Okay, that post was:
A: A joke.
B: From yesterday.
C: Not worth ****ting all over me for?
Seriously. What's with you? There is no reason to be that aggressive to me.
A- It was the only post you had that specifically had a picture, but one of many that poised the option of a fighter character from RH, and not just Joe. That just was the most blatant example, and the easiest to reference.
B- ...so what?
C- I'm responding to your opinions with my opinions. They are just strong, they are in no way an attack on your character. I apologize if it came off that way, but I think if they did you need to relax a bit. Though, if it read as condescendingly as @
GoldenYuiitusin then I must have been pretty vulgar
Why are you digging up discussions from yesterday just to insult me?
EDIT: And furthermore, why is it taboo to have a fighting character in a fighting game? Even if it's from a rhythm game? I know it's representative of music, but how do you implement musical rhythm into a fighter?
I have never played a RH game. When you guys started talking about a potential Rhythm Heaven character, I did a metric ton of research on the games and choose Karate Joe as the character that would best represent rhythm in a fighting style.
So, I challenge you to come up with a moveset for any character that incorporates consistent timing, or rhythm, into it. Which is what I did for Karate Joe.
Dude, reading through yesterdays additions to this thread is not 'digging up.' I'm glad you edited your post since I quoted it, to give us something to actually discuss, because that is the point of this, after all.
I don't bother to create full move sets for characters- because when I make them realistic, I end up disappointed that they will never be implemented. However, an interesting trait of Chorus Men I would love to see implemented is that each basic attack can be utilized 1-3 times, and each number of inputs allows that number of men to attack. That would be how Rhythm would come into play, in the form of count... I decide this because I think falling into actual timing for rhythm would be detrimental for the actual character, making him a requisite to be played/input at a level which would be considered 'slow' on a competitive level.
It would be a synced character otherwise, and they could use some moves where they all become one unit (such as turning into a ball and rolling- which is not necessarily cannon, just, a clear image of what I mean), or others where they all vocally attack, and it adds more to it.
One more reason I think Chorus Men are a better fit for RH in Smash, particularly in relation to Karate Joe, is because they are adorable. Their expressions not only better capture an aesthetic Sakurai has gone for this game, but are more of a specific character, with personality. This adorable and vicious type of character is what RH is to me- a serious Karate Man would be misrepresenting the game, even if he is all of them (though, as I said before, he is a better argument than, say, Samurai, which is what was upsetting about your statements before).
As far as 'fighting characters are bad picks,' Sakurai said something similar pre-Melee. Just google "Sakurai Sukapon."