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Couldn't they avoid all of that by simply jumping? I don't remember Ganondorf's jumps being very high and his jumpsquat is also bad.Perhaps give ganon a U throw uair 5050 such that if they dodge uair they get fair or baired?
Cant ganon just SDI the utilts to the ledge, or to any available platform?
You're talking About having options for every situation (which top tiers usually have). I'm talking about characters that actually have freedom to do stuff. Like melee fox as a extreme example.I too get a similar feeling, it can really get me down about this game. I'm like, "Is this my only option?" or "Can I really do nothing about that?" Maybe I'm spoiled because I've been playing PM Lucario recently.
You can airdodge from hitstun before you cn jump. Otherwise shiek would have no 50/50.Couldn't they avoid all of that by simply jumping? I don't remember Ganondorf's jumps being very high and his jumpsquat is also bad.
Ganondorf's 50/50 kill confirms should mostly be off Flame Choke anyway. Wizkick unfortunately can't punish a select few techrolls away for some reason. If it came out slightly faster and could kill around 120% it would boost Ganondorf's ability to confirm kills noticeably. Off grabs he probably wants reliable damage racking more than kill confirms, though a kill throw or more powerful Dark Dive would also be appreciated to end stocks in a pinch.You can airdodge from hitstun before you cn jump. Otherwise shiek would have no 50/50.
Or shield break options. I still think that Ganondorf and Jigglypuff would be better if the only changes they made were to buff their shield pressure. In my opinion, I think both of them should specialize in this and this would help offset their glaring weaknesses. In the case of Ganondorf, I feel like there's no reason why attacks like his jab, fair, dair, or aerial wizard kick do less shield damage than Ryu's collarbone breaker. Jiggs would just make sense because her whole concept revolves around her fragility; why not expand upon this and have her exploit the fragility of shields?Puff doesn't really work well in this engine at all. She could've in Brawl if she had adequate kill options, but rage + no ledge planking + airdodge landing lag hurt her a lot here. She needs a jank Rest confirm to work, much like Zelda probably needs a jank LK confirm to work. Don't see many other options for making their punish games strong enough to compensate for their frailty. Lucina needs some sort of clear advantage over Marth to give her a niche(think ElectroShock Arm buff).
Radical Larry Ganondorf beats Puff 60-40. When you're the only character that loses decisively to Ganondorf that is not a good sign for your viability.
It's not bugged, it just has a FAF (45) that occurs before it's autocancel (55). Like Roy's Fair, which autocancels after frame 33 (no short hop AC) but has a FAF of (30) so you can double jump out of SH fair. Or like all of Shulk's aerials.The move is bugged, just like in Brawl. You can actually buffer a special while landing out of a full hop. It's nowhere near his biggest problem, but it is annoying and ought to be fixed, especially after they fixed Dsmash pulling shielding foes towards you.
I do think DDD wins slightly but Ganon combos him just as hard, his kill options are generally better & he can still edgeguard him rather decently because of his mobility.I've said it before, but I think Dedede wins the Ganon matchup. By how much I'm not certain, but I haven't been convinced that Ganon has reliable means of getting through our spacing and edgeguarding.
I used to think it was more even, but recently I've started thinking it's in D3's favor. Ganon is basically the only character who can not force D3 to approach at any point, and having a super armored recovery mitigates one of Ganon's greatest strengths (edgeguarding).
What exactly does Ganon have over Dedede? What makes the matchup bad for him? I'm not seeing it, and this is coming from a Ganon optimist and Dedede pessimist.
for Doc @A2ZOMG can explain better than i can.How on Earth do any of those characters beat Ganondorf? Dr Mario? Dedede? Kirby!?
Care to explain yourself?
Do you mean "how are any of these characters beaten by Ganondorf?"How on Earth do any of those characters beat Ganondorf? Dr Mario? Dedede? Kirby!?
Care to explain yourself?
Fixed, thanks for pointing that out.Do you mean "how are any of these characters beaten by Ganondorf?"
I have my own opinions, but I'll reserve judgement for the time being. I'm interested in what Larry has to say.
Ganon vs Zard is fun as hell, tho i need to add that Ganon can edgeguard Zard pretty decently too with a well timed tipman.It's generally agreed in the zard threads that the dorf matchup is even.
Zard is probably the character that dorf can punish the hardest, we get mauled by his side b. Not to mention if we do anything unsafe we will die.
The thing is we win hard offstage, zard's edgeguard is pretty effective at gimping ganon.
Also flamethrower is pretty effective in this matchup.
The matchup is volatile as hell an extremely fun. Probs my favorite in the game.
(I wouldn't recommend punishing a side b with a reverse warlock tho, even if you react fast enough to armor it if you time it wrong zards prone hitbox will low profile the punch.)
Yeah, and if you make one mistake with Flare Blitz against the Super Armor WP, you're done. A reverse Warlock Punch is an instant KO punish on Zard. But I admit, the MU is very fun to go with.It's generally agreed in the zard threads that the dorf matchup is even.
Zard is probably the character that dorf can punish the hardest, we get mauled by his side b. Not to mention if we do anything unsafe we will die.
The thing is we win hard offstage, zard's edgeguard is pretty effective at gimping ganon.
Also flamethrower is pretty effective in this matchup.
The matchup is volatile as hell an extremely fun. Probs my favorite in the game.
Care to elaborate the Olimar part?Ganon vs Zard is fun as hell, tho i need to add that Ganon can edgeguard Zard pretty decently too with a well timed tipman.
Also Olimar is probably the character that Dorf punishes the hardest.
I believe this was the case in Brawl as well, Olimar was the only character you could hit with DSmash out of Flame Choke IIRC.Also Olimar is probably the character that Dorf punishes the hardest.
Any additions for this game? How many characters can actually get hit with D-Smash out of it?I believe this was the case in Brawl as well, Olimar was the only character you could hit with DSmash out of Flame Choke IIRC.
The trick is actually getting in.
you couldn't get in on him in Brawl lol, i think it was like a 100-0 MU.I believe this was the case in Brawl as well, Olimar was the only character you could hit with DSmash out of Flame Choke IIRC.
The trick is actually getting in.
No, but we can hit certain characters out of an airchoke with D-smash if they get up in place or roll away (or if they stay put if they're fat enough).Any additions for this game? How many characters can actually get hit with D-Smash out of it?
What does this even mean?Dedede has the range, some great combo ability, survivability and a projectile, but those are actually some of his biggest downfalls
Was this tested with Dedede just opting to jump away? Genuinely curious if this is a legit string against him or not.D3 is the only character that I know of that can be successfully U-Smash > U-Smash U-Air'd by Ganondorf
I grant both of these points, but only to an extent. D3 does not want to get hit by f-tilt, that's true. Flame Choke is annoying but not horrid for D3. Ganon should have a hard time landing it in the first place in this matchup.Ganondorf just also loves getting the Flame Choke on D3, because that automatically means that Ganondorf's D-Tilt and F-Tilt are going to hit, and D3 is very bad going against Ganondorf's F-Tilt.
Again, how exactly? By catching the 2-frame? That super armor eats through the usual aerial punishes Ganon has off-stage (which, by the by, not being affected by tipman offstage is a blessing. That move is terrifying).And it doesn't help that if you know the exact spot D3 is going to be during his recovery, Ganondorf can punish accordingly with many attacks just by following the trajectory.
Almost all of those MUs are basically dead even. Ganondorf might beat Kirby or Doc slightly. I said Puff is the only character Ganondorf beats decisively, all the others are debatable or only very slight advantages(55:45) for Dorf.HeavyLobster Uh... all have somewhat bad MUs against Ganondorf, and I'm iffy about and against Ganondorf.
Some of these MUs might have to rely on Ganondorf's Wizard's Foot, and Charizard is probably the ONLY character who can easily be punished by Ganondorf's reversed Warlock Punch effectively (that Warlock Punch buff, am I right?) if he mistimes a Side B.
But anyways, I'd like to see Ganondorf get more damage or speed buffs. He's still a middle tier character, but I think with the right amount of buffs, he'd be a high tier.
I agree with this.How on Earth do are any of those characters beaten by Ganondorf? Dr Mario? Dedede? Kirby!?
Care to explain yourself?
EDIT: Changed the wording, i made a typo that stated the opposite of my thouhgts. lol
I could be remembering wrong but I'm pretty sure Villager's doesn't? It just looks like it does. Then again I usually use it out of a low jump so I could be wrong.I thought Marth, Lucina, and Roy had the only back airs that turn them around. I just noticed Villager has one too. Just a cool fact. Do you guys think this matters? In my opinion, Marth's Bair is 2x more useful because of this.
Really Kirby is a MU where Ganondorf can win by outspacing and killing fast. Kirby does body him hard up close but can't always get in easily. Ganondorf actually has a slight advantage in neutral here in spite of getting abused horribly in disadvantage. Doc also combos Dorf hard but gets outspaced and edgeguarded. In general Doc and Kirby mostly play like weaker versions of two of Dorf's easier high tier MUs(Mario and MK), though in Doc's case his edgeguarding strength means it's not really that much easier than Mario.I agree with this.
may not be as good as but can still do a lot of the same stupid stuff against Ganondorf, especially with jab, pills, dthrow, and uair.
is even at worst because both have to rely on extreme patience because both have tools that can royally screw the other over. can reflect gordos with ease and forces to approach and with crap mobility, range is hard to deal with up close. This is also why warlock choke is really good against Dedede too because has a hard time dealing with its follow ups. This is also why perfect shielding anything is really bad too. On the flipside of things, has a great grab range and good follow ups against heavy characters. Offstage, is pretty much target practice and god help him if gets a gordo ledge stick because 's recovery options evaporate. range helps him out too and I'd argue that has better punishes off of perfect shields . also has the advantage of being able to live longer thanks to his recovery.
just seems like a trainwreck. A buffet of grab options, dair destroys characters with poor mobility, tilts for days, and a terror offstage is you have a bad recovery. The only thing I see bad for in this match up is how early can kill light characters and maybe lack of range.