Conda
aka COBBS - Content Creator (Toronto region)
Except grab.your options out of Kart are all things that you want to be doing in neutral as BJR. Drop a koopa, charge cannon (rarely), space with aerials.
That's what you can't do, and your opponent thusly knows that shielding is a safe option as you do not have 'grab' as an option when in koopa kart. That's why it's not advisable to use in neutral - you make things easier for your opponent.
And his grab is not a 'tether'. I've seen Bjr players talk about his grab like you have to use it sparingly, like you're Pac Man or Samus. It's not slow at all. Heck, I think Robin has a longer delay after whiffing a grab than Bjr.
His grab is perfectly usable and throwing it away as an option isn't a good idea. The only thing that makes it look like it should be used situationally is the animation, but it's truly usable as a normal conventional grab.
The more Bjr players ignore his grabs and tilts, and focus on his koopa kart rushdown from neutral shenanigans, the more 'one trick pony' Bjr will seem. He is flexible and pretty even across the board, making him a well-equipped Mario/Pit/ROB-esque character at the end of the day, which is a good thing.
Last edited: