Rizen
Smash Legend
On the topic of walking, Link has a great walk. It's fast and his Hylian shield is active. Blocking projectiles with the H shield is faster than with the game's shield.
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Example: See Brawl Minus for the 5,000th time people.Is this your first fighting game ever? Someone is always going to be at the top, the trick is making the top not too far from the bottom.
edit: and buffing everyone to abusive levels is not the answer to fixing that.
responding to this because why not (besides the fact that I wanted to change topics)? Smash is a video game that's never going to be completely balanced. Question is: is it alright? Well, I've been playing it for a good few years now and at least this time around it isn't nearly as bad as brawl MK. While I'd prefer minor nerfs to the two big names to help round them out a bit, someone's always going to be at the top, and some are going to be bottom. Thing is, if this isn't your first smash game, then the balance in this game shouldn't be a complaint of such magnitude that some of you are making it out to be. Smash 4 does the amazing thing of doing a decent balancing act while having a gigantic roster of fighters. Seriously, we have 55 fighters, it's quite the feat that no character is so polarizing only the upper half of the cast can be used effectively (greetings from melee and brawl). I'd say that if smash 4 received no more patches, then I'd be perfectly fine with this state.Why not? Would the game not be more balanced?
Or to put the question another way, by disagreeing with him, are you saying it's okay for 2 characters to just be superior to 53 others?
Or are we arguing that Zero Suit and Sheik are actually not the best characters in the game, dominating the top 3 spots of every major?
Sooo..buffing everyone to the level of the top characters is not the same as making the top not too far from the bottom? It may not be the most elegant form of balance, but I think it's funny how people are somehow suggesting it's better than the way it currently is, where the vast majority of the roster is just outclassed from the start.Is this your first fighting game ever? Someone is always going to be at the top, the trick is making the top not too far from the bottom.
edit: and buffing everyone to abusive levels is not the answer to fixing that.
Because he isn't wrong.Nobody is going to put up a compelling argument to prove him wrong.
I'm starting to wonder who's actually trolling here...Smash 4 is only marginally more fair than Brawl at this point.
The guy claiming it's true because of sheik fair jokes?I'm starting to wonder who's actually trolling here...
I think rambling about how Fox is a terrible character (which he is far from) without any real reasoning, just asinine statements about "THE GOOD OLD DAYS OF FOX", is enough evidence to suspect he's a troll.Sooo, is he wrong for wishing Fox would be buffed to ZSS level? By that logic, should anyone?
I don't see why people are calling him a troll.
I think she's in that weird indefinite state of being where she's not the worst by a fair margin, and she does have some good things going for her, especially after the recent patch and people still trying to figure out things with her, but she still has the stigma of being irredeemable bottom-tier refuse and people seem hesitant to shake off that sentiment.Changing to a topic that interests me: what's the general opinion of Samus at this point? Is she still considered bottom tier, or has the recent patch + other factors changed the view of her. I was watching replays of Chozox (or whatever his name was) get into top 8 at Paragon and it made me realize how many things Samus has at her disposal. Obviously not Sheik or ZSS rank tools, but pretty good ones nonetheless. Thoughts on her?
It's happened. Apocalypse. Two pages (called out on page 62, now page 64) with people biting the bait.I can't wait for the two page back and forth where someone clearly lists out all the reasons that Fox is amazing in Smash 4, which will be responded to with "nuh uh"
Edit:I'm starting to wonder who's actually trolling here...
He never said he's terrible, he said he's not ZSS, and he isn't. People are calling him a troll specifically for suggesting Fox should be put on ZSS's level, and still, nobody has articulated yet why this is an issue. They'd rather just attack the person.I think rambling about how Fox is a terrible character (which he is far from) without any real reasoning, just asinine statements about "THE GOOD OLD DAYS OF FOX", is enough evidence to suspect he's a troll.
Question: Is it alright?responding to this because why not (besides the fact that I wanted to change topics)? Smash is a video game that's never going to be completely balanced. Question is: is it alright? Well, I've been playing it for a good few years now and at least this time around it isn't early as bad as brawl MK. While I'd prefer minor nerfs to the two big names to help round them out a bit, someone's always going to be at the top, and some are going to be bottom. Thing is, if this isn't your first smash game, then the balance in this game shouldn't be a complaint of such magnitude that some of you are making it out to be. Smash 4 does the amazing thing of doing a decent balancing act while having a gigantic roster of fighters. Seriously, we have 55 fighters, it's quite the feat that no character is so polarizing only the upper half of the cast can be used effectively (greetings from melee and brawl). I'd say that if smash 4 received no more patches, then I'd be perfectly fine with this state.
Honestly I'd say she's designed like pacman/villager/yoshi, but loyalty to her consistently losing formula kept her from being actually relevant.If we sit around getting indignant that everyone isn't a top 2 character, we're gonna have a bad time.
I like the idea of hearing more about Samus. Like PEach, I think she's unconventional and hard to pick up or casually understand. Can anyone easily articulate how Samus "works"? (Yeah yeah, bad hitboxes, we know.)
Fun fact: The other day this jigglypuff techrolled my dsmash in and rested me.Duck Hunt's wonky smashes that make killing unnecessarily difficult
Samus' metagame progressed very rapidly, and unfortunately she's a very complex character. Even the best Samus players are not masters of every aspect yet, so she's not at full power yet.Changing to a topic that interests me: what's the general opinion of Samus at this point? Is she still considered bottom tier, or has the recent patch + other factors changed the view of her. I was watching replays of Chozox (or whatever his name was) get into top 8 at Paragon and it made me realize how many things Samus has at her disposal. Obviously not Sheik or ZSS rank tools, but pretty good ones nonetheless. Thoughts on her?
For some reason I feel really bad about giving miss information, so I apologize.Rising NAir (cannon hitbox) is not safe on shield. No.
Sidenote: I can't believe I just read that walking is not important. Top players walk ALL the time. Esam walks so that he can always shield needles vs Sheik. Rosa players walk so they have access to dtilt/jab at any moment. Sheik players walk backwards a lot (because her walk speed is 5th fastest and comparable to slower runs).
It's not just good for neutral, Zero does jct banana forward > walk> dsmash a lot. Walking is so important... Especially when jumping is such a commitment.
As substantial as they might've been, no competitive players actually thought she was anywhere near the best in the game at the E3 event.The Samus thing is based on a chunk of nerfs to the character from the E3 version used, which were very substantial.
My take on Samus in smash 4 is that she's a hybrid character.Thinkaman said:Can anyone easily articulate how Samus "works"? (Yeah yeah, bad hitboxes, we know.)
Alternatively, it could have just been that Bill was the only member of the Treehouse/play test group that wasn't completely awful.I wonder how Sakurai considered Samus "Strongest in the Game" at the Smash Invitational.
Perhaps it was an average of 1V1 + FFA? Or perhaps she was nerfed heavily...?
Does 1.1.2 Samus show any sort of underlying design that would warrant such a comment?
I remember hearing most of her attacks did more damage then, so probably.I wonder how Sakurai considered Samus "Strongest in the Game" at the Smash Invitational.
Perhaps it was an average of 1V1 + FFA? Or perhaps she was nerfed heavily...?
Does 1.1.2 Samus show any sort of underlying design that would warrant such a comment?
It is really good with Shulk and Diddy, as well as the other spin Dsmash characters. But I think it isn't that great with most.It's happened. Apocalypse. Two pages (called out on page 62, now page 64) with people biting the bait.
Anyway, bored in my classes, I see there was a standing shield drop video on Tourney Locator's Channel. It seems pretty interesting.
https://youtu.be/uEjcrlk-u8s
Hosting items/customs/equipment FFA tournaments is a way of showing off the full capabilities of the game, not an attempt at a "competitive" ruleset. Please, have a little faith in the designers. Not everything is about us.I've never seen Sakurai or anyone from Nintendo to be a good judge of how to balance a game or talk about competitive gaming in general
- Nerfing Little Mac
- Nerfing Samus
- Items on, Customs On, Equipment On FFA Tournaments
I guess it's a good thing that pacman can already jump cancel hydrant OoS.It's happened. Apocalypse. Two pages (called out on page 62, now page 64) with people biting the bait.
Anyway, bored in my classes, I see there was a standing shield drop video on Tourney Locator's Channel. It seems pretty interesting.
https://youtu.be/uEjcrlk-u8s
From my testing of the Diddy glitch I'm like 90% sure you can jump OoS against a Yoshi Dair to allow yourself to get hit by it, but I could be wrong. That's pretty significant if it's true, because it means Yoshi still sucks (shieldstun helping fair is very true though).Enough to make him actually viable and not just "secretly top 5 but actually barely, maybe viable"
The main things are:
Fair can't be punished OoS by stuff like sheik/diddy fair or mario usmash.
Dair can't be shield dropped. (allows for breaks on 85~% shields)
Egg Roll can't be punished oos by as many characters. Making it a good landing coverage option vs the majority of the cast. (Avoid absurd dash attackers or high travel speed projectiles)
It's easy to get grabs as ZSS since it beats every single option in the game except pre-emptive jumping.i know i'm biting bait but is far more consistent at getting grabs than , so having a early % kill confirm out of a grab means more for him than it does for her
honestly if he got an early % kill combo out of a grab we'd be back to pre 4/15/15 days
Tekken Tag 2 (namco) released with around the same number of characters and is considered a pretty well-balanced fighter. And we're talking an actual 3D, technical fighting game. Roster size isn't an excuse. It's all about the development team's experience.What is this BS about Sakurai/the balance team not knowing anything about competitive Smash? Did people have a brain fart and forget every patch that's come out so far?
Diddy got nerfed but remains strong, his niche being more a tricky trap and combo game than "kill everyone earlier."
Sheik arguably isn't nerfed enough but has plenty of changes over the past year that do have an effect on her gameplay.
Falco went from mid tier at best to solid all around character, and all it took was making one or two multihits link better.
Meta Knight, Robin, DK, and many more are in a better place than they used to be.
Just because YOUR character wasn't boosted to high tier doesn't mean that the developers are asleep at the wheel.
There are 50+ characters, geez. Patches take time and even the best competitive games don't always get it right.
With the exception of maybe Bowser, Falcon and maybe the Mario Brothers, and I don't think a single character particularly feels more definitive than they did in Brawl or Melee. Everyone has lost a ton of ATs and options that gave them identity. Just look at characters like Falco, Toon Link, Pit and Samus. Or Lucas...Peach especially...they've all lost buckets worth of stuff.IMO, almost all of the veterans feel like the "definitive" versions of themselves in Smash 4, regardless of viability. Some of the old animations/models look quite archaic in comparison.
Smash isn't balanced around one single mode of play though. It's balanced around two at minimum, and they're completely different at that.Tekken Tag 2 (namco) released with around the same number of characters and is considered a pretty well-balanced fighter. And we're talking an actual 3D, technical fighting game. Roster size isn't an excuse. It's all about the development team's experience.
And to be completely fair, we're talking about balancing. "Just because YOUR character wasn't boosted" is a terrible place to start by defending bad character balance. Sakurai appears to be terrified of the competitive atmosphere of gaming. All of Nintendo is, as a matter of fact, and are showing few signs of letting up this generation either.
And IMO, the balance patches of this game only help to drive the point home that the balancing team of this game could use some work. ZSS/Sheik are still Stier, Zelda/Samus are still Asstier, have been for pretty much the whole game now.
Sometimes I'd even go as far to include A2Z despite having a much better knowledge of the game (pure theorycrafters are hard to reason with).Radical Larry is a special snowflake. Don't even compare him to those frauds.
It's a completely fair comparison. We're talking about a game with a Z-Axis, a button for every limb, movelists 100~200 strings long and a huge roster. Smash doesn't have as many variables as people like to think it does. It's just alot more secretive about its mechanics than actual fighting games are. It doesn't try to explicitly explain itself to you, because it doesn't expect you to care. And when you do try to learn, it makes no attempt to help you. (like giving no patch notes, or a training mode that omits key mechanics, ect)I don't think it's very fair to compare Tekken Tag 2 to this game. There are a TON more variables when it comes to balancing a Smash game than there are when it comes to balancing a Tekken game, let alone making the entire roster viable which is unfortunately a pipe dream that will never come true no matter how we speculate it because the minute you go over 35 characters and want to make them all unique, it's inevitable it's going to be imbalanced in some way, shape or form. It's just how matchups go.
I don't see the issue with ZSS and Sheik being good, they could use like, very minor tone downs but I personally think we're at an ok point and the only thing that's really needed is some pickups on the bottom 5 of the roster because most every other character has seen relevant tournament use (whether it be secondary or not, doesn't matter).
And while everything could be better, I'm glad they're not radically changing characters per patch and opting to take it slow otherwise you get stuff like Netherrealm Studios where your metagame shifts way more than it should. And that's just....no good.