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Character Discussion Thread

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EbonyRubberWolf

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:snype:

I'm not so sure, and if Mewtwo IS in for some reason, then that puts someone else at risk(likely G&W). I just don't see going beyond 40 characters. Screen real estate is a real thing, and 40 lines up very nicely and is reasonably compact. Brawl had four rows of eight, this will have four rows of ten. Maybe a random toggle on the player display for random select.
 
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Bladeviper

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True, Ephraim has the lance part down, but in terms of being defensive his body type nor his armor seem sufficient enough to be a defensive machine, if anything I would imagine he would be a middleweight fighter with exceptional reach thanks to his lance.



EDIT: I take back partially what I said about his armor, it seems okay in this picture.
well there are better options for heavy armored characters but none of them are really main characters, i guess if they wanna go with someone besides a sword character hector can work well in the regard as well
 
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well there are better options for heavy armored characters but none of them are really main characters, i guess if they wanna go with someone besides a sword character hector can work well in the regard as well
I agree, Hector is definitely the "tankiest" of all of the Lords (aside from Radiant Dawn Ike) to the best of my knowledge, couple that with the fact that he is an axe (two-handed/battle axe) user and he could definitely work as a defensive/heavy tank.
 

Bladeviper

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I agree, Hector is definitely the "tankiest" of all of the Lords (aside from Radiant Dawn Ike) to the best of my knowledge, couple that with the fact that he is an axe (two-handed/battle axe) user and he could definitely work as a defensive/heavy tank.
i will point out that that chrom can be classes with heavy armor and he can even use magic in a class with heavy armor as well to be fair to him
 

Kenith

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Ephraim kinda fits that model for lords characters the best
I agree, Hector is definitely the "tankiest" of all of the Lords (aside from Radiant Dawn Ike) to the best of my knowledge, couple that with the fact that he is an axe (two-handed/battle axe) user and he could definitely work as a defensive/heavy tank.
I don't think either of you got the joke...
 

Morbi

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:snype:

I'm not so sure, and if Mewtwo IS in for some reason, then that puts someone else at risk(likely G&W). I just don't see going beyond 40 characters. Screen real estate is a real thing, and 40 lines up very nicely and is reasonably compact. Brawl had four rows of eight, this will have four rows of ten. Maybe a random toggle on the player display for random select.
Wat teh ****? We had 40 characters planned for Brawl; the roster count is not stagnant. Game and Watch is safe, not only is he one of the most unique veteran characters in the game, but he is one of the easiest to develop. He isn't going anywhere, least of all because of Mewtwo. 40 lines up really nicely? Well so does 50; or you know, any number depending on the number of columns and/or rows.
 
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i will point out that that chrom can be classes with heavy armor and he can even use magic in a class with heavy armor as well to be fair to him
Certainly, but I imagine that if Chrom is implemented Sakurai would more likely keep him as the Great Lord class (as he has done with Marth and Ike) wherein he would be moreso a middleweight character (with unlikely, but possible implementation of lances since the Great Lord Class can use them in Awakening).
 

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Wat teh ****? We had 40 characters planned for Brawl; the roster count is not stagnant. Game and Watch is safe, not only is a one of the most unique characters in the game, but he is one of the easiest to develop. He isn't going anywhere, least of all because of Mewtwo. 40 lines up really nicely? Well so does 50; or you know, any number depending on the number of columns and/or rows.
Mr. Game & Watch is easy to develop? What makes you say that?
 

Morbi

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Mr. Game & Watch is easy to develop? What makes you say that?
Arbitrary reasons, mostly because he is paper (so no detail required) and his animation is stunted. I have seen others that know what they are talking about make that assertion, so I am probably just going to stick with it. I can't possibly imagine him being more difficult than... say Ike.
 

Bladeviper

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Certainly, but I imagine that if Chrom is implemented Sakurai would more likely keep him as the Great Lord class (as he has done with Marth and Ike) wherein he would be moreso a middleweight character (with unlikely, but possible implementation of lances since the Great Lord Class can use them in Awakening).
then to be fair if chrom is a great lord he is in heavy armor, at least heaver then both ike's and marth's armor
 

Kenith

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Certainly, but I imagine that if Chrom is implemented Sakurai would more likely keep him as the Great Lord class (as he has done with Marth and Ike) wherein he would be moreso a middleweight character (with unlikely, but possible implementation of lances since the Great Lord Class can use them in Awakening).
Ike uses his promotional design, not their promoted class design.

Lord Ike and Vanguard Ike:

(I tried to find a picture of a promoted class Marth, but when I searched "Great lord Marth" it gave me pictures of Lucina. DONT LAUGH AT ME.)
 
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Shagadelic_Baby

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Arbitrary reasons, mostly because he is paper (so no detail required) and his animation is stunted. I have seen others that know what they are talking about make that assertion, so I am probably just going to stick with it. I can't possibly imagine him being more difficult than... say Ike.
I believe Mr. G&W is a 3D model.
 

Bladeviper

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Ike uses his promotional design, not their promoted class design.

Lord Ike and Vanguard Ike:

(I tried to find a picture of a promoted class Marth, but when I searched "Great lord Marth" it gave me pictures of Lucina. DONT LAUGH AT ME.)
i think that is cause marth does not have an upgrade in his games, i could be wrong but i do not remember him getting one in shadow dragon
 

EbonyRubberWolf

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Wat teh ****? We had 40 characters planned for Brawl; the roster count is not stagnant. Game and Watch is safe, not only is he one of the most unique veteran characters in the game, but he is one of the easiest to develop. He isn't going anywhere, least of all because of Mewtwo. 40 lines up really nicely? Well so does 50; or you know, any number depending on the number of columns and/or rows.
50 goes into oversaturation. That's MvC2 levels of absurdity and that had a huge amount of reused assets. Considering that Sakurai stated that he tends to rebuild each Smash game from the ground up, there's not going to be a lot of time in the day to put that many into Smash without a /substantial/ team. Not to say Namco's not capable(this is the crew that released TTT2), but I not only don't think the number is feasible from a development standpoint, I don't see how it's feasible from a playability standpoint. It would overwhelm the player to throw 50+ portraits at them, and nevermind that Nintendo wants each player to not only be able to select their name but also clearly see who it is they've selected AND they have to be able to see the character beneath the button(which I assume will be returning given its signature status in the Smash series). That's a lot of screen space that's necessary. Again, I don't think unlockable characters will exist this generation of Smash due to the factors mentioned above, so that means every veteran and/or newcomer will be revealed immediately either in the coming weeks or when the game is released and someone takes the time to snap a pic of the character select screen on the 3DS.

40 seems to be the magic number here, and with the cuts I envision happening(PT, Lucas, Snake, Wolf whom is one of my mains and ROB, another character I really liked in Brawl!), that's how it'd be achieved.
 

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Arbitrary reasons, mostly because he is paper (so no detail required) and his animation is stunted. I have seen others that know what they are talking about make that assertion, so I am probably just going to stick with it. I can't possibly imagine him being more difficult than... say Ike.
tumblr_n508loKh6n1rw70wfo1_r1_500.png


I actually think, considering this, he requires more model work as he essentially has his own cel-shading engine.

edit: This is Melee, but I imagine it holds true to him in Brawl, otherwise it would be a lot easier to hack his "sprites".
 
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Ike uses his promotional design, not their promoted class design.

Lord Ike and Vanguard Ike:

(I tried to find a picture of a promoted class Marth, but when I searched "Great lord Marth" it gave me pictures of Lucina. DONT LAUGH AT ME.)
Whoops, seems I completely forgot about the Third Tier Classes in Radiant Dawn, even then, the Promotional Design which they are using in Smash 4 isn't terribly different from Ike's Vanguard model bulk-wise.
 

Bladeviper

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Whoops, seems I completely forgot about the Third Tier Classes in Radiant Dawn, even then, the Promotional Design which they are using in Smash 4 isn't terribly different from Ike's Vanguard model bulk-wise.
its because his hero and vanguard model are the same in radiant dawn
 

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50 goes into oversaturation. That's MvC2 levels of absurdity and that had a huge amount of reused assets. Considering that Sakurai stated that he tends to rebuild each Smash game from the ground up, there's not going to be a lot of time in the day to put that many into Smash without a /substantial/ team. Not to say Namco's not capable(this is the crew that released TTT2), but I not only don't think the number is feasible from a development standpoint, I don't see how it's feasible from a playability standpoint. It would overwhelm the player to throw 50+ portraits at them, and nevermind that Nintendo wants each player to not only be able to select their name but also clearly see who it is they've selected AND they have to be able to see the character beneath the button(which I assume will be returning given its signature status in the Smash series). That's a lot of screen space that's necessary. Again, I don't think unlockable characters will exist this generation of Smash due to the factors mentioned above, so that means every veteran and/or newcomer will be revealed immediately either in the coming weeks or when the game is released and someone takes the time to snap a pic of the character select screen on the 3DS.

40 seems to be the magic number here, and with the cuts I envision happening(PT, Lucas, Snake, Wolf whom is one of my mains and ROB, another character I really liked in Brawl!), that's how it'd be achieved.
Who in the world gets overwhelmed by 50 characters?
There's absolutely no way we're just having 40 characters, Brawl has nearly forty (39) and their are two corporations working on this game. Two of the biggest gaming developers, to be frank.
 

EddyBearr

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Why can't the fast comboer/rush down charecter be male?
Could be, but usually that's reserved for young males (EX: Young Link approaches it.)

Basically, because of stereotypes.

And why couldn't Chrom be rushdown and fast?

Speed, defense and strength are his highest base stats in Awakening.
Chrom's an adult male, simply put. Nimbleness and flexibility (key components of rushdown/combo/speed characters) generally aren't associated with adult males like it is with younger males or females in general.

I really don't think base stats in games have very much relevance to Smash unless it's truly defining (EX: Pikachu is an electric type, which is the type very well-known specifically for speed, hence Pikachu is somewhat fast.)

Except Chrom has other possibilities. He has a shield at his disposal, and as seen in various Awakening cutscenes does things that Marth doesn't. He does lots of spinning and what have you.

Just because a character has a sword doesn't mean he's automatically going to be the same as another character. That's a bit foolish thinking at this point. We've seen character after character get in with a unique moveset. If Chrom gets in, which I'm almost certain he is, he's going to have something unique to him.

Not to mention, Sakurai made Little Mac unique. Yet all he does is punch. This can easily be done to Chrom. It's not like it's impossible for him to be unique. Thinking it IS impossible is getting ahead of ourselves.

As others have said, Chrom could just as easily be the rush down character anyway, so there's absolutely no reason to think he's out of the picture.
1. Yes, he has great potential for moveset diversity, which is fortunate for him.
2. If a character has a sword, he is going to share more in common with other sword characters, and thus have less means to make themselves unique; they certainly can still make themselves unique, but it becomes more difficult. Thankfully, I never thought "sword=same" by default, that's a hyperbolic strawman.
3. Little Mac being a "punch-only boxer" is unique in and of itself. His difficulty was having a diverse moveset, but not having a unique niche, so this is a false comparison. I don't think it's impossible, but I think it's safe to say "he's not getting in." It's a wager.

Several characters already share similar niches (Fox and Falco, Ness and Lucas), so this should not affect Chrom in the slightest.
I think it's very possible that a Star Fox character will get cut, and quite likely that a mother character will get cut. To say it "doesn't affect in the slightest" is kinda unrealistic; the question is how much it will affect him, as Sakurai has made it clear that these things matter. Similarly, I think the existence of other characters already overlapping niches actually hurts Chroms chances, because the less you'd do it, the better it would be. Do it more, you're incentivized to not do it again.
I also severely doubt the likelihood of a female
Fire Emblem newcomer, unless it is the gender-interchangeable Avatar (which I would favorably prefer instead of Chrom, although I do not expect inclusion). All that is leftover is Anna (another character I would prefer), a brazen wildcard whose importance lies only within the role of a representational mascot, which cannot nearly compare to Chrom, a main protagonist of a considerably successful title.
Anna is one of my "wildcard" guesses for a final roster.


First of all, why does this "fast/combo/rush-down" character have to be female? Secondly, why can't Chrom?
Answered above.


Popping out of the thread; it still feels too hostile to me. Granted, it's nowhere near as flagrant as it was before the thread was re-made, but it still scares me off.
 
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EbonyRubberWolf

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Who in the world gets overwhelmed by 50 characters?
There's absolutely no way we're just having 40 characters, Brawl has nearly forty (39) and their are two corporations working on this game. Two of the biggest gaming developers, to be frank.
It's very likely. This close to the 3DS release and we only have 27 characters? Unless it's a deluge of veteran and newcomer announcements, the clock is going to be what ends this. Remember, both rosters are identical, so they can't pad around and play the waiting game with WiiU.
 

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Chrom's an adult male, simply put. Nimbleness and flexibility (key components of rushdown/combo/speed characters) generally aren't associated with adult males like it is with younger males or females in general.
I didn't know Marth was a girl.
 

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50 is fine, im expecting 52 this time to be perfectly honest.
52 is a good number, but I'm not expecting all that many newcomers, so I stick to 48, personally. It still leaves room for 11 newcomers, which is plenty, not to mention replacing any possible cuts.

Speaking of which, things look pretty bad for Lucas, sadly. I'd say he's in the most danger out of everyone. :(
 

EddyBearr

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I didn't know Marth was a girl.
Marth really isn't very nimble/flexible. He only has a few attacks where he twists-and-turns his body in weird ways, makes quick highly-different movements in a series for an attack, or etc. Plus, he can't wall jump.

The SSBM trophies will tell you that the reason YL can wall jump is nimbleness.
 

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In order to improve on some of Ike's impediments, it would be imperative to remove, or even reduce, the starting/ending lag to several of his attacks - the punishable Ike is is prone to the infliction of severe penalties. Otherwise, I would also increase his overall speed, among other much-needed advancements.

Hopefully, we shall bear witness to whatever buffs Ike will receive in the upcoming weeks.



Several characters already share similar niches (Fox and Falco, Ness and Lucas), so this should not affect Chrom in the slightest.

I also severely doubt the likelihood of a female
Fire Emblem newcomer, unless it is the gender-interchangeable Avatar (which I would favorably prefer instead of Chrom, although I do not expect inclusion). All that is leftover is Anna (another character I would prefer), a brazen wildcard whose importance lies only within the role of a representational mascot, which cannot nearly compare to Chrom, a main protagonist of a considerably successful title.


First of all, why does this "fast/combo/rush-down" character have to be female? Secondly, why can't Chrom?
Um I think you are forgetting the Silver Maiden. I think RD Ike helps her chances.
 

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Oh Gameradar, why you so wrong.

Characters they said would be cut that aren't: Marth, Ike, Lucario, Toon Link
Characters we are still waiting on (I think Lucas and ROB at least will make it, personally): Lucas, ROB, Wolf, Snake
Characters they predicted correctly: Pokémon Trainer (kind of, although they said he would be replaced by a new Trainer, so they could be super wrong, actually.
 

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Spinosaurus

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Marth really isn't very nimble/flexible. He only has a few attacks where he twists-and-turns his body in weird ways, makes quick highly-different movements in a series for an attack, or etc. Plus, he can't wall jump.

The SSBM trophies will tell you that the reason YL can wall jump is nimbleness.
OK

I didn't know Captain Falcon was a girl. I didn't know Mario was a girl. I didn't know Muhammad Ali was a girl. etc.
 

Kenith

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Shun_one

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I know that. But regardless, it's still there, so that is something.
I suppose my point was that the US Smash site can't link to the English websites for these games because they do not exist. So instead, like the Pokemon, it just links to the current Fire Emblem website.
 

Spazzy_D

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It's very likely. This close to the 3DS release and we only have 27 characters? Unless it's a deluge of veteran and newcomer announcements, the clock is going to be what ends this. Remember, both rosters are identical, so they can't pad around and play the waiting game with WiiU.
Well, if you include transformations as their own characters then the Brawl starting Roster had 25 starters.

We are at 30 with Ike right now. If we get one newcomer at E3, and assume that all characters shown except for Sonic and Megaman are starters, we still have 5 more starters. This being the case, a roster of 45+ makes a lot of sense.
 

Kenith

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Marth really isn't very nimble/flexible. He only has a few attacks where he twists-and-turns his body in weird ways, makes quick highly-different movements in a series for an attack, or etc. Plus, he can't wall jump.

The SSBM trophies will tell you that the reason YL can wall jump is nimbleness.
Any character who runs and jumps quickly and performs many quick sword slashes repeatedly is nimble in my book.
 

EbonyRubberWolf

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Well, if you include transformations as their own characters then the Brawl starting Roster had 25 starters.

We are at 30 with Ike right now. If we get one newcomer at E3, and assume that all characters shown except for Sonic and Megaman are starters, we still have 5 more starters. This being the case, a roster of 45+ makes a lot of sense.
We're at 27 and more on track to the 40 I quoted either and, again, I strongly doubt that there will be unlockable characters. Unlockable songs, maybe stages, customizations, sure. But characters will all be available from the start(so the entire roster is the starting roster) to satisfy those that want to run tourneys out of the gate to ride the hype wave. Will they all be on display at BB? Don't know, but they're running out of time to make announcements otherwise and save themselves from being spoiled.
 

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Truth be told, I'll be very disappointed if Fire Emblem's females don't get any playable representation. Out of the three games I've played the females are some of my faves. I'm just glad my fave male character (Ike) is coming back. Really I rather have no new Fire Emblem rep than Chrom.


We're at 27 and more on track to the 40 I quoted either and, again, I strongly doubt that there will be unlockable characters. Unlockable songs, maybe stages, customizations, sure. But characters will all be available from the start(so the entire roster is the starting roster) to satisfy those that want to run tourneys out of the gate to ride the hype wave. Will they all be on display at BB? Don't know, but they're running out of time to make announcements otherwise and save themselves from being spoiled.
I'm hoping they make it an option to have all characters unlocked or not. It's more fun to have locked characters.
 
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praline

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Truth be told, I'll be very disappointed if Fire Emblem's females don't get any playable representation. Out of the three games I've played the females are some of my faves. I'm just glad my fave male character (Ike) is coming back. Really I rather have no new Fire Emblem rep than Chrom.




I'm hoping they make it an option to have all characters unlocked or not. It's more fun to have locked characters.
Ike and Micaiah are my fave FE characters. I will be so sad if they skip Micaiah for Chrom.
 

Jason the Yoshi

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I was not expecting any characters to be revealed this month, but if we get one more character this month, (which I seriously doubt will happen) it's probably going to be Wario
 
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