Roy's nair has so many different hitboxes lol
The tip brings them toward you (great at low percents, since it sets them up for a grab or dtilt), the middle part of the blade sends them up, and the hilt sends them more away. I've actually found the middle of the blade to be the most useful in combos so far. I managed to chain 4 of them against a DDD in training, which registered as an 8 hit combo.
Also, I'm thinking that bair and dair need to be dropped to 40% ALR, too. Fair and nair are just about perfect on it, and uair at 20% is beautiful, but they still feel just a
little bit too slow. I was a bit wary about players spamming bair if its ALR was reduced too much, but tipped bair -> dtilt is just plain sexy.
matt4300 said:
Fsmash needs more end lag (try to find a happy medium. Atleast to where hes not punished for a tip)
Gog messed it up. It went from being this big slow attack to being sped up 2.09999x starting frame 32, which was too early. I removed his frame speed change and put in my own (2x starting frame 39), which dropped 5 frames from the attack, and ended up being about perfect (just as I had initially thought it would be).
usmash is still complete ****, but I've said this. Ive also listed why it sucked... ways to fix it would be to either get rid of the pointless spike and make the tip a weaker less kb hit. So Tip for combos/sword hit for damage, or speed up the end lag so its less punishable on a miss or a ****ty back/front side hit. (tip also badly needs more damage 5%? WTF)
I ended up needing to speed the move up 4x starting frame 21 in order to get it to have a reasonable amount of endlag (IASA frames begin frame 49), so basically, I removed 21 frames from the endlag (the old speedup it had was only removing 10 frames). which I still haven't tested to see if it truly is enough to techchase off of from the tip, but it
should be. This move is so >_>