Right, because M2 has to ever let Roy get close enough to grab. =|
Do you know what a shadow ball is?
Proof only that you have no idea how to play M2. Not only do fsmash and dsmash have enormous, disjointed hitboxes, but teleclaw has more range than Wolf's blaster, and is near instant.
Well, Jesus - it's not like everyone's KO moves are weaker than Roy's.
Sort of, but m2's close range options beat Roy's (confusion, disable, HC Claw, utilt) and Roy doesn't have long range options - so he ALWAYS has to approach. Yeah, there's a very tiny spacing window where Roy has an advantage, but Mewtwo is so mobile as to render it moot.
If you play Mewtwo and think any matchup is difficult, you've got some problems.
I've learned the MU with about 7 different characters. I've always historically been a better player than my roommate, and continue to be his coach - yet I cannot consistently beat him with anyone now. I can barely even take 2/10 games. When I do, it's because of obvious blunders on his part.
I'm not a great player, but I'd like to emphasize that we both agree he's much worse: which is reflected when he plays Melee or Toon Link (which he's practiced a lot too) against me and gets demolished. Whether or not mewtwo is 'broken', I think it's beyond question that he's easily one of the strongest in the game.
Mewtwo isn't just a giant hurtbox - he's also a giant hitbox for whom every move is perfectly safe and every edgeguard is perfectly free, like if Marth had Fox's Shine.
He doesn't need gigantic nerfs, but either mobility options or the lag behind his moves need to be changed so that he can actually be punished for his mistakes. Making him a bit lighter so you can actually kill him with a hard read would be cool too.