Yomi's Biggest Fan
See You Next Year, Baby
- Joined
- Sep 20, 2011
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- Chicago, Illinois
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- Takamaru64
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Japanese cultural references? Please tell, what cultural references exist in SSB4, why do they make the game better and why couldn't a Western company integrate them? It's not as though Sakurai doesn't pull a little from Western themes when he chooses to do so, like with Little Mac. I see more Japanese design influences vs. content choices, which is definitely something I'd like to see done away with (such as mediocre online because it's more traditional in Japan to play among a close-knit group of friends than online).
Also, Retro is now large enough to work on multiple projects at once, so they might not be preoccupied for as long as you'd think (and why would they choose to revamp Murasame Castle again?)
I mentioned Retro to begin with because there was a form of bandwagon on NeoGaf that formed after the announcement of Murasame Castle's localization that Retro would be the best choice to handle the franchise other than Platinum Games (In which Kamiya mentioned having interest in and actually played the original title). And this was before Sakurai had revealed him as an Assist Trophy a few days later to much of their surprise. I wouldn't really call it a large group per se, but people were mostly on board with it because of their fantastic work on Donkey Kong and Metroid.I don't see what's wrong with Retro deciding to do something new. Retro doesn't owe anyone anything. And honestly, I don't think they're going to do another Metroid game anytime soon. I think right now they're working on a new project, then they'll probably do DKCR3 to finish the new trilogy and maybe lay the groundwork for another developer to pick up the reins. As for what comes after I don't know.
Part of the problem with that idea in general is that they are a Western developer and normally work on projects that have a huge following in the West. Metroid Prime worked because it's s series that had more of a fandom in the West in comparison to other Nintendo IP's while DKCR worked because most Donkey Kong titles always had a non-Japanese branch developing it (Especially the late Rare). Like @ BluePikmin11 said, the best choice to develop a possible Murasame Castle title would have it to be from a Japanese branch.
What I mean by Japanese cultural references is not by how the games are developed, but having the material that suits a Japanese setting. You know how titles like Ganbare Goemon and Yokai Watch had plenty of Japanese references in them? The same thing applies to Murasame Castle in which the game takes place in an Edo Era Japan and a portion of the enemies were essentially yokai. That is why I don't think a Western developer would be cut out for the job when they are mostly unfamiliar with such concepts.
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