>Mewtwo
>Losing MU's
Only on the Mewtwo boards would I dream of seeing this
I might as well post constructive info on what to change about the M2:
(These changes are not all meant to be applied together. Mix and match them to find an enjoyable Mewtwo that isn't super lame. Say 2 out of 5 things proposed? Etc)
1. Make tail hurtboxes bigger again like Melee. At least I'm pretty sure they buffed it so that his tail didn't screw him over as much.
2. Get rid of the ability to attack out of Teleport.
3. Alternatively, get rid of the ability to float out of Teleport.
4. Get rid of the ability to turn around *after* the port is done. Meaning if you port 100% directly horizontal, you should be forced to face that direction instead of having the option to turn around instantly and Bair for example.
5. If no nerfs are given to floating or teleports, nerf Uair to be more manageable for the general cast to deal with.
6. Nerf how long or how "easy" you can move the float around. Say you can only float horizontally, or cut the float time in half/etc
Find a mix of those changes to apply and you'll have a fun character for mains + other characters. He doesn't need everything stripped down, but it doesn't take a genius to properly explain why the total combination of his new/buffed traits is a tad unhealthy.
>Losing MU's
Only on the Mewtwo boards would I dream of seeing this
I might as well post constructive info on what to change about the M2:
(These changes are not all meant to be applied together. Mix and match them to find an enjoyable Mewtwo that isn't super lame. Say 2 out of 5 things proposed? Etc)
1. Make tail hurtboxes bigger again like Melee. At least I'm pretty sure they buffed it so that his tail didn't screw him over as much.
2. Get rid of the ability to attack out of Teleport.
3. Alternatively, get rid of the ability to float out of Teleport.
4. Get rid of the ability to turn around *after* the port is done. Meaning if you port 100% directly horizontal, you should be forced to face that direction instead of having the option to turn around instantly and Bair for example.
5. If no nerfs are given to floating or teleports, nerf Uair to be more manageable for the general cast to deal with.
6. Nerf how long or how "easy" you can move the float around. Say you can only float horizontally, or cut the float time in half/etc
Find a mix of those changes to apply and you'll have a fun character for mains + other characters. He doesn't need everything stripped down, but it doesn't take a genius to properly explain why the total combination of his new/buffed traits is a tad unhealthy.
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