CrowGoesCaw
Smash Journeyman
From what I've seen, Zelda seems to destory Duck Hunt.
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She does.From what I've seen, Zelda seems to destory Duck Hunt.
How are these done? I've seen the videos, but can't for the life of me replicate any of them except the first... What am I missing?Link can cancel air dodge landing lag, arrow landings, and all aerials with bomb throw.
Press Down-B?How are these done? I've seen the videos, but can't for the life of me replicate any of them except the first... What am I missing?
And there it is. That simple.Press Down-B?
That command existed in Brawl, keep in mind.And there it is. That simple.
I've never in my life thrown a bomb or turnip by repeating the special input. Huh.
Right, it makes complete sense. I've just always used A.That command existed in Brawl, keep in mind.
Fighting games aren't hard to figure out.... what do you mean by this? There are obvious things that will make a character good or bad (speed, damage, survivability, range etc), they are usually the first things people notice right away by people. However a seemingly mediocre character can end up shooting up the tier list if some tech is discovered or strategy is discovered a few months into the game's life. This happens with pretty much every fighting game.Hey man, did it occur to you that fighting games aren't hard to figure out? Once you've gotten down your fundamentals for one fighting game, seeing things in another is usually pretty simple. It's not hard to observe things like range of influence and relative safety and then put together the big picture of what situations a character does well in.
I mean, the main disadvantage about analyzing new games is acquiring frame data that mathematically proves what really timing specific things work.
It's also unhealthy to hide information. It's more fun when everyone understands why things work.
For Glory "Warriors"? Why the condescending attitude towards For Glory players? Geez.Seems like everyone wants them in except for glory online warriors who can't (won't) practice against them and don't go to tourneys anyway.
Can he Shine Stall? I haven't seen that yet, so I need that confirmed. If he can't, then he's just decent. His lasers aren't what they used to be in this game to force people to play on his terms, and when he isn't using them, his gameplan competes with someone like Captain Falcon. And Sheik obviously.Fox: Fox was an extremely powerful and underrated character in Brawl. With silly chaingrabs being mostly gone he loses his only major weakness from Brawl. In turns he gets a MASSIVE buff on his recovery whereas his damage output and KO power remain amazing. His moves flow into each other very easily, his pressure game is just as good as it was in Brawl and his mobility will be worth a lot in the metagame. Don't know why this character is literally NEVER mentioned as a candidate for a top tier spot, Fox looks amazing.
I'm no expert, but I'd say Villager would be a decent counter against Duck Hunt. I've yet to play the full game so take that with a grain of salt. But overall? I'm going to say mid-high tier. Good recovery, good edge guarding capabilities, and good KO potential. Lag is what hurts him the most, that and approaching in my opinion.I am just hoping Villager and Bowser Jr at least mid tier (but no top tier!). Does anyone have impressions about them?
For Glory "Warriors"? Why the condescending attitude towards For Glory players? Geez.
History. Online players are known in other communities as thinking they're hot **** because they can beat 99% of players they encounter online and think they're amazing and have a valuable opinion on offline tournaments that they do not attend. it's already happening in this community -- people thinking that online mode has any relevancy to the offline competitive scene.For Glory "Warriors"? Why the condescending attitude towards For Glory players? Geez.
Being fair, some of the best players have been on Wifi then moved to Offline a bit.History. Online players are known in other communities as thinking they're hot **** because they can beat 99% of players they encounter online and think they're amazing and have a valuable opinion on offline tournaments that they do not attend. it's already happening in this community -- people thinking that online mode has any relevancy to the offline competitive scene.
That's pretty shocking, considering the netcode. Maybe it didn't matter because Brawl?Heck one of the best online players was actually one of the best Peach players in Brawl hands down.
I am just hoping Villager and Bowser Jr at least mid tier (but no top tier!). Does anyone have impressions about them?
For Glory "Warriors"? Why the condescending attitude towards For Glory players? Geez.
It's hard to say what tier Bowser Jr will be, but he's a great character. An amazing projectile in the Mecha Koopa which combined with the canon ball makes for extremely good zoning. Heck all of Jr's specials are amazing and hard to punish without really good positioning. Oh and his normals are fast and hit really freakin hard. I expect a lot from this character as time progresses.I'm no expert, but I'd say Villager would be a decent counter against Duck Hunt. I've yet to play the full game so take that with a grain of salt. But overall? I'm going to say mid-high tier. Good recovery, good edge guarding capabilities, and good KO potential. Lag is what hurts him the most, that and approaching in my opinion.
If people respect the tree, is it still solid?It's hard to say what tier Bowser Jr will be, but he's a great character. An amazing projectile in the Mecha Koopa which combined with the canon ball makes for extremely good zoning. Heck all of Jr's specials are amazing and hard to punish without really good positioning. Oh and his normals are fast and hit really freakin hard. I expect a lot from this character as time progresses.
Villager I think will be high tier. The only thing keeping Villager from being top tier is a couple of bad matchups, but with how solid almost every other match up looks I'd have to put Villager as high tier. Villager has the safest approach in the game thanks to the Lloid Rocket. Villager has so many ways to take advantage of that approach. Grabbing a block and still getting the damage from the rocket, side smashing a dodge roll with possibly fatal knock back, or piling on damage with an up smash or fAir to punish jumps over the rocket.
The tree is much more solid then people realize and NEEDS to be respected. Villager also ALWAYS RECOVERS unless you knock him into the blast zone. Villager is the hardest character in the game to gimp because again you have to hit him into the blast zone or he will still recover. Perhaps someone will discover a good way to pop Villager's balloons without hitting Villager, but until that happens Villager is looking too good.
I do not necessarily feel as though the attitude is condescending. In the fighting game community, players who play online are typically alluded to as online warriors. There are some that are elitist about it, but it is just a name. It is not inherently condescending by any stretch of the imagination.I am just hoping Villager and Bowser Jr at least mid tier (but no top tier!). Does anyone have impressions about them?
For Glory "Warriors"? Why the condescending attitude towards For Glory players? Geez.
We really should avoid discussions for these things. Just saying. If you want my opinion though, I'm not sure about most of the D/E tier charactersHere's Shi-Gaming's (A Japanese equivalent to Clash Tournament) lists on what they think are the best characters.
(Source = Click Here) [Last updated. 10/1/2014]
As long as anyone doesn't take the list seriously, it'll be fine.We really should avoid discussions for these things. Just saying. If you want my opinion though, I'm not sure about most of the D/E tier characters
As long as anyone doesn't take the list seriously, it'll be fine.
As soon as anyone whines about it though, I'm erasing the link.
Alrighty thenAs long as people don't take the list with any serious merit and don't derail this thread based on the perception that it is universally right / worth basing all future thought on, I think it'll be a little okay. My main issue with "tier list" discussion is "my opinion > your opinion" and "Here's my LIST I JUST MADE UP" x5000; both of which I'll burn to the ground on sight with extreme prejudice.
ThisIMO online play is going to be an extremely critical part of Smash 4, especially for players that don't have the resources/time to regularly attend tournaments. One advantage online has is that as long as both parties have solid internet connections everyone can now play anyone, anywhere w/o the hassle of traveling.
Of course offline play will remain the dominant method of training, but online play is always better than not having anyone to play at all. I personally can't wait.
Notes said:Marth's multihit moves (dancing blade and neutral air) do not successfully combo between tippered hits with good DI/Vectoring and this is less apparent on Lucina, this "consistency" issue could give reason for a shift in player choice. But otherwise Marth has superior capabilities to Lucina in nearly every way, as their differences seem to be really rather nonexistent in the grand scheme of things (both characters will always want to space) and hence will benefit the one getting more for it.
Another thing, I think that Lucina is mini-pixels shorter in reach than Marth. Her jab and forward smash were a lot more particular for hitting people on Battlefield platforms in comparison to Marth, beyond that I'm not certain on anything else and it could just be some sort of "height" thing (as those moves hitting people on the platform was already particular spacing enough).
Their custom specials allow a lot of possibilities and variations that could overcome shortfalls in Marth's kit. A "gap" closer in the shield breaker could give us an amazing long range rushdown to punish rolls and many options out of it, and the other alternative gives us such an amazing poke buff that it could allow us the zoning tool we need to shrug off our shortfalls. There's no doubt that shieldbreaker was buffed this game, I wish it was possible to have all three of their capabilities split between his moveset [variations] more, as he could really enjoy them all Counter may be a lot more potent than I give it credit for.