Fire Emblem Debates: will still happen even after a leak
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It's not like I believe it at all.Fire Emblem Debates: will still happen even after a leak
Yes, in a NORMAL Fight.To be honest I doubt it, remember than when you beat a boss hazard it is supposed to help the player that beated him, if you can control the boss then the purpose of boss hazard would be pointless
He's the leader of the army you're controlling in the game. That's also why only Chrom can recruit people to said army.Is that why only Chrom is required to be taken into each level? He's the main character, if it came down to one.
I have expectations for people like Pit, Luigi, Princess Peach, Ness, Lucas, Zelda, Sheik, and Charizard to have different final smashes. So far, only Luigi and put have changed.So, we've seen the Final Smash of: Samus, Lucario, Charizard, Villager, MegaMan, Wii-Fit Trainer, Rosalina, Little Mac, and Greninja.
Awesome. I do wonder, I kinda expect a lot of veterans to get a new FS. There's certanly a lot more to be seen, and so far, they are all very Epic. I like that.
Especially Villager's. The most Epic Final Smash ever made.
Better yet, make them an alternate costume for the Ice Climbers.*ahem*
I repeat.
View attachment 13068
The best solution to all Chrom Vs Lucina debates. Put them in an Ice Climbers Team.
No. That spot goes to the Ike Climbers.Better yet, make them an alternate costume for the Ice Climbers.
People who bought Injustice sort of bought it for the story... I sure did. Came for the story, stayed for the Deathstroke.If Smash Run isn't innovative for being a "Kirby Air Ride rip-off", then I really fail to see how SSE, a.k.a. "Kirby Super Star rip-off" is.
Logically speaking, few bought Brawl for SSE, which has been heavily criticized. They bought it for the multiplayer. As in, what people really care about for the franchise.
Who in their right mind buys a fighting game for the story?
EDIT: Also, I'm not even arguing in the context of the roster, so you can shove your pity somewhere else. I'm arguing against the fallacy that Smash Wii U/3DS has nothing innovative about it.
If you think that, you must not have paid attention to the game. The one thing she did was a very huge thing.Lucina's role in the story was one thing: To serve as the gateway to the future in the story.
After the whole thing happened, she might have been present every time, but she DIDN'T do anything. You might as well kill her off from the story early in the game and it wouldn't make a difference. That scene with Robin was cringe worthy and was worthless. A boring character and underdeveloped.
Didn't do the DLC since I didn't like the main game anyway.
I'm still not sure I agree with your saying it moves the game backwards; either you mean in the context of Smash which I strongly disagree with, or you mean that this game is Brawl 2.0 and it's moving backwards with respect to that, which I also disagree with. Perhaps a better way to phrase this is how are these resources being reallocated? I suspect there will be no one thing it goes to. While this is pure opinion, I believe that every newcomer we have had so far has a level of polish and intelligence in their design that far surpasses the characters of previous games. Along with this, we seem to have a plethora of new items that were not present for previous iterations and many of these items seem to have more thought into them as well. To me it seems as though this time around there will be a higher focus on making each individual facet of the game far tighter and better than Brawl's was. It's additionally worth noting that many older characters seem to be getting some moveset changes. It also seems likely that the 3DS is causing some additional limitations, and I suspect a decent chunk of the software design is going into circumventing as many of these limitations as they can. What does this mean for the roster in terms of newcomers? I hope for 50, but I suspect it is more reasonable to be in the mid to high forties. I suspect we'll have more event matches, stages, items, game modes, and customization options than ever before. I very much expect a bigger and better stage builder; I cannot imagine that not returning. I hope but do not expect a good online mode, given that I cannot think of a game offhand that Nintendo's online was good in. MK7 I guess? I suspect the roster will be better balanced and more interesting in terms of gameplay, but not a huge amount larger.I apologize, I meant a pivotal aspect of Brawl. Not Smash, that was negligence on my part. I understand that the franchise is changing, evolving. However, I also believe that it objectively moves the game backwards. Subspace apparently took 3/5 of the development time, where is that in Smash 4? I hope it didn't all go to Smash Run and move-set customization. That is all I am trying to convey. Again, I am not advocating SSE, I am glad it is gone.
That's flawed. Her role, important as it is, was very simple. In no way does it define her character or improve her. Beyond that, she is nothing.If you think that, you must not have paid attention to the game. The one thing she did was a very huge thing.
...Wha?And if you hate Awakening so much, why would you want to talk about it?
Lucina's character development has nothing to do with her being in Smash Bros. Which is all you are talking about.That's flawed. Her role, important as it is, was very simple. In no way does it define her character or improve her. Beyond that, she is nothing.
So instead of three blue sword users in Fire Emblem, we get four.*ahem*
I repeat.
View attachment 13068
The best solution to all Chrom Vs Lucina debates. Put them in an Ice Climbers Team.
I never said it was. I am just giving my input on her (Smash inclusion or not) since it was the current subject.Lucina's character development has nothing to do with her being in Smash Bros. Which is all you are talking about.
... That is ONE way to look at it. I prefer to loo on the bright side of life. We do get a father-daughter team, which is awesome.So instead of three blue sword users in Fire Emblem, we get four.
I dont exactly agree. The roster size will just be a function of how many characters they can fit into a cartridge, along with other game modes, levels, etc. That can be easily fixed through a patch on the first day, which will add any missing content.I'm still not sure I agree with your saying it moves the game backwards; either you mean in the context of Smash which I strongly disagree with, or you mean that this game is Brawl 2.0 and it's moving backwards with respect to that, which I also disagree with. Perhaps a better way to phrase this is how are these resources being reallocated? I suspect there will be no one thing it goes to. While this is pure opinion, I believe that every newcomer we have had so far has a level of polish and intelligence in their design that far surpasses the characters of previous games. Along with this, we seem to have a plethora of new items that were not present for previous iterations and many of these items seem to have more thought into them as well. To me it seems as though this time around there will be a higher focus on making each individual facet of the game far tighter and better than Brawl's was. It's additionally worth noting that many older characters seem to be getting some moveset changes. It also seems likely that the 3DS is causing some additional limitations, and I suspect a decent chunk of the software design is going into circumventing as many of these limitations as they can. What does this mean for the roster in terms of newcomers? I hope for 50, but I suspect it is more reasonable to be in the mid to high forties. I suspect we'll have more event matches, stages, items, game modes, and customization options than ever before. I very much expect a bigger and better stage builder; I cannot imagine that not returning. I hope but do not expect a good online mode, given that I cannot think of a game offhand that Nintendo's online was good in. MK7 I guess? I suspect the roster will be better balanced and more interesting in terms of gameplay, but not a huge amount larger.
In other news, I highly doubt Chrom & Lucina as a tag-team character. It seems likely that the ICs could be trouble in terms of how to make them work in the hardware, and so if they were unsure if they could make IC's tag team work then adding a hypothetical new character with the same mechanics that are already problematic is too foolish to ignore. This is predicated on the idea that the ICs are causing problems however; if you do not believe that they are or did in the past during the development of this game then disregard.
You did use personality as a plus in the RTC thread.Lucina's character development has nothing to do with her being in Smash Bros. Which is all you are talking about.
Eh. I'd rather have...almost anyone else.... That is ONE way to look at it. I prefer to loo on the bright side of life. We do get a father-daughter team, which is awesome.
Did I really? God. I'm stupid.You did use personality as a plus in the RTC thread.
technically. Nana was considered a glorified item. Just like the pikmin. While i agree with you that lucina and chrom as a tag team is upsurd, ice climbers are extremely likely. And i can bet they will be back.In other news, I highly doubt Chrom & Lucina as a tag-team character. It seems likely that the ICs could be trouble in terms of how to make them work in the hardware, and so if they were unsure if they could make IC's tag team work then adding a hypothetical new character with the same mechanics that are already problematic is too foolish to ignore. This is predicated on the idea that the ICs are causing problems however; if you do not believe that they are or did in the past during the development of this game then disregard.
Well, she is present from early on in the game, but she doesn't really do much until later on. She basically shows up, leaves, fights Chrom, leaves, reveals her gender, leaves again, cameos after Emmeryn falls, during which she does nothing, then disappears until she saves Chrom and joins the party (which from a story perspective is, if I recall, two years after Emmeryn dies). She really just doesn't do much in the game until she actually joins up with you and is actually there to influence events. Now, I'll admit she has a large impact before she joins up with you. Her attempts at altering the past have a pretty significant impact on the overall events of the game. But she's hardly the focus of those events; the focus is usually Chrom or Robin, the two characters who are present for the entirety of the game.You mean, present for the entire game, just not playable.
And Chrom isn't even the main character, that is undoubtedly Robin.
Really?
She has an active role in the story, is the focus of multiple DLC chapters, and appears in almost every actual cutscene.
She's pretty prominent in the Future DLC. She actually becomes the future's exalt and performs the rite of Awakening, and kills Grima.Well, she is present from early on in the game, but she doesn't really do much until later on. She basically shows up, leaves, fights Chrom, leaves, reveals her gender, leaves again, cameos after Emmeryn falls, during which she does nothing, then disappears until she saves Chrom and joins the party. She really just doesn't do much in the game until she actually joins up with you and is actually there to influence events. Now, I'll admit she has a large impact before she joins up with you. Her attempts at altering the past have a pretty significant impact on the overall events of the game. But she's hardly the focus of those events; the focus is usually Chrom or Robin, the two characters who are present for the entirety of the game.
A couple of points I strongly disagree with. First of all, roster size is DEFINITELY not just a function of how many characters they can fit on a cartridge, otherwise cut characters are hilariously bad planning or non existant. As for the rest, as I said, it might have been an issue at the time. It's worth remembering that Pikmin and Luma are both very low res models when compared to Nana, who has thus far been modeled with the same fidelity as any other character. I agree that a lot of the development time may potentially be sunk into making the 3DS version so efficient, which is why I do not think it's fair to say that the lack of SSE automatically guarantees 50+ characters.I dont exactly agree. The roster size will just be a function of how many characters they can fit into a cartridge, along with other game modes, levels, etc. That can be easily fixed through a patch on the first day, which will add any missing content.
I also doubt that tag teams will be any trouble for the dev team. I mean, Sakurai could have been expressing his frustration towards programming that one specific character as an example. The problem could have been alleviated very soon after the comment. Maybe the way he has created those characters in the past is now not compatible or efficient enough for the 3DS? Im not a game developer, so I dont know 100% for sure whats going on with that, but that is my opinion on it. But, Combine that with a character like Rosalina and/or Olimar, who arguably is harder to program for the game (I would guess Rosalina) and I doubt it is a problem.
Also, if RAM is the problem, as in there isnt enough power to run a character like that, the game is running at 60 fps, which does eat a lot of processing power (especially in 3d where you have to do 120 fps) which I think is a testament to both the efficiency they are aiming for and the power of the system. Regardless, maybe Sakurai is aiming to make the programming very efficient, and is trying to achieve the same level with all the characters.
Thats my 2 cents on it.
Is this in terms of the code? I was under the impression that Nana is coded as a separate character with AI that exists pseudo-independently, whereas the pikmin were overglorified items.technically. Nana was considered a glorified item. Just like the pikmin. While i agree with you that lucina and chrom as a tag team is upsurd, ice climbers are extremely likely. And i can bet they will be back.
True. She's very prominent in that particular DLC. However, I feel that using DLC as justification for a character's inclusion to be odd, really. It's an optional part of the game. Not everyone who played through Awakening will have actually purchased that DLC, so justifying a character under the assumption that everyone has is a bit flawed.She's pretty prominent in the Future DLC. She actually becomes the future's exalt and performs the rite of Awakening, and kills Grima.
Well, DLC ties into the promotion of the game, which Lucina is much more prominent in. In fact, the other characters basically have none of that. She appears in the artbook, the soundtrack, she has a figure being made of her by Figma, tons of other promotional artwork... Albeit, mostly as "Marth", but I think her mystery was a selling point of the game also.True. She's very prominent in that particular DLC. However, I feel that using DLC as justification for a character's inclusion to be odd, really. It's an optional part of the game. Not everyone who played through Awakening will have actually purchased that DLC, so justifying a character under the assumption that everyone has is a bit flawed.
Also, Robin played a pretty significant role in that DLC too.
Again, true. She is used to promote the game quite a bit, even if it mostly is as "Marth." However, how much does this actually boost her chances? I mean, look at our latest newcomer, Greninja. That thing's existence wasn't even officially revealed until after X and Y were released. Absolutely no promotion whatsoever, yet he managed to get in regardless. So what about Lucina? Yes, she's promoted, but that apparently isn't everything, and she still doesn't play as big a role as her two biggest competitors, Chrom and Robin. Really, I don't see much reason for her to get in over either of those two characters.Well, DLC ties into the promotion of the game, which Lucina is much more prominent in. In fact, the other characters basically have none of that. She appears in the artbook, the soundtrack, she has a figure being made of her by Figma, tons of other promotional artwork... Albeit, mostly as "Marth", but I think her mystery was a selling point of the game also.
Injustice is probably the diamond in the rough where a fighting game's story is actually good.People who bought Injustice sort of bought it for the story... I sure did. Came for the story, stayed for the Deathstroke.
No, it really doesn't. There's nothing Smash Wii U/3DS could have done with it without it being forced and a waste of time. The plotline was wrapped up with no opening left for a sequel, and too many changes to account for exist between then and now in regards to the characters (in more than just the quantity).You are correct, no reasonable person would buy a fighting game for a story, but they appeal to the casual consumer base. Injustice is the prime example if we were to exclude Brawl. It is just something to justify the purchase I suppose. The multiplayer is definitely the most prominent aspect, but removing SSE still objectively moves the franchise backwards.
Well, SSE was something people usually don't play through more than once, so I'd say you're comparing it quite well.I will go ahead and admit that Smash Run is innovative. I still do not believe that it is enough, I can't see it being something that people play more than once. It is fallacious to assert this without any logical basis. But it certainly isn't comparable to SSE. NOWHERE near it.
In response to your edit, would you ever so kindly indicate where I stated or alluded to such?
Also, I couldn't help but notice you think customization is solely individual, and you can't use it online.If you believe that innovation is merely customization that isn't offered to every individual player, if you truly believe that is enough to differentiate this from a game that released 6 years ago, if you honestly believe that a roster is irrelevant to the longevity of a game... I pity the fool.
Specifically, players will be able to take characters they've customized and transfer them to the Wii U version.
Actually, the opposite is true. While he may not have been promoted before release, but his starting form, Froakie, was, and Greninja was kept a secret, much like Lucina and "Marth".Again, true. She is used to promote the game quite a bit, even if it mostly is as "Marth." However, how much does this actually boost her chances? I mean, look at our latest newcomer, Greninja. That thing's existence wasn't even officially revealed until after X and Y were released. Absolutely no promotion whatsoever, yet he managed to get in regardless. So what about Lucina? Yes, she's promoted, but that apparently isn't everything, and she still doesn't play as big a role as her two biggest competitors, Chrom and Robin. Really, I don't see much reason for her to get in over either of those two characters.
Actually, this is not true.Looking over the most recent posts here... If Lucina dies, it is game over. That makes her important.
It's worth mentioning at that time of Pokemon X & Y being promoted, Froakie was often labeled as the less popular while Fennekin was the most popular. Though it's sort of ironic because now the opposite is happening ever since the evolutions were revealed. Though then again, Instant Awesome, Just Add Ninja.Actually, the opposite is true. While he may not have been promoted before release, but his starting form, Froakie, was, and Greninja was kept a secret, much like Lucina and "Marth".
Meanwhile, he also has become very popular, also like Lucina.
Really? I could've sworn it was game over...Actually, this is not true.
It's only if Chrom or the Avatar dies.
Lucina is however, one of the characters that cannot "die" because of being plot relevant. She's just incapable of fighting for the rest of the game.
IIRC, Froakie was middle-ground and Chespin was the least liked. Could be wrong, though.It's worth mentioning at that time of Pokemon X & Y being promoted, Froakie was often labeled as the less popular while Fennekin was the most popular. Though it's sort of ironic because now the opposite is happening ever since the evolutions were revealed. Though then again, Instant Awesome, Just Add Ninja.
When the games were first revealed, closely yes. Everyone liked Fennekin.IIRC, Froakie was middle-ground and Chespin was the least liked. Could be wrong, though.
I've seen polls before like on Serebii, and I remember Froakie being the least popular of the starters.IIRC, Froakie was middle-ground and Chespin was the least liked. Could be wrong, though.