Media Character Assist Trophy ideas

JDCabrera

Smash Legend
Joined
Oct 14, 2018
Messages
12,752
Location
Soon at Madrid
NNID
Wakagoodbiehello
Switch FC
SW-0890-1538-2701
#41
While I would love to see Eggman as a fighter, I think he would also work as an assist trophy.

He would be inspired mostly by his boss fights at Green Hill Zone, Spring Yard Zone and Marble Zone, using the patterns he had on those battles.
 

Cycrum

Smash Apprentice
Joined
Apr 1, 2018
Messages
113
#42
Creeper: Walks around the stage until someone gets close enough to it or hits it, which agitates it and it begins to explode. Moving far enough way from it cancels this animation. Maybe electric attacks could turn it into a Charged Creeper, giving a much larger explosion radius.

Rambi: Functions exactly like Gogoat, running throughout the stage and hitting those that gets in its way. It also serves as a moving platform.

Glass Joe: A worse version of the Little Mac Assist Trophy from Brawl in every single way. Punches do far less damage and do not KO until 300+ percent. His HP is also far lower than most Assist Trophies, perhaps as low as Color TV-Game 15.

Tetris: Tetrominoes rain down from the sky much like in its game of origin.

Urban Champion: Runs around the stage until getting close to a character, in which he uses either a light punch that is difficult to react against or a heavy punch that is far easier to get around.

Shantae: Utilizes her various animal abilities to attack or dodge attacks and her hair as a disjointed whip attack.
 
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Tabbender

Smash Rookie
Joined
Jul 1, 2019
Messages
9
#43
I have quite a lot of assist trophy ideas for Touhou Project characters. Here are a few

Marisa Kirisame: Aims at players with huge lasers (Master Spark). Throws cartoonish stars in all directions.

Youmu Konpaku: Actually consists of two entities that are similar except for the fact that one of them (ghost half) does not have a hurtbox, making her impossible to hit. Attacks with quick movements using her swords, moves very fast. Eliminating the hitable one makes the other one disappear as well.

Sakuya Izayoi: Attacks by randomly speeding up / slowing down characters in time, or the game's time itself. Also throws knives at opponents.

Seija Kijin: Reverses the screen horizontally, vertically, or both. The behavior would be the same as already existing hazards with this effect.
 

Perkilator

Smash Journeyman
Joined
Apr 8, 2018
Messages
348
Location
San Clemente, California
#44
Magikoopa: Waves his wand around and something random happens (Giant transformation, flower damage, lava floor, etc.)

Condor (Ice Climber): Swoops in swiftly to rescue a fighter at least three times should they be launched.

Captain N: Fires his NES Zapper, dodges with the jump button, and pauses everyone save his summoner.

Firebrand: Flies around sporadically and shoots fireballs with deadly accuracy.
 

Perkilator

Smash Journeyman
Joined
Apr 8, 2018
Messages
348
Location
San Clemente, California
#46
Bonanza Bros.: Stun fighters by shooting them, and snatch food items. Sometimes throw bombs to stun multiple fighters.

Kracko: Floats around and shoots lighting in several directions, sometimes summoning Waddle Doos.

Snip and Clip: Cut off a small chunk off the screen; any fighters who don't get out of the way in time are instantly K.O.'d when that portion falls off.
 
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