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Changing Pokemon Trainer - Now with Poll - Link inside

WeirdoZ Inc.

Smash Apprentice
Joined
Nov 14, 2008
Messages
165
Location
Melbourne, Australia
Poll now available

Important:
I'm only really interested in the Pokemon Trainer aspect of Brawl+, and that's the only thing I'm here to get sorted out. I couldn't care less about the Melee airdodge/wavedashing, or the S/L cancelling, or any other aspect of Brawl+. In fact, I don't even use the shield. I'm not a traditional "competitive" player at all.

In this thread, there should be no discussion of other aspects of the Brawl+ agenda whatsoever. This is purely about the Trainer. While any discussion here will (hopefully) influence Brawl+, I actually encourage people to ignore Brawl+ completely, and prefered if this was just a discussion about a "separate project" to suit only this community. Ie. JUST the codes to separate the trainer, "officially" creating Trainer and Pokemon mains.

So to clarify, this thread is about fixing P.Trainer (not breaking him) to a point where we can all agree on it, then pass all the info on to the Brawl+ team so they can do what they want with it.
With Brawl+ being developed, a "fix" for Pokemon Trainer has been added to the list of codes that overall improve the game mechanics. This fix removes the stamina and the auto switch on KO.

I thought it would be best if the Pokemon Trainer community actually discussed amongst themselves to decide whether or not there should actually be a fix, and if so, what the best option would be.

I'm here to describe the different options in detail and gather people's opinion on the matter and come to some kind of overall agreement on how to treat it.

I'll try to keep it as unbiased as possible.


Pokemon Trainer Main Types

First up, I'll try to group PT mains into 2 groups. The 2 types of PT mains that I can figure out are as such;

1. The one that uses all 3 Pokemon to their full potential. Using adaptability as their key game, they cycle through the 3 Pokemon and use the different play styles of each to suit the current situation.

I'll call this type "Trainer mains"


2. The one that only likes 1 of 3. One of the three Pokemon suits their play style perfectly and they hate the stamina system and the fact it automatically switches to the other 2 on a KO.

I'll call this type "Pokemon mains"

There people inbetween, but these are the 2 extremes.


Options

At the moment there is 2 options made of 3 separate Ocarina codes that "fix" Pokemon Trainer. I'll list them with pros and cons.


Option 1 - Unlimited Stamina and no Auto-switch on KO

This option is made up of 2 Ocarina codes. It covers both types of PT mains. It's a well balanced "fix", but has both sides possibly wanting just a tad more.

Posted By MuBa
Code:
P.Trainer Infinite Stamina (28 Lines) [Phantom Wings]
48000000 80000000
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
92210002 00000000
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
58010000 00000008
20001810 0000001D
14017FB0 4F000000
20001811 0000001E
14016300 4F000000
20001811 0000001F
14011124 4F000000
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000

P.Trainer No Swap: (11 Lines) [Y.S. & Phantom Wings]
C2816AF4 0000000A
3E408062 3A523320
3A60FFFF 3E730001
7E732038 1E730244
7E529A14 80120000
2C00001D 41800024
2C000022 4181001C
2C170115 41820014
38A5FFFF 2C050000
40800008 38A00002
7C0802A6 00000000
What this code does:

This is pretty much self-explanatory. One code makes stamina infinite, and the other removes the Auto-switch on a KO. This essentially makes Pokemon Trainer like Zelda and Sheik. You can choose any of the 3 from the start, you won't switch on a KO, and there's no concequence for keeping one out too long.

Pros:
  • Both(possibly) - No stamina
  • Pokemon Main - Can main single Pokemon
  • Trainer Main - Can choose starter
  • Trainer Main - Can switch Pokemon

Cons:
  • Pokemon Main - No swap code doesn't work online (only tested against someone not using codes)
  • Replays saved with the No-Swap code have... issues. (after a KO, when the Pokeball get thrown onto the recovery platform, it never opens. The Pokemon never comes out.)
  • Loses uniqueness, and brings up nitpicky issues (will elaborate further down)

Conclussion
This is a fairly win/win "fix". Trainer mains can still choose their starter, and Pokemon Mains don't have to use any of the other 2 Pokemon. Both sides win, the game gets a few more characters and the competitive tier list gets slightly longer. We essentially get a 3 piece Zelda/Sheik combo.


Option 2 - The Zero Suit Samus Effect

This option is made up of a single Ocarina code. It essentially gives the option to play as all or one. It works identical to how choosing ZSS works.

Posted by spunit262:
Code:
Hold SHIELD for Independent Pokemon +no wreck My Music [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
046847C4 60000000
C268482C 00000003
3800003F 981400B8
2C1D0003 40A20008
3BA00004 00000000
C2684964 00000007
881400B8 2C00003F
40A20028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000
What this code does:

This is pretty much self-explanatory also. After choosing Pokemon Trainer and your starter, press and hold down the shield button until the match starts and you should be playing as the trainer independent, "wild" Pokemon of your choice. Not holding down shield will have you end up with regular Pokemon Trainer with your starter of choice.

Pros:
  • Pokemon Main - No stamina
  • Pokemon Main - Can main single Pokemon
  • Trainer Main - Can choose starter
  • Trainer Main - Can switch Pokemon

Cons:
  • Pokemon Main - Doesn't work online (only tested against someone not using codes)
  • Can only pick between the 2 extremes, no middle ground

Conclussion
Just like Option 1, Trainer mains can still choose their starter, and Pokemon Mains don't have to use any of the other 2 Pokemon. Both sides win, the game gets a few more characters and the competitive tier list gets slightly longer. Unfortunately, all those that are classed inbetween Trainer and Pokemon mains get left out and are forced to choose between one or the other.


Option 3 - Custom Character Select Screen

This option is made up of 2 Ocarina codes. It creates a custom Character Select Screen, giving you the option to add the individual Pokemon as character slots.

Posted By spunit262
Code:
Custom CSS V3 [spunit262]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 000000[COLOR="Red"]YY[/COLOR]
[COLOR="Yellow"]ZZZZZZZZ ZZZZZZZZ[/COLOR]
<!--[!include:CSS Values]-->

Independent Pokemon Engine +no wreck My Music V1.1 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C20AF830 00000003
2C03002A 41800008
3863FFD6 54602036
60000000 00000000
C20AF8D0 00000003
3C808045 2C03002A
41A00008 3863FFD6
60000000 00000000
C2684940 00000004
2C1D002A 41A00010
3BBDFFD6 39E0003F
99F400B8 2C1D001B
60000000 00000000
C2684964 00000007
881400B8 2C00003F
40A20028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000

CSS Values
[COLOR="Red"]YY[/COLOR] Number of characters
[COLOR="Yellow"]ZZZZZZZZ[/COLOR]
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Pikmin & Olimar
19 Lucas
1A Diddy Kong
1B Pokemon Trainer
1C Charizard
1D Squirtle
1E Venasaur
1F Dedede
20 Lucario
21 Ike
22 Robot
23 Jigglypuff
24 Toon Link
25 Wolf
26 Snake
27 Sonic
28 None
29 Random
3A Popo
50 Nana
46 Charizard (Trainer Independant)
47 Squirtle (Trainer Independant)
48 Venasaur (Trainer Independant)
What this code does:

This is also pretty self-explanatory. One code creates the select screen, and the other is needed to actually play as the independent Pokemon when you put choose that specific slot. Choosing the individual Pokemon slots give you the appropriate "wild" Pokemon, while choosing Pokemon Trainer you get the normal, unchanged Trainer with your starter of choice.

I reccommend this as the select screen code:
Code:
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 00000028
00010207 11030617
1B08091A 24132104
160A4723 0D050E25
180B1F27 48200C15
14221019 12264629
With that you'll get this:


Pros:
  • Pokemon Main - No stamina
  • Pokemon Main - Can main single Pokemon
  • Trainer Main - Can choose starter
  • Trainer Main - Can switch Pokemon

Cons:
  • Pokemon Main - Doesn't work online (only tested against someone not using codes)
  • Can only pick between the 2 extremes, no middle ground

Conclussion
This is a pretty cool code. The Trainer and each individual Pokemon can be picked independently from each other. Though unrelated, you can even add Zero Suit Samus and split Zelda and Sheik into their own character slots as well. Both sides win, the game gets a few more characters and the competitive tier list gets slightly longer. But like Option 2, all those that are classed inbetween Trainer and Pokemon mains get left out and are forced to choose between one or the other.


Competitive/Tournament Use:
Steeler made a thread over on the Tactical boards asking whether or not people would accept the "No fatigue/No forced switch" as a tournament standard (thread can be found here). It was pretty much poo-poo'd by most people and the argument was fairly heated. The biggest issue was the fact that people aren't a huge fan of hacking, but a few good points did arrise. People didn't like the fact that the "No stamina/forced switch" was essentially a character specific "Buff", basically stating that it was unfair to just buff the Trainer and people would start wanting changes made to their own characters.

While I basically stated that hacks such as these would never appear in current mainstream tourneys, there's still the possibility of modded Brawl tournaments in the future.

While looking at each option, please take into account the difference between Personal/Private and Competitive use. Because Option 1 IS simply a character buff, while Options 2 & 3 are just adding 3 more characters to the list, leaving the Trainer himself untouched.


Minor Issues
Option 1:
Trainer Mains might enjoy the auto-switch on KO ability or the stamina aspect. It mixes things up, makes adapting to the match required. It adds strategy that no other member in the Brawl cast can enjoy.

Pokemon Mains might have enjoyed the independence from the trainer, essentially separating Pokemon and adding 3 new character to the Brawl cast.

Possible Alternative:
Making it so that you have to hold down the shield button in order to activate the stamina and auto switch fixes.


Option 2 & 3:
These solutions may satisfy both extremes of the Pokemon Trainer main, but everyone inbetween doesn't have a middle-ground to play on. They have to choose between either using all 3 pokemon, or settling on just one.

Possible Alternative:
Giving default Pokemon Trainer a few fixes:
  • Unlimited/increased stamina
  • The ability to swap to the previous pokemon by holding shield and pressing Down-B(if even remotely possible)

These arguments may be minor and nitpicky, but this thread is made to give options and spark a discussion that ends in a general sense of agreement between both sides of the issue AND everyone in between.

I'm also trying to work towards something that will benefit the entire Brawl Community and create something that everyone can enjoy, on and off the competitive scene.


What now?

Now we discuss amongst outselves.

  • Determine more pros and cons for each option
  • Create new options, edit old options
  • Figure out what eveyone actually wants
  • Decide whether or not we actually want any kind of solution
  • Etc...

I'm just here putting it all out there to think about and discuss.


Links
In-depth Wii soft-mod tutorial - ie. "Using these codes"
Brawl+ (Competitive Hacks): Codes, Videos, and Discussion
Brawl+: Code Agenda
 

colored blind

Smash Journeyman
Joined
Mar 7, 2008
Messages
398
Location
Purdue/West Lafayette
I like option three the best (if it can be implemented). I think stamina is probably a pretty important attribute of PT play, as well as the auto-switch on KO. Without that, I feel like he loses some of his uniqueness. Failing option three, I'd go with option one, and just allow the PT main to switch to their desired starter when the match begins. No biggie.

I dunno. I was curious how PT would be affected by Brawl+.

Btw, I don't think accidental switching should necessarily be a con. You should have good enough control over yourself not to switch unless intentional. Sheik/Zelda mains usually don't mess it up, so Pokemon mains likely wouldn't either.
 

WeirdoZ Inc.

Smash Apprentice
Joined
Nov 14, 2008
Messages
165
Location
Melbourne, Australia
Haha, cool. A response. For a while there I though this was gonna go completely ignored.

As you mentioned, colored blind, I removed the "accidental switching" con. I never felt it was a real con anyway, since Zelda and Sheik mains deal with the same thing.
 

Itburns

Smash Journeyman
Joined
Apr 5, 2006
Messages
347
Location
Bay Area
amazing work you put into this thread...

unfortunetly as you notice alot of us dont have brawll+ but if you could update this thread with videos i think it would be an awesome thread to look at.

you should also include the codes that would benefit pokemon trainer ie wavedash and hitstun.
 

WeirdoZ Inc.

Smash Apprentice
Joined
Nov 14, 2008
Messages
165
Location
Melbourne, Australia
amazing work you put into this thread...

unfortunetly as you notice alot of us dont have brawll+ but if you could update this thread with videos i think it would be an awesome thread to look at.

you should also include the codes that would benefit pokemon trainer ie wavedash and hitstun.

Well thankyou.

I do realise that not everybody has Brawl+, but the point of this thread is to get, at least, the Pokemon Trainer community somewhat interested. Even if it is just for people interested in maining a single Pokemon.

I will take your advice though. I'll update the thread with explanations, links and examples of what Brawl+ is exactly.
 

xicsrh

Smash Cadet
Joined
Nov 3, 2008
Messages
54
Hold Shield for Giga & Company [spunit262]
046847C4 60000000
C268482C 00000003
3800003F 981400B8
2C1D0003 40A20008
3BA00004 00000000
C2684964 00000013
881400B8 2C00003F
40A20088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000

Samus -> ZSS (Code gimp and code ungimp, also ONLY one that work online)
Ice Climbers -> Popo
R.O.B. -> Nana
Charizard -> Independant Charizard
Squirtle -> Independant Squirtle
Venasaur -> Independant Venasaur
Bowser -> Giga Bowser
Wario -> WarioMan
C. Falcon -> Red Alloy
Zelda -> Blue Alloy
Mario -> Yellow Alloy
Kirby -> Green Alloy
Saw this code in one of the threads in the general brawl discussion section. Would this work to fulfill option 3? I haven't tried it myself (I don't have my wii with me atm), so can someone try it to see if it works as option 3 describes?
 

WeirdoZ Inc.

Smash Apprentice
Joined
Nov 14, 2008
Messages
165
Location
Melbourne, Australia
I'll give that a go. If it works without glitches it'll be perfect (once all the other characters are removed).


Edit: While that code works exactly how it says/described in Option 3, unfortunately (as I feared) it generates the same glitches that Option 1 does.

Unless they can figure out a character replacement code that doesn't glitch the game (or another way around it), Option 1 and 3 may not seem that viable. Unless of course you don't care about the names and My Music glitches (only breaks the game online). Option 3 definitely covers both extremes quite comfortably though and would easily be the best option if it weren't for the glitches.

An alternative that I just thought up is basically holding Shield to access Option 2.
 

colored blind

Smash Journeyman
Joined
Mar 7, 2008
Messages
398
Location
Purdue/West Lafayette
What happened to calling the individual Pokemon Wild Pokemon? I thought that was priceless.

This is definitely the better option, with the holding shield thing. Especially if they can fix the glitches.
 

typh

BRoomer
BRoomer
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brawl+ is incredibly gay and anyone participating in it or seriously considering using it loses all respect from me.
 

CoonTail

Smash Lord
Joined
May 10, 2007
Messages
1,554
Location
Long Island, NY
I have heard about this before and here are the factors of brawl I would like to see fixed.

Random Tripping- im only talking about the random tripping that occurs when you walk or run, tripping caused by items such as diddy's bananas and moves such as kirbys d tilt should be left within the game.

Removing Stamina- it would be a very nice thing for ivy and squirtle if stamina was no longer a part if poke trainer

I do not like alot of the ideas going into this though, I dont think replacing the air dodge system is right because I know we all are dying for wavedashing but brawl introduced character specific AT's something that melee didnt have. If wavedashing was to be put back in brawl it would wreck the idea of balance in brawl. I dont like seperate pokemon and the no change after death because its kills what poketrainer is I have effectivly learned how to play all 3 pokemon, so I guess this is an opinion from a "Trainer Main", but I think thats the sheer strength of poketrainer so to single out each pokemon and take out the switching on death is not worth it to a poketrainer whos already gotten the 3 pokes under control. But the fix to have it so you have the ability to zero suit style a poke choice is definitly a great fix to this problem and I would gladly work with this.

brawl+ is incredibly gay and anyone participating in it or seriously considering using it loses all respect from me.
I completely agree with Typh but I will explain fully so that people dont think I am just hating on Brawl+. Now before I continue I have to say I have heard about brawl+ and outside of character specific changes I dont like the idea of universally changing brawl, and that change being one that turns brawl into melee. My argument for this follows, but do not see it as biast I was a huge melee player and loved it, but we got a new game and when melee came out people werent turning it into smash 64 so turning brawl into melee is just kind of wrecking the idea of a new smash bros overall. I dont like tripping randomly and I will make that clear but outside of that brawl is not melee and should not be modded until it is melee.

Over all I am not happy with the brawl+ idea of turning brawl into melee. I played melee hard and was a good player, but the point of brawl was to give us a different game and for us to adapt to the new way of play and learn like we did in melee, not to mention back in melee players understood that they hard to work with what was happening in the game. I know that tripping is absolutly ridiculous and plays no purpose, but outside of the that I think players should start treating brawl with the same mentality in melee and just work and learn the new game. Tripping can be removed but turning brawl back into melee is just an idea that I find kind of absurd in melee players saw what they had to beat and found ways to do it, with brawl it seems everyones unhappy with the game and just wants to be playing melee and as understandable as that is, then go back to melee and stop trying to turn brawl into its older counterpart.
 

WeirdoZ Inc.

Smash Apprentice
Joined
Nov 14, 2008
Messages
165
Location
Melbourne, Australia
I'm only really interested in the Pokemon Trainer aspect of Brawl+, and that's the only thing I'm here to get sorted out. I couldn't care less about the Melee airdodge/wavedashing, or the S/L cancelling, or any other real aspect of Brawl+. In fact, I don't even use the shield. I'm not a traditional "competitive" player at all.

In this thread, there should be no discussion of other aspects of the Brawl+ agenda whatsoever. This is purely about the Trainer. While any discussion here will (hopefully) influence Brawl+, I actually encourage people to ignore Brawl+ completely, and prefered if this was just a discussion about a "separate project" to suit only this community. Ie. JUST the codes to separate the trainer, "officially" creating Trainer and Pokemon mains.
 

CoonTail

Smash Lord
Joined
May 10, 2007
Messages
1,554
Location
Long Island, NY
I'm only really interested in the Pokemon Trainer aspect of Brawl+, and that's the only thing I'm here to get sorted out. I couldn't care less about the Melee airdodge/wavedashing, or the S/L cancelling, or any other real aspect of Brawl+. In fact, I don't even use the shield. I'm not a traditional "competitive" player at all.

In this thread, there should be no discussion of other aspects of the Brawl+ agenda whatsoever. This is purely about the Trainer. While any discussion here will (hopefully) influence Brawl+, I actually encourage people to ignore Brawl+ completely, and prefered if this was just a discussion about a "separate project" to suit only this community. Ie. JUST the codes to separate the trainer, "officially" creating Trainer and Pokemon mains.
Oh my mistake then I didnt know that we were only discussing the poketrainer aspect of it. My mistake and overall I believe the idea of knocking stamina out of poketrainer would be great. Also having the ability to only play as one poke with the ZSS mechanic I like that concept alot also, those should both be very good changes to PT.
 

WeirdoZ Inc.

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Nov 14, 2008
Messages
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That's cool, I was mostly addressing Typh above you anyway. I thought I'd nip the whole Brawl+ issue in the butt before the whole thread turned into something similar to what he said.

So to clarify, this thread is about fixing P.Trainer (not breaking him) to a point where we can all agree on it, then pass all the info on to the Brawl+ team so they can do what they want with it.
 

colored blind

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Makes me wonder if Santi would go back to solo 'Zard. I can guarantee there'd be some squirtle mains that could be hella deadly, especially with hitstun. I think Charizard would benefit the most, and then maybe Squirtle. Thing about Squirtle is that he's pretty much outclassed by Sheik and MK in what he does, expect some the shell/hydro ATs. Solo Charizard, though can compete pretty well with a lot of the high tier characters.

I wouldn't expect any solo Ivysaurs, though. Her recovery just sucks too much. Olimar has Pikmin and the Whistle, and Zamus has a blaster, her side B, and her down B. Ivysaur has Razor Leafs as her only defense against edgehoggers, and that doesn't work once she's under the edge, not to mention she has nothing against gimps. I could see people developing using Uair and Dair as means of air stalling to outlast the invincibility frames from an edgehog.
 

xicsrh

Smash Cadet
Joined
Nov 3, 2008
Messages
54
While that code works exactly how it says/described in Option 3, unfortunately (as I feared) it generates the same glitches that Option 1 does.
Really? I thought I read somewhere (I tried to find the thread where I read it, but I couldn't find it) that that code isn't glitchy.
 

Onxy

Smash Lord
Joined
May 15, 2008
Messages
1,568
I know I speak of Ivysaur too much, but Ivy with hitstun would be........dddeeeaadddlllyyy....
 

xicsrh

Smash Cadet
Joined
Nov 3, 2008
Messages
54
An alternative that I just thought up is basically holding Shield to access Option 2.
So would doing this and also disabling down+b for Pokemon mains be a feasible way to have a glitchless option 3? If that works, the only possible downside is having the trainer in the background for Pokemon mains, but that's only an aesthetic issue so it shouldn't be a big deal.
 

leafgreen386

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Playing melee and smash ultimate
I figured I should c/p a few of the ideas that came up in the other brawl+ thread here, that I think could satisfy everyone.

me said:
I think you misunderstood me, but I like your idea even better, if the code is possible (which it might not be).

I was saying that you would select whether to activate the code or not when you select your character. Like, say I want to be able to switch pokemon when I play PT. I would hold down shield when I select him. If I want to stay the same pokemon throughout the whole match, I don't hold down shield when I select PT. (Or make it the other way around if PT players would prefer it that way.)

Whereas your idea has it where PT can press a button (ie. shield) when they're KOed, and it causes the game to load the new pokemon instead of your current one. This sounds like it should be possible. The shield action would have to be placed quickly, and in all likelihood, if it worked, it could cause a slight delay in the time it took for the pokemon to appear compared to normal (not that that's a problem - I'd rather have that happen than have it not work at all). I think this could be the best solution, actually, if it can work out.


Also... to those who believe that brawl+ is trying to make the game like melee... stop that. We're basing aspects of the game on melee because melee worked. The end result will be taking aspects from all three smash games and try to provide an alternative competitive smash. Now, I'm not going to respond to any other anti-brawl+ posts, as I don't want to derail this thread, but I felt I needed to say that when I saw people flaming brawl+ in this thread.
 

WeirdoZ Inc.

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Melbourne, Australia
Thanks for the input leafgreen. We've actually already mentioned a similar solution, so I've added an "other options" part to the OP including such suggestions, including your variation.
 

Dan_X

Smash Lord
Joined
Mar 14, 2008
Messages
1,335
Location
Boston, MA
Here's my take...

As you are probably well aware WeirdoZ Inc., Leafgreen and I have been tossing ideas back and forth regarding the PT in the agenda thread.

Let's elaborate on the ideas for a moment...

I'll provide to you two options, similar to how you laid out the options in the OP.

Option 1:

No Switch Upon KO activated before the match begins via holding L as one selects the character. This would work the same way selecting ZSS would, in that by holding L you initiate the hack and you no longer auto switch after death. Where as, if you didn't initiate the hack you'd auto switch after being KOed. This way if one wanted to play without switching they could, and if they didn't want to they don't have to.

This option would also include the infinite stamina hack...


Option 2:

In this option, if the player wanted to auto cycle (switch) upon being KOed they could do so by pressing a specific button(s) upon being KOed. Of course a window would have to be determined in which the buttons would register and initiate the change.

This option would also include the infinite stamina hack...

A nice variation of this that may even be better than everything else proposed is...

Wind Owl said:
Why not just make PT work like Zelda/Sheik? If you transform while invincible from respawn, your invincibility is suspended until you come back, and then it continues where it left off.
This would more than likely require less coding space, and this is important as we're going to need all the space we can get! In addition, this seems like the most natural fix to the dilemma. If the person CHOOSES to switch they can do so upon spawning and that will prolong their duration of invuln frames, pausing them when the transform starts and resuming them when they finish transforming... this way they wouldn't be punished for transforming because they were still invincible when for a short duration after the switch. This is more than likely the best option...

Conclusion:

In the end, option 2 seems to be the best of both worlds, and the option that makes the most sense. It won't make things confusing, you won't have to question whether or not you held L at the right time, it'd be a seamless integration with gameplay.

This option is good for any PT player, whether their aim is a specific pokemon or all three.

Obviously both options allow for switching whenever the player decides, the intricacies pan out in whether or not the pokemon auto switches upon being KOed.

To be honest WeirdoZ, I don't see the point of even offering the "Independent pokemon codes" option 1 and option 3 of your original post. Both codes either deal with one type of player or the other... one that wants to play one pokemon or all 3. In addition the codes are corrupt in that they mess with game properties and data, why suggest or even allow a glitchy code to become a viable PT option. -- oh yeah, and why would any PT player, even one who focuses on a single pokemon want the OPTION to use his down+B (switch) removed? It simply doesn't feel right at all.
 

WeirdoZ Inc.

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Ooh, that's actually got me thinking about a slightly more elaborate idea. I'll split it up into a few blocks, so bear with me on this.

1. The idea about choosing between auto switch and no auto switch is a good one, holding shield to activate or not. I believe that is definitely a keeper as it suits both Trainer and Pokemon mains. So your Option 1(something that's been suggested in the thread before) is an excellent option.

2. Stamina may also be optional, since it adds to the strategy that is P.Trainer. Unless we can get EVERYONE to agree on no stamina whatsoever, I'm unsure whether or not it should be mandatory. Another option could be to extend the amount of stamina, to say, 5 minutes instead of the 2.

3. This is an entirely different idea that may or may not have been mentioned yet. It may or may not be possible, but I believe it could be very popular for both sides of the camp:

How about the usual ability to go to the next pokemon by doing Down-B(no change there), but adding the ability to go to the previous pokemon by doing something such as holding L/R and pressing Down-B? That way people inbetween the 2 camps, maining 2 pokemon(not 1 or all), can switch between the 2 of choice, without having to switch twice to get there.
 

xicsrh

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Messages
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3. This is an entirely different idea that may or may not have been mentioned yet. It may or may not be possible, but I believe it could be very popular for both sides of the camp:

How about the usual ability to go to the next pokemon by doing Down-B(no change there), but adding the ability to go to the previous pokemon by doing something such as holding L/R and pressing Down-B? That way people inbetween the 2 camps, maining 2 pokemon(not 1 or all), can switch between the 2 of choice, without having to switch twice to get there.
That sounds very interesting. I would support it if such a hack could be made.
 

Phyvo

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I dunno, I feel like the best possible hack that we could fit in for PT is Wind Owl's idea. Having the ability to go backwards through the list sounds basically like adding a move. In other words, way too much coding space. Though it could be fine if that's the only code you wanted to run, people will want to run other codes and I don't think that the double switch is too much of an issue. With Wind Owl's idea the whole thing is very close to fixed anyways, and if Zelda and Shiek can do it do it, why not PT?
 

Dan_X

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I dunno, I feel like the best possible hack that we could fit in for PT is Wind Owl's idea. Having the ability to go backwards through the list sounds basically like adding a move. In other words, way too much coding space. Though it could be fine if that's the only code you wanted to run, people will want to run other codes and I don't think that the double switch is too much of an issue. With Wind Owl's idea the whole thing is very close to fixed anyways, and if Zelda and Shiek can do it do it, why not PT?
I agree, why over complicate things when we can ideally use less code and at the same to make a perfect fix. It's such a simple one too. Like Zelda/Sheik the PT pokemon should, after spawning, be able to use their down+b thus putting a hold on their invuln frames and when the switch is complete the frames continue from where they left off. This is the perfect solution.

If the idea you proposed of switching back and forth is simple, and takes up relatively few lines of code then sure why not give it a shot. Considering Zelda/Sheik already work with that pausing of invuln frames idea it shouldn't be to hard to look at the code that performs that for them and apply it to PT.
 

WeirdoZ Inc.

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Hmm, I never realised that Zelda and Sheik could pause the invulnerability frames. So as it turns out P.Trainer can't switch until they're over. Hmm.

Anyway, after doing some thinking, it may be possible to fix P.Trainer like this

Zelda/Sheik invul frame pause
Infinite/increased stamina (either mandatory or just for holding shield)
"Hold shield for no auto switch" or alternatively "L/R and Down-B to switch to prev PKMN"(if possible)


Another minor thought would be the ability to swap out mid air?

Somebody might wanna pass this on to Phantom Wings via Kupo, even if it's JUST to see if the non-existing codes are even possible.
 

spunit262

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Joined
Oct 15, 2008
Messages
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Code:
Hold SHIELD for Independent Pokemon +no wreck My Music [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
046847C4 60000000
C268482C 00000003
3800003F 981400B8
2C1D0003 40A20008
3BA00004 00000000
C2684964 00000007
881400B8 2C00003F
40A20028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000
I modified and combined my "Hold Shield for Giga & Company" and "Alloys don't crash and Others don't wreck My Music". It's much shorter but only works for PT. The first three lines are from the "Alloys don't crash and Others don't wreck My Music", the rest are from "Hold Shield for Giga & Company".
 

WeirdoZ Inc.

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Messages
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Just tested it. It works great. Gives you "wild" Pokemon, and there's no name or music corruption. A perfect code for option 3, Thanks spunit.

Now, while this gives Pokemon Mains what they want, it's time to figure out how to treat Trainer mains, and the inbetweens.


OP edits:
Removed option 1, moving all options up one slot.
Updated "Zero Suit Samus Effect"
Reworked "Minor issues"
Various other update and edits
Added link - How to use codes
 

xicsrh

Smash Cadet
Joined
Nov 3, 2008
Messages
54
Code:
Hold SHIELD for Independent Pokemon +no wreck My Music [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
046847C4 60000000
C268482C 00000003
3800003F 981400B8
2C1D0003 40A20008
3BA00004 00000000
C2684964 00000007
881400B8 2C00003F
40A20028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000
I modified and combined my "Hold Shield for Giga & Company" and "Alloys don't crash and Others don't wreck My Music". It's much shorter but only works for PT. The first three lines are from the "Alloys don't crash and Others don't wreck My Music", the rest are from "Hold Shield for Giga & Company".
Very cool. Thanks for contributing.

I was wondering if we could have this code enabled along with the infinite stamina from option 1 to make it so that holding shield will yield independent pokemon, while not holding shield will yield regular Pokemon Trainer, but with the difference of no fatigue (switching on death would still be there). Could someone test to see if this would be the result of putting the 2 codes together?
 

WeirdoZ Inc.

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Messages
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That should be as simple as just using both codes at once.

Now since Pokemon Mains should be fully satisfied, the discussion should move on to fully satisfying Trainer Mains (whether of not stamina should be there, infinite, or just increased) and the inbetweens (seeing if "hold shield and press down-b to cycle to previous pokemon " is possible and a wanted option).
 

WeirdoZ Inc.

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Messages
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Location
Melbourne, Australia
I have no idea, I'm not one of the code makers.

I'd like to think that switching to previous pokemon as well as next pokemon is possible. spunit262 and kupo15 might be able to help figure it out if it's possible, since spunit262 is a code maker and kupo15 has direct contact with the top code maker Phantom Wings.
 
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