SMAASH! Puppy
Smash Legend
Done with decloned Pichu. :3 He is now (hopefully) high risk/reward. I think I changed him so much he isn't even a sami-clone. lol. Constructive criticism appreciated. :3 (in a spoiler box so I don't break the page)
Here is Young Link's again for those who care. All one of you. (Also in a spoiler box.)
Pichu takes more Recoil from electric attacks.
Neutral Attack has more range
Dash Attack has less ending lag.
Forward tilt fires a beam of energy (Signal Beam), improving range.
Up Tilt has the up smash’s animation, giving it better range.
It is slower.
Down Tilt has more range.
Neutral Areal has more range.
It does less damage
Pichu has a new Forward Areal. He twirls around as rain appears diagonally in front of him (Rain Dance).
It doesn’t hurt Pichu.
Pichu has a new Back Areal. He kicks behind himself while shooting electricity from his leg.
This has more range, damage, and KO power.
It also has more ending lag, and hurts Pichu for 4%.
Up Areal has more range.
Pichu has a new Down Areal. He pauses for a moment, then kicks diagonally downward.
This has no recoil.
It has more ending lag and does less damage.
Pichu’s Forward Smash deals more damage and knockback.
It has more recoil and ending lag. It does 4% to Pichu.
Pichu has a new Up Smash. Pichu fires electricity straight up.
This has more range, damage and knockback.
This attack has recoil and ending lag. It does 3% to Pichu.
Pichu has a new Down Smash. He fires electricity all around him.
This attack has more range, damage and knockback.
It has more recoil and ending lag. It does 6% to Pichu.
Pichu has a new Pummel. He punches the opponent, so there is no recoil.
Pichu has a new Forward Throw. He cutely throws the opponent.
No Recoil.
It deals less damage and knockback.
Pichu no longer uses electricity with his Up Throw.
Pichu no longer uses electricity with his Down Throw.
Pichu has a new Neutral Special: Volt Switch. He fires a ball of electricity. If it hits, he swaps places with the opponent.
This improves Pichu’s recovery.
He takes more recoil damage. He takes 3% using the move, and 5% switching.
Skull Bash no longer deals electric damage.
Agility no longer hurts Pichu.
Thunder has more KO power.
It has more recoil. It does 4% to Pichu if it hits him.
Pichu has a new final Smash: Bide he hits all opponents around him with 2 times the damage he has. This is the only final smash that can do 1% or 999% damage.
Neutral Attack has more range
Dash Attack has less ending lag.
Forward tilt fires a beam of energy (Signal Beam), improving range.
Up Tilt has the up smash’s animation, giving it better range.
It is slower.
Down Tilt has more range.
Neutral Areal has more range.
It does less damage
Pichu has a new Forward Areal. He twirls around as rain appears diagonally in front of him (Rain Dance).
It doesn’t hurt Pichu.
Pichu has a new Back Areal. He kicks behind himself while shooting electricity from his leg.
This has more range, damage, and KO power.
It also has more ending lag, and hurts Pichu for 4%.
Up Areal has more range.
Pichu has a new Down Areal. He pauses for a moment, then kicks diagonally downward.
This has no recoil.
It has more ending lag and does less damage.
Pichu’s Forward Smash deals more damage and knockback.
It has more recoil and ending lag. It does 4% to Pichu.
Pichu has a new Up Smash. Pichu fires electricity straight up.
This has more range, damage and knockback.
This attack has recoil and ending lag. It does 3% to Pichu.
Pichu has a new Down Smash. He fires electricity all around him.
This attack has more range, damage and knockback.
It has more recoil and ending lag. It does 6% to Pichu.
Pichu has a new Pummel. He punches the opponent, so there is no recoil.
Pichu has a new Forward Throw. He cutely throws the opponent.
No Recoil.
It deals less damage and knockback.
Pichu no longer uses electricity with his Up Throw.
Pichu no longer uses electricity with his Down Throw.
Pichu has a new Neutral Special: Volt Switch. He fires a ball of electricity. If it hits, he swaps places with the opponent.
This improves Pichu’s recovery.
He takes more recoil damage. He takes 3% using the move, and 5% switching.
Skull Bash no longer deals electric damage.
Agility no longer hurts Pichu.
Thunder has more KO power.
It has more recoil. It does 4% to Pichu if it hits him.
Pichu has a new final Smash: Bide he hits all opponents around him with 2 times the damage he has. This is the only final smash that can do 1% or 999% damage.
The first and last hit of Young Link’s Jab deal less damage
Infinite Combo now has a finisher.
Forward Smash is now a stab, making it easier to KO with
Down Smash is now a spin, which gives it less ending lag.
It now has deals an even amount of damage, and is significantly stronger because of it.
Dash has more KO power
It has more ending lag
Forward Tilt is a horizontal slash, and doesn’t as have much vertical distance
It has slightly more range
Up tilt is now an uppercut of sorts.
It is faster, and has more combo ability.
It doesn’t hit behind him.
Forward Areal hits lower on the first hit, allowing for it to hit easier, and combos into the second hit which can now KO at high percents.
The first hit on the forward areal deals less damage, and the second hit does more damage, but it deals less damage overall.
The move must now hit with both hits to receive much knockback, making it easier to punish.
Back Areal is faster
Up Areal has more KO power.
Pummel deals less damage.
Young Link has a new back throw; he turns around and slashes the opponent.
This has more KO power.
It also deals more damage.
Fire Bow sets the ground on fire when the arrow lands, allowing for combos if an opponent steps on it.
The arrows deal less damage.
Spin Slash has slightly better vertical recovery.
Bombs are now hit a couple times before launching opponents, allowing for combos.
The bombs do a lot less damage.
Young Link now has a Final Smash. The Fierce Deity.
Infinite Combo now has a finisher.
Forward Smash is now a stab, making it easier to KO with
Down Smash is now a spin, which gives it less ending lag.
It now has deals an even amount of damage, and is significantly stronger because of it.
Dash has more KO power
It has more ending lag
Forward Tilt is a horizontal slash, and doesn’t as have much vertical distance
It has slightly more range
Up tilt is now an uppercut of sorts.
It is faster, and has more combo ability.
It doesn’t hit behind him.
Forward Areal hits lower on the first hit, allowing for it to hit easier, and combos into the second hit which can now KO at high percents.
The first hit on the forward areal deals less damage, and the second hit does more damage, but it deals less damage overall.
The move must now hit with both hits to receive much knockback, making it easier to punish.
Back Areal is faster
Up Areal has more KO power.
Pummel deals less damage.
Young Link has a new back throw; he turns around and slashes the opponent.
This has more KO power.
It also deals more damage.
Fire Bow sets the ground on fire when the arrow lands, allowing for combos if an opponent steps on it.
The arrows deal less damage.
Spin Slash has slightly better vertical recovery.
Bombs are now hit a couple times before launching opponents, allowing for combos.
The bombs do a lot less damage.
Young Link now has a Final Smash. The Fierce Deity.
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