Guys, guys, please.
Okay.
I'm trying to make up my mind between Mario vs. Luigi. Luigi's fireballs are better, but Mario's tilts are much more versatile and his combo game seems more fluid than Luigi, who seems to depend on throws to set up strings. Mario seems more improvisational, while Luigi has more linear approaches and tools. Any opinions on who is stronger are welcome.
Mario is more adept at chasing his opponent than Luigi is, therefore applying better pressure and having a strong presence. His mix-ups are also much better than Luigi's whom is somewhat linear. Despite that, Luigi's attributes give him a solid gameplan regardless of his lack of mix-ups.
Well luigi has a higher skill roof/cieling
while mario doesn't and depends if its s matchup tierlist or a overall attributes kind of tier list
That is undetermined at this current moment, though I will say Mario is a fundamentalist. As said in Melee, "
He's a straightforward character who'll reflect the actual skills of the player." I believe Smash 4 does well in reflecting this.
Fireballs party, grab, D-throw, a million times U-tilts, Fireballs, grab, B-throw, F-air spike, does the taunt where he takes off his hat.
Mario shouldn't be spamming fireballs, honestly. U-tilt locking is overrated and actually pretty bad on anyone not named Falcon or a spacie. If U-tilt lock works on anyone else they're being bad.
Also Down Taunt >>> Side Taunt.
Honestly if a Mario could land more than a single utilt without resetting to neutral/getting hit on a Luigi I'd be astonished. Luigi's combo game is better.
Again U-tilt is overrated.
D-Throw > U-air > U-air > Up-B works on Luigi.
So does U-throw > U-air at low percents.
U-air > N-air also works.
But yes Luigi's combo game is better.
That said, Mario's kill options that I know is just only D-throw -> F-air, and that only works at specific percents (95-110%) and is situational. Compare that to Luigi and you'll see a whole different levels with his D-throw.
That's called Kill set-ups, not kill options.
Mario will get the majority of his kills from tech-chase reads, which is extremely plausible thanks to Sourspot N-air and B-air.
D-throw > Charged U-Smash from air dodge reads are legit, especially on fast-fallers. If you predict they'll jump, you can just U-air and either Up-B (which can kill under the right circumstances) or F-air which is a true combo if U-air isn't stale.
D-air > U-Smash is a true combo. So is D-air > D-Smash.
Beyond that, Mario is great at gimping and picks up the slack from his lack of solid kill moves. The problem with his set-ups is the majority of them are percent-specific and rage messes that up.
The set-ups Luigi, Diddy, Fox, and MK have are a luxury.
Luigis usmash also hits in front of him where Mario would miss. Definitely feel like Luigis usmash is better. But Marios does seem to work great for itself. Generally usmashes seem to be really good this time around. With partial invincibilities or great disjointedness & really strong.
From datamining:
's U-Smash:
- Damage: 14%
- Knockback Growth: 94
- Base Knockback: 32
's U-Smash
- Damage: 12%(Sourspot); 14%(Sweetspot)
- Knockback Growth: 98
- Base Knockback: 35
In terms of raw KO power, Luigi's is stronger. However the angle it sends his opponent makes it way easier to survive through DI than Mario's (Kill moves that send you straight upward are minimally affected by DI). In which case, I'd say Mario's is trivially better and his moveset makes better use of it, but the difference is Luigi doesn't have to rely on his like Mario does.