Why are we ever so suddenly crying and sniffling over Ryu now? Is the sheik/ZSS-whine trend over now
Hey don't look at me. Uptilt jank is literally the only issue I have with Ryu, and that's not removing the primary thing keeping him meta-viable or anything of the sort.
On other news, have you guys ever felt a feeling of limitation and restriction over a couple of days with the smash 4 cast? Idk, I haven't had one character yet where it's like," the sky's the limit, as long as I can perform it" or something similar. Maybe it's because I've been watching UMvC3 and GGxrd and been thirsty for options, but idk.
I wish more characters had "additional buttons" baked into their movesets (and I've touched on this before).
As an example, Monkey Flip is three moves in one: it's a recovery move, it's an attack, AND it's a command grab, all depending upon what buttons you press (and after grabbing, it has even more options from there).
I wish they had taken the customs of some characters and just baked them into movesets instead. For example, D3's custom gordo that bounces back and forth could've been in his normal moveset: just press toward+B, then immediately push BACK on the control stick and he would put backspin in the gordo, thus giving him an additional option.
And really, there's SOOOO much potential for them to do things like this...
-Gdorf's flame choke could've behaved differently depending upon whether you tap or hold B.
-Bowser's dash slash could've happened when you held side+B while normal klaw would've been just tapping B.
-Ike's different eruptions could've been accessed by holding a different direction on the control stick before releasing B after the charge
etc.
If every character had a bit of the "Ryu treatment" (not in circling the control stick but in tapping vs. holding buttons), the game would be VASTLY deeper while still retaining the control scheme simplicity that made it great.