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memoryman3

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By this logic, Dr. Mario doesn't count as a newcomer in Melee. Also, who else aside from Link, Zelda, and Ganondorf that can come close to the importance that these three characters have to the franchise? Zelda is fine with characters plus as Frostwraith said, it got a lot of new content this game.
They could of added so many new Mario reps as alt costumes, and they chose......Dr. Mario.
 

memoryman3

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Sheik was based on a concept, that being of a ninja. Guess who shares that exact same concept in her two biggest appearances?


Yeah, I can see Impa getting added. But without additional development to her character, the best I can see them giving her is a Sheik clone moveset. They'll still try and stay true to her character as best as they can. In the case of Impa, that'll be a ninja. Which Sheik already uses.



Which will never happen at this rate. (Though to be fair, Black Shadow's concept is a blank slate. A slightly modified Ganondorf moveset could work for Black Shadow, but Black Shadow is as much of a blank slate as Captain Falcon was.)
Impa is also a witch. And in Hyrule Warriors, she uses swords unlike Shiek.
 

WeirdChillFever

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Impa has waaaaaay more potential than just "Another Ninja", since Impa has been encompassing so many roles:

-Sage of Shadow
Game: OoT
Moveset potential:

The entirety of the Shadow Temple, including Lens of Truth, Hover Boots and Illusions, shadow magic.
How can you not think Impa will be a clone when she can use invisible guillotines to attack?

-Zelda's Nurse
Game: Almost every one she appears in
Moveset potential:

Huge. Her ties with the Royal Familiy and Hylia means she can use ANY Royal Relic, including major items like the Goddess Harp, The original Goddess Items (Dins Fire, Farore's Wind and Nayru's Love) and the Ocarina of Time.

-Time Traveller
Game: Skyward Sword
Moveset potential:

Since Impa is so associated with time, the Aura Sphere like projectile she uses in Skyward Sword (@Diddy Kong has a GIF of it iirc) could make an interesting projectile, that slows time around it.
Even the Gate of Time itself makes for a good timed trap revolving around time.

Impa has also been proven to be able to make a barrier and is the one who teached Sheik her moves (which lends itself for a Deku Nut move)

Admit it, Zelda and Sheik have lackluster movesets when it comes to representing the Zelda series and Impa is the easiest solution.
TLoZ needs their lore, tribes and relics represented in Smash Bros. and no other newcomer than Impa can fix this.
 

Burruni

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My problem with Impa, personally, comes in what she has done during the series.

Zelda 1 & 2: Zelda's maid in the instruction manual that tells Link what he needs to do.

Ocarina of Time: Teaches Zelda's Lullaby and is the one who aides Princess Zelda in her escape and transformation into the persona of Sheik. Other than that, she is another Sage with whom Link has a small encounter with who ultimately aides in the sealing of Ganondorf with a bit more overall value than Saria, Ruto, or Darunia.

Oracle of Ages: Nursemaid sent to help protect Nayru who gives Link the Hero's Sword and is an intermediate body for Veran on the way to possess Nayru.

Oracle of Seasons: Nursemaid with some troops sent to protect Din. Gets rekt by Onox and tells Link to talk to the Maku Tree.

Skyward Sword: Old Impa sits infront of the sealed Zelda for centuries, points both Zelda and Link in the general direction of the Earth Temple, and mentors Groose into finding his role... as a sidekick.Young Impa basically escorts Zelda out of the clutches of Link and Ghirahim alike by using a more trained version of the Sheikah arts. When Zelda remembers her past life as Hylia, Impa time travels Zelda into Hylia Temple to have her serve as a crystal seal for Demise until the story comes full circle. By far her most significant role in a MAIN Zelda game.

Link Between Worlds: Is present when Link tells Zelda about Yuga and is captured as a Sage.

Hyrule Warriors: Commanding Officer of the Hyrulean army and protector of the Princess. Weilds a Great Curvedsword and Naginata in a moveset that blends Ninja and Samurai. In terms of protagonists, ends up as the 4th most important after Link, Zelda, and ultimately Lana. Still ranks above Ruto, Darunia, Midna, and Fi. (Pretty sure Agitha doesn't join the forces as part of the plot).

If she had, say, two more MAIN SERIES games in which she had a role on par of Skyward Sword, I would likely be campaigning for her inclusion. But she's been a small part of games noticably more often as I'm not sure how to weigh Hyrule Warriors in value on the series due to it being stated repeatedly as non-canon and basically its own entity detached from the main series akin to the CDi games.
 

WeirdChillFever

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My problem with Impa, personally, comes in what she has done during the series.

Zelda 1 & 2: Zelda's maid in the instruction manual that tells Link what he needs to do.

Ocarina of Time: Teaches Zelda's Lullaby and is the one who aides Princess Zelda in her escape and transformation into the persona of Sheik. Other than that, she is another Sage with whom Link has a small encounter with who ultimately aides in the sealing of Ganondorf with a bit more overall value than Saria, Ruto, or Darunia.

Oracle of Ages: Nursemaid sent to help protect Nayru who gives Link the Hero's Sword and is an intermediate body for Veran on the way to possess Nayru.

Oracle of Seasons: Nursemaid with some troops sent to protect Din. Gets rekt by Onox and tells Link to talk to the Maku Tree.

Skyward Sword: Old Impa sits infront of the sealed Zelda for centuries, points both Zelda and Link in the general direction of the Earth Temple, and mentors Groose into finding his role... as a sidekick.Young Impa basically escorts Zelda out of the clutches of Link and Ghirahim alike by using a more trained version of the Sheikah arts. When Zelda remembers her past life as Hylia, Impa time travels Zelda into Hylia Temple to have her serve as a crystal seal for Demise until the story comes full circle. By far her most significant role in a MAIN Zelda game.

Link Between Worlds: Is present when Link tells Zelda about Yuga and is captured as a Sage.

Hyrule Warriors: Commanding Officer of the Hyrulean army and protector of the Princess. Weilds a Great Curvedsword and Naginata in a moveset that blends Ninja and Samurai. In terms of protagonists, ends up as the 4th most important after Link, Zelda, and ultimately Lana. Still ranks above Ruto, Darunia, Midna, and Fi. (Pretty sure Agitha doesn't join the forces as part of the plot).

If she had, say, two more MAIN SERIES games in which she had a role on par of Skyward Sword, I would likely be campaigning for her inclusion. But she's been a small part of games noticably more often as I'm not sure how to weigh Hyrule Warriors in value on the series due to it being stated repeatedly as non-canon and basically its own entity detached from the main series akin to the CDi games.
Sheik:

OoT: Teach you a few warp songs and leave.

Gengar could be good, but if we were to get newcomers, it shouldn't be Gen I
Except if it is Pidgey. Proud Thread owner right here.
 
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Burruni

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Sheik:

OoT: Teach you a few warp songs and leave.
Sheik: Taught you 5 more Songs than Impa and ended up being the 7th Sage, Zelda, who gave you the Light Arrows.

And, as we've stated before, :4sheik: exists still because :sheikmelee: was tied into :zeldamelee: by a "gimmick" that Sakurai came up with. Veteranism in Smash has a far more significant role than what you continue to do in your home series. :4jigglypuff: :roypm: (and this is from a Puff player).
 
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WeirdChillFever

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Technically Sheik gives you the Light Arrows too

I don't get why you want Pidgey, but I'd like an explanation
http://smashboards.com/threads/the-not-so-big-bird-pidgey-for-smash-dlc.399587/

Sheik: Taught you 5 more Songs than Impa and ended up being the 7th Sage, Zelda who gave you the Light Arrows.

And, as we've stated before, :4sheik: exists still because :sheikmelee: was tied into :zeldamelee: by a "gimmick" that Sakurai came up with. Veteranism in Smash has a far more significant role than what you do in your home series.
I forgot to mention that while Impa hasn't had much ON-SCREEN apprearances, she has been EXTREMELY important to Zelda lore for the reasons I mentioned.

And all those roles are either big roles, or cameos in games where it's mostly Link, Zelda and tons of one time NPCs.
Her actually appearing in Oracle of Ages & Seasons is a big feat for a Zelda character, cameo or not.
 

SMAASH! Puppy

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Gengar could be good, but if we were to get newcomers, it shouldn't be Gen I
(Looks up Pokken) O.O You can play as Swicune. I want this game.
http://smashboards.com/threads/the-not-so-big-bird-pidgey-for-smash-dlc.399587/



I forgot to mention that while Impa hasn't had much ON-SCREEN apprearances, she has been EXTREMELY important to Zelda lore for the reasons I mentioned.

And all those roles are either big roles, or cameos in games where it's mostly Link, Zelda and tons of one time NPCs.
Her actually appearing in Oracle of Ages & Seasons is a big feat for a Zelda character, cameo or not.
You guys should stop arguing about Impa and start talking about a more likely candidate. The Great Fairy. :p
Uh, Guys?... You know I'm kidding right?... Guys?... (Runs away in sheer terror)
 

JamesDNaux

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I'm happy to play as Ganondorf, but I'm not satisfied with his moves. It feels like a poor excuse for people who got used to it.

Would anyone really be ok if Link had been throwing punches instead? "Oh but it's so courageous to only fight with your fists!" Who cares if it doesn't accurately represent anything from the games, you get to play as Link!

...

In every Zelda game I've played, Ganondorf has never been some hulking brute who does things by throwing the power around. He has the Triforce of Power, sure, but he manipulates things from the background, he shows more brain than brawn, and in the fights against him he's fast too. He jumped clear off the screen in the final fight of Twilight Princess, but in Smash he can't even recover. At this point I don't even care if any of his moves never change, I just want him to be more than a worn out old man. Falcon and Mac have power and speed, yet Ganondorf got the short end of the stick and moves like a rock. After playing as him in Hyrule Warriors I just felt even more disappointment because even in that game he's the fastest and strongest character.


I'd be satisfied with a little more mobility, that's not changing too much is it?
 
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Frostwraith

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I'm happy to play as Ganondorf, but I'm not satisfied with his moves. It feels like a poor excuse for people who got used to it.

Would anyone really be ok if Link had been throwing punches instead? "Oh but it's so courageous to only fight with your fists!" Who cares if it doesn't accurately represent anything from the games, you get to play as Link!

...

In every Zelda game I've played, Ganondorf has never been some hulking brute who does things by throwing the power around. He has the Triforce of Power, sure, but he manipulates things from the background, he shows more brain than brawn, and in the fights against him he's fast too. He jumped clear off the screen in the final fight of Twilight Princess, but in Smash he can't even recover. At this point I don't even care if any of his moves never change, I just want him to be more than a worn out old man. Falcon and Mac have power and speed, yet Ganondorf got the short end of the stick and moves like a rock. After playing as him in Hyrule Warriors I just felt even more disappointment because even in that game he's the fastest and strongest character.


I'd be satisfied with a little more mobility, that's not changing too much is it?
To be honest, I don't think you can translate "being a scheming manipulator" in a Smash moveset. Though he does show cunning and intellect in Brawl's SSE, acting more behind the scenes and commanding Bowser or the R.O.B.s, which shows a nice contrast to Bowser's more hotheaded nature.

In a fight, however, regardless of whether he uses a weapon or not, he does show immense strength, something the Smash moveset does reflect. Ganondorf does hit like a truck in Smash and can KO foes at very low %.

As for the slowness, that is a balancing thing that most powerhouse heavyweights have. Ike is also slow in Smash, even though he's shown to be faster and more agile in the FE series. If you had Ganondorf to be fast AND have the strength he currently has, he would be a game breaker.

Yes, Falcon and Mac are fast and powerful, but they aren't nearly as strong as Ganondorf is. And Mac, while very strong and fast on the ground, is absolutely pathetic in the air and has an even worse recovery than Ganondorf.

Also, your analogy with Link not using swords is flawed as, unlike Ganondorf, Link always uses a sword. It's part of the character, so him not using a sword would be out-of-character.

Contrast with Ganondorf who never uses a sword in Ocarina of Time and, as Ganon, he doesn't use weapons in the original NES Zelda and Twilight Princess either, so there is precedence of Ganondorf not using weapons before Smash. In fact, the debuts of his two forms have him fight unarmed!

The only constant traits throughout the series are the dark magic and the strength, which the Smash moveset does reflect.
 

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I'm happy to play as Ganondorf, but I'm not satisfied with his moves. It feels like a poor excuse for people who got used to it.

Would anyone really be ok if Link had been throwing punches instead? "Oh but it's so courageous to only fight with your fists!" Who cares if it doesn't accurately represent anything from the games, you get to play as Link!

...

In every Zelda game I've played, Ganondorf has never been some hulking brute who does things by throwing the power around. He has the Triforce of Power, sure, but he manipulates things from the background, he shows more brain than brawn, and in the fights against him he's fast too. He jumped clear off the screen in the final fight of Twilight Princess, but in Smash he can't even recover. At this point I don't even care if any of his moves never change, I just want him to be more than a worn out old man. Falcon and Mac have power and speed, yet Ganondorf got the short end of the stick and moves like a rock. After playing as him in Hyrule Warriors I just felt even more disappointment because even in that game he's the fastest and strongest character.


I'd be satisfied with a little more mobility, that's not changing too much is it?
You know I was also hoping for Ganon to get a new moveset in Smash 4 but the bolded arguement that a lot of anti Falcondorf use never made sense to me. If anything his raw power is more of a representation than a sword Ganondorf, let me list his power feats

OoT: Uses a punch that destroys the floors of his throne room and causes a shockwave that does a lot of damage . The official artwork shows this as well. As Ganon he smashes pillars and castles like it's nothing, something Link even with his power gauntlets cannot do. He also breaks out of the heap of castle ruins, which requires immense physical strength.

WW: Beats up Link and Zelda up with bare hands, knocks them unconcious with a backhand slap.

TP: Breaks free from heavy chains, kills a sage with bare hands, destroys a powerful artifact with his hands, uses kicks and elbows to overpower Links shield. As Ganon he rams everything in his path to smithereens. From Hyrule Castle to Link himself who wouldnt have the power to best him if not for Midna. Not to mention he wields (what looks like) a two handed sword with one hand easily.

ALLTP: Brief moment but when you defeat his alter ego, he flies to the dark pyramid and opens an entrance with brute force. He also causes an earthquake with his power to destroy floors.

OoS/OoA: Creats an earthquake with sheer power that stuns Link

That's more games than he wielded swords. I admit, HW Ganondorf is awesome as hell, but I don't mind Smash Ganon either because Ganon has been fighting with like everything from heavy weapons, to using brute force, to using powerful magic. Since he represents power this moveset is in a way accurate minus the projectile lacking(which I would love to have but whatever).
 
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Wolfie557

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I'm never going to be fully satisfied with Ganondorf until he at least becomes a semi-clone. I desire a combination of him now, magic and weapons.
I use him or Falcon rarely, but that's me.
 
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Cutie Gwen

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You know I was also hoping for Ganon to get a new moveset in Smash 4 but the bolded arguement that a lot of anti Falcondorf use never made sense to me. If anything his raw power is more of a representation than a sword Ganondorf, let me list his power feats

OoT: Uses a punch that destroys the floors of his throne room and causes a shockwave that does a lot of damage . The official artwork show this as well. As Ganon he smashes pillars and castles like it's nothing, something Link even with his power gauntlets cannot do. He also breaks out of the heap of castle ruins, which requires immense physical strength.

WW: Beats up Link and Zelda up with bare hands, knocks them unconcious with a backhand slap.

TP: Breaks free from heavy chains, kills a sage with bare hands, destroys a powerful artifact with his hands, uses kicks and elbows to overpower Links shield. As Ganon he rams everything in his path to smithereens. From castle to Link himself who wouldnt have the power to best him if not for Midna. Not to mention he wields (what looks like) a two handed sword with one hand easily.

ALLTP: Brief moment but when you defeat his alter ego, he flies to the dark pyramid and opens an entrance with brute force. He also causes an earthquake with his power to destry floors.

OoS/OoA: Creats an earthquake with sheer power that stuns Link

That's more games than he wielded sword. I admit, HW Ganondorf is awesome as hell, but I don't mind Smash Ganon either because Ganons has been fighting with like everything from heavy weapons, to using brute force, to using powerful magic.
Only one's represented in smash are a kick and flame choke in TP, where is my shockwave he has?
 

Frostwraith

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Only one's represented in smash are a kick and flame choke in TP, where is my shockwave he has?
Aerial down-b causes shockwaves.
If you use Flame Choke in the air and grab the foe, he will do the same shockwave move from OoT, except that he's grabbing the foe instead of a magic ball. The consequence is him slamming the foe and cause an explosion of dark magic as well.

The animation is even the same but mirrored as he uses the left hand in Smash instead of the right like in Ocarina of Time.

He's already a semi-clone since a lot of his moves use different animations and he overall functions very differently from Falcon.

I agree that he's missing a projectile move. That's his most iconic move by far, using it as both Ganon and Ganondorf across several titles.
 

Wintropy

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Ganondorf has a fist slam, Sparta kick, Thunderboots, backhand, Warlock Blade and Flame Choke. His entire fighting style is raw, unfettered power augmented by dark magic.

That's the essence of Ganondorf. He only uses a sword in a small handful of games, and even then it's in addition to his immense physical strength and overwhelming martial prowess. Wielding a sword would not suddenly make him "more Ganondorf", it would just make him "Ganondorf with a sword". If anything, the only changes he really needs are more unique moves of his own as opposed to half his moves being reskins of Cap's. The core style feels perfectly sufficient a moveset for Ganondorf.

EDIT: I agree with @ Frostwraith Frostwraith , though, a projectile would be welcome. Beyond that, I don't think his moveset needs too much alteration.
 
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Yomi's Biggest Fan

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>No Femme Fat-ales in Smash
>Supporting Impa
But...
But...

She can be the heavyweight newcomer we've all been asking for!
....Sorry, that joke was too ripe for me not to use.
I'll show myself the door.
Fat Impa is the best Impa, she's equally as likely as another heavyweight I'm advocating for anyway (Brash the Bear). :troll:

FatImpa4Smash!
 

Cutie Gwen

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B-air.

The fact that it's a reskin of Cap's doesn't change the fact that it's very much in character for Ganondorf.
That's not what I'd call a backhand as he looks like he's punching
It's the Warlock Punch after the overhaul he got in Brawl.
Backhands usually are a slap with the back of your hand, not a '**** you imma hit you' punch
 
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lets just add ganon

ganondorf fans (like me) keep the dorf of destruction and everyone else gets their "magical weapon wielding" ganon:

everybody wins :troll:
 

BKupa666

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I'm happy to play as Ganondorf, but I'm not satisfied with his moves. It feels like a poor excuse for people who got used to it.

Would anyone really be ok if Link had been throwing punches instead? "Oh but it's so courageous to only fight with your fists!" Who cares if it doesn't accurately represent anything from the games, you get to play as Link!

...

In every Zelda game I've played, Ganondorf has never been some hulking brute who does things by throwing the power around. He has the Triforce of Power, sure, but he manipulates things from the background, he shows more brain than brawn, and in the fights against him he's fast too. He jumped clear off the screen in the final fight of Twilight Princess, but in Smash he can't even recover. At this point I don't even care if any of his moves never change, I just want him to be more than a worn out old man. Falcon and Mac have power and speed, yet Ganondorf got the short end of the stick and moves like a rock. After playing as him in Hyrule Warriors I just felt even more disappointment because even in that game he's the fastest and strongest character.


I'd be satisfied with a little more mobility, that's not changing too much is it?
Look, there's even a render from 1996 where Link is thrusting a fist at an enemy. His punching moveset is totally inspired by the games, man!

This is not a black and white choice between Falcondorf and Ike 2.0. Give him a few special attacks from HW, ones inspired from the actual games, instead of generic punches, kicks and lunges, and he'll be fine.
 
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JamesDNaux

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I just think that in Smash, he's pretty much a flanderization of his power and nothing else.

Making him more viable wouldn't be game breaking, he's constantly been one of the worst characters.

As it is, I'd sacrifice some of his power and defense if it meant he could run and jump around.
 

Wintropy

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I dunno, James, I think making him faster and less physically domineering would only make him even more akin to Cap.

Ganon's thing is that he's disgustingly powerful - sacrificing that for the sake of a bit of a speed boost doesn't sound like much of a tradeoff to me.
 

Frostwraith

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Fact: aerial Falcon Kick only hits foes directly, while aerial Wizard's Foot causes a small shockwave upon hitting the ground, having a second weaker hitbox in wider area as a result.

Anyway, the only changes I'd do to Ganondorf would be:
- a new down special, which would be a projectile move (this is what is seriously lacking in his moveset)
- further tweak the animations for some of the more clone-ish moves he still has (mainly the down Smash and the throws)

I just think that in Smash, he's pretty much a flanderization of his power and nothing else.

Making him more viable wouldn't be game breaking, he's constantly been one of the worst characters.

As it is, I'd sacrifice some of his power and defense if it meant he could run and jump around.
You're not very aware of the buffs he got in this game, are you? He's a far more viable character than he was in Brawl.

The current playstyle he has makes him unique among the cast. No other character has the KO power he has, but of course, other attributes have to compensate for that power. I'm not even talking about characterization here. I'm talking about the most important thing: gameplay.

If you were to give him speed in exchange for power, he would be like your average heavyweight fighter. He wouldn't be unique.

Look, there's even a render from 1996 where Link is thrusting a fist at an enemy. His punching moveset is totally inspired by the games, man!
Way to completely miss a point for the sake of a sarcastic quip. :facepalm:

Link ALWAYS uses the sword. Link not using a sword at all would be absurd and completely out-of-character.

Ganondorf doesn't always use a sword, so him fighting without one isn't out-of-character at all.
 
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JamesDNaux

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Ganon's thing is that he's disgustingly powerful
That's exactly my point though.

He's flanderized as the incarnation of power.
You're not very aware of the buffs he got in this game, are you? He's a far more viable character than he was in Brawl.

The current playstyle he has makes him unique among the cast. No other character has the KO power he has, but of course, other attributes have to compensate for that power. I'm not even talking about characterization here. I'm talking about the most important thing: gameplay.
I was unaware that unique meant "hardly viable at all."

Isn't him being a clone of Falcon already not unique in the first place? Come on.
Link ALWAYS uses the sword. Link not using a sword would be absurd..
Link's Crossbow Training?

Or how about at the start of most games where he has no sword at all.

The main point isn't even about Ganondorf having a sword, but actually feeling like Ganondorf.

What if we took away all of Link's tools, no bombs, no arrow, but he still uses a sword right? Ganondorf uses nothing from the games besides vaguely similar punches and kicks that are just that, vaguely similar. A projectile would be something at least.
 
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the problem with having a different down b being a projectile is he loses a case of mobility, something he is already a bit weak on. heck custom wizard's dropkick alone makes him jump a few tiers.

personally i would change his neutral b.
 
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