As I said yesterday, I will talk about a personal theory I had since some months about SSE and how it affected repping in brawl in an odd/bad way. Since this will be a long read, here's my official realtalk music (decided so in the ridley thread).
REALTALK!!!
So first, I'm just going to tell my general opinion on the mode itself. For me, this mode seemed like it would've been good with the adventure and CS parts. It turned out to be good but the problem isn't the mode itself but rather the circumstances surrounding the development of this mode with the whole game. It's common knowledge that it took a lot of dev time which affected the rest of the game. The most obvious one was cutting mewtwo and roy which were close to be done due to time constraints but the cause of time constraints has probably something to do with SSE.
The mode wasn't even coded in an optimal way. In fact, the need of the disc to be double layer could have been avoided because of how the code was copy pasted instead being shared which would actually lower loading time. Basically, it was so much rushed that it affected the development of the whole game.
But I think it got a little further than this: repping. I have to remind you that if SSE took so much time then it would mean that some contents would've been designed to suit the need of SSE and not necessarily the rest of the game. It could arguably be considered the "main" solo mode because of how you can unlock every characters in this mode. Now, I'm going to talk about some evidences that I found so odd that makes the making of SSE even more questionable (imo, it's even more questionable than random tripping).
First, ridley. No, I'm not going to bring the "too big" drama here but rather how he was repped in ssbb. He's a boss... in SSE. We all know how SSE is basically a kirby adventure mode right? Then, why ridley moves like dyna blade? That is VERY odd how could ridley, considered to be the main antagonist in the metroid series that isn't kirby would act like a kirby boss?
I believe that it was because Sakurai wanted to have a boss here because of SSE and to feel more Nintendo than kirby, he would've chosen a boss from another nintendo series and make him act like Sakurai wanted: a kirby boss since it IS a kirby adventure mode after all. The problem here is very obvious: why exactly would you pick ridley only because he could look like dyna blade? Then, let's say ridley wasn't suited for that then who would've been the boss? dyna blade himself? In fact, what I think is that ridley got lucky to even be a boss because if it wasn't for dyna blade, I think he would've ended up being a mere trophy and I know what it feels *cough* Paper Mario series *cough*
So, there's that but I have even more. There was a mario & luigi music in ssbb which is called Gritzy Desert. Now, I haven't played partner in time but I can tell you that it's definitely a dessert music. Problem? Well, it feels too bland and that's coming from someone who only played ONE game in the series and found it a little weak (imo but I liked more the paper mario series). The game I played was superstar saga and I can assure you that even if I found the game weak, I can't understand the music chosen in ssbb. Why not the boss battle theme? Or cacketta theme? Or this catchy music remixed?
(yeah it's short but I need to dance every time I hear it).
There's one explanation I have that would explain that: it's implemented in the SSE. I don't remember exactly where but there's a location that's supposed to feel bland that have this music. Don't get me wrong, that's supposed to be appropriate but my issue is tha what if there wasn't any bland location? Would that mean that this music wouldn't be there? It really gives me the impression that the only reason they chose this music was because it would be suited for a location but only for SSE purpose.
If this music wouldn't be chosen, then it would probably another of those remixed ssbb main theme or a kirby music. Did we just lost a good representation of music just because of SSE? I personally even question the point of repping M&L before Paper Mario (imo but I want one PM music SO MUCH).
And speaking of Paper Mario... why only trophies and stickers? I can pass you 20 music tracks from the first 3 games that should go before the dessert theme. They are really good but aren't acknowledged and for me who think that TTYD was a masterpiece, that's a problem.
I heard a few pages back that earthbound doesn't have a lot of trophies but what is more shocking is that it's even less than Paper Mario!!! At least here there's a playable rep because honestly, earthbound deserves this rep and it deserves more than Paper Mario.
My last issues is another music. This is even more questionable than Paper Mario here: why in the world there's no lower norfair music? Honestly I can't believe that the multiplayer music of mp2 (which was just a bonus mode btw) got before that. But again, the same music was played on a location for SSE that fits this music. Lower norfair no matter if it's from super metroid or mp1 is imo the best music in the series. It's so intense and epic imagine this in battle? Did we just lost that because of SSE?
Lastly, I want to make a point about this and SSB4. Now, I'm not going to debate the reasons Sakurai don't want another SSE (imo, he could've partially said the truth to not make ssbb look bad) but what I'm going to tell is if my theory is somehow true, we can hope for a better repping now.
Smash run on the 3ds is just ONE single player mode that is replayable many times so it's not like SSE where you could unlock everyone by playing it. It's rather a nice solo addition but this time, it looks like Sakurai learned from his mistakes. Granted, there's more kid icarus enemies but there are a lot more rep in other series than there was in SSE. Even Sonic and namco got rep here that was not the case in SSE. There's even more rep in already existing series like Zelda which I think is more properly repped this time comparing to SSE.
But here, this is JUST smash run what about music? trophies? stage? and even characters!!! Yes, not over centralizing the efforts on an SSE like mode could mean more characters. And this is where mewtwo can get his chance or even ridley (arguably however considering the last direct but you get the idea). But it could also means more time for newcomers which would be better. Basically, not focusing on another SSE is a reason to give us hope about better repping which most of people here wants. Don't you love a series that you tough it was injustice on how it was repped in ssbb? Well, this may be the chance to fixe this issue now and I hope we will see that here.
And that's it!!! Feel free to give my review here because it's something that has been bothering me for a while and I want to know if what I said does or doesn't make sense.