• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Official Character Competitive Impressions - Tourneys, Tiers, Theories, Tactics

Status
Not open for further replies.

Megamang

Smash Lord
Joined
Apr 21, 2015
Messages
1,791
Perhaps give ganon a U throw uair 5050 such that if they dodge uair they get fair or baired?


Cant ganon just SDI the utilts to the ledge, or to any available platform?
 

TurboLink

Smash Lord
Joined
Nov 3, 2014
Messages
1,156
3DS FC
4725-8278-5467
Perhaps give ganon a U throw uair 5050 such that if they dodge uair they get fair or baired?


Cant ganon just SDI the utilts to the ledge, or to any available platform?
Couldn't they avoid all of that by simply jumping? I don't remember Ganondorf's jumps being very high and his jumpsquat is also bad.
 
Last edited:

Baby_Sneak

Smash Champion
Joined
May 28, 2014
Messages
2,029
Location
Middletown, Ohio
NNID
sneak_diss
I too get a similar feeling, it can really get me down about this game. I'm like, "Is this my only option?" or "Can I really do nothing about that?" Maybe I'm spoiled because I've been playing PM Lucario recently.
You're talking About having options for every situation (which top tiers usually have). I'm talking about characters that actually have freedom to do stuff. Like melee fox as a extreme example.
 

Megamang

Smash Lord
Joined
Apr 21, 2015
Messages
1,791
Couldn't they avoid all of that by simply jumping? I don't remember Ganondorf's jumps being very high and his jumpsquat is also bad.
You can airdodge from hitstun before you cn jump. Otherwise shiek would have no 50/50.
 

HeavyLobster

Smash Champion
Joined
Jun 7, 2014
Messages
2,074
NNID
HeavyLobster43
You can airdodge from hitstun before you cn jump. Otherwise shiek would have no 50/50.
Ganondorf's 50/50 kill confirms should mostly be off Flame Choke anyway. Wizkick unfortunately can't punish a select few techrolls away for some reason. If it came out slightly faster and could kill around 120% it would boost Ganondorf's ability to confirm kills noticeably. Off grabs he probably wants reliable damage racking more than kill confirms, though a kill throw or more powerful Dark Dive would also be appreciated to end stocks in a pinch.
 

Fatmanonice

Banned via Warnings
Joined
Jul 27, 2006
Messages
18,432
Location
Somewhere... overthinking something
NNID
Fatmanonice
Puff doesn't really work well in this engine at all. She could've in Brawl if she had adequate kill options, but rage + no ledge planking + airdodge landing lag hurt her a lot here. She needs a jank Rest confirm to work, much like Zelda probably needs a jank LK confirm to work. Don't see many other options for making their punish games strong enough to compensate for their frailty. Lucina needs some sort of clear advantage over Marth to give her a niche(think ElectroShock Arm buff).

Radical Larry Radical Larry Ganondorf beats Puff 60-40. When you're the only character that loses decisively to Ganondorf that is not a good sign for your viability.
Or shield break options. I still think that Ganondorf and Jigglypuff would be better if the only changes they made were to buff their shield pressure. In my opinion, I think both of them should specialize in this and this would help offset their glaring weaknesses. In the case of Ganondorf, I feel like there's no reason why attacks like his jab, fair, dair, or aerial wizard kick do less shield damage than Ryu's collarbone breaker. Jiggs would just make sense because her whole concept revolves around her fragility; why not expand upon this and have her exploit the fragility of shields?
 

AnEventHorizon

Smash Apprentice
Joined
Jul 28, 2015
Messages
101
NNID
Aneventhorizon
The move is bugged, just like in Brawl. You can actually buffer a special while landing out of a full hop. It's nowhere near his biggest problem, but it is annoying and ought to be fixed, especially after they fixed Dsmash pulling shielding foes towards you.
It's not bugged, it just has a FAF (45) that occurs before it's autocancel (55). Like Roy's Fair, which autocancels after frame 33 (no short hop AC) but has a FAF of (30) so you can double jump out of SH fair. Or like all of Shulk's aerials.

If it wasn't intentional, I think it would have been changed by now.
 

Radical Larry

Smash Lord
Joined
Mar 19, 2014
Messages
1,994
Location
The Pocket Dimension
NNID
Crimson-Vulcan
3DS FC
1822-3761-9326
HeavyLobster HeavyLobster Uh...:4charizard::4drmario::4littlemac::4dedede: all have somewhat bad MUs against Ganondorf, and I'm iffy about :4zelda::4palutena::4kirby: and :4feroy: against Ganondorf.

Some of these MUs might have to rely on Ganondorf's Wizard's Foot, and Charizard is probably the ONLY character who can easily be punished by Ganondorf's reversed Warlock Punch effectively (that Warlock Punch buff, am I right?) if he mistimes a Side B.

But anyways, I'd like to see Ganondorf get more damage or speed buffs. He's still a middle tier character, but I think with the right amount of buffs, he'd be a high tier.
 

williamsga555

Smash Journeyman
Joined
Sep 8, 2015
Messages
251
Location
Japan
I've said it before, but I think Dedede wins the Ganon matchup. By how much I'm not certain, but I haven't been convinced that Ganon has reliable means of getting through our spacing and edgeguarding.

I used to think it was more even, but recently I've started thinking it's in D3's favor. Ganon is basically the only character who can not force D3 to approach at any point, and having a super armored recovery mitigates one of Ganon's greatest strengths (edgeguarding).

What exactly does Ganon have over Dedede? What makes the matchup bad for him? I'm not seeing it, and this is coming from a Ganon optimist and Dedede pessimist.
 

Peppermint1201

Smash Journeyman
Joined
Jun 10, 2015
Messages
300
Location
Pennsylvania
NNID
orangeguy1201
3DS FC
0361-7301-1534
How on Earth do are any of those characters beaten by Ganondorf? Dr Mario? Dedede? Kirby!?

Care to explain yourself?


EDIT: Changed the wording, i made a typo that stated the opposite of my thouhgts. lol
 
Last edited:

adom4

Smash Lord
Joined
Dec 4, 2007
Messages
1,066
Location
Israel
NNID
adom15510
3DS FC
3179-6434-6692
I've said it before, but I think Dedede wins the Ganon matchup. By how much I'm not certain, but I haven't been convinced that Ganon has reliable means of getting through our spacing and edgeguarding.

I used to think it was more even, but recently I've started thinking it's in D3's favor. Ganon is basically the only character who can not force D3 to approach at any point, and having a super armored recovery mitigates one of Ganon's greatest strengths (edgeguarding).

What exactly does Ganon have over Dedede? What makes the matchup bad for him? I'm not seeing it, and this is coming from a Ganon optimist and Dedede pessimist.
I do think DDD wins slightly but Ganon combos him just as hard, his kill options are generally better & he can still edgeguard him rather decently because of his mobility.
Also Ganondorf doesn't give a **** about gordo ledgetraps because of U-air & the fact that gordos don't hit him on the ledge (unless they are very very precise).
It might be even but i think DDD's edgeguards & grab swing it to his favor (more due to his grab).

How on Earth do any of those characters beat Ganondorf? Dr Mario? Dedede? Kirby!?

Care to explain yourself?
for Doc @A2ZOMG can explain better than i can.
Against Kirby i think we actually win slightly. But we have to play extremely lame.
If we play too aggressively vs Kirby we're just asking to get comboed, but if we lame it out he has a hard time approaching because of stuff like our D-tilt, his range is a huge issue vs Ganondorf, it's a super boring MU because if we don't play lame we're asking to lose.
 
Last edited:

Wintropy

Peace and love and all that jazzmatazz~! <3
Joined
Aug 28, 2014
Messages
10,032
Location
Here, there, who knows?
NNID
Winterwhite
3DS FC
1461-6253-6301
How on Earth do any of those characters beat Ganondorf? Dr Mario? Dedede? Kirby!?

Care to explain yourself?
Do you mean "how are any of these characters beaten by Ganondorf?"

I have my own opinions, but I'll reserve judgement for the time being. I'm interested in what Larry has to say.
 

Megamang

Smash Lord
Joined
Apr 21, 2015
Messages
1,791
Plus, a big hitbox is never nice against ganon. Can rising uair hit standing dedede? If so thats an option he has that he rarely has.
 

arbustopachon

Smash Journeyman
Joined
Jan 3, 2016
Messages
282
Location
Uruguay
It's generally agreed in the zard threads that the dorf matchup is even.

Zard is probably the character that dorf can punish the hardest, we get mauled by his side b. Not to mention if we do anything unsafe we will die.
The thing is we win hard offstage, zard's edgeguard is pretty effective at gimping ganon.
Also flamethrower is pretty effective in this matchup.

The matchup is volatile as hell an extremely fun. Probs my favorite in the game.

(I wouldn't recommend punishing a side b with a reverse warlock tho, even if you react fast enough to armor it if you time it wrong zards prone hitbox will low profile the punch.)
 
Last edited:

adom4

Smash Lord
Joined
Dec 4, 2007
Messages
1,066
Location
Israel
NNID
adom15510
3DS FC
3179-6434-6692
It's generally agreed in the zard threads that the dorf matchup is even.

Zard is probably the character that dorf can punish the hardest, we get mauled by his side b. Not to mention if we do anything unsafe we will die.
The thing is we win hard offstage, zard's edgeguard is pretty effective at gimping ganon.
Also flamethrower is pretty effective in this matchup.

The matchup is volatile as hell an extremely fun. Probs my favorite in the game.

(I wouldn't recommend punishing a side b with a reverse warlock tho, even if you react fast enough to armor it if you time it wrong zards prone hitbox will low profile the punch.)
Ganon vs Zard is fun as hell, tho i need to add that Ganon can edgeguard Zard pretty decently too with a well timed tipman.
Also Olimar is probably the character that Dorf punishes the hardest.
 

Radical Larry

Smash Lord
Joined
Mar 19, 2014
Messages
1,994
Location
The Pocket Dimension
NNID
Crimson-Vulcan
3DS FC
1822-3761-9326
Okay, first off I mean that the characters I've listed are Ganondorf's good MUs (the characters are bad or even to him). And with the D3 explanation, I've always been convinced that D3 has always lost to Ganondorf.

Dedede has the range, some great combo ability, survivability and a projectile, but those are actually some of his biggest downfalls alongside a fast falling speed, susceptibility to being combo'd, heavy hitbox and a lot of his attacks easily being beaten by Ganondorf's Warlock Punch.

D3 is the only character that I know of that can be successfully U-Smash > U-Smash U-Air'd by Ganondorf and one of the few characters who can actually be punished by his U-Tilt and Warlock Punch attacks. Ganondorf just also loves getting the Flame Choke on D3, because that automatically means that Ganondorf's D-Tilt and F-Tilt are going to hit, and D3 is very bad going against Ganondorf's F-Tilt.

While it's true that Ganondorf can't force D3 to rush in, Ganondorf basically beats D3's projectile with ANY of his attacks and Ganondorf actually has the better aerial game! His aerial mobility actually trumps D3's aerial mobility, making him a force to be reckoned with in the air. And it doesn't help that if you know the exact spot D3 is going to be during his recovery, Ganondorf can punish accordingly with many attacks just by following the trajectory.

I'd like to be convinced why D3 is better in the MU.

It's generally agreed in the zard threads that the dorf matchup is even.

Zard is probably the character that dorf can punish the hardest, we get mauled by his side b. Not to mention if we do anything unsafe we will die.
The thing is we win hard offstage, zard's edgeguard is pretty effective at gimping ganon.
Also flamethrower is pretty effective in this matchup.

The matchup is volatile as hell an extremely fun. Probs my favorite in the game.
Yeah, and if you make one mistake with Flare Blitz against the Super Armor WP, you're done. A reverse Warlock Punch is an instant KO punish on Zard. But I admit, the MU is very fun to go with.

Ganon vs Zard is fun as hell, tho i need to add that Ganon can edgeguard Zard pretty decently too with a well timed tipman.
Also Olimar is probably the character that Dorf punishes the hardest.
Care to elaborate the Olimar part?
 

Djent

Smash Champion
Joined
Apr 6, 2010
Messages
2,606
Location
Under The Three Spheres
Game 4 of ESAM vs. Vinnie actually showed how the increased shield stun on Pika's fair actually does matter in some situations. In one scenario, fair off the ledge was too safe for Vinnie to comfortably contest.
Sheik still wins the MU and ESAM is still a buster tho.
 
Last edited:

Kofu

Smash Master
Joined
Apr 2, 2009
Messages
4,609
Location
The caffeine-free state
NNID
Atoyont
3DS FC
1521-4492-7542
Also Olimar is probably the character that Dorf punishes the hardest.
I believe this was the case in Brawl as well, Olimar was the only character you could hit with DSmash out of Flame Choke IIRC.

The trick is actually getting in.
 

Radical Larry

Smash Lord
Joined
Mar 19, 2014
Messages
1,994
Location
The Pocket Dimension
NNID
Crimson-Vulcan
3DS FC
1822-3761-9326
I believe this was the case in Brawl as well, Olimar was the only character you could hit with DSmash out of Flame Choke IIRC.

The trick is actually getting in.
Any additions for this game? How many characters can actually get hit with D-Smash out of it?
 

adom4

Smash Lord
Joined
Dec 4, 2007
Messages
1,066
Location
Israel
NNID
adom15510
3DS FC
3179-6434-6692
I believe this was the case in Brawl as well, Olimar was the only character you could hit with DSmash out of Flame Choke IIRC.

The trick is actually getting in.
you couldn't get in on him in Brawl lol, i think it was like a 100-0 MU.
The MU got better since the D-smash buff, Olimar can't afford to miss any techs on choke, and even if he techs his tech roll is ass.
Also Olimar can barely land against Dorf because of his fall speed & airspeed.
It's hard getting in on him but the reward is so worth it.
Any additions for this game? How many characters can actually get hit with D-Smash out of it?
No, but we can hit certain characters out of an airchoke with D-smash if they get up in place or roll away (or if they stay put if they're fat enough).
 
Last edited:

Blobface

Smash Lord
Joined
Feb 21, 2015
Messages
1,283
Location
Labbing U-Tilt followups with Ganondorf
NNID
everyone1 (Bob)
3DS FC
3454-0482-6740
Ganon should get better combos out of throws, but I wouldn't give him a kill confirm unless you massively buffed the rest of his moveset to compensate. D-throw F-air is already true if the opponent is DIing in, and it kills most characters at 60 near the edge;

without rage.

U-air and N-air aren't much weaker either. Ganon's got his share of problems but he still can kill you faster and harder than any other character.

As Heavy said, what Ganon needs is for all his tools to be threatening. He has a few tools that just aren't scary right now. In order of how problematic they are:
1. Wizkick. I don't even have to say anything else. This thing should hit with the force of a planetary collision.

2. Flame Choke. Gives Ganon a very valuable tool against shield. You're pretty safe in shield if it's not threatening. Very character specific though. Some characters get destroyed no matter what and some characters can literally get away free with an away tech. If not made untechable, removing 3 frames of endlag off of Grounded Choke and making Air Choke end fast enough to jump out of the way of getup attacks would make Flame Choke threatening to all characters in all situations.

3. Regular Grab. Pretty limited followups and his throws don't kill very well. Just changing the angle of D-throw without allowing a killing grab confirm would be good. Maybe increase the damage and knockback of his other throws.

4. D-Tilt. Very important spacing tool. It's strong, but it's just not strong enough. Just power it up.

5. Dash Attack. Threatens basically everything but shielding. Still plenty powerful, but not quite as strong as it should be, especially since it's pretty unsafe. Just power it up.

6. Dark Dive. The buffs were nice but it's still pretty weak. Not very important for Ganon's moveset but there's still no reason for it to be like this.

There's also his jab which is basically an empty move slot. Not so much non-threatening as it is crap in general. Just making it frame 6 and making it faster than a spotdodge would be good.

Honestly even just a Wizkick buff would put Ganon is a decent spot. As is he can't really exert much pressure when people can backroll for free and get rid of any control he might've had.

But you know what buff I really want for Ganon? I want Warlock Punch Knockback to carry between stocks, so that once you respawn you resume traveling at the velocity you were moving when you hit the blast zone. Instant top tier.
 
Last edited:

Vipermoon

King Marth's most trusted advisor.
Joined
Jan 4, 2015
Messages
2,661
Location
PNW
Switch FC
SW-3371-7457-0227
I thought Marth, Lucina, and Roy had the only back airs that turn them around. I just noticed Villager has one too. Just a cool fact. Do you guys think this matters? In my opinion, Marth's Bair is 2x more useful because of this.
 

Das Koopa

Smash Master
Writing Team
Joined
Jun 13, 2014
Messages
3,728
Location
Texas
NNID
NebulaMan
3DS FC
2938-7117-6800
Nakat's Lucas wasn't very fresh. Him trying to out USmash a Mario was terrible.
 

Smog Frog

Smash Lord
Joined
Jun 30, 2014
Messages
1,180
i dont think he was trying to usmash. i think he was trying to go for utilt, which combos and kills at those %.
 

Teshie U

Smash Lord
Joined
Jan 13, 2013
Messages
1,594
Ganon Dsmash is so overpowered in this game that side B into Dsmash kills Olimar around 60%.
 

Radical Larry

Smash Lord
Joined
Mar 19, 2014
Messages
1,994
Location
The Pocket Dimension
NNID
Crimson-Vulcan
3DS FC
1822-3761-9326
Blobface Blobface Wizkick does hit with the force of a planetary collision...in the air. He's like a planet that's coming to strike.
What you should have said instead Wizkick should hit with the force of a wrecking ball on the ground.

But besides that point, I should say that D-Throw > Wizkick is still a thing and is good if you position the opponent right, because if you ledge cancel it, you can lead into D-Air, U-Air or N-Air with it! I'm going to test if you can 0 to Death an opponent with D-Throw > Wizkick > D-Air, and who you can do it to.
 

williamsga555

Smash Journeyman
Joined
Sep 8, 2015
Messages
251
Location
Japan
I don't buy for an instant that Warlock Punch is a viable method to beat out D3. Yes, it has super armor, but what move are you powering through where it'll still have time to hit us? Most of our kit isn't that slow.

Ditto for up tilt. At what point are we getting hit by that move where others wouldn't?

As for aerial mobility, it's a bit tricky to talk about that. Ganon has superior air speed and an overall better slew of aerials, but Dedede's access to multijumps really hinders Ganon's ability to press that advantage.

"But he has to land eventually, right?"

True, but punishing his inevitable landing is trickier than you'd expect. A well spaced bair (which autocancels when properly used) is very difficult to challenge. This is a general issue Dedede has, but I don't feel Ganon capitalizes on it all that well without a good read or poor spacing on D3's part.

Dedede has the range, some great combo ability, survivability and a projectile, but those are actually some of his biggest downfalls
What does this even mean?

D3 is the only character that I know of that can be successfully U-Smash > U-Smash U-Air'd by Ganondorf
Was this tested with Dedede just opting to jump away? Genuinely curious if this is a legit string against him or not.

Ganondorf just also loves getting the Flame Choke on D3, because that automatically means that Ganondorf's D-Tilt and F-Tilt are going to hit, and D3 is very bad going against Ganondorf's F-Tilt.
I grant both of these points, but only to an extent. D3 does not want to get hit by f-tilt, that's true. Flame Choke is annoying but not horrid for D3. Ganon should have a hard time landing it in the first place in this matchup.

And it doesn't help that if you know the exact spot D3 is going to be during his recovery, Ganondorf can punish accordingly with many attacks just by following the trajectory.
Again, how exactly? By catching the 2-frame? That super armor eats through the usual aerial punishes Ganon has off-stage (which, by the by, not being affected by tipman offstage is a blessing. That move is terrifying).

Ganon has his merits in the matchup, but I think you're overstating his advantaged state in this matchup. D3 is combo food, but nowhere near as badly as the common conception would lead you to believe.

As I've stated before, I think it's a fairly close matchup, since they play pretty similar games and have fairly similar weaknesses, but I think Ganon's inability to capitalize on two of his most important strengths (outspacing and edgeguarding) limits him here.
 

HeavyLobster

Smash Champion
Joined
Jun 7, 2014
Messages
2,074
NNID
HeavyLobster43
HeavyLobster HeavyLobster Uh...:4charizard::4drmario::4littlemac::4dedede: all have somewhat bad MUs against Ganondorf, and I'm iffy about :4zelda::4palutena::4kirby: and :4feroy: against Ganondorf.

Some of these MUs might have to rely on Ganondorf's Wizard's Foot, and Charizard is probably the ONLY character who can easily be punished by Ganondorf's reversed Warlock Punch effectively (that Warlock Punch buff, am I right?) if he mistimes a Side B.

But anyways, I'd like to see Ganondorf get more damage or speed buffs. He's still a middle tier character, but I think with the right amount of buffs, he'd be a high tier.
Almost all of those MUs are basically dead even. Ganondorf might beat Kirby or Doc slightly. I said Puff is the only character Ganondorf beats decisively, all the others are debatable or only very slight advantages(55:45) for Dorf.
 

williamsga555

Smash Journeyman
Joined
Sep 8, 2015
Messages
251
Location
Japan
Really glad to finally get to see someone using Dimensional Cape so much.

I've heard it's a great tool for so long but never had the chance to watch it in action.
 

Fatmanonice

Banned via Warnings
Joined
Jul 27, 2006
Messages
18,432
Location
Somewhere... overthinking something
NNID
Fatmanonice
How on Earth do are any of those characters beaten by Ganondorf? Dr Mario? Dedede? Kirby!?

Care to explain yourself?


EDIT: Changed the wording, i made a typo that stated the opposite of my thouhgts. lol
I agree with this.

:4drmario: may not be as good as :4mario: but can still do a lot of the same stupid stuff against Ganondorf, especially with jab, pills, dthrow, and uair.

:4dedede: is even at worst because both have to rely on extreme patience because both have tools that can royally screw the other over. :4ganondorf: can reflect gordos with ease and forces :4dedede: to approach and with :4dedede:crap mobility, :4ganondorf: range is hard to deal with up close. This is also why warlock choke is really good against Dedede too because :4dedede: has a hard time dealing with its follow ups. This is also why :4ganondorf: perfect shielding anything is really bad too. On the flipside of things, :4dedede: has a great grab range and good follow ups against heavy characters. Offstage, :4ganondorf: is pretty much target practice and god help him if :4dedede: gets a gordo ledge stick because :4ganondorf:'s recovery options evaporate. :4dedede: range helps him out too and I'd argue that :4dedede: has better punishes off of perfect shields . :4dedede: also has the advantage of being able to live longer thanks to his recovery.

:4kirby: just seems like a trainwreck. A buffet of grab options, dair destroys characters with poor mobility, tilts for days, and a terror offstage is you have a bad recovery. The only thing I see bad for :4kirby: in this match up is how early :4ganondorf: can kill light characters and maybe :4kirby: lack of range.
 

Kofu

Smash Master
Joined
Apr 2, 2009
Messages
4,609
Location
The caffeine-free state
NNID
Atoyont
3DS FC
1521-4492-7542
I thought Marth, Lucina, and Roy had the only back airs that turn them around. I just noticed Villager has one too. Just a cool fact. Do you guys think this matters? In my opinion, Marth's Bair is 2x more useful because of this.
I could be remembering wrong but I'm pretty sure Villager's doesn't? It just looks like it does. Then again I usually use it out of a low jump so I could be wrong.
 

Tizio Random

Smash Journeyman
Joined
Sep 7, 2015
Messages
478
Location
Italy
NNID
TizioRandom
Switch FC
SW 1700 2165 1827
VoiD still demostrating that Sheik is amazing even without Needles. And much more fun to watch.
 

HeavyLobster

Smash Champion
Joined
Jun 7, 2014
Messages
2,074
NNID
HeavyLobster43
I agree with this.

:4drmario: may not be as good as :4mario: but can still do a lot of the same stupid stuff against Ganondorf, especially with jab, pills, dthrow, and uair.

:4dedede: is even at worst because both have to rely on extreme patience because both have tools that can royally screw the other over. :4ganondorf: can reflect gordos with ease and forces :4dedede: to approach and with :4dedede:crap mobility, :4ganondorf: range is hard to deal with up close. This is also why warlock choke is really good against Dedede too because :4dedede: has a hard time dealing with its follow ups. This is also why :4ganondorf: perfect shielding anything is really bad too. On the flipside of things, :4dedede: has a great grab range and good follow ups against heavy characters. Offstage, :4ganondorf: is pretty much target practice and god help him if :4dedede: gets a gordo ledge stick because :4ganondorf:'s recovery options evaporate. :4dedede: range helps him out too and I'd argue that :4dedede: has better punishes off of perfect shields . :4dedede: also has the advantage of being able to live longer thanks to his recovery.

:4kirby: just seems like a trainwreck. A buffet of grab options, dair destroys characters with poor mobility, tilts for days, and a terror offstage is you have a bad recovery. The only thing I see bad for :4kirby: in this match up is how early :4ganondorf: can kill light characters and maybe :4kirby: lack of range.
Really Kirby is a MU where Ganondorf can win by outspacing and killing fast. Kirby does body him hard up close but can't always get in easily. Ganondorf actually has a slight advantage in neutral here in spite of getting abused horribly in disadvantage. Doc also combos Dorf hard but gets outspaced and edgeguarded. In general Doc and Kirby mostly play like weaker versions of two of Dorf's easier high tier MUs(Mario and MK), though in Doc's case his edgeguarding strength means it's not really that much easier than Mario.
 

Das Koopa

Smash Master
Writing Team
Joined
Jun 13, 2014
Messages
3,728
Location
Texas
NNID
NebulaMan
3DS FC
2938-7117-6800
Looking like we'll be getting 3 Sheiks in top 4

Vinnie needs to win one more match afaik
 

Mario766

Smash Lord
Joined
Jul 28, 2008
Messages
1,527
NNID
766
I'd love to see Flame Choke buffs.


Because Ike would still annihilate Ganon regardless.
 
Status
Not open for further replies.
Top Bottom