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ElPanandero

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The Luigi requirement was nutty. How's anyone supposed to figure that out on their own? >_<
The alternative was 800 VS matches, so even if you rigged them to end quickly, it was still a chore.
It was finish the first level of adventure mode with some obscure amount of time left on the clock right? I stumbled it by accident when I played through adventure mode with like the 11th character I did it with and when the cutscene showed up I was iike "...um ok?"
 

Morbi

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He has manipulated the hype exceptionally well in my opinion; I've noticed many points at which you intentionally chose to ignore it because it wasn't as outright declared. He did not directly say a lot of things, because he utilized, as he did for Brawl, an approach of leaving more information out rather than in, to allow our imaginations to fill in the gap. You chose at every change you cold to blatantly ignore what was being suggested.
I was fine with this, because you proclaimed this entire time that you "wanted to be accurate," and that such pleased you much more so than theoretical postulations of esteemable estimations. Yet you directly stated you wanted to read his words point blank, rather than for the marketing techniques he was using. Do not say he wasn't building hype this whole time just because you refused to allow yourself to be hyped up, it was entirely on you.
You are entitled to feel that way, it is a subjective notion, after all.

I did not ignore his "suggestions," those are precisely what have enabled me to be so utterly accurate.

I never asserted that I wanted to solely read his words "point blank." If you could find that quote, I would award you 100,000 dollars. However, I would not waste your time looking as I can assure you, I have never stated anything to that extent as it is not true.

I cold (sic) have allowed myself to be more hyped at every change (sic), I am merely disappointed that we will learn about the remaining characters through the release of the Japanese version rather than relevant updates and missed opportunities.

I am entitled to feel this way, it is a subjective notion, after all.
 

Skyblade12

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I cold (sic) have allowed myself to be more hyped at every change (sic), I am merely disappointed that we will learn about the remaining characters through the release of the Japanese version rather than relevant updates and missed opportunities.
Not necessarily. I mean, we are likely having a Nintendo Direct this month, another potential reveal, and we'll also be likely to have a Smash Bros. Direct the week before release, which has another reveal. I can definitely see that taking care of the remaining newcomers. Veterans can be announced alongside them (as in Captain Falcon) or in PotD between now and then (there's still a month left).

What's more, if the new characters have some ridiculous unlock requirements, he could theoretically hold back a reveal or two until just after release (a day or two) and still manage to announce it himself before the roster became public knowledge.

He's managed very well so far, and he did say that he prefers to reveal things himself, and was disappointed by how much the internet revealed things for Brawl, so I wouldn't count the official reveals out just yet.
 

Morbi

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Not necessarily. I mean, we are likely having a Nintendo Direct this month, another potential reveal, and we'll also be likely to have a Smash Bros. Direct the week before release, which has another reveal. I can definitely see that taking care of the remaining newcomers. Veterans can be announced alongside them (as in Captain Falcon) or in PotD between now and then (there's still a month left).

What's more, if the new characters have some ridiculous unlock requirements, he could theoretically hold back a reveal or two until just after release (a day or two) and still manage to announce it himself before the roster became public knowledge.

He's managed very well so far, and he did say that he prefers to reveal things himself, and was disappointed by how much the internet revealed things for Brawl, so I wouldn't count the official reveals out just yet.
I suppose you are correct. I should have waited until after the release to make such a statement. There is still time. Albeit, I doubt we are going to get all of the veterans before release.
 

pupNapoleon

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You are entitled to feel that way, it is a subjective notion, after all.

I did not ignore his "suggestions," those are precisely what have enabled me to be so utterly accurate.

I never asserted that I wanted to solely read his words "point blank." If you could find that quote, I would award you 100,000 dollars. However, I would not waste your time looking as I can assure you, I have never stated anything to that extent as it is not true.

I cold (sic) have allowed myself to be more hyped at every change (sic), I am merely disappointed that we will learn about the remaining characters through the release of the Japanese version rather than relevant updates and missed opportunities.

I am entitled to feel this way, it is a subjective notion, after all.
You are completely entitled to. Thanks for pointing out something I should have proofread, by the way. I need to do that for this thread, particularly on this poor keyboard, but in general as I tend to type late night here.
I do want to point out that you state you've been incredibly accurate? Well, so have I, and yet, I've been extremely, EXTREMELY hyped.
You are of course entitled to feel that way, but it seems you are perturbed about feeling that way, which is why I bring up the point - why would you choose to feel that way if you do not want to?
 

Niala

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The Luigi requirement was nutty. How's anyone supposed to figure that out on their own? >_<
The alternative was 800 VS matches, so even if you rigged them to end quickly, it was still a chore.
Yeah, it was end the first level of adventure mode with a 2 in the "second" digit. I assume you were meant to just stumble upon it, the odds of playing through it with 20 odd characters and not landing on a 2 accidentally at one point are pretty low. It's still a stupid requirement.

I would argue Mewtwo's was worse. 700 matches OR 20 hours of vs matches? Both of those are insanely time consuming, you don't even have an easier option.
 

MasterOfKnees

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I would argue Mewtwo's was worse. 700 matches OR 20 hours of vs matches? Both of those are insanely time consuming, you don't even have an easier option.
The worst part about it is that you need to unlock him before you can get Battlefield and Final Destination too, so those 20 hours are going to be rather rough with the somewhat lousy stage selection Melee has. If you're like me and don't like the wacky stages you're basically going to be limited to Yoshi's Story, Pokémon Stadium, Dreamland and Fountain of Dreams.
 
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Niala

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The worst part about it is that you need to unlock him before you can get Battlefield and Final Destination too, so those 20 hours are going to be rather rough with the somewhat lousy stage selection Melee has. If you're like me and don't like the wacky stages you're basically going to be limited to Yoshi's Story, Pokémon Stadium, Dreamland and Fountain of Dreams.
I wasn't quite so strict on the possible stage choices when I was younger, and even now there are a few others I would play on (Fourside, Brinstar, Mute City, maybe Pokéfloats for fun.) But I can see your point, Melee's viable stage list is already quite small, completely eliminating two of them makes it seem particularly long.
 

Morbi

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You are completely entitled to. Thanks for pointing out something I should have proofread, by the way. I need to do that for this thread, particularly on this poor keyboard, but in general as I tend to type late night here.
I do want to point out that you state you've been incredibly accurate? Well, so have I, and yet, I've been extremely, EXTREMELY hyped.
You are of course entitled to feel that way, but it seems you are perturbed about feeling that way, which is why I bring up the point - why would you choose to feel that way if you do not want to?
I just thought it was one of the more funny typos, it happens to the best of us. I know I have a rate of about one typo every two messages. :cool:

I am just salty, there is no logical reason. There were so many times when a veteran character reveal would have satisfied the "audience" and we currently have 13 with an undetermined fate less than a month before launch. However, you are also correct, I could hype myself up if I wanted to. I mean, 10 reveals in one day? That will be something to look forward to!
 

pupNapoleon

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I would like to bring attention now to something we have not looked at much here.

The Mii's; I often say they are not characters on the Character Select Screen (see below), because... well, I would say because they are not, but as the thesis of my declaration, that would mean very little.
I would say they are a game mode, similar to stage creation, a create-a-character.

Here is why I believe that Mii fighters are just a create-a-character. Everything we have seen about them points to the fact that they are just this, under a Nintendo name of 'Mii.' They do not even have an intro poster* on the site, nor an icon. I count them as 0 characters.
  • They have 0 unique moves (other than Final Smash)
  • None of them has a set 'standard' of what they are. If you said 'Mii Fighter' there is no default.
  • They will not come up when we select 'random' characters
  • We cannot use them in online battles (the icon would just go dim? That would look hideous if in regular CSS slot)
  • I cannot see how it would work for them to be just another icon, where upon clicking it you would have too many other options- to create new or use a stored one, which of the three options, then create more and more.
It just doesn't make any sense.
Therefore, just as I believe it is in Mario Golf, it is a separate bar at the bottom of the page, as is the random bar.

*Trying to paste the image of the Mii's here from the site is hard, damn!

I believe it will look something like this:

 
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CJ Falcon

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I would like to bring attention now to something we have not looked at much here.

The Mii's; I often say they are not characters, because... well, I would say because they are not, but as the thesis of my declaration, that would mean very little.

Here is why I believe that Mii fighters are just a create-a-character. Everything we have seen about them points to the fact that they are just this, under a Nintendo name of 'Mii.' They do not even have an intro poster* on the site, nor an icon. I count them as 0 characters.
  • They have 0 unique moves (other than Final Smash)
  • None of them has a set 'standard' of what they are. If you said 'Mii Fighter' there is no default.
  • They will not come up when we select 'random' characters
  • We cannot use them in online battles (the icon would just go dim? That would look hideous if in regular CSS slot)
  • I cannot see how it would work for them to be just another icon, where upon clicking it you would have too many other options- to create new or use a stored one, which of the three options, then create more and more.
It just doesn't make any sense.
Therefore, just as I believe it is in Mario Golf, it is a separate bar at the bottom of the page, as is the random bar.

*Trying to paste the image of the Mii's here from the site is hard, damn!
I don't know where you're getting this "they have 0 unique moves" idea from. I'm pretty sure there is a default. How would you know that they don't come up in random?
 

pupNapoleon

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I don't know where you're getting this "they have 0 unique moves" idea from. I'm pretty sure there is a default. How would you know that they don't come up in random?
They have moves based entirely on other characters. Every single move we have been shown is based on another character's, with an alteration of visual effect. Programming wise they are cloned moves. They have no moves of their own. Even if they have a default move set, it is just the same as how Pokemon Trainer has a default name of 'Red.' In fact, they likely will have a default, I reckon. It doesn't make it a canon move set. It has, as per everything we have seen, no move set of it's own.

As for random, I cannot guarantee it- but I can say that it would be difficult to program to be effective. A person could have anywhere from 0-who knows how many Mii's saved (there could be a cap, but it will likely be however many can be saved on the Mii). Random is supposed to equally be able to choose each character (meaning, each character is supposed to have equal chance).
Obviously this provides a problem if the number of Mii's change, because it must treat the Mii's as one character, or else having 50 Mii's would mean more than half of the random selections would provide you with Mii's..
We could have an entire piece of the equation in random devoted to Mii's, wherein if it chooses a Mii, it then randomly chooses which one. Or...
It means the formula in random would either have to adjust based on how many Mii's you have, which is possible. Or..
More likely, just not include the Mii's at all, since it would need a different random selection for online mode in this instance anyway.

It is possible they will be included in random, I just don't see it as very likely given all these factors.
 
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pupNapoleon

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Specific example, please?
Sure. I'm going only by Special moves, because the other's are superfluous animations we could argue over variations for hours to an unnecessary and futile degree.



Top is clearly Greninja, uncharged (likely cannot charge).
Bottom is variation on Link's boomerang (likely again, without the effect of coming back).
I'd say the middle is likely the K Rool Crown, but this is Speculation.

I can speculate further on plenty of others.

Sakurai has been very forthcoming with Mii information- and all of it has indicated: look how much they can be customized! Sizes, weight classes, pretty hats! Not a thing about playing as them, other than that the play style changes based on what you want to make it. That nothing is set, and it shouldn't, because they aren't characters in their own right.
 

Scoliosis Jones

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I would like to bring attention now to something we have not looked at much here.

The Mii's; I often say they are not characters, because... well, I would say because they are not, but as the thesis of my declaration, that would mean very little.

Here is why I believe that Mii fighters are just a create-a-character. Everything we have seen about them points to the fact that they are just this, under a Nintendo name of 'Mii.' They do not even have an intro poster* on the site, nor an icon. I count them as 0 characters.
  • They have 0 unique moves (other than Final Smash)
  • None of them has a set 'standard' of what they are. If you said 'Mii Fighter' there is no default.
  • They will not come up when we select 'random' characters
  • We cannot use them in online battles (the icon would just go dim? That would look hideous if in regular CSS slot)
  • I cannot see how it would work for them to be just another icon, where upon clicking it you would have too many other options- to create new or use a stored one, which of the three options, then create more and more.
It just doesn't make any sense.
Therefore, just as I believe it is in Mario Golf, it is a separate bar at the bottom of the page, as is the random bar.

*Trying to paste the image of the Mii's here from the site is hard, damn!
First off, a guy from Nintendo said they have their own slot/slots.

Secondly, even if they are "clones" of other characters (which I disagree with entirely) they still count as characters just as any other character would. There is likely a separate mode to create them, and then when you pick the Mii Fighter icon, it probably produces a list of them. This is consistent with other games like Mario Kart, Mario & Sonic @ The Olympic Games, and so on.

How can you be so sure they have no unique moves? We've seen hardly any footage of them, and from what I saw, they had moves we've never seen before in Smash. You'd have to go a little further with that because I don't quite get what you're talking about.
 

CJ Falcon

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Sure. I'm going only by Special moves, because the other's are superfluous animations we could argue over variations for hours to an unnecessary and futile degree.



Top is clearly Greninja, uncharged (likely cannot charge).
Bottom is variation on Link's boomerang (likely again, without the effect of coming back).
I'd say the middle is likely the K Rool Crown, but this is Speculation.

I can speculate further on plenty of others.

Sakurai has been very forthcoming with Mii information- and all of it has indicated: look how much they can be customized! Sizes, weight classes, pretty hats! Not a thing about playing as them, other than that the play style changes based on what you want to make it. That nothing is set, and it shouldn't, because they aren't characters in their own right.
Fair enough. I get your point. But I think we should wait until we ourselves get our hands on the game to make an accurate judgement.
 

pupNapoleon

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First off, a guy from Nintendo said they have their own slot/slots.
Please link me. This is what I mean, by the way. Will edit previous post.




Fair enough. I get your point. But I think we should wait until we ourselves get our hands on the game to make an accurate judgement.
Of course! I just believe the fence is much more on the side of 'unlikely to be character slots,' than likely, and so far, it seems to be shown the other way around.

Nothing is final until it is final!
 
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volbound1700

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Yeah, it was end the first level of adventure mode with a 2 in the "second" digit. I assume you were meant to just stumble upon it, the odds of playing through it with 20 odd characters and not landing on a 2 accidentally at one point are pretty low. It's still a stupid requirement.

I would argue Mewtwo's was worse. 700 matches OR 20 hours of vs matches? Both of those are insanely time consuming, you don't even have an easier option.

I just put up a match of one vs one at Hyrule Temple with no items and left it running all night. I woke up next morning and left the match and bang I had the Mewtwo approach screen.

I found the Brawl characters harder to unlock then the Melee characters.
 

Scoliosis Jones

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Sure. I'm going only by Special moves, because the other's are superfluous animations we could argue over variations for hours to an unnecessary and futile degree.



Top is clearly Greninja, uncharged (likely cannot charge).
Bottom is variation on Link's boomerang (likely again, without the effect of coming back).
I'd say the middle is likely the K Rool Crown, but this is Speculation.

I can speculate further on plenty of others.

Sakurai has been very forthcoming with Mii information- and all of it has indicated: look how much they can be customized! Sizes, weight classes, pretty hats! Not a thing about playing as them, other than that the play style changes based on what you want to make it. That nothing is set, and it shouldn't, because they aren't characters in their own right.
Have you seen gameplay with the ninja star projectile? The whirlwind? No? Then you can't simply say, "Oh that clearly comes from a different character". You have no proof. If there was gameplay that showed all of it working the exact same way, then I'd agree with you. But we have no idea how the ninja star works, we have no idea how the whirlwind works, and thinking otherwise is basing it on absolutely nothing.

You know what's pretty unique about the Mii Fighters? The fact that you can mix and match a buttload of moves. They are completely customizable, and that is what they're meant as.

Now, the fact that they may not "count as a character". You may have a point. However, the fact that they took development time and essentially have movesets programmed into the game, it arguably equates to the amount of time it takes to complete a character, or even possibly more.

Honestly, I don't really even see why it matters that they "aren't a character" or not. It doesn't change anything.
 

Burruni

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I just put up a match of one vs one at Hyrule Temple with no items and left it running all night. I woke up next morning and left the match and bang I had the Mewtwo approach screen.

I found the Brawl characters harder to unlock then the Melee characters.
Custom Match, Flower + Stamina + Turbo, set HP to 1, button mash start.
 

Scoliosis Jones

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Please link me. This is what I mean, by the way. Will edit previous post.






Of course! I just believe the fence is much more on the side of 'unlikely to be character slots,' than likely, and so far, it seems to be shown the other way around.

Nothing is final until it is final!
That is what I am expecting as well. I just wouldn't go as far as to call them "not characters". They took development time that a character would have, so they are essentially the equivalent.

Also, I don't have a source, but I remember reading it somewhere, and I'm not lying.
 

pupNapoleon

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You have no proof. If there was gameplay that showed all of it working the exact same way, then I'd agree with you. But we have no idea how the ninja star works, we have no idea how the whirlwind works, and thinking otherwise is basing it on absolutely nothing.
We may not have entire proof of how it functions entirely, but the fact that the whirlwind and ninja star are EXACT DUPLICATES of the moves I mentioned earlier is definitely evidence, even if they were tweaked to function slightly differently.

Now, the fact that they may not "count as a character". You may have a point. However, the fact that they took development time and essentially have movesets programmed into the game, it arguably equates to the amount of time it takes to complete a character, or even possibly more.
Honestly, I don't really even see why it matters that they "aren't a character" or not. It doesn't change anything
I'm discussing the aesthetic of the CSS; which to me has as much merit of discussion of Dark Pit in Brawl round 98676, or Original 12 round 75875865085.
It may not change the actual play of the game, but it does change the game. It is not just mechanics that change the game. Music changes the game, as do visuals change the game- this goes for composition, color, movement, and all other properties.

You know what's pretty unique about the Mii Fighters? The fact that you can mix and match a buttload of moves. They are completely customizable, and that is what they're meant as.
Correct; hence the 'create-a-character.' I think this is why it is important that people not look at them as characters. In life, perspective is important. Looking at them as character slots can be frustrating to some; looking at them as a mode to create any character you want? Brilliant. A slight tweak of vantage point can make the world of difference. That is why it matters.
 
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Scoliosis Jones

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We may not have entire proof of how it functions entirely, but the fact that the whirlwind and ninja star are EXACT DUPLICATES of the moves I mentioned earlier is definitely evidence, even if they were tweaked to function slightly differently.


I'm discussing the aesthetic of the CSS; which to me has as much merit of discussion of Dark Pit in Brawl round 98676, or Original 12 round 75875865085.
It may not change the actual play of the game, but it does change the game. It is not just mechanics that change the game. Music changes the game, as do visuals change the game- this goes for composition, color, movement, and all other properties.


Correct; hence the 'create-a-character.' I think this is why it is important that people not look at them as characters. In life, perspective is important. Looking at them as character slots can be frustrating to some; looking at them as a mode to create any character you want? Brilliant. A slight tweak of vantage point can make the world of difference. That is why it matters.
I agree with most of this, but the question is, what does this have to do with anything? They still took up development time as characters. Even if they do not have their own specific slots (or just one big one), they still were programmed as characters. Hence why I have some issue with flat out saying they're not.

Inherently, I would say that they don't have a slot on the CSS, and should be added as a separate thing off to the side just based on what they are. They don't have custom movesets in Mario Kart, but they still have their own slot.

Granted, I'm of the belief that the aesthetic of the CSS is an afterthought, and isn't something that controls a lot of what happens. I think it comes after the fact. What makes it look better? Blah blah, you know what I mean.
 
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Correct; hence the 'create-a-character.' I think this is why it is important that people not look at them as characters. In life, perspective is important. Looking at them as character slots can be frustrating to some; looking at them as a mode to create any character you want? Brilliant. A slight tweak of vantage point can make the world of difference. That is why it matters.
Yes, but because you can edit the character with moves that combine separate characters and give them a costume, that means they are different then other clones because they combine characters rather than being based off of one. I guess Falco isn't a character in Melee. I don't like Miis, but they are still characters.
 

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Yes, but because you can edit the character with moves that combine separate characters and give them a costume, that means they are different then other clones because they combine characters rather than being based off of one. I guess Falco isn't a character in Melee. I don't like Miis, but they are still characters.

I never called them clones. I called them custom-made create a fighters.
They are a game mode, just like stage creator.
The mii's are not a character, they are a game mode.
 
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I never called them clones. I called them custom-made create a fighters.
They are a game mode, just like stage creator.
The mii's are not a character, they are a game mode.
"but the fact that the whirlwind and ninja star are EXACT DUPLICATES of the moves I mentioned earlier is definitely evidence, even if they were tweaked to function slightly differently." I thought that "EXACT DUPLICATES" was a synonym for clone moveset wise.
And by game mode, I hope you mean they can be customized like any other fighter and you choose a specific Mii's class in a Mii database or something. Regardless, they are still characters because you can fight as them, it doesn't matter how different they are.
 

pupNapoleon

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Granted, I'm of the belief that the aesthetic of the CSS is an afterthought, and isn't something that controls a lot of what happens. I think it comes after the fact. What makes it look better? Blah blah, you know what I mean.

Well, it is definitely not what dictates decisions, but it is not an afterthought. It is a huge part of the game, being that it is what we see when we turn on the game. Calling it an after thought implies it is not something given any thought at all. It dictates nothing, but it is certainly something given attention.


"but the fact that the whirlwind and ninja star are EXACT DUPLICATES of the moves I mentioned earlier is definitely evidence, even if they were tweaked to function slightly differently." I thought that "EXACT DUPLICATES" was a synonym for clone moveset wise.
And by game mode, I hope you mean they can be customized like any other fighter and you choose a specific Mii's class in a Mii database or something. Regardless, they are still characters because you can fight as them, it doesn't matter how different they are.
Visual duplicates.

And perhaps we are just speaking on semantics at this point. I did not mean to imply not a character, as much as not a CSS character.
 
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Well, it is defitely not what dictates decisions, but it is not an afterthought. It is a huge part of the game, being that it is what we see when we turn on the game. Calling it an after thought implies it is not something given any thought at all. It dictates nothing, but it is certainly something given attention.



Visual duplicates.

And perhaps we are just speaking of semantics at this point. I did not mean to imply not a character, as much as not a CSS character.
I get your point now, but when you say not as much as not a CSS character, it has to be on the CSS somewhere :troll: Regardless, do you expect them to have a separate spot in options or something? Where you could assign different Miis to different Mii Fighter classes and custom specials, and when you get to the CSS you could select a Mii the same way as in Mario Kart? Thats what I'm getting right now.
 

Masonomace

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What would your reaction be in the hypothetical scenario where Roy returns as the first DLC character with a Luigified moveset but the exact same FS as Marth?
*EVO Chant*
Roy's our Boy!
Roy's our Boy!
Roy's our Boy!

Also thanks to everyone who posted their opinions / heavy-made decision to choose only 8 out of 18. That is tough for some who loved their certain characters becoming a cut for the good of Smash. Since it kind of died, I'll finish the topic's funeral with my input:


Going on about the Mii topic, I thought the Brawlers head pound was pretty unique. But he stole that from the Metal Mario & Metal Luigi cut-scenes of their falling from BattleField Heaven & ground-pounding with their heads.
I have little to contribute to the Mii topic, but 3 separate classes of Mii's with that many moves to choose from, they look like a "Create a stage!" option to me, since I was a DEVOTED stage maker.
 

ElPanandero

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First off, totally agree with @ pupNapoleon pupNapoleon about Mii's being clone amalgams

secondly, watching a competitive melee pro Link on twitch right now makes me really really hope they make Link not trash in this next game
 

pupNapoleon

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Going on about the Mii topic, I thought the Brawlers head pound was pretty unique. But he stole that from the Metal Mario & Metal Luigi cut-scenes of their falling from BattleField Heaven & ground-pounding with their heads.
I have little to contribute to the Mii topic, but 3 separate classes of Mii's with that many moves to choose from, they look like a "Create a stage!" option to me, since I was a DEVOTED stage maker.
For all we know, that head pound is a move from a certain Kremling. We have seen the little Kremlings use it in Smash Run, after all...

On the topic of create a stage... I'll move an edit I just made to a post above


I agree with most of this, but the question is, what does this have to do with anything? They still took up development time as characters. Even if they do not have their own specific slots (or just one big one), they still were programmed as characters. Hence why I have some issue with flat out saying they're not.
My issue is here; the best comparion we have for them is the stage builder in Brawl.
Would anyone call the stage builder itself a stage? No. It is the placeholder for many possible stages, sure, but it is not a stage.
The Mii's themselves may be characters, but the function itself is a character builder, called 'Miis, because that is what Mii's are, character's we build.
Stage Builder was not a stage, you may potentially even call it many stages (but that would be funny).So, we can call the Mii's a character, but then we might as well call them a thousand characters (because we have all of the move options, but also the weight options, and then other possible customizations, this is if we take out all of the aesthetic options!!).
 
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TheDarkKnightNoivern

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How exactly is the Mii Gunner like Samus outside of the concept of having an arm gun? I'm pretty sure Mega Man has a arm gun and shoots **** from it and we don't call him a Samus clone.
Even though they stole her charge shot and the final smash is exactly like samus' as well as plenty of other moves that look very similar
 

ZecaOMestre

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For all we know, that head pound is a move from a certain Kremling. We have seen the little Kremlings use it in Smash Run, after all...

On the topic of create a stage... I'll move an edit I just made to a post above



My issue is here; the best comparion we have for them is the stage builder in Brawl.
Would anyone call the stage builder itself a stage? No. It is the placeholder for many possible stages, sure, but it is not a stage.
The Mii's themselves may be characters, but the function itself is a character builder, called 'Miis, because that is what Mii's are, character's we build.
Stage Builder was not a stage, you may potentially even call it many stages (but that would be funny).So, we can call the Mii's a character, but then we might as well call them a thousand characters (because we have all of the move options, but also the weight options, and then other possible customizations, this is if we take out all of the aesthetic options!!).
I really don't get what you're trying to say. For me, a playable character is a character which can be controlled by me. I can control a Mii, so I don't get it why he shouldn't be treated as a character. They may be highly customizable characters, but that doesn't make them any less of a character

Also, while Stage Builder itself was not a stage, the stages you created with it were, as you could play in them...
 

CodeBlue_

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Even though they stole her charge shot and the final smash is exactly like samus'
Wouldn't this also apply for Mega Man?

His Fsmash mimics her charge shot. His final smash mimics hers as well.

Actually Mega Man's is almost identical to Palutena's.

Would he be a clone of Palutena now?

as well as plenty of other moves that look very similar
Name one.
 
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