff centric moveset works great with his symbolism and could compliment a Superheavyweight perfectly, it’d also be the only one on the roster.

As for the alternate skin discussion. I’d go for this redesign in Masahiro Ito’s comic “White Hunter”
269D2844-16F5-4EA9-8BB7-E8507E15339E.jpeg
 
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SharkLord

Smash Hero
Joined
Jun 20, 2020
Messages
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Location
Pangaea, 250 MYA
"Let's transition before I get distracted" I say, before getting distracted without properly transitioning. Ah well, at least I got a funny picture of an incorrectly-labeled Dimetrodon out of it
1622925279391.png


Anyways, it's Miriam's day now. Think I might give her a free extension, since I transitioned later than intended

Nomination: Amiya x10
Wario on Summit. Easy.


Here come our noms!

C chocolatejr9 x10 (15 Total)
Gengar84 Gengar84 x20 (25 Total)
Perkilator Perkilator x5 (10 Total)
Technomage Technomage x5 (10 Total)
amageish amageish x5 (10 Total)
Paraster Paraster x5 (10 Total)
ahemtoday ahemtoday x5 (10 Total)
SharkLord SharkLord x5 (10 Total)
Commander_Alph Commander_Alph x10 (15 Total)
GolisoPower GolisoPower x5 (10 Total)
Pillow Pillow x5 (10 Total)

I'm noticing there's a lot of partial gameplay concepts that, according to discussion from before, I don't think I'm supposed to award noms for. But today, there were a whole bunch of those, it felt like. Also, awarding the same amount of noms for a question and a full even-the-normals moveset feels a little bit off to me.

I was wondering how you would feel if we started giving 5 noms for those gameplay concepts, and then maybe 10 noms for full movesets?
Yeah, I think that sounds pretty fair. Let's test that out for this day.

I really need to get around to the updated ruleset soon...
 

Paraster

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Nov 29, 2018
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The 104 Building
Having never played Bloodstained, the thing I remember most about it is that there was a Vinesauce sword.

I know Bloodstained is a spiritual successor to Castlevania, but are there any significant differences in iconography or tone? Is it more lighthearted, darker, or about the same? Does is stick with classical monsters and Christian symbology, or does it take a different direction? How different is the Bloodstained castle from typical depictions of Dracula's?
 

Dan Quixote

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Having never played Bloodstained, the thing I remember most about it is that there was a Vinesauce sword.

I know Bloodstained is a spiritual successor to Castlevania, but are there any significant differences in iconography or tone? Is it more lighthearted, darker, or about the same? Does is stick with classical monsters and Christian symbology, or does it take a different direction? How different is the Bloodstained castle from typical depictions of Dracula's?
See that's a tough question to answer because Castlevania itself also varies wildly in iconography and tone across the entire franchise. Some games are quite serious, some games are Rondo of Blood. Some don't even have Dracula's Castle. Some of them are set in the future even now! But the relevant portion of this day is Bloodstained, There's two Bloodstained games. One is Curse of the Moon, which doesn't really have much of a tone because it's based mostly on Castlevania III, an NES game. Little story and dialogue, all pixelated gameplay. The other is more famous, Ritual of the Night. You'd think it takes from Symphony of the Night the most but it's more similar to the handheld games that came slightly after SotN. Very much goes for a steampunk style thing instead of pure gothic/religious like real Castlevania, and also a lot more quippy because Internet, but generally about as serious as those Castlevania games I mentioned before.
 

GolisoPower

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Messages
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I've seen a lot of stuff about Bloodstained myself, and even then I still don't feel familiar with this. I feel like Miriam could set herself apart from the Belmonts quite easily. I have next to no knowledge of the series in spite of seeing so much, aside from genre and style of gameplay, tbh.
 

SharkLord

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Having never played Bloodstained, the thing I remember most about it is that there was a Vinesauce sword.

I know Bloodstained is a spiritual successor to Castlevania, but are there any significant differences in iconography or tone? Is it more lighthearted, darker, or about the same? Does is stick with classical monsters and Christian symbology, or does it take a different direction? How different is the Bloodstained castle from typical depictions of Dracula's?
I haven't been able to play many Castlevania titles, unfortunately, so I can't speak for tone, but in terms of lore and symbolism, the notable thing is that it downplays the vampires and Hammer horror in favor of alchemy and crystals. In addition, it's main source of inspiration is the demons from Ars Goetia. That being said, the church does get involved in the story in a pretty major way.
 

Technomage

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Messages
2,289
Question: Since Smash Bros. has never had any realistic bullet-shooting guns (and no, Joker's gun isn't real; also, Snake's guns fire missiles and explosives instead of bullets), and assuming no realistic guns are allowed, would that also apply to early guns (such as colonial-era guns)?
 

Yiptap

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Off the whole sea of indie reps, why Miriam? She did have some importance in the indie scene but I don't understand why she should get over the likes of Shovel Knight or Quote.
 

GolisoPower

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Joined
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Messages
4,397
Question: Since Smash Bros. has never had any realistic bullet-shooting guns (and no, Joker's gun isn't real; also, Snake's guns fire missiles and explosives instead of bullets), and assuming no realistic guns are allowed, would that also apply to early guns (such as colonial-era guns)?
I mean, there's no way to know that on a surface level. They explicitly call it "Gun", too. I mean, I know it's fake too, but you can't expect everyone to know that.
 

Pillow

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Los Angeles
Off the whole sea of indie reps, why Miriam? She did have some importance in the indie scene but I don't understand why she should get over the likes of Shovel Knight or Quote.
She wouldn’t get in over those, but that’s not the point of the thread.

Anyways Miriam is a pretty cool character, and Bloodstained was a great game, which is kind of like Symphony of the Night with elements from a bunch of other Castlevania games mixed in.
 
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Technomage

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Messages
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I mean, there's no way to know that on a surface level. They explicitly call it "Gun", too. I mean, I know it's fake too, but you can't expect everyone to know that.
True, though I think that still would've worked as a loophole.
 

SharkLord

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Off the whole sea of indie reps, why Miriam? She did have some importance in the indie scene but I don't understand why she should get over the likes of Shovel Knight or Quote.
I mean, nobody said she should :drshrug: Bloodstained is just a solid metroidvania title and had a really successful Kickstarter campaign, and she'd just be fun to see in Smash.
 

Cutie Gwen

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I AM.
AWAKE

IMG_20191107_100919 (1).png

Having never played Bloodstained, the thing I remember most about it is that there was a Vinesauce sword.

I know Bloodstained is a spiritual successor to Castlevania, but are there any significant differences in iconography or tone? Is it more lighthearted, darker, or about the same? Does is stick with classical monsters and Christian symbology, or does it take a different direction? How different is the Bloodstained castle from typical depictions of Dracula's?
Bloodstained keeps the same gothic aesthetic the series is known for with a classic setting of well over a century ago. As for tone, CastleVania's typical mostly serious tone with wacky moments carried on, but Miriam's personality and the full voice acting help improve the lighthearted moments, like Miriak delivering food for a sidequest while sheepishly asking if she can take a bite or rescuing him who Miriam gets fed up with and threatens to beat his ass if he doesn't get his act together
I've seen a lot of stuff about Bloodstained myself, and even then I still don't feel familiar with this. I feel like Miriam could set herself apart from the Belmonts quite easily. I have next to no knowledge of the series in spite of seeing so much, aside from genre and style of gameplay, tbh.
Miriam has enough tools in her arsenal to make like 8 movesets before needing to reuse moves, her most iconic weapons are a generic whip in the Curse of the Moon series, Blue Rose, a sword with the ice element and the Swordwhip, which I think is self explanatory. However, her bread and butter is the sheer variety of Shards she gets from defeated enemies. This are all sorts of spells that can be familiar like the traditional CastleVania subweapons but many other things like aimable streams that either do damage or inflict a status, summoning familiars to attack alongside you, create fire pillars to cover the screen, have haunted paintings protect you by circling you, absorbing blood that stains the enviroment after damaging enemies to heal and a hell of a lot more, especially if we count the special moves unique to certain weapons and/or weapon types
Question: Since Smash Bros. has never had any realistic bullet-shooting guns (and no, Joker's gun isn't real; also, Snake's guns fire missiles and explosives instead of bullets), and assuming no realistic guns are allowed, would that also apply to early guns (such as colonial-era guns)?
Realistic guns are fairplay as Smash doesn't make thar distinction, but for argument's sake, the guns are very stylized and they don't even fire real bullets most of the time as you can equip specific rounds to have specific elements or be the hardest hitting weapon in the game
Off the whole sea of indie reps, why Miriam? She did have some importance in the indie scene but I don't understand why she should get over the likes of Shovel Knight or Quote.
Because she slaps, next question.
 

ahemtoday

Smash Ace
Joined
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Messages
874
Miriam has enough tools in her arsenal to make like 8 movesets before needing to reuse moves, her most iconic weapons are a generic whip in the Curse of the Moon series, Blue Rose, a sword with the ice element and the Swordwhip, which I think is self explanatory. However, her bread and butter is the sheer variety of Shards she gets from defeated enemies. This are all sorts of spells that can be familiar like the traditional CastleVania subweapons but many other things like aimable streams that either do damage or inflict a status, summoning familiars to attack alongside you, create fire pillars to cover the screen, have haunted paintings protect you by circling you, absorbing blood that stains the enviroment after damaging enemies to heal and a hell of a lot more, especially if we count the special moves unique to certain weapons and/or weapon types
That's a lot of stuff to work with. It sounds like Shards would be the specials - if you had to narrow it down to just the few we tend to get in Smash, which ones would we get, do you think?

I'll put all my noms toward Hat Kid, for the record.
 

amageish

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I really like Miriam! I haven't done much thought on how she'd function in Smash before, but I do like her. I voted for her on the Fraymakers Kickstarter Backer Ballot!

How would a Bloodstain stage function? Do we have a large stage as we don't have a Metroidvania repped like that, or a smaller boss arena?

Noms: Cadence x 10
 

Cutie Gwen

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That's a lot of stuff to work with. It sounds like Shards would be the specials - if you had to narrow it down to just the few we tend to get in Smash, which ones would we get, do you think?

I'll put all my noms toward Hat Kid, for the record.
God, I wrote up a moveset once but it got lost because I didn't want to double post and drafts only stay up for a few days, but I imagine Miriam having a shard as a Smash attack, Riga Storæma's literally Palutena's up smash, as for what she could have for the B moves, she'd need probably use Invert as her up special, which inverts her gravity, Smash likes referencing infamous weapons I feel Welcome Company would be included as Vergil's Spiral Swords and she'd need a directional shard as her neutral b, I remember thinking of Lethargy, which afflicts Slow for that
 

Technomage

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God, I wrote up a moveset once but it got lost because I didn't want to double post and drafts only stay up for a few days, but I imagine Miriam having a shard as a Smash attack, Riga Storæma's literally Palutena's up smash, as for what she could have for the B moves, she'd need probably use Invert as her up special, which inverts her gravity, Smash likes referencing infamous weapons I feel Welcome Company would be included as Vergil's Spiral Swords and she'd need a directional shard as her neutral b, I remember thinking of Lethargy, which afflicts Slow for that
If I may give you some advice, you could save your moveset onto a Word document; that way, you could give out the moveset for a later time.
 

Cutie Gwen

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If I may give you some advice, you could save your moveset onto a Word document; that way, you could give out the moveset for a later time.
Nah this **** was like a year ago when Curse of the Moon 2 had just been announced
I really like Miriam! I haven't done much thought on how she'd function in Smash before, but I do like her. I voted for her on the Fraymakers Kickstarter Backer Ballot!

How would a Bloodstain stage function? Do we have a large stage as we don't have a Metroidvania repped like that, or a smaller boss arena?

Noms: Cadence x 10
One of the most memorable setpieces is the train section where you're on an escort mission as the one being escortted, you could easily have the castle, train and a laboratory as a scrolling stage to show off multiple.parts of the castle. Maybe even add that easter egg enemy as a cameo too
 

SharkLord

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Commander_Alph

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Ay, it's Miriam. So how does you incorporate this Shard thingy that she has? Make it the same as the Belmont?
 

Cutie Gwen

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So what do you think is her 3/4 main Shard? Actually, how many is it?
I already have examples for what I imagine for 3 of her 4 specials but as for Shards as a whole, there's a ****ton with different categories
Keep in mind these are all maxed out on upgrades so they've got stronger effects here than usual
 

Commander_Alph

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I already have examples for what I imagine for 3 of her 4 specials but as for Shards as a whole, there's a ****ton with different categories
Keep in mind these are all maxed out on upgrades so they've got stronger effects here than usual
Oof, just by seeing the 1st one minute and I already been overwhelmed lol, with how it has multiple categories I imagine her special to be different, basically different categories of attack for different special and incorporate some of it into her normal attack since her normal sword attack doesn't have a lot of animation, I think?
 
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Cutie Gwen

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Oof, just by seeing the 1st one minute and I already been overwhelmed lol, with how it has multiple categories I imagine her special to be different, basically different categories of attack for different special and incorporate some of it into her normal attack since her normal sword attack doesn't have a lot of animation, I think?
By categories I mean types, there's shards you activate by simply pressing the button, Directional shards that have you usenthe right stick, passive shards that give you a buff, familiar shards that summon an ally that fights alongside you until you dequip it and a third attack shard with the R button. There's a lot to work with
 
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