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I had to take the opportunity, dude, I just had to.You guys are silly. Shulk is clearly the character with the strongest defense.
I'm sorry, but what? You say a lot of radical things - it's in your name after all -, but those are incorrect. Roy's attacks are generally shorter than Marth's because reverse grip attacks somehow represent power when Roy could have been a two-handed swordsmen. Yes, it's possible to use swords with two hands. Ask anyone who knows kendo. I don't even consider Ike a two-handed swordsmen at times while Cloud and Shulk are, but more like big freaking sword users versus someone who just two-hands a sword. That's another story, though... Anyway, reverse grip kills Roy's range and the moves where he doesn't use a reverse grip has him equal or be even slightly shorter than Marth's range - Roy's slightly shorter than Marth if I recall correctly. Side Smash is the only notable move where Roy wins in range, but you're tippering with him... The opposite of what you want.I think Roy's mobility, reach and far superior frame data, grab and throw combo game and edge-guarding game trump Marth by far.
And then, there's the fact that Roy, being a fastfaller, has to take being juggled/comboed to hell and back whether he likes it or not.snip.
Is JohnNumbers not going to Genesis? If he is, then there's one known WFT who'll be there. As for unknown WFTs... Can we have a random Russian WFT blow our minds out in the future? In the Russian Federation, Wii break U.Random note: I hope Waveguider goes to EVO or something because I want people to see WFT in action so they'll stop calling her Bottom 10/5.
Played a Rosalina in friendlies yesterday, and while I can't confirm it with experience in bracket, buffed Electroshock does seem to give him a solid edge in neutral. More often than not, it just takes one hit from centre-stage to kill Luma. I had to eat a few shield-grabs to compensate, but I think that's a small price to pay when you have the potential to neutralise Rosie's main weapon with one input.: Now, I know Pitoo is kinda obsolete compared to Mario, but hear me out. Wintropy did mention a little while back the ebony pit v rosalina match up may or may not be in his favor. I personally think it is (slightly) in his favor. If you want a secondary who can do well in the Rosalina effort, and don't have the time (or patience) to learn , pittoo might just be for you.
What exactly does cloud do that makes him difficult for sheik? Is it like the Lucario MU, where he abuses sheik's lack of kill power?I think MK's neutral is pretty absurd for a character with such easy death combo conversions. Back roll, dash attack and dash grab are notoriously difficult to punish when used correctly.
He doesn't have the option-rich neutral of a character like Sheik or Diddy but he doesn't require that to do what he wants to do.
In terms of secondaries, Cloud is looking like a great choice. He's easy to use and is shaping up to have one of, if not THE best, Sheik MUs in the current meta. Still a bit early to call that but there's certainly potential.
This is pretty standard in the land of the privileged elite, where your weaknesses are only relative to the other top tiers and don't actually compensate for your strengths. A land where Sheik has problems killing, ZSS has a mediocre neutral, and Diddy has a bad recovery.I think MK's neutral is pretty absurd for a character with such easy death combo conversions. Back roll, dash attack and dash grab are notoriously difficult to punish when used correctly.
He doesn't have the option-rich neutral of a character like Sheik or Diddy but he doesn't require that to do what he wants to do.
In terms of secondaries, Cloud is looking like a great choice. He's easy to use and is shaping up to have one of, if not THE best, Sheik MUs in the current meta. Still a bit early to call that but there's certainly potential.
I used to think this too (very recently actually) but it was brought to my attention (And after a bit of labbing) the Sheik MU is actually pretty bad. Depending on how you describe -1/-2 is a (imo) -2. We die offstage because of our gimpable recovery, and even though we force her to approach by ducking, her plethora of options, amazing frame data, and safety on shield makes it tough to counteract her. Along with that, her mobility is also greater, her 50/50 is earlier, and her n-air makes combo-ing hard.5. :rush-down characters like
Kirby is a good secondary for ZSS and Fox, since he has even-ish MUs with them. If you struggle with those characters and don't want to main Sheik, Kirby is a great very-situational secondary.Dunno why anyone would want to secondary Kirby. Yes Kirby does 'decent' against those characters, but what characters that do well in other MUs, but may need a secondary in those MUs, would you want Kirby secondary.
You also said Ryu having a secondary. For how much work you need to put into getting Ryu's execution down you really can't bust out secondaries without taking time away from Ryu.
Cloud's easy to pick up, will probably do well against high/top tiers with some slightly rough MUs and has an easy way to play.
Definite strong secondary, I''m doing just this.
JohnNumbers beating not only Vinnie but Mr. E too with WFT should be enough to show that the character is far from total trash but I feel like it's a character that's always going to be grossly underrated.Is JohnNumbers not going to Genesis? If he is, then there's one known WFT who'll be there. As for unknown WFTs... Can we have a random Russian WFT blow our minds out in the future? In the Russian Federation, Wii break U.
I found it very amusing that Mr. E using Sheik against Numbers consistently did not go well for him while using Marth worked much better for him.JohnNumbers beating not only Vinnie but Mr. E too with WFT should be enough to show that the character is far from total trash but I feel like it's a character that's always going to be grossly underrated.
Check the Cloud video thread: http://smashboards.com/threads/cloud-video-thread-matchups-techs-etc.426060/. Currently, there's these:Is there any relevant Sheik vs Cloud matches on video?
We've seen Cloud vs ZSS through Tweek/Nairo, but I don't recall Sheik vs Cloud being shown.
Hey look, Nicko is using Cloud. More proof that Cloud's existence makes Marth useless.Check the Cloud video thread: http://smashboards.com/threads/cloud-video-thread-matchups-techs-etc.426060/. Currently, there's these:
Trela's Cloud vs. Karna's Sheik (Winner Finals): https://www.youtube.com/watch?v=SLqhbweBPMY.
Trela's Cloud vs. Karna's Sheik (Grand Finals): https://www.youtube.com/watch?v=lXEUTGYu9xo. Both of Trela's sets were posted like a week ago in this thread.
These you might not have seen:
VoiD's Cloud, Sheik, and Fox vs. K9Bruce's Sheik: https://www.youtube.com/watch?v=-PAdmLmufwk. VoiD stays for like 1 round before switching, so not really helpful.
Nicko's Cloud vs. K9Bruce's Sheik: https://www.youtube.com/watch?v=fJFW5n4jLwo.
Nicko's Cloud vs. Cacogen's Sheik: https://www.youtube.com/watch?v=vWWUleeZ3n0.
Considering she's the character many other characters have the hardest time hitting, yeah, I agree.You guys are silly. Sheik is clearly the character with the strongest defense.
As they say, having the best defense, offense, mobility, and frame data makes you the best character.Considering she's the character many other characters have the hardest time hitting, yeah, I agree.
It's as they say: the best defense is a good offense.
Late reply, haven't been home lately but I do want to address this.Here is specifically what happened to Sheik's Fair.
The range/disjoint was increased. I recently checked out Fair in Melee and Brawl and they have noticeably less range.
I tested Brawl Marth Fair vs Brawl Sheik Fair and also did Melee vs Melee. As we all know by now, Smash 4 Sheik's Fair reaches further than Smash 4 Marth's. While in Brawl (and Melee) Marth's wins even though I know that Marth's Fair reaches the exact same in Brawl and Smash 4.Late reply, haven't been home lately but I do want to address this.
Here is Melee Sheik's fair:
Here is the range Sm4sh Sheik's fair phantom hits Mega Man:
Her arm's not intangible in either game, and it really doesn't look much different between the two - maybe her arm being completely outstretched gives it slightly more range in Sm4sh, but that's marginal at best. As Mario766 said, it's really just that it's a move with Melee range and frame data in a game where other characters don't have that, on top of its lowered damage retooling it into an amazing combo move.
As an aside, Melee L-cancel fair was 8 frames of landing lag. Sm4sh's is 10 frames.
Luigi is a handy secondary, has a decent matchup vs Mario, Pikachu, Diddy, and beats Fox. That alone always warrents him as a valuable secondary, an an even better counterpick.I'm gonna put up a list of characters I think are useful secondaries / pockets. No particular ranking.
1. : Though MK's holy grail combo and neutral aren't the easiest to learn, good mastery of this will make him an invaluable secondary for nearly any troublesome matchup you may have. Suitable for any high tier characters like who have just a few top tier match ups that are not preferable. His dedication is more on the level of a main, however.
2. : Cloud is shaping up to be a good secondary as of late. It's super early right now, but with his good showings, he has a fair shot of being an optimal secondary for the future. His future maybe uncertain, but right now he's pretty easy to learn but and not easy to fight.
3. robably requires the most work of any of the secondaries, but hey, she IS the best character right now. You also probably need a secondary to beat sheik right now, and who wants to ditto someoe's main?
4. :Ah, alas. It's the Swiss army knife Mario! He's got tools to deal with a lot of situations, and isn't too hard to learn either. Always a good pick
5. : are rush-down characters like getting you down? Kirby might be the secondary for you! He doesn't really do super great in other match ups, but he's definitely a solid option to choose.
6. : Mewtwo here is the polar opposite. He excels against zoners such as The only problem is, he requires some dedication and practice for a while, but it may be worth it for characters like that may struggle with campy play.
7. : Now, I know Pitoo is kinda obsolete compared to Mario, but hear me out. Wintropy did mention a little while back the ebony pit v rosalina match up may or may not be in his favor. I personally think it is (slightly) in his favor. If you want a secondary who can do well in the Rosalina effort, and don't have the time (or patience) to learn , pittoo might just be for you.
Heehee, that last one rhymed. Mixtape coming 20XX
Any other good secondaries you can think of?
Luigi's Dair is small, but it's fast enough, frame 10, where you can setup a Dair from his D-throw. Ryu's Dair hitbox is also small, but when you can confirm it from a Nair like a Street Fighter version of the Ken Combo, then it doesn't matter. Speed matters as much as everything else. For a slow character like Falco, having fast attacks is really useful; it's pretty much why he, Dr. Mario, and Kirby even stand a chance and why Palutena, Triple D, and Zelda are considered bad because when they try to hit, they can't because they're way too slow either movement-wise or hit-wise. Pally's one of the faster-moving characters, but when your ground game is limited to just jab and dash attack with grabs to setup, you're really screwed. If Pally's tilts were much faster like if Ftilt was frame 12 instead of 17 and Dtilt was frame 10 instead of 14, she might actually be able to defend herself other than run the hell away or try to shield bash you which is telegraphed because she has to dash. It really sucks since Pally's aerials are good, but when your ground game is almost nonexistent, you're not going to be flexible enough to do much. Zelda's even worse where her ground and aerial game are nonexistent. You can Dtilt all day, Zelda, but you don't have the rest of Ryu's kit to do anything, but flop about and die.The reason his Dair is bad has nothing to do with its speed or its actives, it's its size. Falco's Dair was so spectacular because it was a high-active move with a spike angle. But in Smash 4, the form hasn't really changed but it has essentially become a precision attack. This is why you see characters like Ganondorf, Yoshi and Cfalcon land off-stage spikes so much more frequently than Falco, the attack is just easier to land.
Yes, he gained some edgeguard ability in Nair and Fair...but Falco's strength was his ability to KILL you offstage, not edgeguard you. These days your typical Captain Falcon is far more dangerous offstage than Falco is. Speaking of Falcon, again, you can compare his Uair to Captain Falcon's as well....but Falcon's is way better. Again, because it's stronger, and has a much bigger hitbox.
is just a victim of your typical overcompensating nerf. Everything that was previously integral to his old playstyle has been deliberately nerfed SO BAD that they're currently the worst moves in his arsenal -- Laser is probably the worst projectile in the game (I'd tie it with 's ) and he has the among the worst Dairs of its type. All of the moves that should be stock enders for him (Dair, Uair, Upsmash, Fsmash) are better on other characters.
They should have turned Falco into a character who specializes in Star KO potential. This would have been a good change, since he has great combos and his normals are excellent. But they murdered that when they changed his Uair. Now he's just mediocre at everything.
Now you just beat someone up and fish for a Bair, Dsmash or some offstage Fair/Nair gimp...which is dangerous to Falco because his recovery is complete trash. Again, one of the worst of its type.
Well, this is what Melee Sheik Fair looks like in action.Doesn't she seem to lunge farther in that screenshot?
Don't know about MK, but I agree with you on Rosalina (for Dark Pit) and Ryu. I think Ryu is interesting because he's got a great neutral and the insane punish game, but Pit's neutral is solid enough to keep up and disjoints work well in his favour. Three out of five aerials being multi-hits (to deal with FA in neutral and stuff FADC approaches) helps too.I'm still surprised the Pits aren't more popular secondaries. Still very easy to learn outside of some awkwardness on Uspecial and covers a lot of matchups... Rosa, Ryu and MK off the top of my head seem neutral at least.
First time in a while that I'm posting in this thread... I just I may as well give my two cents.I'm still surprised the Pits aren't more popular secondaries. Still very easy to learn outside of some awkwardness on Uspecial and covers a lot of matchups... Rosa, Ryu and MK off the top of my head seem neutral at least.