MrEh
Smash Hero
#lolapexruleset
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Totally agreed. The more we play, the more some of those MUs will come down.And the spread will only change, as match-ups continue to evolve. I feel like Bowser might be able to convert some of those -1 matches into 0 matches.
Yep. Bowser and Ike want to be close and in most cases it works to Bowser's advantage. Only time Bowser might ever have trouble is if you got offstage somehow.Is Ike really +2?
Any aerial attack. Don't avoid it just destroy it. Show the electro ball who the real boss is.What is the best way to deal with Ness's PK Thunder while Bowser is recovering?
Nair, it covers Bowser from all angles, so it's a fairly airtight answer, If you're recovering low, then you can just Up-b through it. Make sure to hit the head, not the tail.What is the best way to deal with Ness's PK Thunder while Bowser is recovering?
I think may have tried that before and got hit. It was such a long time ago, and there aren't many RosaLumas as there used to be. I'd love to confirm this tho.Speaking of throwing Rosalina, since Luma can't be used to interrupt throws anymore, has anyone tried using down throw to squash Luma while hitting Rosa? Or maybe upthrow to semi-blender it? Oh, and side b since it has a hitbox now.
That's fair. Ike is just as easy to tear to pieces offstage as well lolIke destroys our recovery with Eruption. If he abuses the 1 frame window to punish ledge grabs, Fortress gets torn to pieces.
If it was prepatch then yeah you might have gotten hit, but that was when Luma could attack during throws, which was confirmed to be patched out. However, if you grab Rosa while Luma is in the middle of an attack then you can still be hit out of your throw, and you can't go for pummels on her while Luma is around either. Otherwise, even lengthy throw animations are safe.I think may have tried that before and got hit. It was such a long time ago, and there aren't many RosaLumas as there used to be. I'd love to confirm this tho.
You need to gap close by running and shielding because Robin won't approach you by default. Once you're at arc-fire range, you have options. You can either continue to wait out the match by shield -> roll back if arc-fire hits your shield, advance forward to bypass arc-fire range, or jump. Shield -> roll back is only if they're arc-fire happy. If they start charging arc-thunder, you need to advance somehow, either by dashing in or jumping towards them and predicting what response they'll have. If you end up using flame breath because of defensive arc-thunder play, you can trigger the collision on arc-thunder before it hits you unless it's a fully charged thoron, so keep that in mind.I've been playing as bowser lately and I'm having trouble against robin. How would I get past his arc-fire and arc-thunder. (I also play as robin)
Arcfire is really laggy, you can even full jump over it and still get a foward air punish, or roll through it and down b. So it helps to be able to anticipate it and react accordingly. I usually prefer to just spot-dodge the arc thunders, they are small and fly very fast, so it's safe to spot dodge them if you're far enough away to not get punished, which shouldn't be too hard because Robin is really slow.I've been playing as bowser lately and I'm having trouble against robin. How would I get past his arc-fire and arc-thunder. (I also play as robin)
I thought DK's ranged attacks would prove difficult for Bowser's slow and laggy moves; otherwise, this list looks spot on for me.I made a preliminary Bowser MU spread based on how I feel this far into the game:
+2
Dr. Mario
Ike
Jigglypuff
GW
+1
Charizard
Falco
Kirby
Lucina
Olimar
Wario
Wii Fit Trainer
Zelda
DK
0
Ganondorf
Greninja
Little Mac
Lucario
Marth
Mega Man
Ness
Pac Man
Palutena
Rob
Robin
Shulk
Sonic
Toon Link
Villager
Mario
-1
Bowser Jr.
Captain Falcon
Pit
Dark Pit
Diddy Kong
Duck Hunt
D3
Link
MK
Peach
Pikachu
Rosalina
Samus
Yoshi
Luigi
-2
Fox
ZSS
-3
Sheik
Whatchu fellas think?
That makes sense. Thank you both UltimaLuminaire and Zigtsa for the information.@ Oracle_Summon From my experience, DK is a borderline case where our kill options outshine his once neutral breaks down, but DK has all the tools needed to still properly fight us, both in and out of neutral. Zigsta's extremely good at closing stocks in his matches, so I think I know where that +1 is coming from.