meleebrawler
Smash Hero
This game as a whole encourages heart play. Name me one character that isn't at least somewhat read-dependent. Even Sheik has to 50-50 her kill setups.
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Pretty much all the fatties rely almost solely on heart (but only DK has, fittingly, muscle to back it up).When your playing a character with weaknesses like Mewtwo, beating the player rather than the (probably) top tier character is the main objective. He also is pretty technical too.
No. That's not true at all. People weren't playing 1v1s in Melee day one, they were playing FFAs like the rest of us. And let me tell you, the super devoted didn't just spring up once 1v1s were really a thing, they were there because of FFAs too. Not every serious player left FFAs, and they still exist today. While having things unbalanced can be fun for awhile, once the reality that getting a few KOs and then spamming IDC for the rest of the match is optimal it destroys the fun of the game. If you want hilariously broken, that's what items are for. They're not really supposed to be balanced... If you want balanced FFAs you play for Glory rules.Really disagree with the bolded notion. It's not to say that the majority who almost exclusive plays FFAs doesn't care about balance, but that those people simply do not care about it nearly on the same level as those who play this competitively and whose lives depend on it, who want to one day get to that point, or who just spend a lot of their time on this game because it's their #1 hobby.
I know a thing or two about FFAs, it's a chaotic environment where items and multiple players work as a variable that ties the overall balance closer together because it makes everything else matter so much less. Movement speed, hitboxes and power are the things that matter in FFAs, and reducing Ganondorf's landing lag numbers or making his jab faster has virtually no effect on that game mode, yet it would greatly improve his viability to those players who truly care about it.
Ganondorf has always clearly been one of if not the best in FFAs especially with items, yet he keeps getting buffs in every patch. I don't think it's sustainable to argue the development team doesn't care about 1vs1 balance, I think it's actually a lot more sensible to argue that it's the only thing they do care about post-release. If they cared about FFA balance at all, they would've modified the items at this point rather than making fine adjustments to frame data and damage numbers.
I'll also argue FFA is better the more hilariously broken it is, and it's something Brawl unfortunately did a lot better.
Did something similar recently: http://smashboards.com/threads/viab...ive-impressions.410551/page-337#post-20340481, but mostly focused on why Falco and Pikachu don't have partial invincibility unlike Fox, Kirby, Mii Gunner, and Yoshi. The rundown is this, in terms of speed, Falco, Fox, and Mii Brawler tie for first at 8 frames of startup, Pikachu second at 10, Yoshi third at 11, and Kirby last at 14; in terms of raw power, it's Fox first, Kirby, Pikachu, Yoshi, and Mii Brawler maybe in that order, with Falco last since it's a multi-hit with the last hit doing 12% to everyone's 15% to 14% sweet-spotted and/or clean and Fox's sweet-spotted and clean 16%. In terms of safety, it's Yoshi, Kirby, and Pikachu on one side and Falco, Fox, and Mii Brawler on the other. Falco's just straight-up doesn't have I-frames, so he needs to make sure to hit first or else and while he does have low recovery, high active frames, and fast startup, the lack of I-frames takes it down a notch. Fox and Mii Brawler despite having I-frames on their Up Smash only has them for the clean hit and suffers from 44 (Fox) and 47 (medium Mii) frames of recovery to everyone's ~27 frames and assuming Pikachu's tail is disjointed, it would make sense for him to be part of the safe side. Kirby's Up Smash is the slowest, but offers the most I-frames. Still, his feet don't have that much range like Fox or Yoshi who could probably clip people more easily than Kirby. If were were talking about this like the invincible headbutt Up Smashers, Yoshi and Mii Brawler would be like Mario and Luigi while Kirby is like Mr. Game & Watch where Mario and Luigi hit faster while Mr. Game & Watch hits slower, but otherwise, their Up Smashes are similar. There's even a similar height thing. Fox would be like Wario funny enough due to the high recovery, but otherwise would have an Up Smash that's similar to Dr. Mario and sort of Luigi where it's fast, powerful, and difficult to challenge because of the I-frames. Rosalina would have fit Falco as part of the analogy as being the weaker Up Smash except Falco doesn't have any I-frames, so it doesn't work and there aren't any other headbutt Up Smashers.That was interesting to read dude, awesome job.
Um....can you do the same for his Usmash compared to other flip kicks(orsimilar ones) like Fox or Pika or...whoever else that ISNT Mario?
I wanna see how you think his flipkick is compared to the others.
Part of me feels like this undermines other characters and their players. Sure, a character like say, Mario doesn't have a lot of tricks, but that doesn't mean Mario players didn't have to do anything unlike say, Peach players, to succeed and/or use their characters at a competent level.Out of all characters, I think is the poster child for the brain category. Her mains are extraordinary dedicated. They take so much time and effort to learn the inside and out of their character to make her function.
Mainly due to her unfortunate design flaws (and series loyalty)
As for myself, I lean heavily towards the description of a heart player. Trickery, mixups, and traps make up the bulk of my playstyle.
I can see how it may have came off that way, but it was more of a way to stress that Samus mains have to work incredibly hard because of how screwed their character is by poor design choices.Did something similar recently: http://smashboards.com/threads/viab...ive-impressions.410551/page-337#post-20340481, but mostly focused on why Falco and Pikachu don't have partial invincibility unlike Fox, Kirby, Mii Gunner, and Yoshi. The rundown is this, in terms of speed, Falco, Fox, and Mii Gunner tie for first at 8 frames of startup, Pikachu second at 10, Yoshi third at 11, and Kirby last at 14; in terms of raw power, it's Fox first, Kirby, Pikachu, Yoshi, and Mii Gunner maybe in that order, with Falco last since it's a multi-hit with the last hit doing 12% to everyone's 15% to 14% sweet-spotted and/or clean and Fox's sweet-spotted and clean 16%. In terms of safety, it's Yoshi, Kirby, and Pikachu on one side and Falco, Fox, and Mii Gunner on the other. Falco's just straight-up doesn't have I-frames, so he needs to make sure to hit first or else and while he does have low recovery, high active frames, and fast startup, the lack of I-frames takes it down a notch. Fox and Mii Gunner despite having I-frames on their Up Smash only has them for the clean hit and suffers from 44 (Fox) and 47 (medium Mii) frames of recovery to everyone's ~27 frames and assuming Pikachu's tail is disjointed, it would make sense for him to be part of the safe side. Kirby's Up Smash is the slowest, but offers the most I-frames. Still, his feet don't have that much range like Fox or Yoshi who could probably clip people more easily than Kirby. If were were talking about this like the invincible headbutt Up Smashers, Yoshi and Mii Gunner would be like Mario and Luigi while Kirby is like Mr. Game & Watch where Mario and Luigi hit faster while Mr. Game & Watch hits slower, but otherwise, their Up Smashes are similar. There's even a similar height thing. Fox would be like Wario funny enough due to the high recovery, but otherwise would have an Up Smash that's similar to Dr. Mario and sort of Luigi where it's fast, powerful, and difficult to challenge because of the I-frames. Rosalina would have fit Falco as part of the analogy as being the weaker Up Smash except Falco doesn't have any I-frames, so it doesn't work and there aren't any other headbutt Up Smashers.
Part of me feels like this undermines other characters and their players. Sure, a character like say, Mario doesn't have a lot of tricks, but that doesn't mean Mario players didn't have to do anything unlike say, Peach players, to succeed and/or use their characters at a competent level.
It seems that you accidentally put mii gunner's up smash in this post instead of mii brawler 's up smash. Mii Gunner's up smash comes out on frame 11, and it does not have any invincibility.Did something similar recently: http://smashboards.com/threads/viab...ive-impressions.410551/page-337#post-20340481, but mostly focused on why Falco and Pikachu don't have partial invincibility unlike Fox, Kirby, Mii Gunner, and Yoshi. The rundown is this, in terms of speed, Falco, Fox, and Mii Gunner tie for first at 8 frames of startup, Pikachu second at 10, Yoshi third at 11, and Kirby last at 14; in terms of raw power, it's Fox first, Kirby, Pikachu, Yoshi, and Mii Gunner maybe in that order, with Falco last since it's a multi-hit with the last hit doing 12% to everyone's 15% to 14% sweet-spotted and/or clean and Fox's sweet-spotted and clean 16%. In terms of safety, it's Yoshi, Kirby, and Pikachu on one side and Falco, Fox, and Mii Gunner on the other. Falco's just straight-up doesn't have I-frames, so he needs to make sure to hit first or else and while he does have low recovery, high active frames, and fast startup, the lack of I-frames takes it down a notch. Fox and Mii Gunner despite having I-frames on their Up Smash only has them for the clean hit and suffers from 44 (Fox) and 47 (medium Mii) frames of recovery to everyone's ~27 frames and assuming Pikachu's tail is disjointed, it would make sense for him to be part of the safe side. Kirby's Up Smash is the slowest, but offers the most I-frames. Still, his feet don't have that much range like Fox or Yoshi who could probably clip people more easily than Kirby. If were were talking about this like the invincible headbutt Up Smashers, Yoshi and Mii Gunner would be like Mario and Luigi while Kirby is like Mr. Game & Watch where Mario and Luigi hit faster while Mr. Game & Watch hits slower, but otherwise, their Up Smashes are similar. There's even a similar height thing. Fox would be like Wario funny enough due to the high recovery, but otherwise would have an Up Smash that's similar to Dr. Mario and sort of Luigi where it's fast, powerful, and difficult to challenge because of the I-frames. Rosalina would have fit Falco as part of the analogy as being the weaker Up Smash except Falco doesn't have any I-frames, so it doesn't work and there aren't any other headbutt Up Smashers.
Part of me feels like this undermines other characters and their players. Sure, a character like say, Mario doesn't have a lot of tricks, but that doesn't mean Mario players didn't have to do anything unlike say, Peach players, to succeed and/or use their characters at a competent level.
The thing about me is, is that I never actually try or give 100%. But I'll accept your challenge, as long as you got a stream working sometime. Make sure to PM me when that happens.It's used like Ike's Nair. Both combo, both are safe on shield and both are very viable approach and sefense options.
Btw about what you said earlier about challenges? When I get a new wii u
Bo5. On a stream. Put up or shut up.
R.OB.'s nair can be used pretty safely. I'll find some footage, hold up.The thing about me is, is that I never actually try or give 100%. But I'll accept your challenge, as long as you got a stream working sometime. Make sure to PM me when that happens.
But ROB's N-Air is nothing like Ike's. Ike's comes out much faster than ROB's and is much safer on shield due to Ike's size in comparison to ROB's. ROB is a free grab if the opponent shields or power shields, but Ike is different in that he'll be able to retreat better than ROB.
People weren't playing 1on1s in Melee day one? I played 1on1s in Smash 64 with my friends when I was 7, and I certainly did the same in Melee two years later. I don't follow your train of thought that FFA is the natural mode to go to, let alone the idea that people weren't playing 1on1s without some revolution happening that started it all.No. That's not true at all. People weren't playing 1v1s in Melee day one, they were playing FFAs like the rest of us. And let me tell you, the super devoted didn't just spring up once 1v1s were really a thing, they were there because of FFAs too. Not every serious player left FFAs, and they still exist today. While having things unbalanced can be fun for awhile, once the reality that getting a few KOs and then spamming IDC for the rest of the match is optimal it destroys the fun of the game. If you want hilariously broken, that's what items are for. They're not really supposed to be balanced... If you want balanced FFAs you play for Glory rules.
Little Mac got nerfs because he was too abusive in FG for being so hard to deal with early on for most players, Diddy got buffs (fixes, to be fair) because he had two dysfunctional moves which didn't need FFA to showcase their dysfunctionality. Surely if balance patches target FFAs you can give better examples and more than two?No, Little Mac got nerfs and Diddy got buffs specifically for FFAs. How else do you explain them? Dorf isn't the best character either, he wouldn't be getting continual buffs if he were. His poor mobility for getting to items is only barely offset by having powerful aerials for grabbing Smash Balls and how he comparatively gets more from melee items. Ike was hilariously pathetic in all modes on 1.0, for instance. Barely anybody used him... And this was after being considered one of the best FFA characters in Brawl.
R.OB.'s nair can be used pretty safely. I'll find some footage, hold up.
https://youtu.be/PI07ss71yjY?t=1m49s (Trela vs. 8BitMan at STR this year)
I find in general, most R.O.B. players use it as a "stay away from me" move, since it seems to autocancel or have very minimal landing lag, while having a big arcing range.
Earlier in the match, he does land with a nair and gets shield grabbed, but then he gets away with no punish here. Perhaps it can be read and reacted to, but the window seems very small. Regardless, it's a good tool; bit different from Ike's nair, but can be applied similarly. The two characters use it to different ends, of course.
Also wow at those pre-match johns. Very classy.
Yes, yes, that's what it's meant to be. I know it's not meant to be a rush in move, yet you have to know that I only call it an abysmal move in various categories. Its damage and knockback are abysmal for its poor start-up, obviously, and you'd have to wait until the attack ends for the autocancel to happen.I see ROB's N-air as 'get the hell away from CQC' move. It's a great keep away tool to set up for zonings that ROB excels at (GYROOOOOOO). Why anyone would use ROB's N-air as a damage racking or killing tool I have no clue. That's like using Luigi's F-air to kill.
I'd say is a mix of brain and heart. He's not particularly technical, but he needs to make his actions deliberate with knowledge in mind.Pretty much all the fatties rely almost solely on heart (but only DK has, fittingly, muscle to back it up).
Still, for a character who generally gets his best results from reads, Mewtwo sure is good at getting into positions to make them.
Okay this is actually pretty funny. Someone finally accepts your bs challenge and you're already writing up pre-johns? You should probably stop talking about characters you don't understand. I know frame data isn't your strong point (remember when you got banned from the old version of this thread because you didn't understand IASA frames?) so I feel bad for those who are trying to explain how safety on shield works. Good luck with your future shieldgrabbing endeavours. Did you know that if you shield a Sheik fair you get a free grab? Thinkaman I'll take "Antagonising Radical Larry" for 2 infraction points please, Alex.The thing about me is, is that I never actually try or give 100%.
It's 6 frames difference. They are both very close safety on shield because unlike ROB's, Ike has to deal with the 14 frames of landing lag every time he uses it because he literally can't auto cancel it due to the 64 frame auto cancel window. ROB's N-Air auto cancels the frame after the animation ends, giving him the 2 frame landing lag which makes his N-Air a lot better to use. Ike's N-Air is only safer when spaced because it got a much needed +5 shield stun buff on it.The thing about me is, is that I never actually try or give 100%. But I'll accept your challenge, as long as you got a stream working sometime. Make sure to PM me when that happens.
But ROB's N-Air is nothing like Ike's. Ike's comes out much faster than ROB's and is much safer on shield due to Ike's size in comparison to ROB's. ROB is a free grab if the opponent shields or power shields, but Ike is different in that he'll be able to retreat better than ROB.
I'm a Falco main but I'm not really good at the game nor am I knowledgable when it comes to theorycrafting and stuff like that, but anyways, IMO, what makes Falco's neutral bad is the fact that he really has no attacks to use to space around. Other than a retreating nair or a well-spaced bair, Falco really has no aerial that's safe on shield. Retreating nair also has the downside of giving up stage position and bair has very little shield stun so you have to be very precise with your spacing.Keitaro was going ham at Xanadu before the internet dropped out, beat Seagull Joe and Mister Eric and while he lost to False's Ryu it was pretty tight if we ignore the SDs. Hope he continues to push the character, commentators be powerin' up.
Thoughts on any of those matchups? I don't know the character well enough. I suppose the obvious is that ROB and Ryu can be comboed for a pretty long time (Falco can pursue in the air easily due to both character's weights and his own long jumps), and Falco can break through FA with his multi-hit aerials, up-tilt, and up-smash. He can also negate gyro and laser spam with his reflector pretty handily, and ROB can't air-stall as effectively due to Falco's threatening long jumps. B-air seems fantastic both on land and in the air due to both characters' heights. F-air, whether crossed up or not, positions Falco pancake-low to the ground and both characters don't seem to have good/reliable options to punish it hard. His boxing game is pretty immaculate in general, not sure why people insist he has a bad neutral.
No idea about Falco/Sonic though
You are literally admitting that you are going to sandbag. That is one of the biggest pre-johns going. You win, you can say "lol, wasn't even trying". You lose, you can say "lol, wasn't even trying". It's pretty pathetic.Pazx I'm not pre-Johning, I just never have cared about actually trying. I've fought people on Smash Ladder and creamed a few different people online from there, and I wasn't even trying, probably giving 20% to 30% of skill is all. You just will never see me try in a game of Smash 4, so that's why I accepted the guy's challenge. I don't care how much someone tries, I won't try and it will be very bluntly obvious when you see it.
Don't waste people's time with this drivel.Pazx I'm not pre-Johning, I just never have cared about actually trying. I've fought people on Smash Ladder and creamed a few different people online from there, and I wasn't even trying, probably giving 20% to 30% of skill is all. You just will never see me try in a game of Smash 4, so that's why I accepted the guy's challenge. I don't care how much someone tries, I won't try and it will be very bluntly obvious when you see it.
Same. No clue. Need to learn it more.Keitaro was going ham at Xanadu before the internet dropped out, beat Seagull Joe and Mister Eric and while he lost to False's Ryu it was pretty tight if we ignore the SDs. Hope he continues to push the character, commentators be powerin' up.
No idea about Falco/Sonic though
You pretty much answered the question yourself. Falco excels at close-range combat, but does poorly at mid- and sometimes long-range because of not only low overall horizontal mobility, but a lack of something to cover that up safely e.g. good zoning even if strictly stage control tools like Ryu's Hadouken, Greninja's Water Shuriken, Fox's Blaster, safe burst and/or zone-breaking movement options like Wario's Bike, Luigi Cyclone, Quick Draw which at least has a hitbox on front even if it whiffs, Ganondorf's dash attack, or even Wizard's Foot which like Falcon Kick, can get you out of a corner without dealing with the fact someone could move back a couple of steps, not get hit because of a lack of a hitbox, and punish, or, this is a moot point since Falco's not designed around this, a lack of disjoints which despite Roy, Meta Knight, Marth, and Toon Link being the faster swordsmen, the others, the Pits, Shulk, Ike, Link, and maybe Cloud are average-speed or slower, but having disjoints really help.His boxing game is pretty immaculate in general, not sure why people insist he has a bad neutral.
I agree! And when all the meta has been pushed to its limit, our technical understanding will win in the end.Out of all characters, I think is the poster child for the brain category. Her mains are extraordinary dedicated. They take so much time and effort to learn the inside and out of their character to make her function.
Mainly due to her unfortunate design flaws (and series loyalty)