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You know, I actually increased it a lot from the default, but I guess it's still not enoughUP-B needs hitlag. I'd say 1.0x
Fix'd.http://www.youtube.com/watch?v=BqwCbBqu-rM There you go.
Also I don't need the Roy gravity codes anymore because they are in the PAC? And if I don't turn off the code will it change any thing?
The attack Roy uses when he's attacking an enemy a grid away, with the sword of seals of course. Maybe a large one-hit-KO fire pillar.F-smash animation looks weird in the air since there's no specific aerial f-smash animation, unlike the one I have now (3rd up hit from DED).
I moved the explosion farther away.
What's the fire attack from his game?
Also, I'm going to my cousin's house right now, I won't be able to post for about an hour.
nice job there, camelot, i'm still looking for ways to make roy damage himself, but no progressOk, new .pac: http://www.mediafire.com/download.php?iyw2zj2dz2n
Here's a re-cap:
- Flare Blade has new voice sound effects, full charge has super armor and makes the screen shake, animation changed to f-smash
- U-smash hitlag changed from 0.7x to 1.0x
- DED 3rd down hit hitlag from 0.3x to 1.2x
- DED 4th down hit hitlag from 0.5x to 1.0x (last hit 1.2x)
- Blazer has 50% more hitlag than before
- Walk speed is at 1.21 from 1.5 (same value tsunami put it at)
- Same deal with friction, tsunami's value of 0.06 from 0.055
- Grav values from GoG's set are ported over
- Ledge jumps aren't ridiculously small anymore
- Weight is at 85
- Final Smash is impossible to DI
Remember not to have the gravity codes for Roy, just the normal Nightly ones.
@edit: Whoops, forgot one thing. B-throw sends at a 5 degree angle instead of 40, does 1% more damage. May be too good, though.
G and W's Judgement hitting a 1i've tried...
can anyone provide me with a list of self damaging moves?
I have explained this several times in this very thread on why it is currently impossible to change Marth's voice... I will say it ONE last time.This may or may not be very relevant, but there is something that bothers me about Roy. His voice is still Marth's, as well as the sound effects. ._. It's sad, because I'm sure there's a way to chancge up some of the sound effects like the bg music that you can add, yes?
If possible, that's about the only issue I see going on right now. I do like this. ^_^
Does PSA allow us to effect voice pitch?I have explained this several times in this very thread on why it is currently impossible to change Marth's voice... I will say it ONE last time.
You cannot change a character's SFX to a different SFX that's not in the game, this includes voices. The SFXs are all contained in one file called a .brsar and the best you can do is unpack that big file, you cannot at this time repack it with the edited SFXs.
So ONE last time, changing Marth's voice is impossible, say it with me: I-M-P-O-S-S-I-B-L-E.
Like what are you looking for? I can move sounds around from Marth's moves and maybe from items (like AT and stuff) but nothing major really.But we can edit it in other ways, can't we?
I mean pitch changes, like they did with Young Link. I know we can't import SFX from Melee or give him another character's sounds, but can't we toy with his pitch a little until it sounds more like Roy's?Like what are you looking for? I can move sounds around from Marth's moves and maybe from items (like AT and stuff) but nothing major really.
Jesus Christ...Wasn't Roy partially programmed into the game? Wouldn't it be possible to find that data file somehow and see if there were sounds with em?
._. Or if you can move the sounds around, then how about some of his FS noises? Like the impact of the sword for his Forward Smash (Which is supposed to be better than Marth's now, and should sound like it hurts)
Edit: And pitch changing would be freaking awesome, just less high pitched girlyness.
The only thing left of Roy on the disk is his effect file, and it's only 128 bytes in size, meaning there's probably nothing there.Wasn't Roy partially programmed into the game? Wouldn't it be possible to find that data file somehow and see if there were sounds with em?
._. Or if you can move the sounds around, then how about some of his FS noises? Like the impact of the sword for his Forward Smash (Which is supposed to be better than Marth's now, and should sound like it hurts)
Edit: And pitch changing would be freaking awesome, just less high pitched girlyness.