Djent
Smash Champion
TBH if someone with ESAM's reactions still struggles to ever land uthrow -> Thunder, it's probably not humanly possible to get it consistent. Fortunately, the cost of missing in that situation is low.
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At all percentages, Luigi's grab game is still better then Mario's. From low percent damage racking, to regrabs, to 50/50 kill situations, Luigi is better at it. The only thing that Mario does better is in back throw killing. It has better growth and an extra 1%. If Mario can do it off of a throw, chances are Luigi is better at it, including the late Up-Throw kills.Because at this point Luigi's grab combos are not as good as Mario's. And as for Doc, I am talking about relevant characters. And besides, at the end of the day, Doc's smash attacks are literally based on Mario's, so if his are the best, Mario's are just behind, almost exactly the same. And when looked at outside a vacuum, Mario's are better.
Mario's f-smash is better than Doc's (or Luigi's).Would like to have a word with you. And how can Mario have the best smashes when Doc exists?
Sometimes when I just want to do something different I will use uthrow and try to go for an air dodge read flip kick spike. It almost always fails but it's worth it for when I get it like... Once every couple months.Well, that explains a lot... Y'know, it would be really cool if ZSS used her U-throw to do her Uair strings to Boost Kick 'cause y'know, a flip kick as a throw to more flip kicks with a finisher kick? Hells freaking yeah... Except her recovery for U-throw is 36. That's twice as much as all her other throws. Yes, including D-throw. This probably extends to Yoshi since none of his throws go below 24 frames and 24 is his B-throw which granted, if they caused more hit stun through higher damage or knockback like how Falco's U-throw whiffing its laser doesn't mean much at higher percents, that would be great... Except that doesn't happen.
Also, apparently, Charizard and Zelda's B-throw have 4 recovery frames. Makes sense since they're kill throws and it'd be really stupid to have +30 frames for you to just watch as you flung your opponent far away and your character is recovering from motion sickness or something. I mean, what are you going to do even with that low recovery? Chase them? You ain't Jigglypuff.
Why is ness a brawler but Lucas a gunnerWell like I said my example is VERY rough with all the diversity in this game, as well as plenty of overlap in characters, such as Link, a swordsman who also has gunner elements.
Still, I'll give it a shot:
Brawler:
Swordfighter:
Gunners:
Umm......how? I'm wondering the same thing.because they're fundamentally different characters.
I worded pretty poorly, it is easy to react to when pikachu's legs go up before the dash attack hitbox comes out and press shield. Myself and all of my friends can do it consistently or at least on Pika's dash attack.In what world is a frame 6 move easy to react to.
Ness is fundamentally a rush down character who wants to get in and get damage, or punish stuff with superior OoS and throw combos + Bthrow as a kill option (and Uair). Because of their different move properties and Lucas' worse grab, Lucas prefers to use the wavebounce from PKF and Zair to zone until he can actually do something more substantial, and not before.Umm......how? I'm wondering the same thing.
The weirdest thing is for whatever reason, Luigi's B-throw also takes 7 frames longer to recover... And it's weaker? Cool, developers... Cool...At all percentages, Luigi's grab game is still better then Mario's. From low percent damage racking, to regrabs, to 50/50 kill situations, Luigi is better at it. The only thing that Mario does better is in back throw killing. It has better growth and an extra 1%. If Mario can do it off of a throw, chances are Luigi is better at it, including the late Up-Throw kills.
Quick edit: The overall reward for Luigi is greater then Mario, basically. Just because it's not a guaranteed kill or not as simple to perform doesn't meant that it's suddenly worse now.
Mario's f smash has a sour spot and isn't as quick as Luigi's F smash iirc. Not to mention that in training mode on FD, I was testing out the up angled side smashes. Pit (the Guinea pig for the test) died at center stage at 97% from Luigi's side smash and he died at 96% from Mario's sweetspotted side smash. Basically no difference of kill power. It should be noted that Mario has more range, though. And, who knows, maybe the angle on Luigi's is easier to DI. Anyways, I'd say the smashes are about equal, so moving on. U smash actually goes to Mario not only because of mobility, but his u smash is a lot harder to DI. It's kinda like charizards and mewtwos u throw. Charizard's is technically stronger, but Mewtwos is better because the angle decreases survivability with DI. Should be noticed that Luigi's u smash is out for an extra frame, however. Finally Dsmash goes to Luigi. Both come out on frame 6, but Luigi's is stronger and does more damage. Plus I'd go on to say it's better for Luigi's overall kit. It's generally safe to throw out and Luigi could use anything he can get. Overall, despite the mobility, I'd say Mario and Luigi's smashes are around even. I was more getting on the case that Luigi wasn't as good as comboing as Mario (which blatantly isn't true). So perhaps I should have specified. Also, concerning doc, I suppose the lack of mobility hurts him quite a bit more than I realized. So I'll give Mario that as well.Mario's f-smash is better than Doc's (or Luigi's).
His up-smash is also effectively better despite killing later than those two because Mario has higher ground speed. Sure in a vacuum the other two are "better" but they don't get as much use out of them cos they can't catch their rolls or run underneath people easily.
To add to this, Lucas's projectile game is far more versatile overall, especially with PK Freeze, which can be used to bait airdodges with it's surprisingly low endlag (meanwhile Din's Fire cries in the corner). PK Thunder is worse in most situations but can still do the job on edgeguarding.Ness is fundamentally a rush down character who wants to get in and get damage, or punish stuff with superior OoS and throw combos + Bthrow as a kill option (and Uair). Because of their different move properties and Lucas' worse grab, Lucas prefers to use the wavebounce from PKF and Zair to zone until he can actually do something more substantial, and not before.
Ness and Lucas are very, very different and always have been. I'm surprised people still aren't fully aware of this.
Doc DSmash is the best of the Marios as well. It has Mario's angle which is much better for killing except it kills much earlier than his because of the 1.2% damage increase. Just DSmash someone near the ledge at 108% with minor rage and watch them immediately die, it's kind of absurd.Mario's f smash has a sour spot and isn't as quick as Luigi's F smash iirc. Not to mention that in training mode on FD, I was testing out the up angled side smashes. Pit (the Guinea pig for the test) died at center stage at 97% from Luigi's side smash and he died at 96% from Mario's sweetspotted side smash. Basically no difference of kill power. It should be noted that Mario has more range, though. And, who knows, maybe the angle on Luigi's is easier to DI. Anyways, I'd say the smashes are about equal, so moving on. U smash actually goes to Mario not only because of mobility, but his u smash is a lot harder to DI. It's kinda like charizards and mewtwos u throw. Charizard's is technically stronger, but Mewtwos is better because the angle decreases survivability with DI. Should be noticed that Luigi's u smash is out for an extra frame, however. Finally Dsmash goes to Luigi. Both come out on frame 6, but Luigi's is stronger and does more damage. Plus I'd go on to say it's better for Luigi's overall kit. It's generally safe to throw out and Luigi could use anything he can get. Overall, despite the mobility, I'd say Mario and Luigi's smashes are around even. I was more getting on the case that Luigi wasn't as good as comboing as Mario (which blatantly isn't true). So perhaps I should have specified. Also, concerning doc, I suppose the lack of mobility hurts him quite a bit more than I realized. So I'll give Mario that as well.
I didn't play brawl competitively and don't no the Lucas MU that much.Ness is fundamentally a rush down character who wants to get in and get damage, or punish stuff with superior OoS and throw combos + Bthrow as a kill option (and Uair). Because of their different move properties and Lucas' worse grab, Lucas prefers to use the wavebounce from PKF and Zair to zone until he can actually do something more substantial, and not before.
Ness and Lucas are very, very different and always have been. I'm surprised people still aren't fully aware of this.
DJ Jack has said that ESAM didn't know the Ryu mu well, that set shouldn't be taken as Ryu winning the mu
What evidence is there that Ryu loses to Pika? That match up looks bad for Pika in all the ways Luigi was(and still might be?) a bad match up for Pikachu pre-patch(better damage per hit and better kill confirms).Ryu loses to Mario, Pikachu, Villager, slightly loses to Sheik and ZSS, and has some trouble with other zoning heavy characters.
Here's a Ryu mu thread where they discuss it toward the bottom, they can explain it better than I can. DJ Jack and others think its one of their worst matchups but not horrible or anything:What evidence is there that Ryu loses to Pika? That match up looks bad for Pika in all the ways Luigi was(and still might be?) a bad match up for Pikachu pre-patch(better damage per hit and better kill confirms).
What's the basis for justifying who Pikachu does and doesn't lose to? I don't think we're nearly at the point where viability of characters can be determined by matchups just like that.I don't quite get why some ppl outright dismiss the idea that Pikachu could be 3rd best in the game. I've always felt that the best way to approach a tier list is that it's an overall ranking of each character's matchup spreads, with matchups weighted more heavily against other characters with good matchup spreads. As in a good Sheik matchup matters far more in the rankings than having something like a good DDD matchup. One could factor in results to some extent, but honestly results should only help inform us on the state of specific matchups and not be deciding the tier list as a whole. Especially when barely anyone plays Pikachu at a high level (or at all), it's hard to separate ESAM's personal performances from a more objective, results-based view of the character.
Pikachu barely loses to any characters in the game, as far as I know out of the whole cast he only loses slightly to just Mario and Sheik, and likely still Luigi. Seriously though are any of his matchups worse than 45/55? Also he likely beats Rosa a bit, he beats ZSS, and probably beats Ryu (btw DJ Jack has said that ESAM didn't know the Ryu mu well, that set shouldnt be taken as Ryu winning the mu). Pika also has one of the best Sheik matchups, and goes even or better against all the other top tiers including Fox, Diddy, Sonic, and Meta Knight. He might not have as many dominating matchups like Rosa or Ryu. but he also has fewer bad high/top tier matchups that he has to deal with.
Sonic has a great matchup spread, but loses to Rosa and ZSS pretty handily and has a few other tough matchups through the cast. Rosa dominates some characters, but loses to ZSS, Pikachu, and Meta Knight (while having a fairly bad Sheik matchup). Ryu loses to Mario, Pikachu, Villager, slightly loses to Sheik and ZSS, and has some trouble with other zoning heavy characters.
Just consider how Pikachu does better than anyone in the cast against the two best characters in the game, and on top of that he barely loses to anyone else. To me he seems like a clear pick for 3rd best based on matchup spreads alone, or at the very least top 5. It's just odd that Pikachu has such low representation, though I understand its likely due to his high learning curve and how much work you have to put in to master the character. I think as time goes on some other pikas will rise up in the meta and others will be able to demonstrate that its not just ESAM who is artificially boosting the ranking of the character. He's such an all-around amazing character, and every matchup is very doable for him.
Hate when people do this.I didn't play brawl competitively and don't no the Lucas MU that much.
None, the answer is none. He's so vanilla it's ridiculous. Nice explanation on it by the way.What's the basis for justifying who Pikachu does and doesn't lose to? I don't think we're nearly at the point where viability of characters can be determined by matchups just like that.
If we keep it rather simple, Pikachu's risk vs reward just isn't that good compared to the other top tiers and that's what it comes down to in the end. He has to get in to do damage (even with QA), he needs to get reads to kill, and he dies earlier than anyone else on the top except for Rosalina. Pikachu seems like such a hard work character, his player needs to get the correct guesses with too high of a ratio to result in the character being top tier, and there's nothing to show this to be otherwise.
Pikachu may beat ZSS and do well against Sheik as well, but what top tier MUs does he win convincingly?
Why aren't top/high tier matchups a good indicator of viability? How a certain character does against some of the best and most popular characters is a good way to understand how they fit in the meta. Anyway Pikachu beats ZSS, Ryu, and Rosalina pretty convincingly imo and does great against Sheik. It's not just just who he beats though, it's who doesn't beat him. Game's been out long enough to get a feel for many matchups and have tons of discussion on it, I think matchup spreads are a really important way to rank characters. If a character like Rosa has really tough Sheik and ZSS matchups while Pikachu excels in those matchups, those are really important considerations as to how far those characters can be taken in tournament. Obviously you have to take every matchup into account to some degree, but the simple fact that pika does the best against the two best characters in the game should count for a lot in terms of why he's one of the best solo characters to play in tournament.What's the basis for justifying who Pikachu does and doesn't lose to? I don't think we're nearly at the point where viability of characters can be determined by matchups just like that.
If we keep it rather simple, Pikachu's risk vs reward just isn't that good compared to the other top tiers and that's what it comes down to in the end. He has to get in to do damage (even with QA), he needs to get reads to kill, and he dies earlier than anyone else on the top except for Rosalina. Pikachu seems like such a hard work character, his player needs to get the correct guesses with too high of a ratio to result in the character being top tier, and there's nothing to show this to be otherwise.
Pikachu may beat ZSS and do well against Sheik as well, but what top tier MUs does he win convincingly?
And then you remember that the endlag was nerfed in the first patch and you realize just how busted shuriken were before lolAs I work on everyone's Special recovery frames, apparently, Greninja's recovery for Water Shuriken is 25. That's the lowest recovery for a projectile so far. It make sense consider his 20 frame startup. Greninja's Water Shuriken is basically Sonic Boom; high/notable startup and low recovery. This is followed by Luigi's 26 if I remember correctly since I just checked and didn't note it down... Fox's is 28... Maybe we should have Fox's Blaster total frames reduced even more since it doesn't do any hit stun!
Also, there's a running trend of 30 frames of landing lag for Up Specials that strictly go up or force you to move up vertically. The only outlier so far is Ryu's whose regular Shoryuken has 18 and input has 12. Oh, and for people who really didn't know, yes, Rest is a ~4 second commitment - it's 3.83333... if you include startup or 3.75 seconds for recovery. You better hope they get star or screen KO'd.
I've definitely heard from several ZSS mains that her worst matchups are Sheik and Mario, so go ahead, enlighten me.Amadeus9 I don't think you understand Zero Suit Samus's matchup spread. Her Sheik matchup is fairly even and so is her Mario matchup. Her hardest matchups are Pikachu and Villager, both of which are quite solid disadvantages for what they are (likely 60:40ish).
Honestly really laughing at the fact that people think Pikachu is overrated given how different the general public opinion is of Pikachu. The crucial piece of the puzzle is that he really loses to no one (besides maybe Mario slightly), which is a very big deal. If we want to talk about good characters Pikachu convincingly beats? Pikachu solidly beats Zero Suit Samus, solidly beats Diddy Kong, and destroys Captain Falcon. Goes even with Sheik, is commonly regarded to beat Rosa at least by a little bit, and goes even or 55:45 with every good character.
Meanwhile, Zelda... Okay, her recovery is actually decent; 24 for Din's Fire and 35 for Phantom Slash... What's wrong? Her uncharged, earliest generated projectiles are frame 47 and 31. Wow. Just wow. Freaking Triple D's Gordo which is more of a trap gets launched at frame 29 and Duck Hunt's Gunmen might not hit on frame 47, but they get generated, they become walls, on frame 6.And then you remember that the endlag was nerfed in the first patch and you realize just how busted shuriken were before lol
Matchups are the ultimate and the only indicator of viability in the end, what I'm saying is that there's not yet enough data to simply throw out winning/losing matchups as a means to judge viability without convincing explanations or recurring practical examples (i.e. character x beating character y consistently on the top level) to why you think the matchups are the way they are. There are some matchups that are clear mostly between top/high and low/bottom tiers, but I'd call most top character matchups pretty obscure at this point.Why aren't top/high tier matchups a good indicator of viability? How a certain character does against some of the best and most popular characters is a good way to understand how they fit in the meta. Anyway Pikachu beats ZSS, Ryu, and Rosalina pretty convincingly imo and does great against Sheik. It's not just just who he beats though, it's who doesn't beat him. Game's been out long enough to get a feel for many matchups and have tons of discussion on it, I think matchup spreads are a really important way to rank characters. If a character like Rosa has really tough Sheik and ZSS matchups while Pikachu excels in those matchups, those are really important considerations as to how far those characters can be taken in tournament. Obviously you have to take every matchup into account to some degree, but the simple fact that pika does the best against the two best characters in the game should count for a lot in terms of why he's one of the best solo characters to play in tournament.
I think Ryu, Sonic and Rosalina all have very good odds at having better matchup spreads than Pikachu. It's not just about losing matchups, it's about your winning matchups as well. Having a few losing matchups and several convincing winning matchups is better than all your matchups being close, even if it leans towards positive in most cases. Diddy, Mario, Fox and MK all compete with Pikachu as well.What characters other than Sheik/ZSS have a better matchup spread than Pikachu, and why? I could see Ryu being a bit better overall because of pure dominance in certain matchups along with a pretty consistent spread, but I just don't see characters like Rosa or Sonic being as good as Pika in the grand scheme of things.
(Btw, I think his lack of range also has to be considered in conjunction with the huge advantage of having such a tiny hurtbox. I don't think his range is all that bad when compared with the difficulty that other characters/moves have with catching his hurtbox. He's a smaller target than pretty much any other character in the game, and still has moves like nair, upair, uptilt with some decent range on them)
Greninja's Water Shuriken has 18 frames of recovery in the air, making it remain the fastest recovering projectile.Meanwhile, Zelda... Okay, her recovery is actually decent; 24 for Din's Fire and 35 for Phantom Slash... What's wrong? Her uncharged, earliest generated projectiles are frame 47 and 31. Wow. Just wow. Freaking Triple D's Gordo which is more of a trap gets launched at frame 29 and Duck Hunt's Gunmen might not hit on frame 47, but they get generated, they become walls, on frame 6.
Also, I messed up, it's Dark Pit - probably the same as Pit - who has the lowest recovery, but only in the air at 20 for his Silver Bow.
Edit: Today I learned why Wario's Bite is such a good command grab: it makes his head intangible from frames 8-25. No other command grab has this. Not even Bowser's Flying Slam which considering his other moves that involve his arms have partial intangibility...
Ahh okay that makes a lot more sense, misunderstood what you were saying. Idk discussions like these kind of give me headaches in the end because I do recognize that there's always some uncertainty and disagreement in terms of how a bunch of matchups play out. So to properly discuss a characters viability, you have to break down and discuss so many individual relevant matchups and then compare/contrast those matchups with other characters that ppl are arguing for. It's hard to do it without oversimplifying a lot of aspects, and making some assumptions that are gonna be subjective.Matchups are the ultimate and the only indicator of viability in the end, what I'm saying is that there's not yet enough data to simply throw out winning/losing matchups as a means to judge viability without convincing explanations or recurring practical examples (i.e. character x beating character y consistently on the top level) to why you think the matchups are the way they are. There are some matchups that are clear mostly between top/high and low/bottom tiers, but I'd call most top character matchups pretty obscure at this point.
I think Ryu, Sonic and Rosalina all have very good odds at having better matchup spreads than Pikachu. It's not just about losing matchups, it's about your winning matchups as well. Having a few losing matchups and several convincing winning matchups is better than all your matchups being close, even if it leans towards positive in most cases. Diddy, Mario, Fox and MK all compete with Pikachu as well.
Mario's F-smash requires Mario to space it, else he will get the sourspot which is weaker than all three smashes. When sweetspotted it's great, but Doc's easier to sweetspot and Luigi's takes less time to startup and recover. This makes Luigi's F-smash relatively safe on shield even at the worst spacings. It's fairly safe to throw out often, and it presents great risk of dying because uncharged up angled version kills below 100% without rage. Anyone can argue about its range but when you think a lagless smash with decent power to have noticeably more range than that it would be hillarious on lightweights.Mario's f-smash is better than Doc's (or Luigi's).
His up-smash is also effectively better despite killing later than those two because Mario has higher ground speed. Sure in a vacuum the other two are "better" but they don't get as much use out of them cos they can't catch their rolls or run underneath people easily.
?Hate when people do this.
Why even talk about the character when you know nothing about them?
I don't mean that F-throw's recovery should drop down to 20 from 27, but something like 25 or 23.If Ike's f throw was faster...
Dash Attack would combo.
You don't want that.