Media Character Assist Trophy ideas

D

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#41
While I would love to see Eggman as a fighter, I think he would also work as an assist trophy.

He would be inspired mostly by his boss fights at Green Hill Zone, Spring Yard Zone and Marble Zone, using the patterns he had on those battles.
 

Cycrum

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#42
Creeper: Walks around the stage until someone gets close enough to it or hits it, which agitates it and it begins to explode. Moving far enough way from it cancels this animation. Maybe electric attacks could turn it into a Charged Creeper, giving a much larger explosion radius.

Rambi: Functions exactly like Gogoat, running throughout the stage and hitting those that gets in its way. It also serves as a moving platform.

Glass Joe: A worse version of the Little Mac Assist Trophy from Brawl in every single way. Punches do far less damage and do not KO until 300+ percent. His HP is also far lower than most Assist Trophies, perhaps as low as Color TV-Game 15.

Tetris: Tetrominoes rain down from the sky much like in its game of origin.

Urban Champion: Runs around the stage until getting close to a character, in which he uses either a light punch that is difficult to react against or a heavy punch that is far easier to get around.

Shantae: Utilizes her various animal abilities to attack or dodge attacks and her hair as a disjointed whip attack.
 
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Tabbender

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#43
I have quite a lot of assist trophy ideas for Touhou Project characters. Here are a few

Marisa Kirisame: Aims at players with huge lasers (Master Spark). Throws cartoonish stars in all directions.

Youmu Konpaku: Actually consists of two entities that are similar except for the fact that one of them (ghost half) does not have a hurtbox, making her impossible to hit. Attacks with quick movements using her swords, moves very fast. Eliminating the hitable one makes the other one disappear as well.

Sakuya Izayoi: Attacks by randomly speeding up / slowing down characters in time, or the game's time itself. Also throws knives at opponents.

Seija Kijin: Reverses the screen horizontally, vertically, or both. The behavior would be the same as already existing hazards with this effect.
 

Perkilator

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#44
Magikoopa: Waves his wand around and something random happens (Giant transformation, flower damage, lava floor, etc.)

Condor (Ice Climber): Swoops in swiftly to rescue a fighter at least three times should they be launched.

Captain N: Fires his NES Zapper, dodges with the jump button, and pauses everyone save his summoner.

Firebrand: Flies around sporadically and shoots fireballs with deadly accuracy.
 

Perkilator

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#46
Bonanza Bros.: Stun fighters by shooting them, and snatch food items. Sometimes throw bombs to stun multiple fighters.

Kracko: Floats around and shoots lighting in several directions, sometimes summoning Waddle Doos.

Snip and Clip: Cut off a small chunk off the screen; any fighters who don't get out of the way in time are instantly K.O.'d when that portion falls off.
 

Perkilator

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#48
Bandana Dee (shoot me): Runs around swiftly attacking with his spear, and gives you either a Maxim Tomato or a Superspicy Curry.

Wild Dog (Time Crisis): Goes around shooting with left arm machine gun and even using his tractor beam on the same arm. When K.O.'d, he blows up himself and anyone around him.

Tabuu: Knocks off everyone on screen with his Off Waves, but only those at high damage. Not even Rebel's Guard is gonna help here when that happens.

Mallo (Pushmo): Pushes boxes and barrels towards opponents.
 

Dalek_Kolt

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#50
The Space Pirates could make for a raid-style AT in the fashion of Pit's centurions or the Advance Wars tanks.
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Basically they would crash their ships into unsuspecting fighters, climb out, and either gang up on a fighter or bring their summoner items that they've plundered.
 

Perkilator

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#51
Doshin the Giant: Appears near a blast zone in certain stages (usually bigger ones) and keeps his summoner from getting launched off or falling off.

Franziska von Karma (Ace Attorney): Whips fighters from a distance about as long as Simon and Richter's if not slightly longer.

Travis Touchdown (No More Heroes): Just does him all around the stage, being one of the hardest Assist Trophies to take down.

Captain Toad (Super Mario 3D World): Walks around with a pickaxe and sometimes digs up an item.
 

evildevil97

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evildevil97
#52
Glass Joe: Extremely weak fighter, but when he's KO'd, a bunch of higher-damaging croissantants come flying out. They don't damage the person who KOs him.
 

Perkilator

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#53
Hey, it’s been a while

Manhole (Game and Watch): Appears near the blast zone to rescue the summoner during their fall.

Matta Ray (Ring Fit Adventure): Heals summoners that stand under it bit by bit (more if the summoner or their allies taunt on it).

Pokémon Ranger: Draws loops around opponents that slowly deal damage. Any continuous looping around opponents over 100% damage instantly K.O.'s them.

Arvis: Casts Valflame in a large area in front of him.

Wii Balance Board: Wiggles around and causes either earthquakes that continuously trip opponents, or turn the floor to ice, causing opponents to slip around.

Bald Bull: Constantly charges onto opponents, sometimes pulling a Slip Counter when attacked.

Cactuar: Hops around hurting anyone that touches it (even when it's damaged) and attacks with its signature 10,000 Needles at the end.
 

Perkilator

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#54
Bumping this; I made a thread for what characters would make good DLC Assist Trophies for each Challenger Pack, were that possible.

Here were some ones I made:
-Jack Frost (SMT/Persona): Runs around shooting ice at enemies, sometimes clinging to upside down surfaces.

-Golem (Dragon Quest): Slowly walks around and chucks boulders at opponents.

-Mumbo Jumbo (Banjo-Kazooie): Casts a spell that randomly transforms the player*.

-Nakoruru (Samurai Shodown): Fights opponents with her dagger and her trusted bird friend, Mamahaha.

-Hanneman (Fire Emblem: Three Houses): Teleports around the stage and casts Sagittae. He takes less damage from projectile attacks and is immune to magic attacks, but is relatively weak to physical attacks.

*The transformations are as follows:

-Giant

-Tiny

-Invincible

-Bunny

-Metal

-Bullet Bill

-Super Leaf

-Superspicy Curry

-Gold

Or he can just turn you into a washing machine, leaving you completely helpless until the transformation wears off in ten seconds or an opponent tosses you off./QUOTE]
 
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